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Player Features and Ideas Discussion

 
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New Faction Stuff - Post Your ideas

First post
Author
Anthar Thebess
#1 - 2014-09-04 08:18:45 UTC
Just to give a hint to CCP what will you like to see new in game.
To keep this organized for CCP post :

Faction: That will offer/or drop this module
Type: Kind of module/ ammunition
Note: Short description
Anthar Thebess
#2 - 2014-09-04 08:19:02 UTC  |  Edited by: Anthar Thebess
Faction: Sansha Nation
Type: Afterburners
Note:
Currently sansha ships have bonus to afterburners , and yet sansha nation don't have them in their drops or in LP store.

Faction: Syndicate
Type: Bomber Bombs
Note:
Something nice to see - new type bombs that will have different application: some faction antycapital bombs could be nice - short range , small radius of explosion, but heavy damage.
Those bombs will be expensive , and you will need to haul them from syndicate.

Faction : Empire factions
Type : MJD modules
Note:
Both medium and Large versions.
The same spool up timer , fitting , cap requirements but different range , or the same range and spool up timer but smaller fitting requirements.
Something nice to see on KM, and allow new fitting possibilities.
Lucia Severasse
Sorry We're In Your Space Eh
Seventh Sanctum.
#3 - 2014-09-04 08:39:31 UTC
i was thinking about mercenaries faction spawns dropping modules would be cool and as they control no space have them spawn across eve null/low.. and the modules would be less effective than say sansha/serpentis counterpart but as they spawn across eve null/low their would be more more on market and cheaper giving us all new semi pimp pvp ships and different fitting combos.
Fr3akwave
Mercury Arms Inc.
Ghostbirds
#4 - 2014-09-04 08:45:32 UTC
Zimmy Zeta
Perkone
Caldari State
#5 - 2014-09-04 08:49:55 UTC  |  Edited by: Zimmy Zeta
Who cares about NPC factions? I want player faction stuff already..

Faction: PL
Type: Jumpdrive
Note: Increased jump range

Faction: Goonswarm
Type: Megathron BP
Note: 50% reduced production time, so they can be produced twice as fast.

Faction: Marmite
Type: Sensor Booster
Note: huge bonus to sensor resolution and lock times

Faction: CODE
Type: Light Ion Blaster II
Note: 25% increased overheat bonus


etc....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Lucia Severasse
Sorry We're In Your Space Eh
Seventh Sanctum.
#6 - 2014-09-04 09:00:28 UTC
you mean

Faction: PL/Goonswarm
Type: Renter permit
Duration: Monthly contract
Effect: blue dount
Zimmy Zeta
Perkone
Caldari State
#7 - 2014-09-04 09:08:20 UTC
Lucia Severasse wrote:
you mean

Faction: PL/Goonswarm
Type: Renter permit
Duration: Monthly contract
Effect: blue dount


we have that already, try to be more creative:

Type: Renter permit
Duration: monthly contract
Effect: AFK cloakers automatically self-destruct.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

DJentropy Ovaert
The Conference Elite
The Conference
#8 - 2014-09-04 09:14:47 UTC
Zimmy Zeta wrote:
Who cares about NPC factions? I want player faction stuff already..

Faction: PL
Type: Jumpdrive
Note: Increased jump range

Faction: Goonswarm
Type: Megathron BP
Note: 50% reduced production time, so they can be produced twice as fast.

Faction: Marmite
Type: Sensor Booster
Note: huge bonus to sensor resolution and lock times

Faction: CODE
Type: Light Ion Blaster II
Note: 25% increased overheat bonus


etc....


lol! The CODE one made me happy, thanks for the laugh.

We're still pushing for the "Catalyst, New Order Edition" - which of course will feature a custom paint job and a giant banner with the stern but fair face of James 315 displayed. The wingie bit, of course, will feature the words "PERMIT CHECK INCOMING" in very large, easy to read text that no one will ever see, as of course, every single person we ever shoot is just a innocent miner who was AFK in the first place ;P


Don Purple
Snuggle Society
Snuggle Society.
#9 - 2014-09-04 09:50:49 UTC
A purple proteus with "snuggles" on the sides.

Faction: Belligerent Undesirables
Type: T3
Bonus: 100% chance you are about to be awoxed.

I am just here to snuggle and do spy stuff.

Mashie Saldana
V0LTA
OnlyFleets.
#10 - 2014-09-04 11:39:45 UTC
No need for more faction stuff, just inroduce officer small and medium weapons.
baltec1
Bat Country
Pandemic Horde
#11 - 2014-09-04 11:55:02 UTC  |  Edited by: baltec1
Faction: GSF
Type: Battleship
Note: A megathron with a capital jump drive stapped to it. Due to its instability only one unit may use a cyno per cycle.

Faction: GSF
Type: Battleship
Note: A Megathron that can use black ops jump bridges. Note, may not fit cov ops cloak.

Faction: GSF
Type: Battleship
Note: A megathron with two go faster stripes on it. Bonus to MWD top speed allows the ship to double its speed, at the expense of firepower. -4 turrets.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#12 - 2014-09-04 17:06:28 UTC
Thread has been moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Harvey James
The Sengoku Legacy
#13 - 2014-09-04 17:33:25 UTC
how about adding faction rigs
benefits being
- lower calibration requirement
- being inbetween T1 and T2 in quality

drawback
- weaker than T2
- only available at faction LP stores

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ralph King-Griffin
New Eden Tech Support
#14 - 2014-09-04 17:35:49 UTC
Faction: Gallente
Type: Lady of negotiable affection
Note: nothing that needs saying
Ghaustyl Kathix
Rising Thunder
#15 - 2014-09-04 18:04:49 UTC
Personally, I think the amount of faction modules should be reduced a bit, during the module tiericide. There's a lot of Warp Disruptors and Scrams, for example, that do the same thing. Some of them, like True Sansha Warp Disruptor could be removed and instances could be replaced with the equivalent (Dark Blood Warp Disruptor). That could free up space for some more unique modules.
Harvey James
The Sengoku Legacy
#16 - 2014-09-04 18:20:55 UTC
Ghaustyl Kathix wrote:
Personally, I think the amount of faction modules should be reduced a bit, during the module tiericide. There's a lot of Warp Disruptors and Scrams, for example, that do the same thing. Some of them, like True Sansha Warp Disruptor could be removed and instances could be replaced with the equivalent (Dark Blood Warp Disruptor). That could free up space for some more unique modules.


indeed ..
- faction specific strengths should be reflected in the modules .. so less non racial specific faction mods

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Nico Laitanen
Federal Navy Academy
Gallente Federation
#17 - 2014-09-04 22:20:39 UTC  |  Edited by: Nico Laitanen
It would be nice to finally have those Ishukone Scorpions already...

-Edit-

Faction: Ishukone
Type: Scorpion
Note: They're already made! I want a BS size super-Harpy w/ drones!
Zan Shiro
Doomheim
#18 - 2014-09-05 02:27:48 UTC
Nico Laitanen wrote:
It would be nice to finally have those Ishukone Scorpions already...

-Edit-

Faction: Ishukone
Type: Scorpion
Note: They're already made! I want a BS size super-Harpy w/ drones!




all you had to do was be a selected eve site they chose.

Then....live to dock up at a station. Think it was jita, not sure. they dropped the boats off station but not off grid, winners got in, and it was open season on them lol.