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Player Features and Ideas Discussion

 
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Should system security status be dynamic?

First post
Author
Fer'isam K'ahn
SAS Veterinarians
#61 - 2014-09-05 13:41:54 UTC  |  Edited by: Fer'isam K'ahn
ISD LackOfFaith wrote:
Thread has been moved to Features & Ideas Discussion.

Ah, I though it was a Necropost that has been revived - the reson why I didn't post 'again'.

The idea basically has merit, but fails every time due to the law of majority rules. The one most profiting from the 'protection' of the security rating are the individuals and small groups, yet the vast majorites of blocks (common goals) will always be able to very quickly shift it in their favor, working against the ones it is actually meant to help (not ought to, but self dictating of how the mechanic works).

Now let me find the last one.

Edit: Got it - Just the last of the ones I remember. It also came up in the empire devision threads (also multiple).
Experiment 32423
Doomheim
#62 - 2014-09-05 17:24:58 UTC
I love this idea, but implementing it correctly would be exceptionally challenging.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#63 - 2014-09-06 01:30:29 UTC
Thread locked.

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