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War decs Looking for thoughts

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2014-09-03 03:35:21 UTC
Several things from Veers Belvar.

"I don't see any reason for highsec corps unable to defend themselves to exist."
So a group of friends that pay there monthly fees want to band together to share the benefits of a POS for their industrial activities does not deserve to form a corp simply because they cannot or will not fight when WD? How sad and how narrow a view of this game and yet it is so typical of the attitude present in every high sec WD player I have ever dealt with.

"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory."
First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.

Moving back to more general comments.

Why not band together and fight is one cry we often hear and it has been posted here many times.
Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.

No one here has been able to answer this but I wil try again.
Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?
It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Yet when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this.
Lugh Crow-Slave
#22 - 2014-09-03 03:52:44 UTC
Donnachadh wrote:
Several things from Veers Belvar.



"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory."
First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.

Comments like this do not help your argument and only server to make you look like a whiny care bear rather then someone looking to improve the game. If you have support to back up your claims them use it don't omit it
Veers Belvar
Swordmasters of New Eden
#23 - 2014-09-03 04:25:24 UTC  |  Edited by: Veers Belvar
Lugh Crow-Slave wrote:
Donnachadh wrote:
Several things from Veers Belvar.



"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory."
First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.

Comments like this do not help your argument and only server to make you look like a whiny care bear rather then someone looking to improve the game. If you have support to back up your claims them use it don't omit it


I don't care how it looks. There is a simple solution to wardeccing, just to disband and re-form. i'm not sure why you then want CCP to change the game mechanics.

*edit* - aimed at Donna. And by the way I myself am a PvE focused "carebear." I just don't see the point in appealing to CCP when a perfectly viable solution exists already.
Aakkonen
Yoyodyne Industries
#24 - 2014-09-03 05:34:26 UTC  |  Edited by: Aakkonen
Donnachadh wrote:
Several things from Veers Belvar.

"I don't see any reason for highsec corps unable to defend themselves to exist."
So a group of friends that pay there monthly fees want to band together to share the benefits of a POS for their industrial activities does not deserve to form a corp simply because they cannot or will not fight when WD? How sad and how narrow a view of this game and yet it is so typical of the attitude present in every high sec WD player I have ever dealt with.

"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory."
First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.

Moving back to more general comments.

Why not band together and fight is one cry we often hear and it has been posted here many times.
Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.

No one here has been able to answer this but I wil try again.
Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?
It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Yet when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this.


^^ have a like. I have been in pvp in null and wh, didnt find it as enjoyable as I find pve and exploration with occasionally indy. some pvp pilots sees them as the "higher class" in eve while pve players and indy are simply disgusting peasants who must be purged (see CODE.) anyways I enjoy sometimes a few pew pew in weekends but not as my whole day activiy

Bad Jokes since -09.... Fly Safe! o7

ShahFluffers
Ice Fire Warriors
#25 - 2014-09-03 06:04:10 UTC
Donnachadh wrote:
Why not band together and fight is one cry we often hear and it has been posted here many times.
Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.

I have no desire to build ships. But sometimes I am forced to because the circumstances call for it. So I train up some skills to be nominally good at it.

I have no desire to play market games. But sometimes I have to in order to get some profit. So I train some skills to make myself nominally better.

I UTTERLY HATE hauling and doing corporate logistics. But someone has to do it... especially if they are in a high-level position in an alliance. So I trained up to use Blockade Runners and Jump Freighters.

Donnachadh wrote:
Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?
It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity.

Many PvPers DO train some skills and learn some things about industry and trading in order succeed in their endeavors. In fact, it is not uncommon for PvPers to have industrial/mining/trader/hauler alts (it's our dirty little secret).

The point you are missing is that BOTH SIDES affect each other... for better and worse.

We are all playing a game where miners and industrialists are required to make the ships, mods, and ammo we all need to blow each other up... and the PvPers are needed to actually blow stuff up...
... but a miner/industrialist can be cutting into the profits of the PvPer's main supplier/friend/alt...
... or a miner/industrialist can be directly supplying ships, mods, and ammo to a PvPer's enemy...
... or a miner/industrialist started some market manipulation shenanigans and that pisses everyone else off...
... or a certain wealthy individual wants to start some market manipulation shenanigans and needs the harvesters/suppliers out of the picture to artificially drive down supply and/or increase demand...
... or you just don't like that guy talking trash in local...
... and all of these can work in reverse.

Donnachadh wrote:
when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities.

I'll tell you what... to all those people who do not want to "participate in PvP"... they can get their wish. The catch is that they cannot buy, sell, make any money, or affect the game in any way shape or form.

The same holds true for me if I get my wish and do not have to deal with industry, the market, or logistics anymore. I will not be allowed to blow up or affect anyone else in the universe.

Basically... the moment that one group gains the ability to stop another group's actions on the basis of "I should not be forced to deal with it" is the same day that every other group in the game can make the same demand for the same reason.

Fair is fair afterall.

Donnachadh wrote:
A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this.

Maybe because everything in the game is "PvP" in some fashion and that one of the main tenants of EVE is that if you want something, you have to fight for it (in whatever way you can).
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2014-09-03 06:18:36 UTC
Donnachadh wrote:

Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?


There are lots of things in this game that I don't like. They often overlap with things that I do enjoy.

But I don't get to ignore them. I don't get to stick my head in the ground and pretend like they don't exist.

Why should you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valkin Mordirc
#27 - 2014-09-03 11:20:02 UTC


EVE is a PVP Focused game, for someone to come to EVE and want to only do PVE based activities and be secluded from the rest of EVE, is like someone playing ARMA III and expecting to be a gardener.


I don't get it why so many whine about the 'bad' people in EVE, the Wardeccers, AWOXERs, Thieves are apart of the game. They do not hinder it, they make it exciting and fun. If you don't enjoy it, then GTFO or HTFU really. Would I be mad I got AWOX (I'm using AWOX because I myself am apart of a wardeccing corp, so being at war is a normal thing for me)? Yes, would I run to the forums and complain about it? No.

X= Wardeccing/Thievery/ AWOX


When I join a Highsec corp, I take all the possibilities that could happen to me, solely on my shoulders. I am responsible for my own outcome and if I can not stop someone from Xing me, then I myself deserve to be X'ed.


It's really as simple as that. You make a noob corp? Then you will be pushed around, you let some guy called, "Ikilledurmum" and he AWOXes you, then you took that on yourself when you let him join. You let some person you barely know in your corp and make him director? And he then empties your corp hanger/wallet you desever that aswell.


EVE is not a responsibility free game. YOUR actions mean something. And that is what makes EVE great.
#DeleteTheWeak
Fer'isam K'ahn
SAS Veterinarians
#28 - 2014-09-03 12:24:28 UTC
Sad nobody commented further on the skill based suggestion and rather focused on an anchorable structure, welll, at least it didn't gate flame, should be happy about that I guess.

Daichi Yamato wrote:

so they are using war decs to make money? thats a problem?
if u try to fight them and they run away, arent u making them lose money?

war decs shouldnt be limited. if u can foot the bill then just let the sand box roll. If all those hundreds of corps cant get together and work with each other then it sounds like they should go under anyways.

The problem is, that most are not after ISK or wars worthwhile, they are after cheap killboard padding KMs and delicious tears. And I am all for non-consentual PvP and such, which I already said above. Running away is often not an option either - not logging in is mostly the cosequence.
And any game machanic that forces (from their perspective) players to log off or not to subscribe further is a bad game mechanic and grief ... maybe not in the usualy sense of the word of griefing a player, it giefs the game and the whole community in itself - which is almost always overlooked.

There are tons of small corps and beginenr corps and industrial only corps around which have limited time and assets and arte mostly not social enough to play (or trust for that matter) with anyone except RL friends or first Eve-contacts. It is almsot impossible for them to mount a defense or counter attack or anything close to get up to the standarts of professional WD with boosts, neutral logi and all t2 and faction PVP specialised fit and skilled ships. This 'banding together' is a poor excuse to defend a bad mechanic.

Quote:
Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory

Really laughable point which should actually show how ridiculous the WD mechanic is. Cause paying 100 mil for the WD and then having everyone drop corp and reform equals, "Hey I spent 100 mil for a CSPA convo (or any other way to erase ISK) so you must rename your corp". Same mechanic, same result, useless and terrbile feature.
Not that forcing others to drop corp and reform by paying money is a good feature to start with - and if this is the standart mechanic which is used to evade the other feature, then it is a feature in itself.

Wardeccing anyone regardless of age or profit, just because, hey, 'numbers' or 'rich' or 'don't care' is bad in itself for the game as pointed out. and further more, when you get wardecced full time, by WD cycling and such, why have Highsec in the first place ?

I personally don't care at a certain age (game, SP and ISK wise) if I get wardecced or not, but what bothers me are the 'can't be arsed' WD on everyone younger, where poeple try get a grip on the game and on finances and on everything and are undecided if they should stay, what to do and are still learning. I don't know how many recruits I (and therefore the game) lost in our training corp due to "shitdeck wars".

Still no reason to think about limits ?


PS: I got another idea btw.

How about mutual agreement wars, If both sides agree, each participants has to pay, but only half the WD cost (of what they are now), if it is one sided, a non-consentual WD, the cost will be double for the aggressor.
This should give some incentive for either both in the consentual or more incentive (and consideration) for the aggressor in the non-consentual.

Cheers
Lugh Crow-Slave
#29 - 2014-09-03 13:11:14 UTC  |  Edited by: Lugh Crow-Slave
Lugh Crow-Slave
#30 - 2014-09-03 13:12:17 UTC  |  Edited by: Lugh Crow-Slave
Daichi Yamato wrote:


Wardeccing anyone regardless of age or profit, just because, hey, 'numbers' or 'rich' or 'don't care' is bad in itself for the game as pointed out. and further more, when you get wardecced full time, by WD cycling and such, why have Highsec in the first place ?

I personally don't care at a certain age (game, SP and ISK wise) if I get wardecced or not, but what bothers me are the 'can't be arsed' WD on everyone younger, where poeple try get a grip on the game and on finances and on everything and are undecided if they should stay, what to do and are still learning. I don't know how many recruits I (and therefore the game) lost in our training corp due to "shitdeck wars".

Still no reason to think about limits ?

Cheers



I agree with most of your have stated i don't mind when i lose members because of endless wardecs but when i go through my members list and see the ones who just decided to never log back on is when i feel annoyed. I have played eve for a few years and consent war decs don't bother me or my older members as for the most part it is easy to watch local and go about your day as though you are not at war but brand new players that don't understand how eve works just feel helpless.


I do feel that random decs have there place and are an important part of the game but there needs to be something in place that encourages (not forces) players to WD entities with players that would be more keen to fighting or have more of a structure to handle the WD slimier to your idea of making it cheaper to do so and i would like to add on to that with also giving the choice to WD corps in an alliance rather the the entire thing and making it even cheaper if you go that way 1/2 the cost of the normal dec and if the people you are targeting agree to do it mutually you wind up paying only 1/4 the cost.


What this would do is make it so that people could feel they had more of a choice in fighting however since they alliance can still be fully WD they would not be immune to it either
Fer'isam K'ahn
SAS Veterinarians
#31 - 2014-09-03 13:26:42 UTC
Yes, that´s why I think WD shoudl be limited, not in all WD (total in the universe) but by toons, corps and alliances and cost more, enough to not just make a quick alt or gank another target or via passive income, because it is so easy.

Which is why I think skillbased WD (don't have to be what I suggested) is a good way to weed out the unskilled (unsubbed) alt WD and the massive amout of WD per singel entity. Further more could a stacking penalty (as we have for most things) be exactly the way to go, if each WD would cost more then the previous active one ... you might think a bit more about active fighting and whom you are fighting and not just Wd everyone and camping the Uedama and Njaria gate... strange that almost all WD crops sit in a 5 jump radius anround those °°

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#32 - 2014-09-03 15:23:14 UTC
Fer'isam K'ahn wrote:
Yes, that´s why I think WD shoudl be limited, not in all WD (total in the universe) but by toons, corps and alliances and cost more, enough to not just make a quick alt or gank another target or via passive income, because it is so easy.

Which is why I think skillbased WD (don't have to be what I suggested) is a good way to weed out the unskilled (unsubbed) alt WD and the massive amout of WD per singel entity. Further more could a stacking penalty (as we have for most things) be exactly the way to go, if each WD would cost more then the previous active one ... you might think a bit more about active fighting and whom you are fighting and not just Wd everyone and camping the Uedama and Njaria gate... strange that almost all WD crops sit in a 5 jump radius anround those °°



Stacking costs would make sense in terms of CONCORD too. Paying them to turn a blind eye to a war for a specific moon or system? fair enough if it keeps the goo-bunnies quiet and away from mauling navy fleets. But 5 wars? How about 10 wars? Just how blind can CONCORD pretend to be?
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2014-09-03 15:47:54 UTC
Donnachadh wrote:


"I don't see any reason for highsec corps unable to defend themselves to exist."
So a group of friends that pay there monthly fees want to band together to share the benefits of a POS for their industrial activities does not deserve to form a corp simply because they cannot or will not fight when WD? How sad and how narrow a view of this game and yet it is so typical of the attitude present in every high sec WD player I have ever dealt with.


The way property in eve works in general is: if you cant defend it, you dont deserve it. Those players can use NPC stations to hold assets, refine and do pretty much everything a POS does. They dont have to be in a corp, they dont have to have a POS. Those are both things that come with extra benefits for extra work and risks.

I do however advocate a 'sub-corp' idea, where players can get together, give themselves a name and common chat, but otherwise behave like an NPC corp. No decs, No corp assets. Just social benefits.

Donnachadh wrote:

"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory."
First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.


thanks for letting us know we are dealing with a 5 year old...

Donnachadh wrote:

Why not band together and fight is one cry we often hear and it has been posted here many times.
Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.


Welcome to EVE. To compete with others and succeed, your going to have to do some work and preparation. You can either train into PvP skills to defend yourself for the inevitable (this is EVE, look at my sig) OR you can exercise your extensive industrial wallet and social skills and hire other players to PvP for you. But no, you cannot just ignore parts of the game that are, in the essence of EVE, non-consensual, not optional, un avoidable. You've joined a PVP game.

Donnachadh wrote:

No one here has been able to answer this but I wil try again.
Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?
It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Yet when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this.


I AM an industrial player. The difference between you and me is that i understood what i was getting into when i joined this game. In fact it was the raw, unbridled and ruthless PvP that interested me so much. What your not understanding is the very game you've decided to pay for is not like other MMO's. It is a through and through PvP game that pits players against each other in as many ways as possible.

Answer me this question: Why are players who dont like PvP, entering a PvP game, where PvP is not optional?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2014-09-03 15:49:16 UTC
Fer'isam K'ahn wrote:
The problem is, that most are not after ISK or wars worthwhile, they are after cheap killboard padding KMs and delicious tears. And I am all for non-consentual PvP and such, which I already said above. Running away is often not an option either - not logging in is mostly the cosequence.
And any game machanic that forces (from their perspective) players to log off or not to subscribe further is a bad game mechanic and grief ... maybe not in the usualy sense of the word of griefing a player, it giefs the game and the whole community in itself - which is almost always overlooked.


Thats not a problem. War decs can be for any reason you like. ANY:

The overall goal was to keep the war system as a tool for players to use as they see fit, rather than as dictated by CCP and to reinforce the concept that more lucrative avenues in the game (like those enjoyed by being in a player corporation) come with increased risk.


if i want to war dec you for having weird eyes in your avatar, i can. Keep in mind its not the war dec that forces you to log off any more than AFK cloaking forces you to dock up. It's the players own impotence, and that usually stems from a lack of knowledge, experience and an abundance of fear and isk/hour mentality.

I appreciate friends want to get together and do stuffs. But a corp can get war decced, for any reason anyone likes and thats just tough **** (read the dev blogs). However, hopefully part of the corp reform coming up will include the 'sub corps' idea as it will serve a niche for many such players who want to do their own thing but dont want to expose themselves.

beyond that, once you in a full corp and want a POS and corp hangar. Then your accepting the fact that you can be war decced.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#35 - 2014-09-03 16:01:26 UTC
Fer'isam K'ahn wrote:
Yes, that´s why I think WD shoudl be limited, not in all WD (total in the universe) but by toons, corps and alliances and cost more, enough to not just make a quick alt or gank another target or via passive income, because it is so easy.

Which is why I think skillbased WD (don't have to be what I suggested) is a good way to weed out the unskilled (unsubbed) alt WD and the massive amout of WD per singel entity. Further more could a stacking penalty (as we have for most things) be exactly the way to go, if each WD would cost more then the previous active one ... you might think a bit more about active fighting and whom you are fighting and not just Wd everyone and camping the Uedama and Njaria gate... strange that almost all WD crops sit in a 5 jump radius anround those °°



I don't see any need to change things up. Either drop the corp and re-form, or, if you have enough people get in some frigs and cruisers and go give the wardeccers a bloody nose. A lot of time you will only be facing a couple of people, just tackle them, web them, and watch them xplode. They really aren't looking for fights, they are looking for the people who ignore the war and keep on mining/hauling/missioning.
Komi Toran
Perkone
Caldari State
#36 - 2014-09-03 16:49:04 UTC
Daichi Yamato wrote:
The way property in eve works in general is: if you cant defend it, you dont deserve it. Those players can use NPC stations to hold assets, refine and do pretty much everything a POS does. They dont have to be in a corp, they dont have to have a POS. Those are both things that come with extra benefits for extra work and risks.

Indeed. If you are setting up a POS on moon, that means no one else can set a POS up on that moon. You have claimed it for your personal use. At that point, it's ridiculous to claim that you should be sheltered from war decs.

Now, if you have a group of buddies that want to play together, and you just want an easy way of organizing in game, then that's something else, and I feel you should have an added layer of protection (not immunity) from unwanted war decs as long as you aren't claiming territory.
Fer'isam K'ahn
SAS Veterinarians
#37 - 2014-09-03 17:50:29 UTC
Komi Toran wrote:
Daichi Yamato wrote:
The way property in eve works in general is: if you cant defend it, you dont deserve it. Those players can use NPC stations to hold assets, refine and do pretty much everything a POS does. They dont have to be in a corp, they dont have to have a POS. Those are both things that come with extra benefits for extra work and risks.

Indeed. If you are setting up a POS on moon, that means no one else can set a POS up on that moon. You have claimed it for your personal use. At that point, it's ridiculous to claim that you should be sheltered from war decs.

Now, if you have a group of buddies that want to play together, and you just want an easy way of organizing in game, then that's something else, and I feel you should have an added layer of protection (not immunity) from unwanted war decs as long as you aren't claiming territory.

That's a good point and could easily be considered in some of the suggestions I had ... for instance reducing the war costs per 'sheltered' object, or territory claimed, exempting them from restrictions and so forth.

I think the main problem with the discussion is, that it is perceived in black and white, meaning, it works in conjunction with some of the principles of the game and is fine (100%) and every 'change' is perceived as the destruction of the whole feature.

For instance all the reasons Daichi offered for WD are totally fine, weird nose > WD, sure. And those should never be prevented. What should be prevented is to WD everyone for weird noses all them time. There is a difference between limiting certain a misuse (as seen by some) feature and erasing that feature or letting it run unchecked.

I am not even advocating for restrictions of reasons or possible max numbers, those will and shall all be achievable, I am advocating for making it a bit more difficult so people have to consider a bit more then they are doing now. Basically there is only one option, which doesn't make it an option at all.
Isn't Eve about choices and consequences ? - There is no choice in how to WD and meaningful choice in whom (one or the other) to WD and there certainly are no consequences in 95% of all the WD because of this. - And that is sad.

In the end we, or I, am trying to make a WD more meaningful (I know we create our own personal meaning, I am talking about general perception/reputation) and worth while to consider, engage and enjoy - for everyone.
Dargen Heluene
Pie Family Rock Farming INC
#38 - 2014-09-03 20:47:49 UTC
In all of these discussions about wars, I see the comment about re-forming the corp under a different name. I've never actually seen this happen. Is it really as common as the posters here say it is? I've been in multiple HS industry corps, and this idea has never crossed my mind as a way to avoid a war.
Lugh Crow-Slave
#39 - 2014-09-03 21:26:14 UTC
Dargen Heluene wrote:
In all of these discussions about wars, I see the comment about re-forming the corp under a different name. I've never actually seen this happen. Is it really as common as the posters here say it is? I've been in multiple HS industry corps, and this idea has never crossed my mind as a way to avoid a war.


Yes it is very common however it becomes harder and harder to do after you get a corp with 15 or so active players
Veers Belvar
Swordmasters of New Eden
#40 - 2014-09-03 21:54:51 UTC
Dargen Heluene wrote:
In all of these discussions about wars, I see the comment about re-forming the corp under a different name. I've never actually seen this happen. Is it really as common as the posters here say it is? I've been in multiple HS industry corps, and this idea has never crossed my mind as a way to avoid a war.


My 1-man corp does it all the time. The bigger you get the more of a pain it is, since you need to divy up the assets and get everyone to rejoin. It is a foolproof way to avoid wars though. At the end of the day CCP is telling you that if you want the benefits of a corporate presence, you need to learn to fight off wardecs. They have also given you a way to avoid them, but you will lose some of the benefits of your corporate presence by needing to go through the paperwork of shutting down and reforming. It seems to me that with these mechanics in place, there is no real need for any changes.