These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Gates!

Author
Django Askulf
Black Rebel Death Squad
#41 - 2014-09-10 21:07:18 UTC
Inxentas Ultramar wrote:
Lowsec is more optional / partial in it's dependencies, especially where travel is considered, and has more of a "**** you, I do what I want" kind of attitude that wouldn't fly in large null blocs


Think thats more of your views, than a reality. I can name plenty of lowsec systems that are pretty hazardous to anyone jumping through. And not all nullsec life, is large null bloc's.

Kaivar Lancer wrote:
That is why I loathe null sec. Warp bubbles are a BS mechanic. Someone locking and warp-scrambling me is understandable. That is ship-to-ship PVP, and my bad for being too slow or inattentive. But warp bubbles? That is AFK EZ-Mode for null-bears. I stick to lowsec.


Here's an idea.....dont warp gate to gate, and use dscan. Bubbles can be your friends.
Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2014-09-11 00:49:16 UTC  |  Edited by: Herzog Wolfhammer
Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?


Or conversely....

imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.


I think the OP becomes a bit more understandable then.

Bring back DEEEEP Space!

Remiel Pollard
Aliastra
Gallente Federation
#43 - 2014-09-11 01:41:43 UTC
Herzog Wolfhammer wrote:
Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?


Or conversely....

imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.


I think the OP becomes a bit more understandable then.


Star Wars has interdictors.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#44 - 2014-09-11 05:25:08 UTC
Tian Toralen wrote:
I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.

The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates.
I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.

The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.


I f**king hate you, Thomas.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Opertone
State War Academy
Caldari State
#45 - 2014-09-11 05:51:52 UTC  |  Edited by: Opertone
i feel quite the same, I hate gates too

in addition I hate other chockepoints such as stations, null pipes etc.

why can't we fly in space freely without warp drive. It appears to me EVE is a game of 9 static points, game comes down to guessing, belt 1, belt 2, belt 3, IN-Gate, OUT-Gate. The only other coordinate is somewhere out of bound, can be reasoned out with probes.

The in-space aspect of gameplay is more simplistic that handheld platform jumping game of 80s.

on TOP of that I hate teleportation and warp drive. Imho space should be flown, as a space time-continuum, not discrete points in space.

I rarely login.

One day there may be a change

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Herzog Wolfhammer
Sigma Special Tactics Group
#46 - 2014-09-11 06:13:30 UTC
Remiel Pollard wrote:
Herzog Wolfhammer wrote:
Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?


Or conversely....

imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.


I think the OP becomes a bit more understandable then.


Star Wars has interdictors.



And gravity wells too. But that does not change my point.
(I played Tie Fighter and later X-Wing vs. Tie Fighter like a fiend back in those days let me tell you)

Bring back DEEEEP Space!

Remiel Pollard
Aliastra
Gallente Federation
#47 - 2014-09-11 06:16:42 UTC
Herzog Wolfhammer wrote:
Remiel Pollard wrote:
Herzog Wolfhammer wrote:
Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?


Or conversely....

imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.


I think the OP becomes a bit more understandable then.


Star Wars has interdictors.



And gravity wells too. But that does not change my point.
(I played Tie Fighter and later X-Wing vs. Tie Fighter like a fiend back in those days let me tell you)


X-wing Alliance, expert multiplayer B-wing pilot myself. Although I would, on occasion, hop in the odd TIE Interceptor as well.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Inxentas Ultramar
Ultramar Independent Contracting
#48 - 2014-09-11 08:30:45 UTC
Django Askulf wrote:
Inxentas Ultramar wrote:
Lowsec is more optional / partial in it's dependencies, especially where travel is considered, and has more of a "**** you, I do what I want" kind of attitude that wouldn't fly in large null blocs


Think thats more of your views, than a reality. I can name plenty of lowsec systems that are pretty hazardous to anyone jumping through. And not all nullsec life, is large null bloc's.


Travel in lowsec can indeed still be dangerous, but nullsec's dangers exist on top of the ones already present in lowsec. Lowsec's gates are "soft barriers" where a dash of SP in Covops skills will allow you to move around with the same gate-to-gate comfort as hisec. Straight up smartbombing is simply not as effective as pipebombing and no matter how "insta" your lock is, fighting the servertick against a cloaker doesn't work most of the time. It is a relatively comfortable environment, even for newer players.

A bubbled gate is a "hard barrier" where a ship without nullification is simply halted. This means that you must either do the SP investments into Interceptors or Tech 3 ships, or expend extra resources (time, effort) into moving around. Another option would be the use of wormholes, but this also comes at the cost of extra time & effort spent scanning. I can fully understand that a newer player, incapable of extracting truly worthwhile PVE assets, doesn't find playing like this very rewarding.
Colten Tokila
Deep Core Mining Inc.
Caldari State
#49 - 2014-09-11 09:08:16 UTC
The only thing I am not understanding is why he thinks the community is greatl. It is just a cesspool of self important elitist jerks and incessant whiners. OP being the later, I being the former.
Agamemna Sheridan
Wombo United
#50 - 2014-09-11 09:23:30 UTC
Django Askulf wrote:
Here's an idea.....dont warp gate to gate, and use dscan. Bubbles can be your friends.


IMO im fine with this. Because all the information about the target gate are available. Because its in the same system. DScann ftw.

The real "problem" is when you jump through a gate. You cant D-Scan a gate in a other system. You do not know if this gate is directly inside a bubble or not. You do not know if there are 20 ships waiting there or not.

I do not understand why it is possible to put a bubble directly on top of a gate so you already spawn inside of the bubble when jumping in. Unless you have something interdiction nullified, its a risky coinflip. The bigger the ship, the lower your chances to escape.

Would it hurt the game so mutch to ban bubbels from a 30km radium around a gate ?
Isnt that the real question ? Changing something can lead to make the game ether better or worse or just different.

For example :
Adding a function to querry a gate to tell you how many ships are within a 50 km radius around its partner gate in the other system would effectively destroy gatecamping but could allow more ships to get into low / null and create more targets for roaming fleets. Now would the game become overall better or worse through something like this?



ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#51 - 2014-09-11 09:35:32 UTC
Tian Toralen wrote:
I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.

The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates.
I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.

The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.

you choose to live in null, and cannot take the risk involved living in it? you aren't ready boy, go back to HS and start all over again.

BNI is about newbies shooting ships fearlessly, yet we sense fear in your heart......

RIP Iron Lady

Don Pera Saissore
#52 - 2014-09-11 11:53:53 UTC
Maybe op would feel better if someone could rationally explain why is there a need for this kind of choke points.
flaming phantom
Unlimited LTD
#53 - 2014-09-11 11:55:33 UTC
I have never been a big fan of how much gates can be a HUGE chokepoint, but it's the nature of the game...

I think it would be interesting to have multiple gates between each system, so that you could pick one, and it would be much harder to camp the 2+ gates in between each system. It doesn't necessarily have to be in every system, but maybe 2-3 gates in high/low and low/null borders and various other choke sysz´tems that concord decided need multiple star gates to accomodate with the high traffic.

Alternatively, it would be interesting if gate threw you anywhere from 15km-100km from the gate in the next system. It would add some more variabilty, but it could be much harder to burn back to the gate in case of a good sized camp...

As much as I don't use wormholes, maybe they are just the better way of doing it for now. It's just annyoing to always have to scan one down, and you're not even sure if you have one that takes you where you want to go (or from where you want to leave).
Agamemna Sheridan
Wombo United
#54 - 2014-09-11 12:21:18 UTC  |  Edited by: Agamemna Sheridan
Don Pera Saissore wrote:
Maybe op would feel better if someone could rationally explain why is there a need for this kind of choke points.


I dont think its the chockepoint itself the OP is complaining about. Its the "blind" chokepoint that you have to jump into without knowing whats on the other side befor its to late kind of chokepoint that he is complainng about.

Edit: I would very mutch like to hear a rational explonation why this specific kind of chokepoint is a good thing :-)
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#55 - 2014-09-11 12:30:09 UTC
Django Askulf wrote:

Kaivar Lancer wrote:
That is why I loathe null sec. Warp bubbles are a BS mechanic. Someone locking and warp-scrambling me is understandable. That is ship-to-ship PVP, and my bad for being too slow or inattentive. But warp bubbles? That is AFK EZ-Mode for null-bears. I stick to lowsec.


Here's an idea.....dont warp gate to gate, and use dscan. Bubbles can be your friends.


Personally, gates and bubbles are my favourite objects (even when they lead to my death). I get for an explorer or pure sci-fi experience enthusiast, they may seem a little jarring, but for the pvp side they are virtually essential for forcing a fight, or providing defensive ground - without them you would be stuck with probing or never seeing another ship in space.

Ultimately, them, stations, and POSes are the only "terrain" we have to fight around and exploit to gain an edge - personally, I would be all for more "deployable effects" to allow fleets to control or alter an engagement (imagine the potential for deployable stasis webzones, capacity draining wells, or tracking disruption clouds), like Wormhole effects but warp-bubble sized to cause localised effects to fight around.
flaming phantom
Unlimited LTD
#56 - 2014-09-11 14:56:20 UTC  |  Edited by: flaming phantom
I just got an idea.

Background first: the general idea I get regarding sub capital ships is that they're not big enough to have jump engines in them. Capital ships are big enough, and too big for stargates.

How about something in between? something like a jump freighter, but still doesn't need a cyno. read on for my idea.

What about a ship or module that would allow you to jump to the next system? My idea is either some medium slot module (since it's navigation related), or a dedicated ship (or ships if we want frig/cruiser/BS variants). Either way, this ship/module would be big enough for a jump like a capital ship (either the ships are naturally unagile, or the mod has a speed or agility penalty), but only for short distances, i.e. 1 jump to the next system (maybe 1 for frig, 2 for cruiser and 3 for BS if we went with dedicated ships?). It would differ from normal jump arrays in that you wouldn't need to target on a cyno field since it's such a short distance, but it could potentially still require isotopes to use, to not make it overpowered and free easy movement.

The question of where you arrive in the system remains, and I was thinking it could either be totally random in the system, or my second idea (that I like more) would be that you would appear 15km from the sun's "0" point. This would make sense since you need to warp to something, and the sun would be an obvious one from a distance to target onto with your ships's systems since you can see the star. It would also add for more interactions at the sun, and it wouldn't make this mod or ship totally OP at traveling through space, since if people knew you were using it, they would just camp the sun, but it still adds a consistent alternative to moving through space than OMGWTF gatecamps. And you couldn't "burn back to the gate", so it adds an interesting risk dynamic, where you could avoid the gate, but really be screwed if the sun is camped.

I personally like the idea of a medium slot module that you would maybe activate and then select an adjacent system. Isotopes would be consumed, and you would warp 15km form the sun in that system after it charges for 15 or 30 seconds or so (to prevent just warping away in case there is someone at the sun), similar to a micro jump drive. There could be multiple different sizes of the module, like "1mn jump drive", and then a 10mn and 100mn. each allowing 1, 2, or 3 jumps. or there could be just 1 module for 1 jump. I guess that would be up to the devs to decide based on balancing.

I don't personally like the idea of a ship, because then if anyone saw that ship on dscan in another system it would be obvious, and then you would camp the sun. I think a module with a speed penalty and need for isotopes would be interesting. CPU and powergrid usage could be made to a balanced level. It would add dynamics to moving through space, at a cost (isotopes), the possibility to get past annoying gate camps, but a higher risk if there is one on the perchance you are there (no burning back to gate). It still doesn't solve the issue of not knowing what's on the other side, But i feel this is an interesting way of addressing that issue.

What do you guys think? I think I'm about to throw this in the features and ideas forums
Don Pera Saissore
#57 - 2014-09-11 16:43:47 UTC
Aralyn Cormallen wrote:
...but for the pvp side they are virtually essential for forcing a fight

Conflict generator argument is a relic from times when this game didn't have as much conflict generating mechanics.

New players and solo players are suffering the most because of this mechanic, on the other hand the wealthy and powerful have a tool that allows them to completely bypass these choke points.
Adunh Slavy
#58 - 2014-09-11 17:49:56 UTC
Gates suck and they are so 1990s.

Spawn camping online, in space == Eve

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lady Spank
Get Out Nasty Face
#59 - 2014-09-11 19:29:03 UTC
Who let this guy into Brave Newbies?

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Lugia3
Federal Navy Academy
Gallente Federation
#60 - 2014-09-11 19:53:30 UTC
Use your map.

"CCP Dolan is full of shit." - CCP Bettik