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Are boosters working correctly?

Author
Leto Aramaus
Black Fox Marauders
Pen Is Out
#1 - 2014-09-08 22:42:28 UTC
So I'm training the booster skills, and getting all excited about using boosters for PVP...

When I searched the forums to find out how the Neurotoxin skills work, all the threads that explained it were pretty old, but all said that boosters were broken, and gave you ALL the negative side effects EVERY time.

Anyone know, for sure, how boosters are working nowadays?
iu'ra
Corporate Tax Avoidance LLC
#2 - 2014-09-08 23:10:35 UTC
There is a roll for ever side effect. The skills just reduce the chance of getting a side effect
Satyr Zenith
Inshallah Ganking Technologies L.L.C.
#3 - 2014-09-09 01:31:53 UTC
Each side effect has a chance of occurring. At worst I've had two sides happen at once, more times than not I have no side effect at all. Overall I think boosters are a wonderful thing.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2014-09-09 02:19:51 UTC

Boosters are NOT broken.

In fact, CCP added a nifty timer icon (near the Weapons / PvP / NPC timers) that shows how long until your booster wheres off. If you hover the mouse over it, a tooltip shows you what side effects you have. You used to have to open your character sheet to find this data.

Shey Nabali
Imperial Shipment
Amarr Empire
#5 - 2014-09-09 07:51:32 UTC
The only bug I know of the might currently still be present is the Blue Pill bug. If you get the side effect where it reduces your shield capacity, and it would drop your total shields below zero (for example, Strong Blue pill gives -30%, so if you are currently at 29% shields when the side effect happens) your ship will explode.

I don't know if they ever fixed this or not, and I haven't really bothered testing to find out. It's extremely relevant with certain setups however. I know for a fact people have lost dreadnoughts to this bug.

Other than that, boosters are currently working as intended as far as I know.
StonerPhReaK
Herb Men
#6 - 2014-09-15 15:22:56 UTC
Shey Nabali wrote:
The only bug I know of the might currently still be present is the Blue Pill bug. If you get the side effect where it reduces your shield capacity, and it would drop your total shields below zero (for example, Strong Blue pill gives -30%, so if you are currently at 29% shields when the side effect happens) your ship will explode.

I don't know if they ever fixed this or not, and I haven't really bothered testing to find out. It's extremely relevant with certain setups however. I know for a fact people have lost dreadnoughts to this bug.

Other than that, boosters are currently working as intended as far as I know.



Ships don't explode when they only lose there shields. You still have armor and hull left. And blue pill doesnt effect either of them. Stop sellin wolf-tickets.

Signatures wer cooler when we couldn't remove them completely.

seany1212
Drunkendis Order
#7 - 2014-09-16 15:38:35 UTC
Leto Aramaus wrote:
So I'm training the booster skills, and getting all excited about using boosters for PVP...

When I searched the forums to find out how the Neurotoxin skills work, all the threads that explained it were pretty old, but all said that boosters were broken, and gave you ALL the negative side effects EVERY time.

Anyone know, for sure, how boosters are working nowadays?


As said, the boosters are not broken, been using them as recent as yesterday.

There's two skills that are you friend, one reduces the chance of getting a side effect/s, another reduces the severity of the side effects. As someone said it's a dice roll on the chance of getting a side effect, i think it is then a further subsequent dice roll for the chance of getting a secondary/tertiary/quarternary. I've been unlucky enough to get 2 drawbacks but have been lucky enough to not yet hit 3.
Shey Nabali
Imperial Shipment
Amarr Empire
#8 - 2014-09-26 06:16:10 UTC
StonerPhReaK wrote:
Shey Nabali wrote:
The only bug I know of the might currently still be present is the Blue Pill bug. If you get the side effect where it reduces your shield capacity, and it would drop your total shields below zero (for example, Strong Blue pill gives -30%, so if you are currently at 29% shields when the side effect happens) your ship will explode.

I don't know if they ever fixed this or not, and I haven't really bothered testing to find out. It's extremely relevant with certain setups however. I know for a fact people have lost dreadnoughts to this bug.

Other than that, boosters are currently working as intended as far as I know.



Ships don't explode when they only lose there shields. You still have armor and hull left. And blue pill doesnt effect either of them. Stop sellin wolf-tickets.




It's a bug related to having Negative shield hit points. If you will notice, one of the drawbacks of the blue pill booster is that it has a chance to reduce your max shield capacity by 30%.

No, I have no idea why it occurred, or if it still does, but it absolutely was in game at one point. People lost dreadnoughts before they figured out what was happening.