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"The Operative" - a New Game Mechanic

Author
CaiJi Du
Ministry of War
Amarr Empire
#1 - 2014-09-14 10:44:59 UTC
New game mechanic idea.

THE OPERATIVE

-or-

REVENGE of the CAREBEAR


Consider this suggested mechanic as taking existing stealth technology, current clandestine role play as spies, and mixing these together, with a new toy, to create The Operative, the go-to-guy when you need to slow down an enemy's war machine production lines, or sabotage their defenses to empower a carefully times attack.

Or just a guy who runs around the galaxy sticking his hand in your cookie jar while you are not looking.



"Carebears". I smile when I hear that name, because it is intended to be derogatory, but I have come to associate it with a breed of players possessed of a steely resolve few PvPers can claim. Certainly, gankers fall woefully short.

And before those persons get too upset, ask yourself what it is like to sit in a tin can without any support, no weapons worth mentioning, and pretty much just hope you don't get attacked today.

But when there is ice, we have to be out there and mine it. Or if we are haulers, then when a good deal is found, we need to jump on it and go.

It puts ISK in our pocket... Well, most of time. A swarm of pirates can sure make a mess of our carefully laid plans. But "...of Mice and Men", right? It is boring. It is dull and dangerous. But it is what we have chosen, at least for now, and it is our way to be able to try to afford doing whatever else we enjoy.

PvPers, and -especially- gankers, sit around comfortably until they feel like some action, undock, do their thing for a bit, and when they are tired, go dock again. And probably go log into an Alt industrialist toon to make sure the ISk keeps flowing to their PvP identities.

We 'real' (main or -only- character) miners/haulers/et al must sit for long periods of time. Either not moving, or doing so in a -very- predictable way. We are proverbial sitting ducks, but we do it anyway. Our only defense is vigilance, and we have to maintain that for long periods of boring duty, or risk dying in a blaze of fire. But we keep undocking and going out there and doing it.

You call us Carebears? I'm going to take that as a compliment, because I think it means mine are way bigger than yours, -and- made of steel. Shocked

But I digress. Players at that stage in this game who are struggling to stay solvent often avoid PvP, not because they are scared, but because they aren't stupid. We haven't trained for it. We know we'd lose. And it does'nt make us any ISK; it is a sinkhole for ISK.

But I like stealth. I'm patient, and able to wait a long time for the right moment if there is reward for it. I like hacking. And I do have a big pair. I would attack a player, or their property, if there was a mechanic that made it possible. I'd fly to nullsec and risk detection and likely subsequent annihilation if there was some serious reward for doing so.

Such as? Electronically siphon some funds from a corps wallet while sitting cloaked in the shadow of their base guns? Where one slip of the controls will reveal my position and instantly bring the wrath of those guns (and any residents) down on my very lightly protected head?

What about sapping or sabotage?

The next posts contain a story I wrote; the best way I know to express how this might work in the game...
CaiJi Du
Ministry of War
Amarr Empire
#2 - 2014-09-14 10:46:00 UTC
"Sisters Station, this is Brain Freeze 3 requesting permission to dock".

"Brain Freeze, Sisters of Eve station. Docking request accepted. Shut down engines and prepare to be towed into the station. Your hangar assignment is industrial section 7, bay number...."

And on it droned. You don't fly your ship into stations; they don't trust you to do that. Too dangerous. You must surrender control to their system of computerized space tugs, logistics, etc. I shut the Procurer's engines down and secured her systems as requested. Everything else was automated from this point. Through long habit, my eyes flicked over the system readouts of my ore hold. Fifteen thousand cubic meters of 'ice' all nicely tucked away by computerized loading arms, awaiting transfer to the market where I hoped to get a reasonable price today.

And if not, well, Jita is 6 jumps away. Might be worth hauling my Glaze over there. The market could change quickly though, and there was still more ice in the system. Time enough to count iskies after the work is done.

- - - - -

Cǎi​Jí Dú. Not an Amarr name. Hell, not Khanid either. While the Amarr are essentially a religious people (I am not), and therefore given to odd ideas and strange behavior (in my opinion), it does not explain my name. No, that was an oddity of just my parents and a few like-minded alternate philosophy something-or-others who had this fascination with an ancient earth culture. In that eons-dead language, my name means something like Lonely Gatherer, and was once written as 独采集. At least, that's what my parents' claimed. It might mean “Beef and Broccoli” for all they really knew.

Whatever the truth, that's about the only thing of my youth that really fit me, and it was the only thing I took with me when I left that life behind.

About 8 months ago, I became a capsuleer. Immortal after a fashion. I am surprised there are so few who chose this path, but then the law concerning us is a little different. Apparently, over time, a clone body became dissociated from our life, since the essence of who we are transfers to a new clone upon the termination of the old. 'Killing' a clone is no longer really seen as murder. It is property damage.

Yet, in this crazy universe, destruction of property is very serious, and not without consequence. But consequences are always 'in kind', or in the form of reparations. No one gets locked up for it.

Well, it might not be murder, but it still hurts like hell to be ejected from a fireball of exploding capsule into the frigidity of space. Still an experience to be avoided at all costs.

- - - - -

I pressed my finger on the 'refill' icon of the panel closest to me. In about a half-second, it bio-metrically scanned my finger, identified me, and billed my account while serving me another cold beer.

Taking a sip, I examined the decision I'd made 30 minutes ago, wondering if I'd made a foolish mistake. My free hand went for the hundredth time to worry the new Counter-Security Augmentation Implant I was now wearing. It had cost me a lot of hard earned ISK, and if this was bogus, I wouldn't be the first to be scammed.

[cont.]
CaiJi Du
Ministry of War
Amarr Empire
#3 - 2014-09-14 10:46:54 UTC
“Hey friend, you just get in from the fields”?

It still surprised me that people could tell I was a miner. We didn't have a uniform, we came from all different walks of life, races, politics... what did we have in common that guys like this one could read?

“Fine, friend. And you”? Was my guarded reply.

“Never better, never better. In fact, I have something a smart guy like you might just be able to use to get ahead”.

Here we go, I thought. “Yeah, and what would that be”?

I almost laughed when he looked around the bar checking to see if anyone was paying us too much attention. I actually did choke on my beer when he reached inside his jacket to draw something out.

It was immediately apparent that it was some kind of augmentation, but its nature was not known to me.

“Look, I know how this sounds. A thousand times a day someone starts a conversation just like this one. I wouldn't blame you if you walked away...”.

“I'd prefer if -you- walked away. I was already here enjoying some down time”. No need to make this easy for him, right?

He responded with a small smile. “I hear you, but hear me out before you send me packing”. He nudged the implant on the bar between us. “You don't know what this does, do you”? He didn't really wait for an answer. “This is a prototype model providing Counter Security functionality. It essentially gives the owner the ability to slice into the systems of capsuleer-owned stations and manipulate certain functions. Limited mind you, limited, but you could, say, redirect some funds into your own account – an extremely small percentage only, else you'd trigger alarms, but the bigger the target you went after, the bigger the payout, right? You could override certain security systems to access the station's cargo tractors – perhaps to move an explosive device into a sensitive area? Oh, nothing so big as what would destroy the station. No no, but enough to disrupt some operations for a while – maybe take a factory offline for a few days. If you become really skilled, though, you might just manage to do something very impressive, like bring the station shield down for a short time. Someone might pay you big iskies for that kind of service, don't you think”?

I was still suspicious, but damn it, I was curious too. “Sounds way too good to be true. Not interested”.

He knew that was a lie. “Look, you get up close, real close, in a cloaked ship. The range of this is real short; you'd normally loose cloak by proximity to the station. The device helps to stabilize your cloaking systems though, lets you get closer than normal, but if you screw up you not only set off their security systems, but the implant will shut off, taking your cloak with it; you'll be sitting right under their station guns and bright on their sensors. You know what those will do to a frigate”.

“So I'd take something bigger”, but he was shaking his head before I finished my thought.

“Can't stabilize the cloak on anything bigger than a frigate for getting up close; overloads the implant and fries your brain. It's a frigate or nothing”.

My personal alarm systems were screaming at me not to go for it. It was foolish. Too good to be true. There was no way it could work. Why hadn't anyone heard of it before. Damn, that was a really good question.

“Why haven't I heard of this before”?

“Like I sad, friend, it is a prototype – you are looking at the first working model”.

Okay, it was a stupid question. So I thought some more, really just looking for some way to convince myself this was bogus. Trouble is, I wanted it to be true.

“Alright, why aren't you flooding the market with these things”?

“I was wondering if you'd ever ask”, he replied, looking a bit smug. I think he knew he had me already, just so long as he didn't drop the ball while I convinced myself I needed what he was selling. “First, we just aren't ready to mass produce; that takes capital, and we need to sell a few nits to make that happen. Second, and even more important, this will be far more effective if its existence is not generally know. It will probably take a long time to work up some electronic defense against it, and of course we'll continue to improve its abilities, so that might just be the usual tech-race. But a corp can increase patrols, develop tactics to look for cloaked ships around their stations. Bunch of things they might come up with to make it harder to get into position undetected. But if they don't know about it....”, he raised his hands in a 'what can they do' gesture.

There was more back and forth, but I already knew I was going to buy the damn thing; arguing further was merely for the sake of appearances.

[cont]
CaiJi Du
Ministry of War
Amarr Empire
#4 - 2014-09-14 10:48:03 UTC
He had one last bombshell to drop, which he did after he had my ISK in his account.

“Oh, one more thing, almost forgot. Ah...”, he hesitated, and a chill ran down my spine. This couldn't be good when a cold, hard sales guy like this gets uncomfortable. “You know how automated defense don't target capsules? You know, just your ship if you set off their heuristic algorithms”? He waited till I nodded. “Right, so, well um, you see the thing, well, the way the device works on security systems, and the way they'll respond, er, if you screw up, is that they'll see the implant as the threat”.

“Well, yeah, that's obvious isn't it? Fail the hack and set off the alarms, ship de-cloaks, guns go boom, no more ship, pod home”.

“Yes, well, that's how it works, doesn't? Normally that is. Except, well you see, like I said, the security systems will see the implant as the threat.”, he trailed off with an expectant expression, waiting for me to connect the dots.

The light in my eyes did not come on.

“Friend, automated systems target the threat. They fire until the threat is destroyed or out of range. Usually, the threat is your ship. In this case, the – threat - is – your – implant”! He stretched out and emphasized the last part.

“That's ridiculous!”, I retorted, “The implant is permanently plugged into my......... Oh”.

“Ah, there now, you see the problem. Do be careful”. And he left.

[cont]
CaiJi Du
Ministry of War
Amarr Empire
#5 - 2014-09-14 10:49:00 UTC
Eighty million ISK poorer, I decided to head back to base and my Helios, then take the step into NulSec to find out if this thing really worked.

This could end up being far more expensive than the augmentation itself.

- - - - -

I won't mention the name of the corporation whose station now filled my screen; probably best I never let anyone know.

It had taken a very long time to get here. You don't just set a course and jump-jump-jump in LowSec, and you can't even be sure you'll warp all the way to your destination in NulSec due to devilish Interdiction devices.

No, if you really want to give yourself a better chance than pure blind luck, you take your time, you approach gates at a distance, and you watch for a while before taking the plunge and jumping through.

Now I had been sitting in space, stationary and cloaked, some 200km away from my target, just watching the comings and goings, ad general activity. I was looking for an approach where the traffic wouldn't accidentally bump into me and de-cloak my ship.

I noted an apparently 'dead' area below and directly back from the main docking port. No one ever seemed to pass by there. I warped in to 10km, then carefully made my way to my chosen position, being very careful to stay away from the sentry guns, and the station itself.

I began approaching the station, then stopped while still 2,500m out. I checked and rechecked that the new implant was online. The range for hacking was 1,500m. With the implant in place, I was assured I could get within 1,000m before proximity de-cloaking, but my training was yelling at me that 2,000m was the closest. I looked out the starboard view port, and just 5km away, looking so close I could touch it, was a sentry gun.

Despite what the salesman had suggested, I did not know what one of these would do to a frigate, but it looked really big to me, and I fervently hoped I wouldn't find the answer to that question today.

My hands were sweating as I eased the throttles open a crack, and crept closer to the station. My eyes were glued to the distance readout, and held my breath as the numbers slipped below 2000.

I flashed my attention to the cloaking panel – still serenely pulsing green – then back to the distance readout, now reporting 1844 and falling. My attention bounced back and forth between the two readouts like a ping pong ball in a game between experts, until I eased the throttles closed, and coasted to a stop reading 1471.

I sat back from the controls, wiping my hands and forehead clean of sweat, and concentrated n getting my heart rate back to something approximating normal.

When I was confident my hands would not shake, I mentally interfaced with the Counter Security implant, then brought the hacking screen up on my console, and slaved it to the implant. I searched for and located my target; the electronic signature of the corporate wallet. I locked onto it, and reached to activate the hack, just as movement caught my eye.

A mixed group of frigates had appeared above me, moving towards the station and the docking platform. I had become so tunnel visioned I hadn't even seen them on my overview. Distances were no threat - yet – be they were coming closer. I frantically tried to judge if any would come close enough to de-cloak me, but it was impossible to eyeball.

A Slasher looked like it was aimed at my cockpit, looming larger and larger while the distance to target was spooling down in a manner that made me feel he was intending to ram me. But he couldn't see me, right? I stared again at the cloaking panel, and it stared back with it's slowly blinking emerald eye.

I had just enough presence of mind to preselect a possible warp-to location, then rechecked my instruments on the Slasher. It was showing a rapidly increasing angular velocity, and when I looked again out the overhead view port, I could see it was not coming straight at me. I still didn't know how close it would pass, or even if it would stay on its present course.

I followed its range readout, watching the numbers falling towards 2,000. The implant would only stabilize the cloak against the station, compensating for the gravimetric and electronic distortions that could collapse a cloak. Just the station's emissions, nothing else.

With my finger poised over the 'Warp-to' icon, I held my breath as the numbers slowed, stopped at 2203, then began to climb again. By now I was drenched in sweat. As the second surge of adrenalin in just a few seconds flushed out of my bloodstream, a wave of exhaustion hit me, and I hung my head and closed my eyes for a few moments while I waited for it to pass.

I watched while the last of the frigates were towed inside, and this time checked the overview -and- D-Scan for any ships. It looked clear.

[cont]
CaiJi Du
Ministry of War
Amarr Empire
#6 - 2014-09-14 10:50:10 UTC
My hacking interface still had the corporate computer locked, and the icon was patiently spinning waiting for me to tell it what to do. I touched the activation icon.

The interface was not unlike a data or relic process, but the mental feeling was completely new. It was like the data structures and information pathways were solid and I had an impression of their reality as a glowing construction – a rendering of the reality of the electronic security into concepts my mind could understand and interface with.

But I have developed a tactic for these things with a lot of practice breaking into data and relic sites, and as I said, this was similar enough that the experiences I'd had were directly applicable now. Since I consider my methods to be of economic advantage to me, I shall not s\describe them here for the universe to read.

Suffice to say, though I had a tough battle with this computer, I succeeded. With limited access granted, I activated the algorithm of the implant to siphon funds. I could not control this process, but rather the amount was determined by the calculations of the implant with the purpose of not triggering automated alarms.

Of course, anyone looking at the journal would see a withdrawal without description, or a transaction without type or client. But wen someone would see it, and what they would do about it, well, that is another matter altogether.

And I shall not disclose the amount of ISK I absconded with. The very small percentage that the implant applies might seem insignificant, but when applied to the over fat wallets of big corps, that tiny number becomes big enough to make this activity very well worth the danger and hours it takes to use.

For technical reasons well beyond my understanding, it would be a long time before my implant could make another attempt on this corporation, so it was time to either head back to HiSec, or find another target.

I'm beginning to like NulSec... I wonder how these corporations feel now that the tables are turned. For so long they have been able to predate upon us so-called Carebears without fear of reprisal. Now, at long last, we have a means to hit back, and even if it is a small thing to them, it sure makes me feel better.

And is a handy source of income.

the end

CaiJi Du
Ministry of War
Amarr Empire
#7 - 2014-09-14 10:55:13 UTC
THE MECHANICS

It is so hard to find games with a good application of some form of stealth. That old game Thief comes to mind, as does Splinter Cell.


In EVE, we have some stealth capabilities, but it seems we could do so much more with it.
At present, there is extremely little a new-ish player can do about gankers. And while combat PvP might be suggested as an alternative to mining (if not a means to respond to gankers - who can ever find the little buggers anyway) not everyone can afford to repeatedly lose a ship capable of being competitive in Combat PvP, and more to the point, not everyone wants to be involved in the Whack-a-Mole chaos of it, and spend their training time building sp in something else.
While everyone is aware of Combat PvP, and many recognize Market PvP, there is also Covert/Clandestine PvP. This usually takes the form of spying, but covert ops ships are so obviously suited to working in the shadows, it seems the most natural thing to move towards developing their roles further fr those who enjoy a patent, tactical approach to an MMO.

This concept attempts to address these three items.

The mechanics could be very simple indeed. The extant relic/data interface could be employed for breaking into corporate computer systems.

The implant would be a new Skill Hardwiring type. Counter Security, with perhaps a range of choices...

  • Slot 6 – Increases chance to successfully hack a corporate computer.
  • Slot 7 – Enable Siphon ISK. Better versions increase amount of ISK stolen.
  • Slot 8 – Enable Sapper. Better versions increases downtime of targeted station facility (Industry for example).
  • Slot 9 – Enable Command Override. Better versions increase downtime of station shield.


Siphon, Sapper, and Command Override all require a mid-slot module be fitted to the ship as in Relic and Data analyzers. Each of these modules has its own skill tree.

Having a slot 7, 8, or 9 implant of this type installed reduces the de-cloak range of target-able bodies to 1,000m.

Option

  • Reduce range another 250m per additional slot 7, 8, or 9 implant of this type
  • Reduce range 100m per skill level of the slot 6 implant.
  • Possible then to maintain cloak at zero range of a target-able structure (only).


Limitations
For Siphon ISK:

  • The percentage of the corp wallet taken should be very small, say 0.01%.
  • A unique computer system cannot be hacked more than once every hour.
  • A player cannot attempt to hack the same corporation, no matter how many locations they have, more than once every 24 hours, regardless of whether the hack attempt was successful or not.
  • To avoid creating an imbalance where a player succeeds in hacking an extremely wealthy corporation, a cap should be placed on the amount taken.


For Sapper:
A successful sap attempt...

  • halts or impairs the targeted facility's function for a period appropriate to the skill level of the attack
  • starts a sap immunity clock preventing further attacks for some period 1 week? 4 weeks?


An unsuccessful sap attempt starts a 24 hour immunity to sap attempt clock.

For Command Override:
Immunity clocks as for Sapper. A successful attempt brings the POS shield down for n * 10 minutes? n hours?


Player consequences of any Counter Security attack:

  • If successful – none.
  • If unsuccessful, it is registered as if the player opened fire on the station. All mechanics to follow this established structure according to security status of system where this occurred.


Caveat: NPC responses will target the payers pod! If in HiSec, therefore, the player is toast as there is no escaping Concord. :)

Player Detection and Identification:
If a player attack of this type is unsuccessful, the consequences are pretty obvious as NPC defenses are triggered.

If a player is successful, detection of stolen ISK will depend on someone paying attention to the computerized books and spotting the aberrant entries – missing information such as client, type, or description. Sapping and bringing down shields are far more obvious of course, and detection is virtually guaranteed.

But what about identifying the offender? As happens in the real world, this will require vigilance and time to attempt to determine the culprit. It is, and should be, far from guaranteed that the culprit will be found.

The purpose of the limitations is to maintain balance. This activity should be irritating to a corporation without being devastating in and of itself. It is more about psychology - and putting some ISK in the perpetrator's pocket.

I find this a satisfying parallel to the irritation felt by myself (and many miners and haulers alike) with the predations of gankers. And while their activities might be rather devastating to a captain who loses his game-life savings which he had invested in the cargo he just lost, the mechanic I herein suggest is not nearly so significant to a corporation.

So, CCP, what say you? Interested?

I'm pretty sure most big corps will disapprove – anything that upsets their apple cart and tea-time will probably not be welcomed. But it sure as hell would be fun for the lone wolves amongst us who have the patience to get in and get out unseen, laughing all the way to the bank...

...or making a pretty cloud in space as the frozen particles of our remains glitter in the star light.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-09-14 11:47:23 UTC
So you want mechanics that allow you, with absolutely no chance for anyone to stop you, to directly steal ISK from people, **** up their industry and push their RF timers to timezones that they can't defend them in.

Risk free. With no counters.

What is wrong with you?
CaiJi Du
Ministry of War
Amarr Empire
#9 - 2014-09-14 12:40:00 UTC
Danika Princip wrote:
So you want mechanics that allow you, with absolutely no chance for anyone to stop you, to directly steal ISK from people, **** up their industry and push their RF timers to timezones that they can't defend them in.

Risk free. With no counters.

What is wrong with you?

I've got a spare "Reading Comprehension" skillbook lying around here somewhere. You need to read it.

To spoon feed you this time... the risk is complete destruction of your ship and pod. No "one" might stop you, but you certainly can fail.

Or if this carries more meaning for you... Gankers can attack and destroy ships with no one to stop them. I might ask them, "what is wrong with you".

Gate campers... similar story. If they know what they're doing, the results are pretty much inevitable for a hauler captain. I wonder what could be wrong with them?

No, I think what you are really saying is that you are offended that a carebear wants to do to others what they have been doing to us - causing you grief with "no one to stop us"

Except, wait! I've actually been far more fair than gankers and gate campers because I can fail, miserably. I don't know if you've ever tried to hack LoSec relic or data sites, but I assure you, sometimes you -are- going to fail.

You just don't like the possibility of a lowly Carebear pulling your pigtails :)
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-09-14 12:50:55 UTC
Please explain how I can stop you stealing from my corp if you're sitting cloaked somewhere in space.
Kiera Rhathe
Ascendent.
Test Alliance Please Ignore
#11 - 2014-09-14 13:53:10 UTC
Chance of failure in hacking is not comparable to player driven intervention.

You believe that your random chance to fail at the cost of a measly ship makes this griefing "fair," but really you are still trapped in your carebear mentality. You getting ganked on a gate, in a mission, mining etc are all avoidable by having friends, properly fitting your ship, being vigilant with dscan or simply understand aggression mechanics.

These are all pilot and individual led methods to avoid failure.

As stated, the random chance die is not comparable to player knowledge as a balancing factor for avoidance.

So please answer Danika's question.

How is this proposal not ridiculously exploitable and the machinations of a deranged carebear?
Samillian
Angry Mustellid
#12 - 2014-09-14 14:05:33 UTC  |  Edited by: Samillian
Impressive chip you've got on that shoulder.

People in this game have been infiltrating corps since there were corps, wreaking havoc and spreading chaos without the crutch of mechanics by using patience, dedication and intelligence.

If you really want to hurt those you have a grudge against then work at it rather than running to CCP to create a heavily exploitable easy-mode so you can do it casually.

Not supported.

NBSI shall be the whole of the Law

Komi Toran
Perkone
Caldari State
#13 - 2014-09-14 14:13:15 UTC
CaiJi Du wrote:
I've got a spare "Reading Comprehension" skillbook lying around here somewhere. You need to read it.

Maybe you should plug it in, as I have no idea how you got "RP Forum" from "Features & Ideas Discussion."
Solette Cheli
Doomheim
#14 - 2014-09-14 14:13:56 UTC
Manual piloting failure? If they get in range, they still get decloked. I think it should have another caveat, they're always flagged as criminal (until removing the implant), and maybe have a chance of gates failing to jump you but still decloaking, so you die to sentry guns. Or get caught in that gatecamp.
There should be a station upgrade added aswell, it automatically decloaking everyone in range (say, 30km?) every 3-5 minutes or something, so they need to analyse and find the timers, get in and out, before getting decloked or they die.
CaiJi Du
Ministry of War
Amarr Empire
#15 - 2014-09-14 14:46:06 UTC
I am quite unsurprised by the knee-jerk responses thus far.

The instant anyone suggests something that doesn't fit -your- idea of how the game ought to be played, you start quoting your own PvP mentality.

PvP is legitimate play, of course, but so is my idea.

EVERY argument revolves around your fixed ideas that a PvP combat approach is the only approach. anything that you cannot defend against using your preferred method (shoot it) meets with your automatic derision.

That's okay, but damn, listen to you getting personal with me, and you guys call carebears whiners. *lol*

What I'd like to hear is if there are any who would enjoy PvP on a more covert level, who would like to see more development towards this field, some interesting ways to utilize their covert frigates, etc.

If this mechanic I've suggested doesn't fly, that's fine. I'd still like to hear if there are other "Carebears" and Lone Wolves out there who actually would delve into Covert PvP i such mechanics were introduced. Things that would appeal to those more interested in chess than paintball.
CaiJi Du
Ministry of War
Amarr Empire
#16 - 2014-09-14 15:06:44 UTC
Danika Princip wrote:
Please explain how I can stop you stealing from my corp if you're sitting cloaked somewhere in space.

You first.

Please explain how I can stop you destroying my miner when I have no weapons whatsoever except for a gaggle of drones, which if used would merely give you a limited engagement timer to come out at your leisure to finish me in your shiny PvP cruiser; even assuming I survived the original gank.
Aivlis Eldelbar
State War Academy
Caldari State
#17 - 2014-09-14 15:44:21 UTC
OP is essentially proposing a singleplayer way of griefing people in a multiplayer game. Not interaction, just a minigame and voilá, he can steal from other players.

-10000000

CaiJi Du
Ministry of War
Amarr Empire
#18 - 2014-09-14 16:23:08 UTC
Aivlis Eldelbar wrote:
... a singleplayer way of griefing people in a multiplayer game.

You all keep getting confused between "single player" and "alone". They aren't the same thing.

You happily gloss over the trek through hostile territory where combat PvPers would like nothing better than to find a lone stealth frigate trying to sneak through their turf.

Mining is performed alone, but I don't see anyone accusing them of forgetting they are in an MMO. And if you think mining by yourself is devoid of interaction, grab a Retriever and come sit a few watches out here. Gankers love to interact with us.

A cloaked ship is visible in Local (a fact I don't agre with, but I work with it). It must de-cloak every time it passes into or out of a gate. It isn't undetectable, just very difficult.


Quote:
Not interaction, just a minigame and voilá, he can steal from other players.

There you go... how can one steal from "other players" if it is a singleplayer game. My suggestion is a lone-activity that can be performed in an MMO. Lot's of activities fit this profile.

You worried about a cloaked ship sneaking up to your base? Set patrols. Oh wait, that would mean -you- have to be vigilant and on guard the entire time, something you guys keep throwing at haulers and miners as an argument and defense for your ganking activities. Well, turn about is fair play.

You could see me in local. Get off your lazy behinds and come look for me.

Just because it would be hard for you is not sufficient argument.

Quote:
-10000000

Uh, okay, back at you *shrug*
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2014-09-14 16:39:41 UTC
CaiJi Du wrote:
Danika Princip wrote:
Please explain how I can stop you stealing from my corp if you're sitting cloaked somewhere in space.

You first.

Please explain how I can stop you destroying my miner when I have no weapons whatsoever except for a gaggle of drones, which if used would merely give you a limited engagement timer to come out at your leisure to finish me in your shiny PvP cruiser; even assuming I survived the original gank.



Fit a tank. Use a skiff/procurer. mine aligned. Watch local. Watch dscan. Watch overview at the very least. Go to a quiet system. Use boosts to further increase your buffer tank.

Don't be an idiot.


There, you have several solutions. Now, explain to me how I stop a cloaked ship floating somewhere in space from stealing my corp's stuff and ******* up my industry.
Aivlis Eldelbar
State War Academy
Caldari State
#20 - 2014-09-14 16:40:50 UTC  |  Edited by: Aivlis Eldelbar
Actually, a lot of people accuse miners and mission runners of forgetting they are in an MMO, but that's fine because we can stil interact with such individuals. Still, that's beyond the point.

Your proposal means you can interact with other people while they are not at their computer and have no way of countering you, by playing a minigame.You can counter being ganked by moving to a different system, fitting tank, etc... There is no counter to someone in a different timezone sneaking to a station and playing a minigame.

Would you be ok with those "combat PvPers" being able to destroy your mining barge while you're not logged in? Steal your ore while you're sleeping? Thought so. So no, you won't get any support for this idea here.


EDIT: The only knee jerk reaction here is your own unwillingness to accept criticism to the bad game mechanic you're proposing. Also, geting into null is way easier than you seem to think.; get a T3, fit a nullifier, thank me later.
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