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Make renting risky idea.

Author
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#1 - 2014-09-12 14:06:51 UTC  |  Edited by: TiGGar Shadow
Make renting risky.

People pay for upgrades that determinate amount of ore and rats you get in system. It is protected by 1 week of timers and
tons of hp. My idea is separate system ownership and system upgrades. Place 1 upgrade hub in each system with 5 timers there is 5 lvles of upgrades. Amount of hp for each stage is medium/large pos hp .. if you lose timer you losing lvl 5 upgrades and all come to lvl 4. In one day you can
destroy 2 weeks of upgrades and lots of isk invested. It require attention from renting empires. Add to that make moon mining efficiency depend from lvl of upgrades lvl 1 =50% lvl 5= 100%.

What it gives you ?
You need to protect your space living in null will be more exciting.
It allow to hit alliances not just members that lose some rating ishtar that have 5 already and no one care about them and pillaging is fun.
Semi hit in power projection if alliances need to protect thair infrastructure thay can send less people for CTA and deployment.
Sins infrastructure and system ownership is separate it provide another dimension to fighting , protect infrastructure and grab systems or harass infrastructure new campaign goals to bring real null sec piracy that pillage.


-Each ship that use Tytan portal should use fuel like jump capable ships. Cross galaxy carrier jump cost 60mln so if you
jump 1000 men people fleet across galaxy it cost you already 60bilons. Small alliances dont spend that much because thay
dont have that many people.



Do i miss something ?
Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#2 - 2014-09-12 14:33:07 UTC
I take it English Isn't your first language? I quite literally couldn't understand what you were proposing.
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#3 - 2014-09-15 15:26:28 UTC
more feedback about idea ? Smile
Solette Cheli
Doomheim
#4 - 2014-09-15 15:29:25 UTC
Now, correct me if I'm wrong, but don't renters rent the system based on the fact that the people they're renting from could do a hostile takeover of the systems anyway, rather than there actually being a renting mechanic?
Also, in regards to the Titan bridge idea, it doesn't make much sense since the Titan establishes a portal between the 2 places, the ships just move through it (like a wh).
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2014-09-15 15:31:00 UTC
So...


What does this mean for conquering systems? Are you suggesting the complete removal of all RF timers by making the ihub into something else entirely?

And what makes you think people are going to willingly shoot several million EHP of structures just to troll their neighbours?

You also have no idea what power projection is. Nor sov mechanics.

Please stop posting.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-09-15 15:38:39 UTC
Taking one of the worst emergent results of current sov mechanics and making it an official part of the game would be terrible. Do you even live in null?

-1
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#7 - 2014-09-15 16:08:21 UTC
Danika Princip wrote:
So...


What does this mean for conquering systems? Are you suggesting the complete removal of all RF timers by making the ihub into something else entirely?

And what makes you think people are going to willingly shoot several million EHP of structures just to troll their neighbours?

You also have no idea what power projection is. Nor sov mechanics.

Please stop posting.


I dont want complete removal of all RF timers i want to add Structure with medium size pos hp responsible for upgrades in systems Upgrades = more anomallys and more ore, better production with little effort of medium pos hp you can destroy and have strategic impact on region making life more risky and fun oposite to what is now 1 week of timers and milions of hp that protect all and no one want to do anything with it.


To bridge idea it hit bigger alliances more than small one , more wallets of line members than alliances but its still better it doesnt need to have sense.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-09-15 16:17:19 UTC
Right, so, that means every system will have TWO ihubs then?

And who is going to shoot the best part of thirty million EHP to annoy the neighbours?

And the bridge hit is going to do the exact opposite of what you think. The big alliances have the money to burn on stuff like that. Small ones don't.
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#9 - 2014-09-15 16:30:50 UTC
in 1 day you destroy 1 medium size pos destroying 1 lvl of upgrades in system is no sanctums for 2 weeks when it upgrade to lvl 5 no better ore.. so if you are small alliance you can harras make some impact force to defent space and not 1 week timers and tons of hp.

cross galaxy jumping for 60b worth of fuel to drop on some 10b fleet on grid will get not much sense eaven deploy in south when your system are so fragile bring problems and lower numbers in fleets.

Place yourself in new alliance you cant harass someone ,destroying some afktars dont have any impact , afk cloaking have some impact, but if you want take systems you have 1 week and half of galaxy atacking you thay can come and camp you becouse thay have same week of hp and timers defending themselfs in home.
Elusive Panda
Void Covenant
The Initiative.
#10 - 2014-09-15 16:41:26 UTC
I'm against anything that involves MORE structure grinding. This is the worst thing in current null-sec by far.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2014-09-15 16:51:36 UTC
TiGGar Shadow wrote:
in 1 day you destroy 1 medium size pos destroying 1 lvl of upgrades in system is no sanctums for 2 weeks when it upgrade to lvl 5 no better ore.. so if you are small alliance you can harras make some impact force to defent space and not 1 week timers and tons of hp.

cross galaxy jumping for 60b worth of fuel to drop on some 10b fleet on grid will get not much sense eaven deploy in south when your system are so fragile bring problems and lower numbers in fleets.

Place yourself in new alliance you cant harass someone ,destroying some afktars dont have any impact , afk cloaking have some impact, but if you want take systems you have 1 week and half of galaxy atacking you thay can come and camp you becouse thay have same week of hp and timers defending themselfs in home.



Let's say you take thirty standard fleet megathrons. Y'know, the ones you and I use every day. That's a good sized fleet for a small alliance, right?

It'll take you half an hour to take down that structure. Now, you might think that taking a battleship fleet out to sit on a structure for half an hour is a good idea and will in no way lead to you getting slaughtered, but I disagree on both counts.

Now, in that thirty minutes, not even including reload times, do you think the big guys you're supposed to be harassing are going to ignore you, or drop a hundred angry megas on you? Or a hundred bombers, carriers, whatever.


Now, if your small, new alliance has just lost a battleship fleet for zero impact, since the guys who just killed you are now free to rep what you just did, which is just as mind numbing, what do you do next? Welp another one? How many can you lose before you're out of money?

Now, fcon hold 71 systems. Most of which will have at least hubs in them. Even if this new alliance did blow up one of your ihubs, how much of an impact would it actually have? They'd have wasted half an hour painting a giant bullseye on every asset they have in space, which I assume your leadership would promptly destroy.

In short, who is going to spend their days grinding tens of millions of structure HP just to annoy the neighbours?


And why are you talking about deploying south with titan bridges? That fleet used gates and jump bridges, didn't it? Making titan bridges much more expensive to use actively prevents small groups from using them against groups like ours, which is a BAD THING.
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#12 - 2014-09-15 17:25:36 UTC  |  Edited by: TiGGar Shadow
Danika Princip wrote:
TiGGar Shadow wrote:
in 1 day you destroy 1 medium size pos destroying 1 lvl of upgrades in system is no sanctums for 2 weeks when it upgrade to lvl 5 no better ore.. so if you are small alliance you can harras make some impact force to defent space and not 1 week timers and tons of hp.

cross galaxy jumping for 60b worth of fuel to drop on some 10b fleet on grid will get not much sense eaven deploy in south when your system are so fragile bring problems and lower numbers in fleets.

Place yourself in new alliance you cant harass someone ,destroying some afktars dont have any impact , afk cloaking have some impact, but if you want take systems you have 1 week and half of galaxy atacking you thay can come and camp you becouse thay have same week of hp and timers defending themselfs in home.



Let's say you take thirty standard fleet megathrons. Y'know, the ones you and I use every day. That's a good sized fleet for a small alliance, right?

It'll take you half an hour to take down that structure. Now, you might think that taking a battleship fleet out to sit on a structure for half an hour is a good idea and will in no way lead to you getting slaughtered, but I disagree on both counts.

Now, in that thirty minutes, not even including reload times, do you think the big guys you're supposed to be harassing are going to ignore you, or drop a hundred angry megas on you? Or a hundred bombers, carriers, whatever.


Now, if your small, new alliance has just lost a battleship fleet for zero impact, since the guys who just killed you are now free to rep what you just did, which is just as mind numbing, what do you do next? Welp another one? How many can you lose before you're out of money?

Now, fcon hold 71 systems. Most of which will have at least hubs in them. Even if this new alliance did blow up one of your ihubs, how much of an impact would it actually have? They'd have wasted half an hour painting a giant bullseye on every asset they have in space, which I assume your leadership would promptly destroy.

In short, who is going to spend their days grinding tens of millions of structure HP just to annoy the neighbours?


And why are you talking about deploying south with titan bridges? That fleet used gates and jump bridges, didn't it? Making titan bridges much more expensive to use actively prevents small groups from using them against groups like ours, which is a BAD THING.


You got some valid points but how it atm you are protected by ton of hp and timers if you leave reagion go afk with full alliance for week you lose nothing no one come grind region if thay cant keep it. With that change in few days you can at least bring region to desert. Yes when you drop on that 30 megas 150 fleet from titan with that change you already burn 1-2b you dont see that on kb but its aleady something. It honor time that someone put to come to space if all dock up thay can start shoting that structure and force reaction thay can bat phone but it will cost. Destroying infrastructure give some impact for alliance money way more than killing afktars that hit only line members.

But the real deal is risk free renting to some point when you become power block blue half the galaxy you get renting empire protected by week of timers and your 2k people fleet that need to once a week win one timer and come back in another week.
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2014-09-15 18:59:47 UTC
But if you have an empty region, WHY would you spend your time shooting ihub upgrades instead of ihubs themselves?

What is the point of something like this? Seriously. it's not a small gang target, it's not a reasonable target for a small alliance (those 150 megas don't need to come through a titan. And besides, you're in the CFC, you know how much ISK we throw around, What makes you think anyone would even notice 1.2b in jump fuel?)

Also, you are aware that your alliance is at ;least in part funded by renters, right?
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#14 - 2014-09-20 22:52:40 UTC
So what that its founded be renters. Living in null is boring and easy look at PL and they renting empire free isk that dont need to be defended thay can go low sec provi becouse isk printing thereself with no need for defend. Eaven when NC lost Titan battle what was they Strategy fall back if thay want to grind region with that many timers and hp it`s thair problem .. Systems and upgrades should be fragile not rock protected.
Zan Shiro
Doomheim
#15 - 2014-09-21 01:28:19 UTC
TiGGar Shadow wrote:
So what that its founded be renters. Living in null is boring and easy look at PL and they renting empire free isk that dont need to be defended thay can go low sec provi becouse isk printing thereself with no need for defend.



Ummm, that's that point. ti avoids turtling. You know instead of staying in the systems you own all the time you go on road trips. Not having to stay at home waiting for pos bash crews daily would be the reason why they can leave.


Rest of this....why?

You can shut down the current ihub upgrades by half assed roaming campaigns with decent daily pressure to hurt numbers ergo the hubs downgrade when the totals are low. And shooting the ratters be a lot more fun imo.

Or...


send in a good number of cloakies Make some afk if so desired. Scarea off the ratters and miners..system starts to downgrade.



Well that and what would be the point of trolling PL (or other larger crew)? At some point they will say fine, you need a lesson so now you get that lesson. You know, the lesson you are trying to avoid not directly going for sov take of the renter system.
Arthur Aihaken
CODE.d
#16 - 2014-09-21 02:13:00 UTC  |  Edited by: Arthur Aihaken
Anytime you deal with Goons… Doesn't that already entail enough risk?

I am currently away, traveling through time and will be returning last week.

TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#17 - 2014-09-22 00:17:14 UTC
Zan Shiro wrote:
TiGGar Shadow wrote:
So what that its founded be renters. Living in null is boring and easy look at PL and they renting empire free isk that dont need to be defended thay can go low sec provi becouse isk printing thereself with no need for defend.



Ummm, that's that point. ti avoids turtling. You know instead of staying in the systems you own all the time you go on road trips. Not having to stay at home waiting for pos bash crews daily would be the reason why they can leave.


Rest of this....why?

You can shut down the current ihub upgrades by half assed roaming campaigns with decent daily pressure to hurt numbers ergo the hubs downgrade when the totals are low. And shooting the ratters be a lot more fun imo.

Or...


send in a good number of cloakies Make some afk if so desired. Scarea off the ratters and miners..system starts to downgrade.



Well that and what would be the point of trolling PL (or other larger crew)? At some point they will say fine, you need a lesson so now you get that lesson. You know, the lesson you are trying to avoid not directly going for sov take of the renter system.


Im not saying its not fun shooting ratters but on Strategic lvl you dont have tools to hit alliance , killing ratters hit line members tax from rat go to corp not Alliance. If you want hit Allinace you hit big wall of half of galaxy and ton of hp and week long timers.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2014-09-22 12:24:54 UTC
TiGGar Shadow wrote:
So what that its founded be renters. Living in null is boring and easy look at PL and they renting empire free isk that dont need to be defended thay can go low sec provi becouse isk printing thereself with no need for defend. Eaven when NC lost Titan battle what was they Strategy fall back if thay want to grind region with that many timers and hp it`s thair problem .. Systems and upgrades should be fragile not rock protected.



Is that why you keep saying that THIS huge great wall of EHP should be completely separate from the other huge great walls of EHP?

And you have never bothered to explain why anyone would shoot thirty million EHP of structures in order to mildly annoy the neighbours, and in return have everything they own set on fire.
TiGGar Shadow
24th Imperial Crusade
Amarr Empire
#19 - 2014-09-22 13:44:31 UTC
Atm to annoy the neighbours you need to place SBU grind 3 set of timers and win each of them if not you start from beginning that take 1 week and shooting that structures give you nothing. Valid tactic is left space becouse no one is so masohistic to grind that anyway it defend be itself.

With Infrastructure that can be destroyed it force defending. Renters pay for lvl 5 upgrades full of anomalys that thay can rat and industry that thay can produce. You can destroy it only by taking system.
Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2014-09-22 14:02:47 UTC
And

Who

Is

Going

To

Shoot

Thirty

Million

EHP

for

no

real

reason

?




Seriously. Answer the question. What is the intended force to hit one of these targets, and why would that force not either get dropped on, or have something else to do anyway?

If you want small gangs to shoot immobile structures, hit POCOs. If you enjoy shooting inanimate objects all day, shoot lots of pocos. Why would you want to shoot these things? Structure shoots are NOT FUN.



Hell, if you want to make renters lose level 5 upgrades, AFK cloak in their system for a week or two. Bonus points if you blops drop on them a couple of times.
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