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Re: Asayanami Dei (You didn't spell it right)

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Asayanami Dei
Adhocracy Incorporated
Adhocracy
#1 - 2014-09-10 20:52:10 UTC  |  Edited by: Asayanami Dei
(sorry for any grammar and spelling mistakes, you'll have to get used to that)
re: https://forums.eveonline.com/default.aspx?g=posts&t=372470&find=unread

First of all, I would like to point out that this whole development from my point of view happened very suddently. I got word about it about 24 hours before the forum announcement from Leeloo. I did not anticipate anything like this happening after the official elections have finished. This is without precedence, as far as I know. The reason for that is mostly timing. This is of course my opinion entirely - due to the fact that one of the members resigned, they had a seat vacant. Now the usual SOP would be to leave it empty, however it is still early in CSM9 term. The summits haven't happened yet. Bringing a a replacement means that he (me) would have not missed as much of what has been said and done thus far, would still have the ability to participate in both summits, and on top of that CCP has introduced a new release schedule, so instead of a huge amount of work from both CSM and CCP that was previously put in in order to get the 2 huge expansions a year, we now have multiple expansions (updates) that are more streamlined. Which means, even tho I join in late, I can still contribute. If the whole situation happened, say, 3 weeks from now, all that would not be possible, because the first summit would have already happened, and it's the most important one. So there, that's the reason I'm here.

Now let's adress the 'you have not been active on the forums omgusuck' thing. Yes, I have not been posting much at all since the elections. As far as I was concerned, it was over when it comes to my CSM adventure, came in 15th, nothing to see here, move along. I was still reading the forums now and then, mostly the stuff that I was personally interested in, and to keep fairly up to date on all the changes happening.If you remember, the wormholes forum doesn't have a good history of mental health (lol), at the time there was a lot of spamming, arguing, trolling, and while all of that is entertaining, it's not something I wanted to get involved with, because I simply don't enjoy it as much as some of the people here. You can literally count on one hand the number of posts I made since the election, and none of them were serious in nature. Everytime I read the forums, was with a bag of popcorn. I wasn't representing anybody except myself, I had no plans of getting involved more then I usualy did in the past at that point. You can interpret that however you like, I just chose not to participate in, what i have seen it as, the circlejerk that was happening here. I don't mean to offend anybody, that's just how I've seen it. While getting up to speed these past (I can't even say) days, I've noticed things have calmed down somewhat, which I am happy about and it's encouraging.

Fast forward to yestarday. I am now on CSM. While I was getting set up with all the communication means, various forum/skype/what have you access, trying to deal with a whole lot of stress - Witch hunt begins. I can't say i'm surprised, but cut me some slack here. Like I said, I didn't anticipate this, there is no way I could have had prepared for this. I am however trying my best to deal with the situation in an organized manner. I am getting up to speed with CSM things. For the past 48 hours I have been doing nothing but reading (and you can't even imagine how much there is of that), setting up, and generally trying to wrap my brain around this whole situation. The summit is going to take place next week and I need to do everything I can to prepare for it best I can. I am very happy to say that other CSM members are incredibly helpful, providing me with everything I need in order to do so and I am taking advantage of any help I can get at this point. Corbexx and I already clocked hours of skype calls, getting up to speed, and he's been nothing but amazing so far. It's going to take a while, but I will try to start contributing as soon as I can, beginning with things I know best.

Which brings us to the reason why-are-you-even-reading-this. Wormhole things. It has been a while since you have heard from me on anything wormhole related, see reasons above, and there is a lot to talk about. I will try to cover the most important things first, and I will probably leave out a lot of issues at this time, because there's still a ton I need to read about, and form an opinion of my own. I literally just got access to some of the resources CSM has on the topic so bare with me for now.

But let's start with the most recent thing, which is the hyperion expansion.
When I first heard about it, I was excited. I've been living in w-space for a long time, and the changes proposed were the changes I expected to shake up the landscape, which I think was much needed. W-Space was kinda stale when it comes to actual mechanics.

Effects change - good thing in general. There was a need for it, especially iterating on Black Holes. I think this change introduced some interesting gameplay while still not changing dramatically how people operate under certain circumstances. It's certainly interesting to watch how people adapt and hopefully introcuce some fresh doctrines and fittings.

continued in post below.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#2 - 2014-09-10 20:52:26 UTC
Random WHs and Frigate Wormholes - Interesting to say the least. Increased connectivity is something I was in favour of. Having more options and shaking up the usual C5 superhighways, lower class neighbourhoods and what not - I think it's good overall.
When it comes to the frigate wormholes - It's interesting to say the least. Wormholes are not known for their frigate fleets, and this might change after a while. I think of these wormholes as a 'keyhole' people can use to stalk and check their surroundings. The fact that they are quite hard to get rid is something to think about. One thing I dislike about them is that they seem to favour large groups over small groups when it comes to PVP. Larger groups, with some effort, can still manipulate the mass while smaller groups of people would have incredible problems with that. On top of that, while a frigate fleet doesn't really pose a threat to, for example, a capital escalation fleet in higher class systems (although you could argue about that), in smaller class systems, especially in wolf rayets, a large group can effectively shut down T3 or maruder fleets. Another issue is that while frigates are always fun and I personally love them, without the proper infrastructure, I honestly doubt most people will risk their high-SP, super-expensive clones in a squishy frigate hull just to utilize these new wormholes. I guess it depends on how people approach this. Something to think about for the future.

Bookmark improvements - great! Not much else to say here.

Second static for C4's - I personally was looking forward to this because I simply adore C4 systems. I took the time and set up a temporary base in a C4/C4 which, after the update, got a new C2 static, and I was trying to fogure out how the connectivity of such systems would improve. I am now done, and I can say I quite enjoyed the change. The chains I was able to scan were offering many options for me to exploit and that is a good thing. This is also something the community was asking for. I can see how it affects very small groups or even alts people use to make isk in C4's. The risk increased with the increased connectivity, however that is something I think people wanted to adress when the idea was first suggested. It should be considered as means for content to be created. There always will be two groups of people living in W-Space. People who want to be left alone and people who want to ruin your day. Without that W-Space would be incredibly boring in my opinion. Now, this change obviously favours the latter. More connections means people who are out to get you have more space to look for pray. But it also means there is more space for small groups to exploit and make isk in. Even in the worse case scenario that most people leave C4 space because they don't want to take the risk, those that stay will have a relatively easy time, added options. Something I would like to see accommodating these changes is some added PVE content to this kind of system class. I have already been discussing this with Corbexx and we both agree on that.

K162 sigs and the way they appear - I'm a bit torn. One one hand I like it that it kind of made it the way it used to be, and by that I mean - back in the day people had to be vigilant when it comes to spotting new signatures in their system, and I think that's good gameplay. On the other hand it puts all the cards in the hands of the people that scanned the wormhole. Now this presents some risk if you consider a scenario that the corp that is scanning puts in effort to have a fleet ready before they open the wormhole, in case there is something on the other side to gank. Yes. However, given the increased connectivity of W-Space after the update, and the general population spread, I think the chance of getting rewarded for your efforts of being always ready to gank is on the low side and not many people will bother with that, eventually. It can still happen, and I think effort should = reward in most cases. I just don't think it would happen often.

Sig ID's persistance over DT - Great. Updating signature ID's after DT was something no one enjoyed, especially our Ausie friends.

continued in post below.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#3 - 2014-09-10 20:53:13 UTC
And now for the big finish - Wormhole jump mechanic/spawn distance.
This is something I have mixed feeling about to say the least. It was supposed to introduce interesting gameplay. It didn't. It was supposed to shake up things. It did, but a bit too much for my taste. I think the idea itself isn't bad but the actual mechanic is wrong. I would much rather see it reversed. I would much rather see it give you some sort of controll over how you spawn and where on the other side instead of it being somewhat random.
It also gives a strong advantage to large groups vs small groups. Being in, what is considered a small group in C5 space, I can clearly see how it's bad. In the scenario where a wormhole opens up and the fleet on the other side outnumbers yours greatly, you used to be able to counter that by collapsing the wormhole by so called rage-rolling of flash crashing as I like to call it. Even if the hostile party took means to prevent that from happening, you still could, in some situations counter that (HIC - neuts). The people that watched my youtube videos of our engagements surely noticed we used the tactic more than once to deal with larger scale fleets. I consider it a valic tactic personally.
Now, after the change the option is simply gone. You can argue that you can still flash-crash wormholes, but you would be suiciding expensive ships doing so and there is barely any workdaround. There is almost nothing to stop the larger group from getting your [insert expensive crashing ship here]. I think that is bad gameplay. There should always be a counter mechanic avaliable to people. Just like with almost anything else in EVE. People need to have the option of dealing with threats in a clear fashion, even in w-space, the land of randomness. The option has been taken away from us.
I have been reading up on this issue, going through all of the material CSM has on it and I have also spoken extensively to Corbexx about this. Data and statistics is still being gathered.


Corbexx and I
The moment I officialy joined the CSM Corbexx immediately reached out and started helping me getting accustomed to the CSM ways. We have been in constant contact so far and we even took the time to discuss quite many ideas. We seem to be in agreedment on most issues, too. He is very open minded and so am I, and so far I haven't be able to identify any issues we might have working together. Of course time will tell, and I don't know what his opinion of me might be, but I think we're off to a great start and I am looking forward to what comes next. Keep in mind that many of the major changes that were requested over the years, changes that are most needed, take usualy a lot of time to implement in the actual code, and as with everything game-design related, many things have to be done first in order for some things to even become possible. We also had a chat about that and how it would affect us in pushing for stuff for CCP to do, and there's a long way ahead of not only us, but future CSM members representing Wormhole space as well. This is something to think about for everyone here, because even now things that were requested, say, 2 years ago, only became possible in the recent past and are only now reaching development stage.

I think that's about it for now, I covered all the things I can at this point, and I still have TONS of catching up to do, and I will keep you guys updated.
If there's something you feel I left out (I'm sure there is) or if you have any more concerns regarding me, my views, the CSM, wormholes etc. I am avaliable for discussion. You can poke me on twitter @Asayanami, EVE Mail me, email me asayanami(at)gmail.com, reach out in game. I'm sure there are going to be people that are still not happy but there's no way out of that. While I can't make everyone happy, I will try to represent this community the best to my ability.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Galo Entie
D1ck Butt Squad
#4 - 2014-09-10 21:27:06 UTC
I'm happy to see another wormhole representative. May Bob be with you <3.
Winthorp
#5 - 2014-09-10 21:32:04 UTC
I do really look forward to being proven wrong about you.

Aquila Sagitta
Blue-Fire
#6 - 2014-09-10 22:20:19 UTC
Can someone tl;dr pls
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#7 - 2014-09-10 22:33:21 UTC
2 Quick questions: Do you think that the mass regeneration on the frigate holes, leading to them being an uncloseable PITA for 16hrs, is a good/bad thing? Do you think we could see a trend of more mass regenerating holes?

The second question might not be something you can answer yet, seeing as you're still warming up your CSM seat but I figured I would pose the question anyway.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#8 - 2014-09-10 22:47:30 UTC
scorchlikeshiswhiskey wrote:
2 Quick questions: Do you think that the mass regeneration on the frigate holes, leading to them being an uncloseable PITA for 16hrs, is a good/bad thing? Do you think we could see a trend of more mass regenerating holes?

The second question might not be something you can answer yet, seeing as you're still warming up your CSM seat but I figured I would pose the question anyway.

We already had mass regenerating wormholes in game, not as drastic but they were there. http://wiki.eveuniversity.org/Wormhole_Information I don't think holes regenerating mass on such a high rate as the frigate one (when considering max jump mass allowed) will become a trend.

As for is it good or bad? It's interesting. I would lean towards good, because it's different, provides different gameplay than what we had before, new tactics, new things people can or can't do.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Nolak Ataru
Hedion University
Amarr Empire
#9 - 2014-09-10 23:17:38 UTC
Hopefully you can help convince CCP that the mass spawn changes are bad. Would love to go back into wh space, but only if they change the distance spawn. Finding a corp is another challenge :)
Seraph Essael
Air
The Initiative.
#10 - 2014-09-10 23:33:02 UTC
Thank you Big smile

I know corbexx's stance on this issue, now I am wondering yours: Rewards in lower class wormholes.

With the increased activity in holes via more connections (by the way, I love this) there is more risk for people running sites in their static or home system. (People can argue this point all they like, however, even though I tend not to run sites, we have had more holes into our hole than previously, before Hyperion). Also, with the increased mass / distance spawning, lower class smaller corps have an issue running sites due to sometimes being unnable to close them.

The lower class wormholes are less profitable than hisec incursions and not guaranteed to drop anything (for example I ran a C2 site with a corp member to introduce him to wormholes and it dropped 1 nanoribbon. Overall we ended up with 4.5mill ISK to split after that site). Someone in hisec can make more ISK than a C2 hole in relatively safety, which in my opinion is slightly broken.

How do you feel lower class wormholes can be made more profitable?

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

LT Alter
Ryba.
White Squall.
#11 - 2014-09-10 23:52:57 UTC
First off, congrats on getting on the CSM Asay. I voted for you and was very sad when you fell 1 spot short. I read the whole wall of text and I like your openness on your thoughts and I am in agreement with pretty much everything you said. I am very happy to see you get a spot on the CSM and I am glad to see you working so hard to catch up right at the get go.

Second, I would like to ask. What changes, at this point, do you believe you will push for during your term at CSM? Also, will you try and push for a rollback on mass-spawn distance change, or push for an alternative form of the mechanic (or leave it as is, though based on your opinion of the mechanic I assume you want something about it to change)?

Third, can't help myself from asking. Do you believe your video posting will be extremely hampered by your position as a CSM member, or can we expect regular released of videos (Not as often as before obviously)?

Good luck as a member of the CSM, once again congrats on getting the position.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#12 - 2014-09-11 00:25:19 UTC  |  Edited by: Asayanami Dei
Seraph Essael wrote:
Thank you Big smile

I know corbexx's stance on this issue, now I am wondering yours: Rewards in lower class wormholes.

With the increased activity in holes via more connections (by the way, I love this) there is more risk for people running sites in their static or home system. (People can argue this point all they like, however, even though I tend not to run sites, we have had more holes into our hole than previously, before Hyperion). Also, with the increased mass / distance spawning, lower class smaller corps have an issue running sites due to sometimes being unnable to close them.

The lower class wormholes are less profitable than hisec incursions and not guaranteed to drop anything (for example I ran a C2 site with a corp member to introduce him to wormholes and it dropped 1 nanoribbon. Overall we ended up with 4.5mill ISK to split after that site). Someone in hisec can make more ISK than a C2 hole in relatively safety, which in my opinion is slightly broken.

How do you feel lower class wormholes can be made more profitable?


So I am a fan of effort = reward way of thinking. I agree that lower class wormholes could use some kind of a buff (actually, w-space in general could be bought in par with, say, incursions for that matter). That being said, I also think that there should be more incentive for grouping in w-space. I say this from my own experiance, because playing even in a small group is way more fun than playing solo. Now I know there are plenty of people who would rather just solo run sites all day and get rich that way, and that is fine.
So it's a question of balance at this point, when I think about this issue. On one hand, solo work should still be possible and be profitable. On the other hand I would like to see groups rewarded more, since they are splitting isk anyways among themselves.
One of the ideas I really like is providing lower class systems with "mini-escalations" (patent pending). The mechanic of course is up for a lot of debate, but the principal is what I already said. Get rewarded for bringing friends. Whether that would mean a specific ship composition (Having logi on field for example is a good indication you're in a group), or purely based on numbers, or even something completely different - all that would be really cool to see and I would be in favor.
That way people could still play solo, as per usual, but small corporation would get rewarded as well.

LT Alter wrote:
First off, congrats on getting on the CSM Asay. I voted for you and was very sad when you fell 1 spot short. I read the whole wall of text and I like your openness on your thoughts and I am in agreement with pretty much everything you said. I am very happy to see you get a spot on the CSM and I am glad to see you working so hard to catch up right at the get go.

Second, I would like to ask. What changes, at this point, do you believe you will push for during your term at CSM? Also, will you try and push for a rollback on mass-spawn distance change, or push for an alternative form of the mechanic (or leave it as is, though based on your opinion of the mechanic I assume you want something about it to change)?

Third, can't help myself from asking. Do you believe your video posting will be extremely hampered by your position as a CSM member, or can we expect regular released of videos (Not as often as before obviously)?

Good luck as a member of the CSM, once again congrats on getting the position.

Thanks!
It's really too early for me to throw around things like "i'll push for this or that". EDIT: Apart from the little things list, I was always a fan of that and will try as many of those small changes happen as possible. /EDIT
Given the development process and the current release schedule, many things I would like done might not even get a spot in the pipeline during our CSM term!

I would love something done about the jump mechanic, and I would be in favor of changing it rather then rolling it back. I still think it could be a beneficial mechanic for overall gameplay, it just needs to be done right. At its current state it is simply bad gameplay. It's basically the same as station-camping, if you will.

Videos - yeah, they will probably take a hit, not that I have been incredibly active in the past few months when it comes to that. I would, however, love to update the wormhole fundamentals series with new mechanics that were introduced in the Hyperion Update. Don't have a timeline on that yet tho. Between playing the game, being on CSM, finishing my masters and other RL stuff, videos simply don't take priority here.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Seraph Essael
Air
The Initiative.
#13 - 2014-09-11 00:54:53 UTC  |  Edited by: Seraph Essael
Thanks for the reply. I was just looking to see which stance you took.

I will say that I too am a firm believer in grouping up, but I also enjoy my solo PvP hunting.

Saying that. If somoe wants to run C2 sites solo to get rich, they are not doing the right thing to achieve their goal haha. I would definitly suggest for you to go into the test server (or find a C2 on TQ and run a few sites and see for yourself just how bad the income is per site.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Kirasten
Perkone
Caldari State
#14 - 2014-09-11 01:06:40 UTC
Nolak Ataru wrote:
Hopefully you can help convince CCP that the mass spawn changes are bad. Would love to go back into wh space, but only if they change the distance spawn. Finding a corp is another challenge :)



Really just go back. I agree that the mass spawn was a bad idea, but most of the time its not an issue. When it is an issue its a BIG one, but are you really having more fun in k-space? If I get chased out of w-space then I'll be chased out of eve. There is still fun to be had, though, even with the bad changes.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#15 - 2014-09-11 01:19:39 UTC
Seraph Essael wrote:
Thanks for the reply. I was just looking to see which stance you took.

I will say that I too am a firm believer in grouping up, but I also enjoy my solo PvP hunting.

Saying that. If somoe wants to run C2 sites solo to get rich, they are not doing the right thing to achieve their goal haha. I would definitly suggest for you to go into the test server (or find a C2 on TQ and run a few sites and see for yourself just how bad the income is per site.

It might be simply the case of scaling up the number of drops for lower class systems. Assuming all of W-Space has the same drop chance per sleeper, and lower class systems have smaller amount of sleepers per site, balancing out the random number generator on the drops (increasing it by a small percantage) to accomodate for it. That and salvage price has been hitting rock bottom for a while now.
There is research going on right now on this, so stay tuned.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#16 - 2014-09-11 01:37:33 UTC  |  Edited by: scorchlikeshiswhiskey
Asayanami Dei wrote:
Seraph Essael wrote:
Thanks for the reply. I was just looking to see which stance you took.

I will say that I too am a firm believer in grouping up, but I also enjoy my solo PvP hunting.

Saying that. If somoe wants to run C2 sites solo to get rich, they are not doing the right thing to achieve their goal haha. I would definitly suggest for you to go into the test server (or find a C2 on TQ and run a few sites and see for yourself just how bad the income is per site.

It might be simply the case of scaling up the number of drops for lower class systems. Assuming all of W-Space has the same drop chance per sleeper, and lower class systems have smaller amount of sleepers per site, balancing out the random number generator on the drops (increasing it by a small percantage) to accomodate for it. That and salvage price has been hitting rock bottom for a while now.
There is research going on right now on this, so stay tuned.

Most of my site running focuses on low class sites, and I can say that for the first 20 or so sites I probably averaged ~5 Nanoribbons per site, then my luck ran out and for the next several (4-6, I don't really remember) my entire haul was worth about 5mil, solo. The holes were closed so the risk was, relatively, low but we all know that the only "safe" place in a wormhole is cloaked up in the middle of nowhere or inside a POS shield so for the time it took to run those sites I was risking a T3 for a haul of 5million.
Those are just rough numbers, I don't remember very accurately due to the elapsed time but I can tell you that when my luck ran out it ran out hard and if you're not getting nanoribbons then there really isn't much reason to run low class sites. I don't think that they should automatically make you rich but I am of the opinion that something needs to be done about it. As I said in another thread, more potential payout raises the bar for the risk that people are willing to accept to run those sites. This makes everyone happy, more payout makes siterunners happy, and more site runners in space makes PvPers happy. As to how that should be done.... I think that Sleeper ammo is a good idea, allow it to receive bonuses from the system effects so that it will behave slightly different in each system.

*Just one players opinion, might help you form a broader picture of your constituents and all that
Asuri Kinnes
Perkone
Caldari State
#17 - 2014-09-11 03:17:26 UTC  |  Edited by: Asuri Kinnes
Winthorp wrote:
I do really look forward to being proven wrong about you.

I look forward to you being proven wrong as well...

Really glad Asay got in - he's smart and he has the ability to "cut the Gordian knot".

Congrats again!

Bob is the god of Wormholes.

That's all you need to know.

Pro TIps
Doomheim
#18 - 2014-09-11 04:39:27 UTC
Asayanami Dei wrote:
Bookmark improvements - great! Not much else to say here.

Did you actually try this out at all? Do you routinely copy bookmarks for other corps in your alliance? Did you ask CCP what the rate-limit was before and what it is now; or how much more quickly corp bookmarks are (supposed to) update?

I don't think you did any of those things. I would like answers to the above questions.

You can now copy five bookmarks at a time to your cargo. It was four. The interval between copy operations is still lengthy, and updates still take significant time to propagate to corpmates.

In other words, you're full of ****. Stop cheerleading what you think is an obviously good change that in fact wasn't. Was it bad? No. But it wasn't nearly enough.

The reason I care about this is not because bookmarks are the bane of my existence. It's because you demonstrate your harmful cheerleading by patting CCP on the back for barely doing anything in this area, as you literally do not know how little this improved.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#19 - 2014-09-11 04:45:39 UTC  |  Edited by: Asayanami Dei
Pro TIps wrote:
Asayanami Dei wrote:
Bookmark improvements - great! Not much else to say here.

Did you actually try this out at all? Do you routinely copy bookmarks for other corps in your alliance? Did you ask CCP what the rate-limit was before and what it is now; or how much more quickly corp bookmarks are (supposed to) update?

I don't think you did any of those things. I would like answers to the above questions.

You can now copy five bookmarks at a time to your cargo. It was four. The interval between copy operations is still lengthy, and updates still take significant time to propagate to corpmates.

In other words, you're full of ****. Stop cheerleading what you think is an obviously good change that in fact wasn't. Was it bad? No. But it wasn't nearly enough.

The reason I care about this is not because bookmarks are the bane of my existence. It's because you demonstrate your harmful cheerleading by patting CCP on the back for barely doing anything in this area, as you literally do not know how little this improved.

You're full of ****. I've been copying bookmarks since 2009. It used to be 5 now it's 10, maybe you're doing something wrong. The interval between copy operations hasn't changed significantly for me, and it's short on my end. and time to propagate is slightly quicker on my end, there is a limit to it for a reason, read up on it (various threads from the time corp bookamrks were introduced).
It's the first step on the road to alliance bookmarks so you should be happy about that not bitching.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Hatshepsut IV
Un.Reasonable
#20 - 2014-09-11 06:27:06 UTC
Pro TIps wrote:
....You can now copy five bookmarks at a time to your cargo. It was four. The interval between copy operations is still lengthy, and updates still take significant time to propagate to corpmates.....

....The reason I care about this is not because bookmarks are the bane of my existence. It's because you demonstrate your harmful cheerleading by patting CCP on the back for barely doing anything in this area, as you literally do not know how little this improved.



Stop, just stop this garbage right now. THE LAST thing we need is disinformation and arguments stemming from ill informed opinions. The previous limit was 5 the current limit is 10, the speed at which BMs are generated when mass amounts are brought into the BM system from cargo holds and then generated into cargoholds has also vastly improved.

That said I know personally if the speed at which they propagate across the corp after a member creates them could be looked at I would be quite happy

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