These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Dodging Wardecs

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#501 - 2014-09-11 14:21:50 UTC
Silky Cyno wrote:
lol highsec pvpers living under concords protection and then crying about it when it helps thier prey, If you ask me gate guns should shoot wardeccers who attack because gate guns are owned by the factions not concord. Like they know what deal you have with concord.


THE NPC ALT STRIKES AGAIN!!

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#502 - 2014-09-11 14:22:04 UTC
Lucas Kell wrote:


And there's a difference between a bug that they may not know about and something that has been publicly discussed hundreds of times.


No, there is not. They were being told about the L5 bug for literally years, and they did not fix it until a long bloody time after it was first brought up.

This is no different, it has a large amount of entitled highsec players defending an advantage they are not supposed to have.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

malcovas Henderson
THoF
#503 - 2014-09-11 14:24:08 UTC
Lucas Kell wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
Set it to what though?
Fifty million isk, and a one week cooldown.
So we're back to the price doesn't actually matter and it's all about the cooldown. And how would that stop people just creating shell crops with burnable CEOs, then moving their actual pilots to the corps?


ALL players dropping corp receive a 7 day CD preventing them forming or joining a corp.

I have 8 Corps with Alt CEO's. I don't even need to disband a Corp. Just move into the next one. Carrying on my merry way while middle fingering the WD'er
Drago Shouna
Doomheim
#504 - 2014-09-11 14:24:21 UTC  |  Edited by: Drago Shouna
Jenn aSide wrote:
Lucas Kell wrote:
so what is the point of changing it?


A consistent rule set in a game we play. As i don't do high sec pve them changing it or not has no affect on me, it doesn't let me kill npcs faster or scan down sigs faster or make me safer (or less safe) in any way.

You've even see people (in this thread) who use Dec-Dodging say "I use it even though I know it's broken". Some of us simply believe in right and wrong, and in a video game environment and inconsistent rule set that leads to loophole activity is wrong.

The only way to avoid war should be the surrender mechanic (or maybe a new 'proxy' mechanic that CCP could develop). This 'use existing mechanics to moot a war then reform the exact some corp" is bad and not in keeping with the spirit of EVE Online. Ditto NPC Corps except the Faction Warfare versions.



Surrender is only an option if it's offered, if it's not then it's no longer a valid option.

If you take away the only get out clause what do you expect?

And yes I presume that even if it was offered some would shut up shop anyway.

What I will say though is this, I have never been in a wardec where surrender was offered.

And in reply to ANA..

#5, My mate has a corp I used to be in, he got decced, a few went out to try and fight and lost every ship, understandable as they are all indy players. The result was that it kept getting extended for weeks because they tried to fight back. End result? a rolled corp as they had no other choice, they couldn't do a thing to try and play.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Jenn aSide
Worthless Carebears
The Initiative.
#505 - 2014-09-11 14:24:50 UTC
Lucas Kell wrote:
Jenn aSide wrote:
Kaarous Aldurald wrote:
But hey, by Lucas' reasoning, if they haven't patched out the way to avoid CONCORD, it must have CCP's stamp of approval.

It certainly couldn't be that not enough of a fuss was kicked up about it yet.
Highlighted the word that doesn't apply to Lucas Kell Twisted

He isn't reasoning, he's responding to emotion (and prejudice). He doesn't like high sec war dec types, so it doesn't matter to him if other people use a broken feature to avoid it. A kind of flexible morality that can be seen in many aspects of human interaction (like the story of Robin Hood, "hey, robbery is wrong, but hey, they're rich, so that's ok" lol).
LOL.
Coming from you that means quite literally nothing. If I ever were to have an emotional response to EVE, you can be damn sure it won't be over high sec mechanics.

You've yet to point out what the actual benefit to the changes would be, and why you've got such a rage on over people not playing the way you do. you keep saying "consistency" yet it would be LESS consistent.


I've said this to you before but I'll say it again, You're a liar. How someone could be so pitiful as to need to lie on a video game forum is beyond my ability to understand.

I already told you I don't care how people play. But if your ego needs to cling to fiction for you to function, that's your problem kid.

The fact that you need for there to be a 'benefit' to a constant rule set says everything everyone needs to know.
Lucas Kell
Solitude Trading
S.N.O.T.
#506 - 2014-09-11 14:29:45 UTC
Jenn aSide wrote:
I've said this to you before but I'll say it again, You're a liar. How someone could be so pitiful as to need to lie on a video game forum is beyond my ability to understand.

I already told you I don't care how people play. But if your ego needs to cling to fiction for you to function, that's your problem kid.

The fact that you need for there to be a 'benefit' to a constant rule set says everything everyone needs to know.
Why exactly am I a liar? Because I'm pointing out that while you keep saying "I don't care how people play", it is immediately followed by you claiming they are doing something the wrong way, then you explaining how you do it?

The rules are currently consistent, but even if they weren't, yes, I believe there should be a benefit to warrant a gameplay change. That's development 101, you don't develop changes that add absolutely no benefit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#507 - 2014-09-11 14:34:36 UTC
Absolutely Not Analt wrote:


4. Some people don't like ship to ship combat. Yes, Eve is, at its heart a PvP game. Yes, nearly every aspect of the game is PvP (including something as simple as buying a skill book - some of the resale prices on those are ridiculous). Wardecs are one tool for promoting PvP in highsec. The suspect and criminal mechanics are another. But people who are not interested in ship to ship combat won't allow themselves to be forced into having it if they can prevent it (see ganking). If you force a player into a situation ina game they don't enjoy enough times, they rarely modify their behavior within the game. They just go play another game that they do find fun.


This is untrue. It's basically the "if you force them to fight, they will leave the game" thing and it's never been true. If it was these people would be here, they'd be playing SWTOR or STO (like i do)

Quote:

5. They should just learn to fight back. Why? As our beloved friends the Goons have shows us repeatedly, if you give people gudfites, they will keep coming back for more. The best way to avoid future wars is insure that your opponents has as little fun in the current one as possible. Repeated dec dodging is entirely in keeping with that spirit. By increasing our opponent's frustration and lessening their fun as much as we possibly can, we encourage them to find other targets. When the Goons do that sort of thing it's called emergent gameplay. When a highsec indutrial corp does it, it's called an exploit. Hmmm.


This is not the case here. No on comlains about the ways I and others avoid pvp while we pve. That's because I'm not using any broken game mechanics to do it. I'm in space, under a war dec, either dodging fir or moving away (or in low sec). This is legit because I could still screw up and die.

Others sit out the war dec and play on alts but they don't disband their corp then reform it under the same name. Nothing wrong with that, because in order to do that you have to pay for/plex additonal accounts.

Danger (in my case) and Cost (in the case of people who sit out the dec by using alts). That makes those activities balanced. Dec-Dodging/reform comes at next to no cost and no danger (of even losing the corp name). That's what is broken here.

Quote:

6. Finally, I get that people are frustrated. I get that people want to PvP in ships. I am one of them. I like PvP. I don't like fights I have absolutely no hope in hell of winning, no matter how lucky I get - 10 on 1 fights inside a bubble camp in nullsec, for example. So I use every tool at my disposal to make sure I don't find myself in those situations. Why shouldn't the highsec industrial corporations do the same thing?


We do. Dec-Dodging should not be one of those options. It's like a tax code loophole; the fact that it exists doesn't mean it should.

Quote:

What it really boils down to is asking people to forgo their inborn human nature to avoid suboptimal situations, and actively engage in a losing proposition. Sometimes you have no choice and you have to - but when you have a choice between losing and not losing, who in their right mind is going to chose losing?


We are playing a video game.
Jenn aSide
Worthless Carebears
The Initiative.
#508 - 2014-09-11 14:43:51 UTC
Lucas Kell wrote:
Why exactly am I a liar? Because I'm pointing out that while you keep saying "I don't care how people play", it is immediately followed by you claiming they are doing something the wrong way, then you explaining how you do it?


You're lying because if English is your 1st l;language you should be able to understand what's being said. maybe that's a bad assumption on my part seeing as how you totally misunderstood Prince Kobol's post. Maybe you have some condition I don't know about. But barring that, yea, you're lying.

Quote:

The rules are currently consistent, but even if they weren't, yes, I believe there should be a benefit to warrant a gameplay change. That's development 101, you don't develop changes that add absolutely no benefit.


Again, the fact that you can't see a benefit to a consistent rule set says everything. "If it ain't broke, don't fix it" only applies to things that ain't broke. The current situation is anti-EVE in that it punished larger corps and corps that have in space assets like POSes that can't easily drop and reform.

It's the game literally saying "If you do good things in this game like provide targets for other peoples to struggle against, screw you, but if you have a useless shell corp, here is a way to avoid unpleasantness). In this way, it's the same kind of broken as NPC corps, which is the game saying "hey, this is a player driven game, BUT if you form a player corp you stand to get war decced, best to stay in the npc corp where people have to suicide to kill you".

I'm one of those PVE players who doesn't fear "mean people" (pvp'rs) and i think people hiding behind the "I don't want pve so whatever I do is ok" cover make all of us look bad.

I'm here to tell everyone that not all of us are self centered carebears who say "screw the game and it's rule set as long a I'm ok"
Trixie Lawless
State War Academy
Caldari State
#509 - 2014-09-11 14:49:54 UTC
Absolutely Not Analt wrote:
As this thread is rapidly devolving into a "NO U!" shouting match between what amounts two groups of kids on a playground (or, you know, the US Congress), I'll try and sum up for those joining us late. It's a shame you didn't tune in on time, you've already missed the free Titan for every reader part of the show.


I didn't get a free Titan Sad I mean...I can't fly it, but I sure would like to sit behind the wheel and make engine noises with muh lips.
Lucas Kell
Solitude Trading
S.N.O.T.
#510 - 2014-09-11 15:02:17 UTC
Jenn aSide wrote:
You're lying because if English is your 1st l;language you should be able to understand what's being said. maybe that's a bad assumption on my part seeing as how you totally misunderstood Prince Kobol's post. Maybe you have some condition I don't know about. But barring that, yea, you're lying.
I do understand what's being said and I believe you are misrepresenting your opinions to make them sound more valid. And I didn;t misunderstand anything about Kobols post. you guys are acting like dodging a dec is not PvP, but it's as much PvP as any other form of not-combat PvP. Fleeing is a valid tactic in whatever form you do it.

Jenn aSide wrote:
Again, the fact that you can't see a benefit to a consistent rule set says everything. "If it ain't broke, don't fix it" only applies to things that ain't broke. The current situation is anti-EVE in that it punished larger corps and corps that have in space assets like POSes that can't easily drop and reform.
Then point out where the benefit lies.

And that's not a punishment, it's a cost of having a larger corp. If you have a large corp with lot's of assets, your corporation management will be tougher. Therefore if someone attack you, dropping and reforming your corp may be more effort than the benefit it provides.

And like I've pointed out multiple times, if it were changed, people with smaller corps would still be able to avoid wardecs in other ways far easier than larger corps.

Jenn aSide wrote:
I'm one of those PVE players who doesn't fear "mean people" (pvp'rs) and i think people hiding behind the "I don't want pve so whatever I do is ok" cover make all of us look bad.

I'm here to tell everyone that not all of us are self centered carebears who say "screw the game and it's rule set as long a I'm ok"
So yes, you are saying "I do it right, they do it wrong". Wrong. Both your method and theirs are equally valid. HTFU.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Absolutely Not Analt
Carebears on Fire
#511 - 2014-09-11 15:07:06 UTC
Drago Shouna wrote:


And in reply to ANA..

#5, My mate has a corp I used to be in, he got decced, a few went out to try and fight and lost every ship, understandable as they are all indy players. The result was that it kept getting extended for weeks because they tried to fight back. End result? a rolled corp as they had no other choice, they couldn't do a thing to try and play.


Maybe I wasn't clear but that was exactly the point I was trying to make. There are times when rolling the corp is the only option available to exit an undesireable and unwinnable war.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#512 - 2014-09-11 15:09:28 UTC
Lucas Kell wrote:
Ssabat Thraxx wrote:
This is very disingenuous. Re-read my post. One mechanic (wardecs) is intended, the other "mechanic" of dropping corp to avoid the wardec is surely not intended. If it were, then I would ask again, "why even have wardecs?"


Quote:
In what way is it not intended?


If it were intended, there wouldn't be the option of an official surrender. The very fact the surrendering exists is reasonable proof that surrendering and not corp-hopping is the intended manner of getting out of a war.

Quote:

if it wasn't intended, it's a bug and would undoubtedly be fixed by now.


Oh man, what game are YOU playing? Big smile
Quote:

The thing is, changing it wouldn't make more people available to be shot, since those people are not going to just sit there and die, so what is the point of changing it?


I hate to keep bringing this up, but every page I come across someone who didnt read my last few posts. EXTORTION. Extortion is a legit use of the wardeccing feature. I dont expect anyone to"just sit there and be shot," I expect them to sit in station and chat, or try to find an out of the way system (that my locator agents will point me toward," etc.

See, how I see it, a wardec is not about pew-pewing carebears in hisec, it's about denying them content. Sure, we'll shoot them if we see them out, but what's even better than killing them is keeping them stuck in station and BORED. 7 days is a long time to be sitting in a station with nothing to do. The more content you deny them, the more likely they WOULD HAVE BEEN willing to pay a lousy few hundred million isk to end it.

BUT NOOOOOOOO!!!!! Lets totally scrap a legit use of the wardec feature, and let people weasel out of it by paying 50M, or by corp-swapping.

How very UN Eve-like.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Absolutely Not Analt
Carebears on Fire
#513 - 2014-09-11 15:22:00 UTC
Jenn aSide wrote:


This is untrue. It's basically the "if you force them to fight, they will leave the game" thing and it's never been true. If it was these people would be here, they'd be playing SWTOR or STO (like i do)


Not really - there's a subtle difference here - you can always force people to fight (or at least to die) you just gank them. What seems to be happening here is that people want to force other players to actively choose to die as opposed to escaping that situation.


Jenn aSide wrote:

This is not the case here. No on comlains about the ways I and others avoid pvp while we pve. That's because I'm not using any broken game mechanics to do it. I'm in space, under a war dec, either dodging fir or moving away (or in low sec). This is legit because I could still screw up and die.

Others sit out the war dec and play on alts but they don't disband their corp then reform it under the same name. Nothing wrong with that, because in order to do that you have to pay for/plex additonal accounts.

Danger (in my case) and Cost (in the case of people who sit out the dec by using alts). That makes those activities balanced. Dec-Dodging/reform comes at next to no cost and no danger (of even losing the corp name). That's what is broken here.

That's a legitamate point - I won't argue that. That doesn't necessarily make it an exploit though. But you can't take away the only means people have of escaping the "You are now my war target ***** forever" without fixing the "you are now my war target ***** forver" problem along with it, because then you've just shifted the imbalance completely to the other side.

Jenn aSide wrote:

We do. Dec-Dodging should not be one of those options. It's like a tax code loophole; the fact that it exists doesn't mean it should.

That's entirely true. Unlike tax code loopholes though, games are supposed to be inherently fair to all players. So you cannot replace one broken mechanic with another one and call it fixed.

Jenn aSide wrote:

Quote:

What it really boils down to is asking people to forgo their inborn human nature to avoid suboptimal situations, and actively engage in a losing proposition. Sometimes you have no choice and you have to - but when you have a choice between losing and not losing, who in their right mind is going to chose losing?


We are playing a video game.

So? Why does that mean I should actively choose to lose? Keep in mind, there are three outcomes here - I'll rank them in order of my preference
1. you lose, I win
2. No one wins.
3. I lose, you win

If I can't win, and I have the option to make sure you don't either, I'm damned sure going to exercise it.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Drago Shouna
Doomheim
#514 - 2014-09-11 15:23:19 UTC
Absolutely Not Analt wrote:
Drago Shouna wrote:


And in reply to ANA..

#5, My mate has a corp I used to be in, he got decced, a few went out to try and fight and lost every ship, understandable as they are all indy players. The result was that it kept getting extended for weeks because they tried to fight back. End result? a rolled corp as they had no other choice, they couldn't do a thing to try and play.


Maybe I wasn't clear but that was exactly the point I was trying to make. There are times when rolling the corp is the only option available to exit an undesireable and unwinnable war.



Yeah I realised that, I was just pointing out an example of your posting.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucas Kell
Solitude Trading
S.N.O.T.
#515 - 2014-09-11 15:25:52 UTC  |  Edited by: Lucas Kell
Ssabat Thraxx wrote:
If it were intended, there wouldn't be the option of an official surrender. The very fact the surrendering exists is reasonable proof that surrendering and not corp-hopping is the intended manner of getting out of a war.
Once again, a surrender is an official method of offering something in exchange for being left alone. It's an aggressor controlled mechanic.

Ssabat Thraxx wrote:
I hate to keep bringing this up, but every page I come across someone who didnt read my last few posts. EXTORTION. Extortion is a legit use of the wardeccing feature. I dont expect anyone to"just sit there and be shot," I expect them to sit in station and chat, or try to find an out of the way system (that my locator agents will point me toward," etc.

See, how I see it, a wardec is not about pew-pewing carebears in hisec, it's about denying them content. Sure, we'll shoot them if we see them out, but what's even better than killing them is keeping them stuck in station and BORED. 7 days is a long time to be sitting in a station with nothing to do. The more content you deny them, the more likely they WOULD HAVE BEEN willing to pay a lousy few hundred million isk to end it.

BUT NOOOOOOOO!!!!! Lets totally scrap a legit use of the wardec feature, and let people weasel out of it by paying 50M, or by corp-swapping.

How very UN Eve-like.
If a corp is small enough that they can fold it up and start again on a whim, they aren't a good target for extortion. No matter what gets changed, those people will never fight and thy will never pay you to leave them alone. There are and always will be other methods of dodging a dec, and they will continue to use them. If you want to extort someone PICK A TARGET WITH SOMETHING TO PROTECT. Your lack of ability to select a good target is not everyone else's problem.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#516 - 2014-09-11 15:34:29 UTC
Absolutely Not Analt wrote:


Not really - there's a subtle difference here - you can always force people to fight (or at least to die) you just gank them. What seems to be happening here is that people want to force other players to actively choose to die as opposed to escaping that situation.


Nope. I dont care of none of them die, unless it's of boredom. There's a whole subset of "war-deccers" that are in it purely for extortion money. Deny your target(s) content, make them pay to once again be able to undock and go about their business.

Quote:
That's entirely true. Unlike tax code loopholes though, games are supposed to be inherently fair to all players. So you cannot replace one broken mechanic with another one and call it fixed.


I don't know that I agree with the notion that games are inherently fair to all players. Just doesn't look right sitting there next to HTFU.

Quote:

So? Why does that mean I should actively choose to lose? Keep in mind, there are three outcomes here - I'll rank them in order of my preference
1. you lose, I win
2. No one wins.
3. I lose, you win

If I can't win, and I have the option to make sure you don't either, I'm damned sure going to exercise it.


You forgot the 4th option - Everybody wins! That's right folks, contact your friendly neighborhood aggressor and tell them you're interested in an amicable surrender. The deccer gets paiD, you get to go back the life as normal.... EVERYBODY WINNNSSS EVERYBODY WINNSSS!!!!


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Jenn aSide
Worthless Carebears
The Initiative.
#517 - 2014-09-11 15:39:40 UTC
Absolutely Not Analt wrote:


Not really - there's a subtle difference here - you can always force people to fight (or at least to die) you just gank them. What seems to be happening here is that people want to force other players to actively choose to die as opposed to escaping that situation.


When i evade I'm not chosing to die. When im in a null sec alliance and I use an alt to haul I'm not choosing to die. But I'm also not doing an end run around the spirit of EVE when i do those things.

That's the problem I see. Drop corp, disband, reform with the same name. It's like station games before tiumers (undock, shoot someone, redock before you could die, repeat). NOW you get a longer timer.

Dec-Dodgers/reformers should get a "longer timer" of some sort.


Quote:

That's entirely true. Unlike tax code loopholes though, games are supposed to be inherently fair to all players. So you cannot replace one broken mechanic with another one and call it fixed.


i'm not advocating that, simply advocating the closing of a loophole.


Quote:

So? Why does that mean I should actively choose to lose? Keep in mind, there are three outcomes here - I'll rank them in order of my preference
1. you lose, I win
2. No one wins.
3. I lose, you win

If I can't win, and I have the option to make sure you don't either, I'm damned sure going to exercise it.


We are not talking about the outcomes, rather the legitimatize of ONE of the options. I avoid unwanted ship exploding all the time. Other people do so in different (and costly) ways that i do not.

All options are not equal. Some are ok and in keeping with what this game is, and some are not. The ones that are not should be changed (but if history is the judge, probably won't).
Carl Pator
Brutor Tribe
Minmatar Republic
#518 - 2014-09-11 15:50:43 UTC
malcovas Henderson wrote:
Lucas Kell wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
Set it to what though?
Fifty million isk, and a one week cooldown.
So we're back to the price doesn't actually matter and it's all about the cooldown. And how would that stop people just creating shell crops with burnable CEOs, then moving their actual pilots to the corps?


ALL players dropping corp receive a 7 day CD preventing them forming or joining a corp.

I have 8 Corps with Alt CEO's. I don't even need to disband a Corp. Just move into the next one. Carrying on my merry way while middle fingering the WD'er


That doesn't address the issue of dec dodging at all. Say my corp gets dec'd, I leave, wait a week until the war is over (which I would do anyway) then rejoin. The penalty of having to pay npc corp tax for a week is not going to deter people from dodging.

Instead of punishing players for leaving during a dec perhaps there is a way to reward them for staying. Maybe something like war monger bounties, when a corp declares war and gets a kill they have a warmonger bounty placed on them. The bounty would be paid out if one of the defending corps or allies gets a kill on them. Perhaps make it so a declaring corp can also claim the bounties to allow for some true bounty hunting. Although I'm sure it would be abused with the war dec corps just scrubbing their own bounties.
Trixie Lawless
State War Academy
Caldari State
#519 - 2014-09-11 16:33:52 UTC  |  Edited by: Trixie Lawless
Arguments from all sides are getting repetitive and played out. Its real simple to deal with the current mechanics if you want to wardec....spend a few seconds to pick your targets. Its easy. Why should the deccers have it easy where they can blanket 60 industrial corps without having to think about it and then punishing people for not wanting to play their way? "But the surrender system!" Is not a very thought out argument. Wardec corps will then just use blanket deccing to extort small Indy corps with no risk to themselves.

Over and over again on these forums people scream and holler about how EVE is a game of decisions and consequences, and that players need to deal with the mechanics (especially when people complain about ganking), well it works the other way too. Deal with the mechanics, don't be a derp when selecting targets, and don't get pissed when you lose a bunch of targets because you didn't think it out.

If you dislike the mechanics, file a petition with CCP and let them know why you dislike them, then our overlords can take your opinion into account without all the flaming and side arguments generated by some random forum. And if they decide to change it...THEN you can flame at the people who who whine about it.
Absolutely Not Analt
Carebears on Fire
#520 - 2014-09-11 16:36:04 UTC
Ssabat Thraxx wrote:

Quote:

So? Why does that mean I should actively choose to lose? Keep in mind, there are three outcomes here - I'll rank them in order of my preference
1. you lose, I win
2. No one wins.
3. I lose, you win

If I can't win, and I have the option to make sure you don't either, I'm damned sure going to exercise it.


You forgot the 4th option - Everybody wins! That's right folks, contact your friendly neighborhood aggressor and tell them you're interested in an amicable surrender. The deccer gets paiD, you get to go back the life as normal.... EVERYBODY WINNNSSS EVERYBODY WINNSSS!!!!




Actually that's not an everyone wins. That's the deccer winning, as he got what he wanted. And what, aside from a loose sense of e-bushido prevents the deccer from accepting the payment and not ending the war? Oh, right - nothing. And what if they can't pay the amount you're demanding? Oh, yeah, they get to keep being wardecced. So you are creating a situation in which the target corporation cannot actually choose to exit the war. Once the wardec is filed, they are completely at the mercy of the aggressor as to the duration of the war itself - given the changes suggessted by some people in this thread, you could then, in theory trap people in a particular corp forever - unable to leave, even if they wanted to.

And by fair I mean everyone gets to operate by the same set of rules. Call it balanced if you want. The solutions proposed here are not balanced, and would lead to abuseemergent gameplay by larger, more aggressive corporations. Unless you changed the surrender mechanic so that once a surrender is offered, it must be accepted, and a cool down timer to start another war against the same corp, all you end up with is the potential for an endless wardec.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave