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Ransoming.

Author
Distuth Brinalle
Federal Navy Academy
Gallente Federation
#1 - 2014-09-04 07:12:02 UTC  |  Edited by: Distuth Brinalle
I'm well aware ransoming is theoretically possible within the game, just through chat, etc. However, it's very tricky to actually pull off, seeing as most EVE players would accept the ransom, then murder the person anyway. This makes people very slow to trust actual ransomers.

What I'm purposing is a simple, entirely optional method to make ransoming something you can trust. Or at least almost trust. This IS eve, after all. Nothing should be certain.

Anyway. The base concept is, when forming a fleet, as part of setting up the fleet, the fleet boss has to choose whether to set up a ransom. If a person pays this ransom, that person (JUST that person, to prevent exploits) cannot be fired upon, jammed, etc for 3 minutes (by that fleet, others can still attack), or until they dock, change ships, fire on their ransomers or basically do anything other than run away, whichever comes first.

In order to allow customization, there should be an advanced options tab. In this tab, you should be able to:

-Select ship hulls that CANNOT be ransomed:
This allows a fleet boss to make sure that ships they don't want escaping (faction ships, industrials, etc) can't take a ransom to get away if the fleet boss doesn't want them to.

-Select groups that cannot ransom:
Really don't like Goons? Well, set them up as a group that can't ransom, and you're golden.

-Set a different ransom per size of the ship:
This allows someone to charge more for letting a battleship go past than letting a frigate go past.


Of course, there are ways to accept a ransom and still kill someone, like having two separate fleets. And things like that will happen. But in my eyes, that's a good thing. I mean, ransoming should still have an element of risk in it, right?
Valkin Mordirc
#2 - 2014-09-04 08:17:34 UTC
I think it's a neat little idea. +1


Also you should be able to set up so you can have the ransom money can go to the FC's Wallet, the Corp's wallet, or get split evenly between all members of the fleet.
#DeleteTheWeak
Steppa Musana
Doomheim
#3 - 2014-09-04 08:21:38 UTC  |  Edited by: Steppa Musana
Would this not prevent the ransomee from being fired upon by others too? This could only work - and then only in theory - if this non-PVP flag were to apply to the single ransomer only. Also what would happen if the ransomee opened a cyno right after... the ransomer then couldn't destroy the cyno ship. While this could be considered part of the risk of offering ransoms, ultimately it leads to problems when a player in low-sec is ever PVP immune from anyone.

A better idea IMO would be to have a "ransom" tab in people's character history. A ransomer would offer the ransom to a player. If the player accepts the ransom it is logged into the tab. Once the ransom is accepted the ransomer loses lock, giving the ransomee a small window to escape. If the ransomer aggresses again within 30 or so seconds. a red X appears next to the log. If he doesn't, a green check appears. Of course if the ransomee aggresses, opens a cyno or reps other players the ransomer may aggress back and the log is removed entirely. Docking and changing ships would also remove the 30 second timer, although seldom would you see someone ransomed on a station.

This idea has it's problems too, mainly people creating fake ransom logs so they seem legit when they aren't. Unsure how that could be prevented, a solution would be needed there for sure. I think this is the right way to do it as a general idea though... Flagging for non-PVP is too iffy for me.

And yes, under my idea you would be a fool if you accepted a ransom when others are on grid and/or if you aren't aligned out already.

Hey guys.

Mag's
Azn Empire
#4 - 2014-09-04 10:35:23 UTC
We wanted a ransom mechanic for years, but as low sec has been ignored for years we didn't see it happening. I've even asked for it here on the forums.

We always honour ransoms, but many don't. So a mechanic could help. Although it has to be pointed out, it wouldn't stop other abusing it still.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2014-09-04 11:07:01 UTC
As one who has been dodging an increasing number of gatecamps of late, I agree that a ransom mechanic would be a nice addition.
Aivlis Eldelbar
State War Academy
Caldari State
#6 - 2014-09-04 11:19:22 UTC
It would also kill the need for pirates to build a reputation of honoring their ransoms.
And what's stopping someone from dropping from the fleet and killing the target anyway? It's not like the victim can see if the pirates are fleeted up or not, so I foresee a ton of abuse on this mechanic in your proposed state.
Fer'isam K'ahn
SAS Veterinarians
#7 - 2014-09-04 12:28:55 UTC
I wanted to dislike it, but it is interesting, read it twice.

Though I still think the multitude of options to avoid it, make it a more or less useless feature to implement. Still, interesting thought.
Zel Juk
Doomheim
#8 - 2014-09-04 13:25:40 UTC
Neat idea.

My only concern in that by making the ship indestructible, you've taken away a players ability to make choices based on consequences, which is the bread and butter of eve. For example, say this new function tracked players record of honoring ransoms instead, then both players have been given choices with potential consequences. The ransomed player can see that the ransomer has a good track record of honoring, so he pays, but the ransomer still has a choice. Perhaps the ship is rare, and he is happy to take the hit to his ransom record for the KM. Ransomers don't have to use this ransom function, it can be turned off. in this case you have no ransom record displayed and the whole thing has to be done on trust, the old fashioned way.

This is just a loose idea. I just think that providing players with more choice, rather than limiting them by making certain parties inexplicably invulnerable might create better and more engaging player interactions.
Abramul
Canadian Forces Corp
#9 - 2014-09-05 03:35:27 UTC
I would suggest a contract version:

Pilot gets caught, attackers drop a ransom contract link in local/convo, if pilot accepts, money is held until:
* Safe, ransom is paid - Docked, safely logged off, refit, or ship changed.
* Failed, ransom refunded - ransomers or anyone else kills them.

This should cover any evasion attempts I can think of, and gives pirates an incentive to escort targets home ... and perhaps get some Butterfly Effect going.

(You would also want to be able to create the contract fairly quickly, either allow it to be filled in before engaging, or have a quick option of 'ransom what I'm shooting')
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2014-09-05 03:49:17 UTC
Aivlis Eldelbar wrote:
It would also kill the need for pirates to build a reputation of honoring their ransoms.


The complaint from ransom-honoring pirates that I am most familiar with is that no matter how hard they ransom-honor, the other pirates who shoot you anyway keep anyone from believing there are actually pirates who honor ransoms.
IIshira
School of Applied Knowledge
Caldari State
#11 - 2014-09-05 04:33:51 UTC
Distuth Brinalle wrote:
I'm well aware ransoming is theoretically possible within the game, just through chat, etc. However, it's very tricky to actually pull off, seeing as most EVE players would accept the ransom, then murder the person anyway. This makes people very slow to trust actual ransomers.

What I'm purposing is a simple, entirely optional method to make ransoming something you can trust. Or at least almost trust. This IS eve, after all. Nothing should be certain.

Anyway. The base concept is, when forming a fleet, as part of setting up the fleet, the fleet boss has to choose whether to set up a ransom. If a person pays this ransom, that person (JUST that person, to prevent exploits) cannot be fired upon, jammed, etc for 3 minutes, or until they dock, change ships, fire on their ransomers or basically do anything other than run away, whichever comes first.


Okay now for "let me see how I can use this to my advantage" time... It's Eve so someone will figure a way around it.


I get my buddy to "ransom" me when I jump into lowsec so I can make it safely through the gate camps. Will the "ransom" prevent others in a different fleets from attacking the target?


If no then...

I make ransom contract with said victim then get my "kill" fleet to destroy him. I got a ransom AND a kill.



It's interesting but I'm not too excited about anything that alters the current free engagement system.


Kairie Caderu
Garoun Investment Bank
Gallente Federation
#12 - 2014-09-05 09:30:46 UTC
The idea of a quick contract seems like a good one. I'm sure someone would find a way to abuse it, like doing risky stuff while the pirates have to "protect" him to get their ISK, but it does strike a decent balance between free engagement and assurance that the attackers won't take the ransom and kill you anyway.

Perhaps the contract could be tweaked to have a time limit. Pirates get their ISK when player gets safely to station or after 60 seconds (more than enough time to escape). Of course, to prevent pirates from abusing the time limit, there would have to be a target lock break involved. Perhaps, accept contract, all target locks are broken, run away, and once 60 seconds expires or player gets to station, pirates get their ISK?

People will probably still find ways around it, this is Eve after all.

The idea of using some sort of ransom log has appeal, but how would you be able to check it quickly when a pirate fleet shows up and says pay up or die? Perhaps they could have the log show up along with the demand? The other possible issue I can see is that they could use alts or buddies to pay a bunch of fake ransoms, boosting their log so that it looks like you can trust them when you can't. I'm not sure how you can combat that. It just seems like that dodge would leave the honest pirates with the same problem as before; everyone has good looking log and many still kill after being paid.
Zappity
New Eden Tank Testing Services
#13 - 2014-09-05 09:58:43 UTC
I very much like the concept but implementation would be very tricky to get right.

Zappity's Adventures for a taste of lowsec and nullsec.

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#14 - 2014-09-05 11:06:02 UTC  |  Edited by: Vesan Terakol
Ransoming is an emergent gameplay feature. Putting limits on it via game mechanics is, well, unrealistic. IRL when you are ransoming something, there is no guarantee that you'll get it back. So why should there be guarantee for it in a game, that brags about the freedom to be the the ******* as long as you are clever enough to pull it off.

I'd say there shouldn't be arbitrary limits to splattering someone's brains all over the emptiness of space even if he did pay what you demanded... as you obviously demanded him exploding.

P.S. The harder it is to earn someone's trust, the more value it holds.
Fer'isam K'ahn
SAS Veterinarians
#15 - 2014-09-05 12:35:29 UTC
Bumping the hell out of anything bigger then a destroyer can also avoid the safety-timer. Another easy exploit.
Sentenced 1989
#16 - 2014-09-05 14:20:53 UTC
Distuth Brinalle wrote:

Anyway. The base concept is, when forming a fleet, as part of setting up the fleet, the fleet boss has to choose whether to set up a ransom. If a person pays this ransom, that person (JUST that person, to prevent exploits) cannot be fired upon, jammed, etc for 3 minutes, or until they dock, change ships, fire on their ransomers or basically do anything other than run away, whichever comes first.


So, you jump into lowsec, immediately ransom yourself with an alt for 1 ISK and you have 3 minutes to run around?
IIshira
School of Applied Knowledge
Caldari State
#17 - 2014-09-05 14:27:37 UTC
Sentenced 1989 wrote:
Distuth Brinalle wrote:

Anyway. The base concept is, when forming a fleet, as part of setting up the fleet, the fleet boss has to choose whether to set up a ransom. If a person pays this ransom, that person (JUST that person, to prevent exploits) cannot be fired upon, jammed, etc for 3 minutes, or until they dock, change ships, fire on their ransomers or basically do anything other than run away, whichever comes first.


So, you jump into lowsec, immediately ransom yourself with an alt for 1 ISK and you have 3 minutes to run around?


Yea that's what I thought two... I think it's one of those things that sounds cool but in reality wouldn't work. The last thing Eve needs is an "I'm invulnerable from attack' exploit.

hmskrecik
TransMine Group
Gluten Free Cartel
#18 - 2014-09-05 18:19:30 UTC
Distuth Brinalle wrote:
I'm well aware ransoming is theoretically possible within the game, just through chat, etc. However, it's very tricky to actually pull off, seeing as most EVE players would accept the ransom, then murder the person anyway. This makes people very slow to trust actual ransomers.

What I'm purposing is a simple, entirely optional method to make ransoming something you can trust. Or at least almost trust. This IS eve, after all. Nothing should be certain.

I believe the mistake you make is in treating ransom as a contract. It's a gamble. Both in EVE and in RL.
IIshira
School of Applied Knowledge
Caldari State
#19 - 2014-09-05 18:36:32 UTC
hmskrecik wrote:
Distuth Brinalle wrote:
I'm well aware ransoming is theoretically possible within the game, just through chat, etc. However, it's very tricky to actually pull off, seeing as most EVE players would accept the ransom, then murder the person anyway. This makes people very slow to trust actual ransomers.

What I'm purposing is a simple, entirely optional method to make ransoming something you can trust. Or at least almost trust. This IS eve, after all. Nothing should be certain.

I believe the mistake you make is in treating ransom as a contract. It's a gamble. Both in EVE and in RL.

This is very true!
Distuth Brinalle
Federal Navy Academy
Gallente Federation
#20 - 2014-09-05 20:31:59 UTC
Sentenced 1989 wrote:
Distuth Brinalle wrote:

Anyway. The base concept is, when forming a fleet, as part of setting up the fleet, the fleet boss has to choose whether to set up a ransom. If a person pays this ransom, that person (JUST that person, to prevent exploits) cannot be fired upon, jammed, etc for 3 minutes, or until they dock, change ships, fire on their ransomers or basically do anything other than run away, whichever comes first.


So, you jump into lowsec, immediately ransom yourself with an alt for 1 ISK and you have 3 minutes to run around?


Ah, I didn't clarify properly. I meant that they cannot be fired on by that particular fleet. Others can still shoot them.
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