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Player Features and Ideas Discussion

 
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New Phoenix/Capital Class Missile Launcher Suggestion.

Author
Sharron Yinari
State War Academy
Caldari State
#1 - 2014-09-03 06:10:48 UTC  |  Edited by: Sharron Yinari
I know the Phoenix just recently got a buff to their missiles. but according to a lot of threads I read, they still have poor damage application to Sub-Capital ships.
So I was thinking, we current have:

"Rapid Light Missiles" Cruiser launchers designed to kill Frigates and Destroyers
"Rapid Heavy Missiles" Battleship launchers designed to kill Cruisers and Battlecruisers.


Suggestion:

"Rapid Cruise Launcher" Capital class missile launcher designed to kill Battleships and Battlecruisers. but have a penalty to damage done to Capital ships themselves.

Reason:

So Phoenix Pilots can have a choice, Good damage application to Battleships and Battlecruisers, but poor damage to Capitals, or good damage to Capitals, but the same low damage application to sub-capitals.

The other Dreads, Revelation, Moros, Naglfar can hit a Sub-capital ship for their full, 3k+ dps when their target is webbed or is slow moving (before resistances), where as the Phoenix, with Citadel cruise launchers, won't be able to apply full damage unless the Sub-capital has a ridiculous amount of Target painters and webs on them. Possible but unpractical, which is why Phoenixes aren't used much except for POS bashing.

Balancing:

Obviously we would want the Phoenix to still have a very high amount of dps while in Siege mode since it is still a dread but we don't want it, as CCP said, make it a "Sub-cap blapping monster", and instant killing battleships and Battlecruisers, so we could possibly make the Rapid Launchers do 1/2 alpha as citadel cruises(so it doesn't 1 shot everything) but shoot twice as fast(maintain its dps)

Example:

(Not actual numbers, but i'm writing them as if its the dps like you would see on EFT and before resistances)
Cruise Launchers with lvl 5 skills does 10k Alpha every 20 seconds
Rapid Cruise Launcher with lvl 5 skills does 5k Alpha every 10 seconds

Then give the launchers a Penalty to damage applied to Capital ships.

Maybe make it that "faster launch speed" is only available while in Siege mode to give it a handicap.

Its just a suggestion, it would be up to CCP to balance it and design the numbers.


Please leave Feedback below :)
Arthur Aihaken
CODE.d
#2 - 2014-09-03 06:16:30 UTC
They just need to un-f*ck capital missiles.

I am currently away, traveling through time and will be returning last week.

FireFrenzy
Cynosural Samurai
#3 - 2014-09-03 07:30:13 UTC
My corp used to run the end all of dedicated blap phoenixes in our wormhole... nothing more hilarious then throwing some webs and tps around and then the noble ship SUDDENLY PHOENIX warping into the middle of the fight...

They might not have the subcap projection of a tracking moros or something but anything that 2 shots logistics cruisers is fairly win in my book...

Not sure how any of this translates out of my unbonussed wormhole into k-space but i suspect the math is more or less simular. Also No dread is intended to fight subcaps, think this would result in a further shift in the capital direction which i do not support...


Not supported unless a serious need/flaw is shown
Sharron Yinari
State War Academy
Caldari State
#4 - 2014-09-03 07:39:07 UTC
FireFrenzy wrote:
My corp used to run the end all of dedicated blap phoenixes in our wormhole... nothing more hilarious then throwing some webs and tps around and then the noble ship SUDDENLY PHOENIX warping into the middle of the fight...

They might not have the subcap projection of a tracking moros or something but anything that 2 shots logistics cruisers is fairly win in my book...

Not sure how any of this translates out of my unbonussed wormhole into k-space but i suspect the math is more or less simular. Also No dread is intended to fight subcaps, think this would result in a further shift in the capital direction which i do not support...


Not supported unless a serious need/flaw is shown



Well, at the moment, even a Capital needs to be Webbed or a TP for a Phoenix to apply full damage as well. even worse for Sub-caps, where a tracking moros doesn't have that problem, my idea was to have the Phoenix be inline with the sub-cap kill ability as the other dreads, but not be way too overpowered, which is why I suggest a damage nerf to Capitals if you use the Rapid Cruise Launcher I suggested.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-09-03 07:44:03 UTC
Honestly, Dreadnoughts need a hefty balance pass devoted to them.

Capitals in general, but Dreadnoughts in particular. Hopefully it will be part of a mini expac sometime soon.

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Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#6 - 2014-09-03 09:51:15 UTC
I've always liked to see Rapid Cruise Launchers. They should work in the same way as smaller Rapid launchers: smaller missiles, high RoF, front-loaded DPS. They could provide unique tactics for the Phoenix, and also the Leviathan. In fact, it would make Phoenix dread-blapping more effective, bringing it closer to the other dreadnoughts in that matter.

I do agree however that capital ships as a whole deserve a good rebalance. One should make sure, when adding these Rapid Cruise Launchers, that the fact the Phoenix could get more options than its cousins by virtue of using missiles (weapon heterogeneity is good) doesn't overshadow the other dreadnoughts.

So a big +1 from me, although I would wait until Capital Ships Rebalance to make sure nothing gets broken (tears and rants would ensue though, as always).
Adrie Atticus
Caldari Provisions
Caldari State
#7 - 2014-09-03 11:32:59 UTC
Arthur Aihaken wrote:
They just need to un-f*ck capital missiles.


They need to do that for all missiles except lights and torpedoes.
Valkin Mordirc
#8 - 2014-09-03 11:37:41 UTC
Missiles by themselves are a bit of a rough spot, But disregarding that.



I'm not a Cap pilot, nor am I around Caps a lot to have a knowledge base around them, But I thought I was aware that Dreads are meant to be Cap killers? If the a Rapid Capital missile launcher was added so they could deal with Sub-cap fleets wouldn't they become just a tad OP?


But at least it would make the Phoenix worth some more then just a Wormhole collasper. XD
#DeleteTheWeak
Rowells
Pator Tech School
Minmatar Republic
#9 - 2014-09-03 13:24:47 UTC
Why is a rapid cruise launcher firing citadel missiles? The rapid series uses ammo from a size down.
Joraa Starkmanir
Station Spinners United
#10 - 2014-09-03 14:58:33 UTC
Had a long post prepared until the forum ate it, the short version is that a maxed Phoenix (skills @ 5, t2 siege, 4x CN BCU) would do around 4.1k sustained dps with rapid cruise vs 5.2k with citadel cruise or 9,3k with citadel torp. And that a Rev using long range gets about same dps @ 100+60km (only 3 IN HS, 2 TC/optimal)

Rapid cruise would make Phoenix/Leviathan alot better against subcaps than it currently is.
A Moros get around 12k dps, so even applying 1/3 of that it still does the same dps as a rapid cruise Phoenix (assuming 100% application from the Phoenix)
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#11 - 2014-09-03 16:51:27 UTC
From the standpoint of module consistency, I could totally get behind this. We have cruiser-sized Rapid Light Missile Launchers and battleship-sized Rapid Heavy Missile Launchers, so a dreadnaught-sized Rapid Cruise Missile Launcher would fit right in.

However, from an overall game balance perspective I'm torn. As they stand currently, dreadnaughts are supposed to have a hard time engaging subcaps without support, and this would throw that notion out the window.

On the whole, I support, if for no other reason than because I doubt that CCP will ever fix capital missiles, and this would be of benefit to the Phoenix.

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elitatwo
Zansha Expansion
#12 - 2014-09-03 17:33:24 UTC
We definately need a dreadnought class ship that can deal with all subcaptial ships!!

All those anomalies and complexes in space need to be dealt with in one boat.

CCP you cannot ask us to do deal with subcaptial ships all day long with dreads that don't track interceptor gangs.

Nothing could go wrong with that.


Go capital or go home!!!

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MicDeath Titan
No Mans Corp
#13 - 2014-09-03 17:41:22 UTC
How overpowered would it be if instead the citadel missiles got a revamp?
Examples: One type would be something akin to smartbombs, each missles at explosion will deal 350dmg unsieged 700dmg sieged in a 2.5km blast radius.
The second type dmg application functions much like the regular bombs, damage is based on just sig radious.

?
Sharron Yinari
State War Academy
Caldari State
#14 - 2014-09-03 19:17:49 UTC
Rowells wrote:
Why is a rapid cruise launcher firing citadel missiles? The rapid series uses ammo from a size down.



I did forget to mention in the original post that they would have its own missiles as well, but I thought since I was comparing with the other 2 Rapid launchers, it would be obvious :P
Sigras
Conglomo
#15 - 2014-09-03 19:36:43 UTC  |  Edited by: Sigras
Sharron Yinari wrote:
FireFrenzy wrote:
My corp used to run the end all of dedicated blap phoenixes in our wormhole... nothing more hilarious then throwing some webs and tps around and then the noble ship SUDDENLY PHOENIX warping into the middle of the fight...

They might not have the subcap projection of a tracking moros or something but anything that 2 shots logistics cruisers is fairly win in my book...

Not sure how any of this translates out of my unbonussed wormhole into k-space but i suspect the math is more or less simular. Also No dread is intended to fight subcaps, think this would result in a further shift in the capital direction which i do not support...


Not supported unless a serious need/flaw is shown

Well, at the moment, even a Capital needs to be Webbed or a TP for a Phoenix to apply full damage as well. even worse for Sub-caps, where a tracking moros doesn't have that problem, my idea was to have the Phoenix be inline with the sub-cap kill ability as the other dreads, but not be way too overpowered, which is why I suggest a damage nerf to Capitals if you use the Rapid Cruise Launcher I suggested.

by "capitals" you mean carriers because all supercaps take full damage from a phoenix unless for some reason they're running a halo set instead of a slave set, and dreads in siege tend not to move much.

Let's not misrepresent the issue here...

Sharron Yinari wrote:
I know the Phoenix just recently got a buff to their missiles. but according to a lot of threads I read, they still have poor damage application to Sub-Capital ships.

All dreads are supposed to have poor damage application to sub cap ships... it's what keeps them from being a one stop shop, end all and be all of PvP

You want to deal with sub caps, bring a support fleet, that's the point.
Zan Shiro
Doomheim
#16 - 2014-09-03 22:42:33 UTC
Sigras wrote:
You want to deal with sub caps, bring a support fleet, that's the point.



This. I'd rather see blap dreads nerfed rather than add more to the pile. Hopefully in a more fleshed out cap rebalance (phoenix was imo just a temp bandaid to appease the masses for a bit as was the gun conversion of nag) this will happen.

BS and below (should) exist to keep the big toys alive. Lets give the non-cap players a job. And not make the game caps online, well more so. I am saying this not as a cap hater. I can fly them, I am just more objective in what they should be doing. Hot drop dynamite fishing BS's not on that list I have in mind.
Joraa Starkmanir
Station Spinners United
#17 - 2014-09-03 22:49:05 UTC
Zan Shiro wrote:

This. I'd rather see blap dreads nerfed rather than add more to the pile.


Would be realy easy, just reduce capital gun tracking to like 30% of what it is now. Should still be able to hit moving capitals just as easy as missiles do, so that would be balanced Blink

Problem (possibly best part) with that approach is the 200+ pages of whining/tears it would generate.
Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2014-09-04 01:35:37 UTC
The amusing thing about this is that Dreads were originally introduced as POS-killers during the "POSes For Sov" era and now we're talking about whether or not they should be able to hit subcaps properly.

The answer to that is easy enough, though: They shouldn't. Dreads are anti-structure and anti-super. Not anti-subcap.