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Combat carriers

Author
Ponder Stuff
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OnlyFleets.
#1 - 2014-09-10 12:23:22 UTC
Large guns with a tracking bonus, fighter hit point and damage bonus - limited drone bay for fighters only. Higher resist lower ehp. - maybe navy faction or pirate faction carriers???

buff normal carriers logistic capabilities because right now triage is soooooo bad.

just an idea... dont care if you dont like my idea so can we have a constructive debate and not a childish poop slinging match.
UAB
Perkone
Caldari State
#2 - 2014-09-10 12:39:07 UTC
First you should post constructive, not some chaotic ideas w\o any explanation...

Thats my construcrive post Roll
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OnlyFleets.
#3 - 2014-09-10 12:51:24 UTC
it is a just rough idea.... community development and evolution may work better than fozzie and rise doing it...
PhatController
Deep Core Mining Inc.
Caldari State
#4 - 2014-09-10 13:05:12 UTC
Ponder Stuff wrote:
Large guns with a tracking bonus, fighter hit point and damage bonus - limited drone bay for fighters only. Higher resist lower ehp. - maybe navy faction or pirate faction carriers???

buff normal carriers logistic capabilities because right now triage is soooooo bad.

just an idea... dont care if you dont like my idea so can we have a constructive debate and not a childish poop slinging match.



So you want a Super-carrier and a Dreadnought all in one ship?



Also, there is a forums for new features and ideas.
Serendipity Lost
Repo Industries
#5 - 2014-09-10 13:09:18 UTC
With overall game play in mind. The server has been pretty much wonked on demand by large corps sporting drone carrier fleets designed specifically to wonk the server. The last thing the game needs is another class of carriers that will poop out a ton of lag (drones) AND give them guns to add additional gunnery math to the overloaded server. This would just allow the home fleet to kill the incoming fleet even sooner before they load the grid.

The only good reason for this is to force a massive hardware upgrade on CCP.




+1 if you're a CCP hardware engineer launching a sneak attack on the 2016 budget.

-1 in all other cases
Ponder Stuff
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OnlyFleets.
#6 - 2014-09-10 13:18:12 UTC
Ishtars are probably the most popular ship in eve right now and more thn a little op.... popping out a ton of drones and you can fly them very easily... think about all those drones compared to a handful of caps.... ccp did that to itself.

No im looking for a sub cap killer around the same price as the normal carrier not some dread carrier hybrid. 3.5k dps and easy to combat with a dread doing 19.5k dps. large guns not capital guns and a tracking bonus so they hit subcaps hard but not as effective against capital fleets.

Best way to fix the lag issues is to fix nullsec so that massive massive blobs are pointless and smaller groups can fight for space. but sov stuff is not really interesting anyway.
Serendipity Lost
Repo Industries
#7 - 2014-09-10 13:27:38 UTC
It's just a bad idea. Eve doesn't need more capital options.... well some form of capital ship with capital class nuets would be interesting. You just want a subcap pwnmobile. It's not even well disguised.

I think with the tracking fixes we got away from shooting sub caps with capitals. You're just trying to bring it back another way. It's a bad idea - GO FISH
Serendipity Lost
Repo Industries
#8 - 2014-09-10 13:30:38 UTC  |  Edited by: Serendipity Lost
Not that folks would notice until it's too late, but this would be the ultimate pwnmobile in wh space. A capital size tank and survivability sitting on a wh (fleet mass choke point) would be waaaaaaayyyyyy over powered.

Just NO
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OnlyFleets.
#9 - 2014-09-10 13:32:52 UTC
Erm, i have 2 subcap pwnmobile and they are imune to ewar... its called a nyx and a wyvern and they can insta pop battleships and 3 shot hics... those drone tracking changes were fun.

eve does need more capital options, currently they are the smallest range of ships in the game and far more interesting things should be done with them.
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OnlyFleets.
#10 - 2014-09-10 13:33:40 UTC
Serendipity Lost wrote:
Not that folks would notice until it's too late, but this would be the ultimate pwnmobile in wh space. A capital size tank and survivability sitting on a wh (fleet mass choke point) would be waaaaaaayyyyyy over powered.

Just NO



Thats a fair point
Serendipity Lost
Repo Industries
#11 - 2014-09-10 13:49:06 UTC
Ponder Stuff wrote:
Erm, i have 2 subcap pwnmobile and they are imune to ewar... its called a nyx and a wyvern and they can insta pop battleships and 3 shot hics... those drone tracking changes were fun.

eve does need more capital options, currently they are the smallest range of ships in the game and far more interesting things should be done with them.



I would counter that they are capital class ships and should be few and far between when compared to the other classes.

I pray for drone assist to be removed from the game every night before I go to sleep. I think removing that would go a long way in improving game play on a high level.

I think the ishtars run is coming to an end. I hope the 'fix' isn't a work around, but a straight out nerf back to where it was. Sometimes the right answer is to undo what you did. CCP doesn't have any history of being able to do this. With the bazillion lines of code that have been changed over the years you would think a mature and robust company would be able to pull a chair up to the big boy table and say 'oops... we goofed' and undo what should be undone. That's kind of off topic though.

If you are bored and want something new... go play fw or wh for a while. If you love the game and need a change, just wander over to another facet and derp around for a bit.

I find the game more enjoyable when you're in a ship that may actually be at risk. Downsize and live life on the wild side for a bit. If you have 2 moms your wallet can surely handle trading a few command ships or whatever for some fun.

A lot of wh guys are heading out of wh because of (see wh forums). Some empire, some LS and some null ganking. Sadly MWOL is pretty attractive atm. So there is that also.
Ponder Stuff
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OnlyFleets.
#12 - 2014-09-10 14:04:26 UTC
At risk is an interesting term.... i quite happily quad box dread carrier and 2 moms to make sure we have enough players to take a fight.... we are a teeny tiny small entity (and we use all of our toys a lot) with a lot of big ships and prime targets for bl/pl to just blob us to death.
I do also fly a lot of solo in frigs and cruisers so im not completely a bitter vet at this stage.

I think the focus should maybe in that case be on sov and that side of game mechanics so that more regular but manageable fights are had by all.

A men to all you said about Ishtars.

Back on topic, i do want to see new capital hull and rolls.... its just fun and they are great to fly, especially if done with a small group where refitting is required to constantly adapt to a subcap blob or trying to tank to jump out when counter dropped by a dread fleet of similar size... it could be so good and add another aspect of eve extending the "endgame" of many players.
Serendipity Lost
Repo Industries
#13 - 2014-09-10 14:18:12 UTC
I want a rogue amarr capital ship w/ capital sized nuets that can quickly wonk another capitals capacitor.

I think the first true step in fixing null is for CCP to stop taking advice from large null blocks on how to go forward with game changes. The listening to the largest group of subscriptions for input recipe has produced one large stale blue donut. (sometimes I get the notion that humans are sometimes driven by self interest instead of improvement for the greater good)

The Fozzie changing around the ships thing is a good idea, but I think the implementation is a bit off. I see the actual Fozzy Bear muppet character in a big room full of control panels that adjust the bonus of each individual ship. Instead of the round headed swede scientist (not Beaker, the other guy) making small tweeks in an effort to dial in on the most fun, I see this big nappy muppet.... errr.... bear running around yelling " wacka wacka wacka " pushing buttons, spinning dials and never looking back.
Rex Omnipotens
Terminal Velocity Enterprises
#14 - 2014-09-11 04:36:54 UTC
I believe there is a need for more capital class ships or a general reworking of the capital classes. After carrier and dread, you're left asking do I want to throw a toon away and get a super? that kinda just feels ehh to me. I'd love to see something LIKE (not the one outlined by the op) this combat carrier implemented or moving to a more modular setup that allows you to configure your carrier in the same manner as t3's. Ie If you wanted to do suicide triage you could forgo having a drone bay for some relevant boost and if you and your carrier survive your frightful encounter you could refit it for some other glorious content creation activity. You could create a travel set up that allows you to conserve fuel at the cost of increased capacitor cost to initiate a jump, or a logistics set up that lets you haul loads more ships at the cost of your precious capital tank. The possibilities are endless!

And yes I know some of those ideas have the definite possibility to be game breaking, but they're just ideas for the broader concept of modular capitals for fulfilling the various and dynamic needs of the modern capsuleer. Also lets not be dumb and just say the modular "subsystems" can't be swapped in space. They would require an SMA or station to change their fit.

Tl;DR: I would like to see some more choices for capitals, especially carriers, other than If armor fleet go Archon, If shield; Chimera
Luwc
State War Academy
Caldari State
#15 - 2014-09-11 07:37:37 UTC  |  Edited by: Luwc
lol.

no

http://hugelolcdn.com/i/267520.gif

Danny John-Peter
Blue Canary
Watch This
#16 - 2014-09-11 08:15:18 UTC
Since the changes you can make a decent combat carrier out of the Thanny, they are already seeing limited use for mid scale stuff because you can drop them at range and add substantial DPS.
Jacob Holland
Weyland-Vulcan Industries
#17 - 2014-09-11 12:33:01 UTC
Serendipity Lost wrote:
Instead of the round headed swede scientist (not Beaker, the other guy)

Bunsen...

As to the idea:

No.
Capitals need to be less useful, they need to be less effective (against subcaps particularly) rather than more.

Capitals should be the hard core around which you build your fleet rather than the fleet in and of themselves. A capital only fleet should be strategic rather than opportunistic and it should be vulnerable to subcaps...

And a Titan should be a huge penis, not the only ship of actual value in a fleet.
xPredat0rz
Project.Nova
The Initiative.
#18 - 2014-09-12 05:38:34 UTC
I am pretty sure an Idea like this has come up many times.

Actually https://forums.eveonline.com/default.aspx?g=posts&t=108615


I like the idea of a dedicated combat/ewar capital ship. Preferably Pirate.

Blood Raider Assault Carrier(I cant think of a better term for it.)

4 High slots / 2 Turret slots

4 Mid slots

6 Low slots.

3 Rigs

Can deploy 2 Fighters(Only Fits 4 Fighters in the drone bay.)

No Siege but no real dps either.(2 guns shouldnt be more then 500 dps with the 2 Fighters shouldnt be more then 800 dps.)

Can fit a Capital Sized Nuet
Cant fit a Focused Warp Disruption Point

http://tinyurl.com/lzaoxkd (Using a Bhaal to try to show/simulate the fit minus the focused point.)


Its not to say that cap fleets having these mean they would never need Hictors or Dictors. But with the drone changes a super can track those now with fighters.

The best balance factor for this is no remote reps while its pointing and a weaker tank then a standard carrier. No fleet hangers and No ship Maintenance bays. I

Serendipity Lost
Repo Industries
#19 - 2014-09-12 10:27:38 UTC
I read through this several times. All I get is "my hic doesn't have enough EHP and DPS"

I'll stick with - eve doesn't need another big ball of HP on the field. (Unless it had a capital sized neut).
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#20 - 2014-09-12 14:36:50 UTC
A case can be made for splitting carriers into two hulls, one combat focused, and one logistics focused.

This thread however, is not that case.
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