These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

BPO's for T2 Salvage

Author
Edau Skir
Space Truckers LTD
#1 - 2014-09-10 11:57:19 UTC
T2 Salvage is something I'm finding difficult to come across without Commander Wrecks and the like. Now I might be a bit stupid here, maybe you can only get them from commander wrecks, but...y'know.

So I was thinking, what about putting Blueprint Originals for T2 Salvage into the game? Prereqs for making them would be Science Skills, and the Materials would be a specified amount of the T1 Salvage equivalent, and a few minerals to "Repair" the damaged salvage so to speak.

For example;

To make a Shield Emitter T2 Salvage, you'd need a specified amount of Malfunctioning Shield Emitter T1 Salvage, and a few minerals to bring it back to working condition, as well as the Hydromagnetic Physics skill trained to a certain level.

This would make T2 Rig production a viable option in Highsec system.

Thoughts?
Maldiro Selkurk
Radiation Sickness
#2 - 2014-09-10 12:04:11 UTC
No, it would ruin existing entire careers to boost the industry career, it would also devalue the item as a lot of production is actually being sold below production cost.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Tabyll Altol
Viziam
Amarr Empire
#3 - 2014-09-10 12:09:53 UTC
Maybe it is the sence of the T2-Salvage to be rare and not found in huge amounts on the market.

Don´t think this is a good idea.

-1

mfg
Fer'isam K'ahn
SAS Veterinarians
#4 - 2014-09-10 13:14:54 UTC
You understand the word 'salvage' right and 'scrap metal' and such things ?!

And every change has consequences towards balance, whatever you change it will balance itself out or will be by design.

-1 for the idea

-1 for I, Me, I, MeMEmEMEME

-1 for not considering anything.
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2014-09-10 14:11:53 UTC
Absolutely not.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#6 - 2014-09-10 14:16:42 UTC
Edau Skir wrote:
T2 Salvage is something I'm finding difficult to come across without Commander Wrecks and the like. Now I might be a bit stupid here, maybe you can only get them from commander wrecks, but...y'know.

So I was thinking, what about putting Blueprint Originals for T2 Salvage into the game? Prereqs for making them would be Science Skills, and the Materials would be a specified amount of the T1 Salvage equivalent, and a few minerals to "Repair" the damaged salvage so to speak.

For example;

To make a Shield Emitter T2 Salvage, you'd need a specified amount of Malfunctioning Shield Emitter T1 Salvage, and a few minerals to bring it back to working condition, as well as the Hydromagnetic Physics skill trained to a certain level.

This would make T2 Rig production a viable option in Highsec system.

Thoughts?



Relic sites hand out lots of T2 Salvage. Go and explore and you'll get lots.. I have heaps just lying around cause I'm lazy and can't be bothered to do anything with it
Edau Skir
Space Truckers LTD
#7 - 2014-09-10 18:32:59 UTC
So I see that the rules aren't even considered at all on the forums. Well I was warned, no more ideas from me. Maldiro Selkurk was the only person to actually give constructive criticism.
James Baboli
Warp to Pharmacy
#8 - 2014-09-10 18:49:31 UTC
Most of the criticism was either a point by point deconstruction, or pointing out solutions to your "problem" in that a reasonably accessible means of acquiring the thing you wanted to make a crafted item already exists, and is not lucrative enough for people to use in substantial numbers.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

ShahFluffers
Ice Fire Warriors
#9 - 2014-09-10 18:49:45 UTC
Edau Skir wrote:
So I see that the rules aren't even considered at all on the forums. Well I was warned, no more ideas from me. Maldiro Selkurk was the only person to actually give constructive criticism.

The reason is that you are just raising several contentious issues all at once.

- T2 BPOs are a no-go in anyone's book. The reason; they have a bad history and many people who invent T2 BPCs will feel like all the effort they spent in their field is wasted (see: "why invent when you can research a 'perfect' BPO?")

- You are showing a bit of ignorance when it comes to T2 salvage. It does not come only from commander wrecks... data sites have a lot and salvaging T2 player ships with a T2 salvager can yield nice things.

- You are proposing something that messes with the market... just because you seem to not like the "limited supply" issue... which isn't an issue and is supposed to be that way.

- By creating a system where you can take X amount of T1 salvage and "build" it into T2 salvage you will simply raise the prices of T1 salvage and lower the prices of T2 rigs... the former of which will be detrimental to younger, poorer players... and the latter of which will be a boon for older, richer players who already buy T2 rigs.
Owen Levanth
Sagittarius Unlimited Exploration
#10 - 2014-09-10 19:00:38 UTC  |  Edited by: Owen Levanth
Edau Skir wrote:
So I see that the rules aren't even considered at all on the forums. Well I was warned, no more ideas from me. Maldiro Selkurk was the only person to actually give constructive criticism.


Maybe you shouldn't have come up with such a profoundly stupid idea. Building salvage from blueprints? I had to re-read your post two times to make sure I wasn't missing something.

As others have said, there are a lot of sources for T2-salvage and they're making more sense then building them by far. What's your next idea gonna be? BPOs to build wrecks?

Edit:

If you honestly think T2-salvage is too rare, suggest something sensible, like wrecked player ships having a higher chance of yielding T2-salvage, or adjusting the loot tables for exploration sites.

Because the worst argument against that would be a devaluation of some people's precious loot, which is in the eye of the beholder, anway. As it stands right now, your proposal will only cause a lot of amusement, if not outright laughter among the poor bastards at CCP who have to read this stuff. Big smile
Ocih
Space Mermaids
#11 - 2014-09-10 19:12:34 UTC  |  Edited by: Ocih
T2 rigs have chronic balance issues but the answer isn't to add more T2 salvage to the game.

Cap Consoles,
Intact Armor plates,

Power circuits,

Logic Circuits,
Interface Circuits,

Everything else can be bought in the millions at rock bottom rates. Gallente Commander and T2 aren't even being salvaged anymore. ANN and Drone Transceivers are below 2K P/U.

The relic exploration sites pour T2 in to the game 100X faster than is needed, even in the fab 5 components. They are artificially raised as they can be bought in the millions as well, just requiring deeper pockets.

I doubt very much there will ever be a time in the life of EVE online where Teck 2 ANN's and Drone transceivers will go above 10K p/u. There are just too many of them in the game already.

Also, in relation to your original observations, I bolded the part you were unaware of. (corrected - they are found in relic, not Data)
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#12 - 2014-09-10 21:41:53 UTC
T2 salvage is intended to come mostly from PVP wrecks.

System is working as intended.

-1
Tabris Katz
The Forgotten Children
#13 - 2014-09-11 06:29:16 UTC
I don't think much more can be added to this thread as most of my thoughts have been spoken for already (in so many words). However I do have this advise for you.

I did think the same way that t2 salvage was quite rare annoying to get a hold of. But after living in npc null sec for only a few weeks and doing 2 relic sites I understood this notion of rareity to completey wrong. There is plenty of T2 salvaged to be had, just do a few null relic sites and you'll be set for a while as you try to invent T2 bpc's to use all of them.

On a side note, low and null sec relic sites use to drop T2 rig bpc's. I don't think this happens anymore but I just wanted to mention it as a point of interest.
Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2014-09-11 17:04:46 UTC
T2 salvage can be had from Relic sites, salvaging T2 wrecks, or salvaging NPC commander wrecks. Go forth my son and find it.

http://youtu.be/YVkUvmDQ3HY

Kell Braugh
Caldari Provisions
Caldari State
#15 - 2014-09-11 21:20:13 UTC
What next? BPOs for Clone Soldier Tags?
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#16 - 2014-09-12 12:59:52 UTC
im actualy on this guys side. . .

add rare drops in relic sites of 1/5/10 run T2 salvage BPCs that require quantitys of T1 salvage to complete.

it would allow people who do salvaging as a profession to use the salvage they get to make an extra buck while
not overly saturating the market.

and feuture refforance to the OP:

T2 salvage comes from the following-
comander/officer rats
all relic sites (not rouge drone)
T2 ship wrecks
T3 ship wrecks
the market if you are lazy and buy form others
Steppa Musana
Doomheim
#17 - 2014-09-14 13:36:58 UTC  |  Edited by: Steppa Musana
Edau Skir wrote:
So I see that the rules aren't even considered at all on the forums. Well I was warned, no more ideas from me. Maldiro Selkurk was the only person to actually give constructive criticism.

Just petition the people who can't discuss things like adults. CCP have stated they are aware that the forums are considered a cesspit and are hoping to take steps to change it. Once a certain player has enough petitions against them, CCP very well may act and mute / forum ban them. I've already done it for a select few "special" posters, so the more the merrier.

To stay on topic, no sorry, not a fan of the idea. It would radically change the nature of the T2 market which is fine (i.e. dont fix what isnt broke)

Hey guys.