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QotD: How to create loyalty within your corp?

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#21 - 2014-09-11 16:19:15 UTC  |  Edited by: Remiel Pollard
Ria Nieyli wrote:
Well, I had a nice long post but the forums ate it... cba retyping.

Aelisha wrote:
the only thing I would really like you to remember is that a corporation isn't a vanity project. The minute you start recruiting people, you;re a content provider. Act like it, give something if you expect loyalty and build up a corporation that people can be proud of.


Only content provider here is CCP. Get it right already, jeez.


I think it's important to remember that a content creator =/= a babysitter/handholder. Your memberbase also has the ability to create their own content. Encourage them to do so. In RIGID, we had zero strict hierarchy. We had leadership that would take people out in fleets or come up with ideas for direction for the alliance and handle administrational stuff but, at the end of the day, most of our members did their own thing, and even lead US on occasion. I remember one wardec, one of my own rookies was like, "Rem I can't believe YOU missed that ******* tackle man. Go back to the tutorials, ****." It was hilarious. And it was true, too, it was a disgraceful attempt to tackle in a situation that I refuse to go into details over, it's embarassing. Moral of the story is, let your guys take the lead sometimes, it helps build confidence not to mention shittonnes of morale.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tippia
Sunshine and Lollipops
#22 - 2014-09-11 16:20:07 UTC
With swift kicks to the groin.
Remiel Pollard
Aliastra
Gallente Federation
#23 - 2014-09-11 16:23:19 UTC
Tippia wrote:
With swift kicks to the groin.


Considering I never use mine... this wouldn't achieve much.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#24 - 2014-09-11 16:27:09 UTC  |  Edited by: Aelisha
Remiel, I whole heartedly agree. I think that is an extension of respect personally. Respecting the content generating abilities of people you've chosen to make your corporation with is very important to ram home the key fact of EVE - it is a sandbox. Some people like having castles built for them or building them to a specification laid down from on high, but I don't think that is too common, nor is it sustainable. I guess a good edit of my previous post would be: Lead by example. Be the content provider you want your members to be and other cliched but oh-so-true epithets.

As a quick unrelated sidetrack due to the mention of awox alts; I am not blind to this possibility - but have only really addressed the OP question in my prior post. Bad things can happen and it's part of the game - and the minute you figure out how to deal with it, the way they happen will change. Vigilance!

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

Ralph King-Griffin
New Eden Tech Support
#25 - 2014-09-11 16:28:04 UTC  |  Edited by: Ralph King-Griffin
from a ceo/alliance leader/director i will want them to:

Be Funny ,
if your not funny, encourage and facilitate it in others,
be able to laugh at yourself (this means you can laugh at others much moreBlink)

don't be a bellend, or a coward.

admit when you ****ed up, take it like a man(ironically women are better than men at this) and learn from it.

this is (for me) the most important thing : Have fun with your corp mates


edit: you also need to take security seriously, or at least the security officer needs to be weeeeeeeeeel paid and competent .
Remiel Pollard
Aliastra
Gallente Federation
#26 - 2014-09-11 16:33:23 UTC
Aelisha wrote:
Remiel, I whole heartedly agree. I think that is an extension of respect personally. Respecting the content generating abilities of people you've chosen to make your corporation with is very important to ram home the key fact of EVE - it is a sandbox. Some people like having castles built for them or building them to a specification laid down from on high, but I don't think that is too common, nor is it sustainable. I guess a good edit of my previous post would be: Lead by example. Be the content provider you want your members to be and other cliched but oh-so-true epithets.

As a quick unrelated sidetrack due to the mention of awox alts; I am not blind to this possibility - but have only really addressed the OP question in my prior post. Bad things can happen and it's part of the game - and the minute you figure out how to deal with it, the way they happen will change. Vigilance!


For the record, RIGID never had a single awoxer. We did recruit someone we knew was trying to awox us, and turned him native with our sheer enjoyment factor. Thing is, we shot each other up all the time so, he wasn't actually going to be doing anything we didn't want him to. (Tanthu's not the awoxer, he just wanted to fight, so I obliged.)

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tinu Moorhsum
Random Events
#27 - 2014-09-11 16:43:54 UTC
Charax Bouclier wrote:


What is the biggest thing you can do to increase loyalty amongst the corporate ranks?



I believe I may be able to answer that question.

1) create content

and

2) give them responsibility


I'll spare you the history of that but let me assure you if you don't do those two things then your corp will fail.

I ran a successful corp from 2007 for about 5 years. We started out with.... I think... 5 guys with no clue AT ALL about EVE and grew to a corp of 100 men/women who made a successful stint in nullsec. We were in IAC, Bionic Dawn, B.L.A.C.K., Sc0rched Earth... in which we were their main FC's.... Dead Terrorists, Systematic Chaos, and a few "pet" alliances. We fought in every major nullsec war from 2007 to 2011. We were in 6VDT, we were in Asakai. We were in Tribute when the NC made their last stand. We helped take Feythabolis and then lose it again. etc etc etc.

That's creating content.

Part of that is who you know but part of it is proving over and over again that you are worthy. Proving you are worthy will grow your network. Having a network in this game is as important as it is in real life. There came a point where when we needed a new gig, it was a question of making some calls..... This is the point you want to get to.

On the second point.... people need to feel important. It doesn't even really matter if you're asking them to scout moons or to FC alliance fleets..... You have to ask them to do *something* that assists the corp. As soon as people believe that their acttions help/benefit others, then they will be engaged. If all you do is ask people to sit around waiting for something to happen then they will leave and look elsewhere.

Content

and

Responsibility

Remember those two words.

T-
Gakky Crendraven
The Scope
Gallente Federation
#28 - 2014-09-11 16:57:36 UTC
Charax Bouclier wrote:
I love Tim Hortons coffee


Large Regular or Double Double?
Charax Bouclier
Silvershield Universal
#29 - 2014-09-11 17:23:10 UTC
Gakky Crendraven wrote:
Charax Bouclier wrote:
I love Tim Hortons coffee


Large Regular or Double Double?


Large with 1 milk, 1 sugar.

They introduced a new blend (dark roast)...the first one in 50 years, but unfortunately, it wasn't my cup of tea.
Gakky Crendraven
The Scope
Gallente Federation
#30 - 2014-09-11 18:07:57 UTC
Yeah, it's a 6AM kind of coffee.
Josef Djugashvilis
#31 - 2014-09-11 18:28:00 UTC  |  Edited by: Josef Djugashvilis
Only allow you and your alts into your corp.

Give them no access to any position of power or access to anything valuable.

Go on a corp op and kill them all.

That should do it.

So long as you are loyal to yourself.

This is not a signature.

Steppa Musana
Doomheim
#32 - 2014-09-11 18:55:23 UTC  |  Edited by: Steppa Musana
Getting into rough situations with each other and then trying to get out of said rough situations is a great way to build loyalty.

One of our corpies once made the idiotic decision of jumping into a WH to chase down a small Tengu gang, in the hopes of... well, who knows what he was hoping. They found him and bubbled the exits, trapping him inside.

Of course there was only one thing left to do: Fleet up, jump in, and save his ass.

We managed to pull out of the bubbles and warped to a safe. The hostile gang eventually dropped down on us in our safe; we did not realize just how fast they could scan. Naturally, as a high-sec PVE corp, we all died.

So here we are in a WH with 5-6 pods and a frig for scanning, warping between safes for a good 45 minutes as we tried to figure out how to get out in one piece. In hindsight, we got real lucky they didn't bubble us in the safe too. We ended up safe logging, and had the scout stay online to relay us information through mumble.

Near the usual dead hours of EVE - which was about 2AM for most of us - our scout returned from being AFK and realized the hostile corp had logged off. Pings were sent out, and we went as far as literally waking up one of our members so he could get out safely.

Once we did, we realized we were all online together again, fleeted up, wives asleep. And so we did the only sane thing: jumped into frigs and headed out for a low-sec roam. It was our 3rd time ever trying something like this. We found a small Brick Squad fleet; Proteus, Gnosis, Hookbill and tried dropping on them. And of course, we died instantly.


It was one of those experiences none of us will ever forget. We were all PVE players, noobs to PVP, and typically were reluctant to engage other players. Shortly after this experience, our CEO and some other members got tired of EVE and our corp closed down. We started up a chat channel to keep in touch. It's now 1 year later - perhaps more - and all of us from that roam are still active in the channel, helping each other when needed and hitting up the occasional roam too. While we've all moved on to our own little separate careers within EVE, there is a bond there that will last a very long time. The trust is so deep, we've gone as far as lending eachother Jump Freighters and pricey BPOs.

Apologies for another round of my storytelling, I should just start a blog or something Big smile

Hey guys.

Absolutely Not Analt
Carebears on Fire
#33 - 2014-09-11 19:03:59 UTC
Gakky Crendraven wrote:
Charax Bouclier wrote:
I love Tim Hortons coffee


Large Regular or Double Double?


Triple Triple. Do they even make any other kinds?

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Zimmy Zeta
Perkone
Caldari State
#34 - 2014-09-11 19:13:50 UTC
Adrie Atticus wrote:
Zimmy Zeta wrote:
All corp members are my alts.
Loyalty 100% Cool


Until one of them awoxes you.


Admittedly, I already noticed that every time I check the corp wallet with my alts, I get that greedy look in my eyes.
It's probably only a matter of time until I run away with my own stuff....Straight

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Doc Fury
Furious Enterprises
#35 - 2014-09-11 19:54:44 UTC
Tippia wrote:
With swift kicks to the groin.

/note to self: Never apply to Sunshine and Lollipops corp.

There's a million angry citizens looking down their tubes..at me.

DaReaper
Net 7
Cannon.Fodder
#36 - 2014-09-11 20:01:16 UTC
I honestly don't do anything. I recruit people, well I did kinda on a break from growing my corp, I play the game, I help them out, I tend to not delegate much (which i'm working on). I tend to tell anyone who whines about no pvp to 'get off your ass and lead a fleet, I don't pvp'. And i'm usually nice... and patient, until you **** me off. It just takes a while.

I get 3 results this way.

1) someone joins, gets bored in a month and bounces

2) someone joins, hangs around for a year or two, then moves on to another corp... only to randomly pm me a few years later suprized my dumbass is still here, and saying they have fond memories of playing with me and may rejoin

3) never bloody leave.

Treat people with respect, allow them to play their way, don't rip them off, and they stick around. If I ran fleets and pvp'd more, i'd prolly have a huge corp. But I suck at it so meh.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Grog Aftermath
Doomheim
#37 - 2014-09-11 20:32:54 UTC
Charax Bouclier wrote:

What is the biggest thing you can do to increase loyalty amongst the corporate ranks?



Nothing, even friends aren't loyal when it suits them.
J'Poll
School of Applied Knowledge
Caldari State
#38 - 2014-09-11 20:39:13 UTC  |  Edited by: J'Poll
Charax Bouclier wrote:
In another MMO, I would make a "QotD" (Question of the Day) simply to fascilitate community discussion on a topic that might interest them.

....

Now that we have that preface out of the way, let's get on with today's question:

What is the biggest thing you can do to increase loyalty amongst the corporate ranks?


Luckily this ain't another MMO, so bye.


Also, if you think that you can buy or in any way influence how loyal people are towards you, you have a very very wrong idea about loyalty and I wouldn't be surprised if NOBODY is loyal to you, because you don't deserve it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Yarda Black
The Black Redemption
#39 - 2014-09-11 20:47:28 UTC
Lemme slam some interesting stuff in here about fraternities (like college ones for example)

1. Difficult access decreases the chance of departure

2. The creation of "us vs group A, B or "the rest" acts as cement

3. The creation of shared experiences acts as justification

These three have been documented to create loyalty to a certain group. Strong leaderships creates a vocal-point

This thread delivers in my opinion. I think you're good to go after some brainstorming


Vortexo VonBrenner
Doomheim
#40 - 2014-09-11 21:58:04 UTC
The beatings will continue until morale improves.