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Why do Ship's guns look so tiny?

First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#41 - 2014-09-15 00:38:14 UTC
Crumplecorn wrote:
Mutliple people have said the guns look small because the ships are big... but if the ships are big shouldn't we need big guns to hurt them?

Battleships seem to die to proportionally less firepower than smaller classes.

It' s not the size of the gun that counts, but rather how much penetration you get. Big smile

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Crumplecorn
Eve Cluster Explorations
#42 - 2014-09-15 01:26:25 UTC
Ranger 1 wrote:
Crumplecorn wrote:
Mutliple people have said the guns look small because the ships are big... but if the ships are big shouldn't we need big guns to hurt them?

Battleships seem to die to proportionally less firepower than smaller classes.

It' s not the size of the gun that counts, but rather how much penetration you get. Big smile
It's funny because it's like penises!

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

stoicfaux
#43 - 2014-09-15 03:22:36 UTC
Valkin Mordirc wrote:
Well, I would suppose Railguns and Blasters do not need to be giant to be effective, they use kinetic force to do damage.

Yes and no. EVE railguns don't appear to be kinetic kill weapons (i.e. the slamming of fast moving hunks of metal into targets) due to having ammo types, and due to how ships bounce off of each other and large objects (meaning EVE ships, stations, asteroids, etc. appear to be immune to plain old kinetic damage.)

So EVE railguns do "kinetic" damage via some other, mysterious, exotic mechanism.[1]


Quote:
On the note of Railguns, The US NAVY apparently has a real working rail gun in testing right now.

Subs laugh at railguns.


[1] I cast magic missile at the darkness.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sobaan Tali
Caldari Quick Reaction Force
#44 - 2014-09-15 04:46:21 UTC
Ask art. When they redid turret animations and turret effects, they had to do some magic stuffs to their scaling so they would actually look fitting on all the ships they could be fit on (Stealth bombers and Siege Launchers, for instants).

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Amarant'h
Council of Exiles
Brave Collective
#45 - 2014-09-15 06:11:16 UTC
Because.. Battleship is a large vessel. Actually I dont care.
Ocih
Space Mermaids
#46 - 2014-09-15 07:08:58 UTC
http://www.ageofsail.net/images/126-2665_img_jpg.jpg

I'd say this was the inspiration for our ships. That being the case, it's all the inner aspects of the gun, the things that you don't see that make the gun seem small.
mynnna
State War Academy
Caldari State
#47 - 2014-09-15 10:38:16 UTC
stoicfaux wrote:
Valkin Mordirc wrote:
Well, I would suppose Railguns and Blasters do not need to be giant to be effective, they use kinetic force to do damage.

Yes and no. EVE railguns don't appear to be kinetic kill weapons (i.e. the slamming of fast moving hunks of metal into targets) due to having ammo types, and due to how ships bounce off of each other and large objects (meaning EVE ships, stations, asteroids, etc. appear to be immune to plain old kinetic damage.)

So EVE railguns do "kinetic" damage via some other, mysterious, exotic mechanism.[1]


Quote:
On the note of Railguns, The US NAVY apparently has a real working rail gun in testing right now.

Subs laugh at railguns.


[1] I cast magic missile at the darkness.



Typical railgun-like projectile as a tip to a more exotic hollow round such as a canister of antimatter. To be fair though antimatter is the only particularly exotic one, though lead and iron are both odd choices because of their relative softness, and certain properties of Iridium would make it hard to use as a shell. Most of them are, however , pyrophoric to one degree or another, and so could ignite if they penetrated the hull (until the air blew out, I suppose.)

Member of the Goonswarm Economic Warfare Cabal

NEONOVUS
Mindstar Technology
Goonswarm Federation
#48 - 2014-09-15 11:42:38 UTC
Lead has the effective density going for it and would pancake on impact, generating internal spalling which would be highly effective.

Iron is ferromagnetic, so obviously it would be highly nice in an electromagnetic weapon (call it baby Caldari proofing round?)
stoicfaux
#49 - 2014-09-15 16:14:03 UTC
Why use anything other than antimatter? Why/how does ammo affect railgun range? If ships bounce off each other, why don't railgun rounds bounce off?

Eve railguns and RL railguns do not use the same physics to do damage (or use the same physics to reach their target.)


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jenni LaCroix
Doomheim
#50 - 2014-09-15 19:24:21 UTC
Nano Spartan wrote:
I see a frigate and zoom in and see oh there's the guns, on a battleship they look like peashooters.
Does anyone else think so? If so wonder why that is when you consider they really are massive?


This isn't WW2, we're in the future. Shortly before the eve universe gets eradicated by the xenos forces and then you have the mighty Space Marines come in to conquer in the name of the emperor and faithful to the adeptus astarte.
KIller Wabbit
MEME Thoughts
#51 - 2014-09-15 19:54:43 UTC
It's been confirmed time and again - it's not the size, it how you use it, err them.
KIller Wabbit
MEME Thoughts
#52 - 2014-09-15 20:07:00 UTC
mynnna wrote:
Make your barrel too long and you lose more and more energy to friction, both with the air and between the bullet and barrel.


Thanks for the turret comparisons!

Wonder if a small pre-charge, loaded and ignited sub-seconds before the main charge, would make a difference by evacuating the barrel before the projectile starts moving. Obviously a big challenge to keep the main charge from firing prematurely.


OP - Don't know if this has been linked yet: Ships to RL Objects Comparison 14 minutes, well worth the time.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#53 - 2014-09-15 20:41:17 UTC  |  Edited by: NEONOVUS
KIller Wabbit wrote:
mynnna wrote:
Make your barrel too long and you lose more and more energy to friction, both with the air and between the bullet and barrel.


Thanks for the turret comparisons!

Wonder if a small pre-charge, loaded and ignited sub-seconds before the main charge, would make a difference by evacuating the barrel before the projectile starts moving. Obviously a big challenge to keep the main charge from firing prematurely.


OP - Don't know if this has been linked yet: Ships to RL Objects Comparison 14 minutes, well worth the time.

The turret empties into space
Its already evacuated

Here on Earth there were experiments to the effect of using LASERs to evacuate a chamber prior to firing along with plasma detonation of the propellants.
Both fell through when leadership changed and they were started under the last guy
Plausible for super secret sneaky divisions to have finished the tech, frankly useless as their tiny numbers wouldnt make it useful

stoicfaux wrote:
Why use anything other than antimatter? Why/how does ammo affect railgun range? If ships bounce off each other, why don't railgun rounds bounce off?

Eve railguns and RL railguns do not use the same physics to do damage (or use the same physics to reach their target.)



Railgun rounds are exceedingly fast, this allows them to bypass the warped space that so governs the area around ships
Okay so its not so much the velocity as their momentum is able to exceed the spatial bend that looks os much like a hil laround the ships
Owen Levanth
Sagittarius Unlimited Exploration
#54 - 2014-09-15 21:52:48 UTC
stoicfaux wrote:
Why use anything other than antimatter? Why/how does ammo affect railgun range? If ships bounce off each other, why don't railgun rounds bounce off?

Eve railguns and RL railguns do not use the same physics to do damage (or use the same physics to reach their target.)




Most likely because stuff like antimatter is hard to contain and the projectile just loses containment and blows up if it travels too long.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#55 - 2014-09-16 02:17:25 UTC  |  Edited by: NEONOVUS
Blerg no
AM is merely an oppisitely charged state of matter, no different than building a lego house out of all blue instead of red
It has no more issues with cohesion than normal matter, and I am quite sure our fights arent going on until proton failure (though with TIDI at times, the computers might)
And since we are using an electromagnetic system for acceleration in a vacuum, oh wait I just described your average state for terrestrial AM, in space its just another spot on the list, vastly dwarfed by normal matter for an unknown reason that leaves scientists morbidly worried of something not being right

Oh and with fullerenes, AM is easy to contain, it can also be energetically liberated by the destruction of the fullerene matrix
Owen Levanth
Sagittarius Unlimited Exploration
#56 - 2014-09-17 12:36:50 UTC
NEONOVUS wrote:
Blerg no
AM is merely an oppisitely charged state of matter, no different than building a lego house out of all blue instead of red
It has no more issues with cohesion than normal matter, and I am quite sure our fights arent going on until proton failure (though with TIDI at times, the computers might)
And since we are using an electromagnetic system for acceleration in a vacuum, oh wait I just described your average state for terrestrial AM, in space its just another spot on the list, vastly dwarfed by normal matter for an unknown reason that leaves scientists morbidly worried of something not being right

Oh and with fullerenes, AM is easy to contain, it can also be energetically liberated by the destruction of the fullerene matrix


You forget space is not really empty and even a few particles hitting the projectile on its way will sooner or later degrade the containment. Then antimatter just starts spewing out, reacting with the normal matter floating around in space until your death projectile turned into a limp ****.

Add to that the higher then normal matter density New Eden is supposed to have (all those nebulae add a lot of dust everywhere, it seems) and no wonder the projectiles can't go far. This also explains the ludicrously short range of blasters, since blasters don't even send out projectiles which contain a warhead, instead they transform everything into highly volatile plasma and just send short bursts of it to the target.
Herzog Wolfhammer
Sigma Special Tactics Group
#57 - 2014-09-17 20:38:25 UTC
With careful rigging I managed to mount a Heavy Missile Launcher on a Thrasher and damn it looks funny.

(With a web, TP and precision missile it's a murderous little brawler but I have not tried HAM on it yet)


Bring back DEEEEP Space!

Altirius Saldiaro
Doomheim
#58 - 2014-09-17 20:40:46 UTC
CCP just isnt very good at illustrating the scale of the ships in game. Captain's Quarters doesnt help either when every ship looks the same size in the hangar.

Ive heard that a frigate is the size of a passenger airliner. So they say.
Arronicus
State War Academy
Caldari State
#59 - 2014-09-18 05:34:01 UTC
If you want big guns, you may want to look into a dreadnaught. They're pretty thick and girthy. My moros is hung like a surinam toad.
Solecist Project
#60 - 2014-09-18 07:20:38 UTC
It's not about the "size" ...
... it's about the "thrust" and "recoil" ........ *cough*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia