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Dev blog: Coming in Oceanus on September 30th

First post
Author
Barton Breau
University of Caille
Gallente Federation
#101 - 2014-09-13 08:31:56 UTC
Sphincterus wrote:
CCP Phantom wrote:
CP Seagull comes with exciting news and a high level overview of the Oceanus release which is going to be published on September 30th:

  • EVE Online in French


  • Excellent, now they can surrender in their native tongue.


    Its kinda depressing that the most stupid stuff lives longest, but i guess its another feather in Dubyas cap, resurrecting a forgotten joke so it goes on forever...
    Barton Breau
    University of Caille
    Gallente Federation
    #102 - 2014-09-13 08:43:02 UTC
    But to the topic, i guess it would be time to see the promised small balance changes as a result of shorter cycles soon (probably not oceanus), i mean when was kronos and someone still has to look at armor vs shield jfs for example...
    Tipa Riot
    Federal Navy Academy
    Gallente Federation
    #103 - 2014-09-13 09:04:06 UTC
    Please don't mess with the most fun to fly ship class in game - ceptors are fine as they are right now.

    I'm my own NPC alt.

    Oxide Ammar
    #104 - 2014-09-13 09:06:32 UTC
    What the hell wrong with your priorities in this game? blackops, stealth bombers, recons, T3, capitals, POS code...aaaand the list goes on and you pick this to patch ??!!!...this is sad day.

    Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #105 - 2014-09-13 09:43:09 UTC
    And where are changes to the contract system? Was this topic basically yet another washout.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Tiberius StarGazer
    Deep Core Mining Inc.
    Caldari State
    #106 - 2014-09-13 10:02:56 UTC
    CIDER upgrade for the EVE Mac client

    The underpinnings of the EVE Mac client gets a big update with Oceanus that addresses several issues.

    Hooray!! Maybe the Mac client will stop sucking!
    Queotzcatl
    RENEGADES YIY HEKATEK
    #107 - 2014-09-13 10:12:14 UTC
    Burner with logistic????????????????
    Are you crazy damn isklanders i luv you!!!!
    but limit also jump on gate on a single ship per session, no friends or alt, that is hard then!
    Big smile
    just dont do it on the damn dramiel tho...Shocked
    Komodo Askold
    Strategic Exploration and Development Corp
    Silent Company
    #108 - 2014-09-13 11:42:30 UTC
    Wow. People here are forgotting this is a new RELEASE model, not a DEVELOPMENT one.

    I honestly prefer to have a small number of changes/additions/improvements every 5 weeks rather than to wait a full half year to get anything aside from very small code updates.

    That means we can get changes and rebalances very often, as they can be ready for the next mini-expansion, instead of having to wait several months to be deployed along with other things that take much more time. Also, the rebalances are mostly small changes, so that if something is wrong they don't break the game. With this release model, the game doesn't remain broken because of that rebalance for 6 months, but just 5 weeks.

    But, not everything rebalance-related takes the same time. That Interdictor/Interceptor rebalance is just small changes over their last rebalance that can be released now, while other, more complex rebalances take place. I'm talking about BLOPS, other T2, T3, and possibly capital ships. What's the difference? Interdictors and interceptors already passed their big rebalance; this one is just tweaks to optimization. Those other ship classes still have to pass it, and that one is a big rebalance, so it takes more time. Perhaps we'll begin to see the first result on the Phoebe mini-expansion.

    Much people here also forget that CCP has, as any other gaming company, many different departments, and each one works on one part of the game. With the new release system, each time one of them finishes something they can release it in less that weeks. For example, the art department. They've done a great job lately, keeping the game's visuals fresh and awesome. The department related with graphics managed to make EVE use a different rendering system that 1) leads to faster renders with less CPU load and 2) allows future projects such as ship skins. The languages department managed to translate the whole game to French, which is awesome for anyone who speaks it and anyone who wants to learn it (such as me; EVE did help me with English).

    But the worst thing that is coming from too many players here is that they think "these changes/features do not affect me -> this is wasted development time, this is the worst expansion ever, blablabla", when perhaps even the first sentence is wrong (French translation -> more people playing -> more content for everyone). And when they finally get changes/features about something they do really like, someone else will start ranting about they don't want their modus operandi changed. And someone else is going to ask for more because it "doesn't" affect them. Because sometimes it seems everythig we do in the forums is ask for more, more and more, without considering what we have is great and that working on a huge game such as EVE is not easy task. CCP is one of the best gaming companies I've ever seen; it makes things no one else would even dare to consider, it is continously taking player feedback, it promotes players to speak in the name of parts of the community... yet much people here just like to rant too much.

    I've been plaing this game for 4 years now. I've seen it only improve and become more awesome in that time. Keep up the good work, CCP.
    Alpharius Astartes
    Aliastra
    Gallente Federation
    #109 - 2014-09-13 12:18:33 UTC
    How exciting! It doesn't matter that half of the ships of EvE are ugly as hell, as long we get new nebulae and wormhole skins we'll be fine. Well done, CCP, well fooking done! Evil
    mannyman
    Relics United
    #110 - 2014-09-13 13:21:51 UTC
    Please fix Nestor.

    My proposal is this:

    Remove the energy turret bonus and add 5% extra for drone damage per level = Very unique Drone ship

    Then reduce the insane arm rep bonus to 50% and add a jumpdrive max 7ly with no possibility to bridge. That leaves Black Ops ships unique in their own way.

    Dont need cov ops cyno.

    Thats it..


    With this, nestor becomes a nullsec exploration vessel for many many players.
    Lando Cenvax
    The Nose Picker Clown Group
    #111 - 2014-09-13 14:03:17 UTC
    Rather small changes this time. Good.

    But still, I wonder when CCP addresses Usability Problems in this game.
    One of them is adding a bunch of new skills to the qeue. The current stupid mechanic is to check for pre-reqs at injection. Which is entirely ******** if you think about it. Check for Pre-Reqs at training to level one, so people can properly fill their qeues when training up for something specific.
    The entire POS-Setup-Thing (actually POS in general) sucks big time. Also a known Problem for ages.
    The Launcher imho needs some love as well. Can we please have an expandable/collapsable Real-time Log-Output so we at least know it's progressing when it seems to be stuck?
    That are just some ideas of quite obvious issues that should have been solved in... let's say long ago.
    Please get your priorities straight. Before your add new stuff, fix obvious problems, then balance and only then add new stuff.

    And after the overview mess of the last update I highly recommend some reward system on Sisi . (Your own QA department obviously either just sucks or lacks ressources.) Because otherwise no one will test for example industry, mining or other quite boring stuff. And, no, LP on Sisi will not motivate the average player to spend time doing such stuff there.
    cpu939
    Center for Advanced Studies
    Gallente Federation
    #112 - 2014-09-13 14:32:46 UTC
    the art team has done a good job on both the w/holes and the cloaking imo.

    i still have an issue of these 6 week expansions, not to the fact that it is every 6 weeks but the fact we don't get real time to give feed back to the devs 18 days for feed back, changes and re-testing isn't that long.

    imo we should be getting detail of what is coming out in Phoebe or is this a case that ccp hasn't worked that out yet.





    Tsukinosuke
    Id Est
    RAZOR Alliance
    #113 - 2014-09-13 15:06:29 UTC
    DaReaper wrote:
    Tsukinosuke wrote:
    Obil Que wrote:
    AmyLee Seridana wrote:
    So basically this update is, for the most part, useless. So sad that you people waste your time on things that the consumers care nothing about. Thanks CCP!


    It's not rocket science.

    Old model: 2 releases per year, 6 months of development time between releases. Features were generally either 1) crammed in to fit a 6 month deadline or 2) finished long before the deadline and included when the release hit. Perhaps some very large changes took a year to develop and spanned a full release.

    New model: Roughly 10 releases per year, 5 weeks of time between releases. Features that are ready release as soon as they are done. Features that take 6 months (or a year) could see *five* or more releases go by before they hit.

    Nothing changes about how long it takes to develop large scale changes. The difference now is you don't have to wait 6 months for a feature that is finished just after a 2 cycle release hits, you get it 5 weeks later. And now in the five or so releases between major features, you get a multitude of little things that before would have waited for the next major release.

    Congratulations for diminishing the contributions of the graphical developers and sound engineers and UI experts at CCP who work to bring these "useless" things to EVE to keep it fresh. I, for one, am appreciative of the fact that their work gets to us faster and more often making the everyday experience of EVE richer while other teams work on the expansive features that take much longer to see the light of day.



    10 mini expansions per year is not for you dude, it is for DEV, to tweak often things where they screwd.. like ceptors re-balance, again.. i hate things are tweaked so often.. TL;DR: new system for clumsy and inexperienced developers, so it will give them time till they get enough experience like who left from core team in years..



    Greetins young one, and by young you are a baby in eve terms (based on your employment history) As was said already, the dev work is not changed, just how often stuff is released. You were not around through a lot of the garbase releases we had, which mostly consisted of 'Hey we have this great thing coming and it does this 5 thing... no wait, no time does these 4.. no 3... no 2... no this one thing! but it will be amazing and we will come back and finish the other 4 things we had to strip due to time contraints soon(tm) but enjoy this new thing... OH SHINEY! Hey guys, this next new thing will have 5.. no 4.. etc"

    Now its:

    We have this thing we are working it, it will have these 5 features, and will be released in a year. Stay tuned.

    In theory they can finish stuff to completion, and any smaller things can go in right now, and not wait for 6 months and go 'oh.. that won't work with this other small change that was done a month ago, yea sorry kill that'

    Anyway not a bad expansion, and it leaves room for some nice announcements at eve vegas.


    ty mister but dont reply while youre so high.. im not a newbie younger.. anyway, if new model is like you believe and they told, it will be solid work.. even old system, didnt reach 1.6-1.7 hotfix patches and i hate too often tweaking, its not comfortable to adapt.. and it points a big design issue behind the scene..

    burner missions you all fooled, there are still boooooooring, static, not challenging L4 missions, they just gave you a candy and you followed to the forest.. PVE is so fckn static atm, everyone knows what is trigger, what dps type and what resist against.. and 250m worth minix-geddon fitting far better than stupid marauder's performance..

    focus on legacy code and design.. weapon systems are designed wrong, do you know any projectile is sharp shooter as much as laser? and what da heck 1500m long ship is 400m signature? 0.0 is out circle of empire systems but however these systems are too close each other, u can jump from X null system to Z null system by passing Y null system .. killmail feature is broken we saw that in nisuwa, and i bet there are many out there waiting for being fixed.. POS and Corp management issues? thats why some players wont leave their newbie corp.. also current SOV mechanism, renter alliances, enough said..


    Obil Que wrote:

    You seem to be confusing a release cycle with a development cycle.

    Presumably, nothing changed about the development at CCP. It only changed when features hit TQ. If somehow you think that having a release every 5 weeks suddenly means that developers are producing inferior product or only getting 5 weeks to develop a single feature, then you are definitely misinformed about software development processes.

    In many ways a faster release cycle allows for faster response to changes so that when things are modified, you do not wait 6 months for them to be tweaked, as you say. Yes, it is an adjustment to the player who sees stats change repeatedly but it is a far better situation for the game in general than waiting 6 months for a glaring imbalance to be corrected.


    yes you are right, faster but incomplate release causes tooo many re-balances.. you shouldnt launch untested things from theorycrafting.. for example "lets remove some mass and create a unique battleship as light as a cruiser" and after 6weeks "hey here is what you asked for, re-balance that unique battleship as light as a cruiser"

    anti-antagonist "not a friend of enemy of antagonist"

    Oraac Ensor
    #114 - 2014-09-13 15:10:12 UTC
    Wot? Still no new hull model for Dominix?
    Needa3
    Brutor Tribe
    Minmatar Republic
    #115 - 2014-09-13 15:11:04 UTC
    Glad to see another patch of useless things.

    Once again CCP is fixing things that are not broken instead of fixing what is.


    Pro move CCP.

    The good thing. With each patch you bring out I'm having to pay for less accounts as your sandbox is getting more like a mudpool.

    Stop trying to control the sandbox and bring back what was able to fight off the current blue donut.
    RenoIdo
    Republic Military School
    Minmatar Republic
    #116 - 2014-09-13 16:48:46 UTC
    CCP using a lot of words to say there is no real patch on September 30.


    Playing since 2010 and I have yet to see any real major change to eve. Sure lots of small things but nothing that's really changed gameplay in any meaningful way.

    How about making sov mechanics fun? How about changing jump mechanics so small alliances have a real chance? How about delayed local in nullsec so pvp is fun and there is actual risk vs reward?

    Hopefully one day I read one of these blogs and see some real changes happen to Eve.
    CCP BasementBen
    C C P
    C C P Alliance
    #117 - 2014-09-13 18:51:38 UTC
    Necharo Rackham wrote:
    Will the visual effects on wormholes that indicate size of ship that can pass through be overlaid on top of the existing visual effect that shows what class of space is on the other side?

    Because the examples don't really show that.



    No worries, the effect "inside" of the wormhole still retains the destination information. The corolla at the periphery now has animated effects indicating the size of the wormhole through color.

    CCP BasementBen || Graphics & Audio Development Manager 

    "Outer space is only an hour's drive away if your car could drive straight up."

    Frug Pock
    Caldari Provisions
    Caldari State
    #118 - 2014-09-13 19:11:39 UTC
    CCP Phantom wrote:
    CP Seagull comes with exciting news and a high level overview of the Oceanus release which is going to be published on September 30th:


    • EVE Online in French
    • New cloaking effect
    • Improved wormhole nebula
    • Improved wormhole visuals
    • Additional burner missions (including logistics)
    • Balancing of Interceptors and Interdictors
    • A new notification system (optional)
    • Lots of smaller improvements


    Check out the Oceanus overview and read CCP Seagull's latest dev blog Coming in Oceanus on September 30th.

    Where is the part that should motivate me to go eve online?
    Darkblad
    Doomheim
    #119 - 2014-09-13 19:35:37 UTC
    Frug Pock wrote:
    Where is the part that should motivate me to go eve online?
    Might be the part where you realize that releases every six week will not be of the same scale as expansions every six months.

    NPEISDRIP

    Circumstantial Evidence
    #120 - 2014-09-13 19:45:44 UTC
    Here is the Dev note which puts a Date on when to expect some SOV changes. For the first time I recall, a year is mentioned, and its not 2020.
    CCP Fozzie in "Pre-CSM Summit Nullsec and Sov Thread" wrote:
    For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for more far-reaching changes in 2015.
    [...]
    Our current plan is to bring the late 2014 designs to the wider community for feedback very soon after the summit, independently of the minutes.