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War Decs as a griefing tool

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#641 - 2014-09-02 23:37:29 UTC
Steppa Musana wrote:
Jonah Gravenstein wrote:
Veers Belvar wrote:
I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them.
Thankfully it is also designed so that those who do wish to participate in wars and PvP have options to make avoiding them difficult.

Your personal favourite, suicide ganking, is one of those options.

You're equating wars with PVP. I am yet to see myself, Veer or any others in here make the argument that high-sec players should be able to completely avoid PVP. I have arrived late though so maybe I missed something.


I see it frequently. I saw it in the game a few months back when we decced a corp that whine, "why can't you take your PVP away from the mining zones?" I saw it in this thread when someone exclaimed, "I live in high sec to avoid PVP." I saw it in Yria just yesterday when I stole a mission runner's mission loot and told him he could buy it from me, or shoot me and take it for free, whereby he informed me that he couldn't shoot me in highsec cuz that would make him bad.

The problem is, a lot of people lack perspective coming into this game. I know this from what I've witnessed, and from my own experience - I, too, lacked perspective coming into this game. Too many people sign up expecting it to be something it's not, looking at it in terms of other games that they think it might be like.

Thankfully, EVE has a way of making you realise what it's about all on its own, but you have to be capable of paying attention and learning to see it. If you're not, then you're playing the wrong game for you, and you were probably going to quit anyway. If you play this PVP game to avoid PVP, then you're playing the wrong game and you're probably going to quit anyway.

If you're not interested in fighting wars, then log off now, permanently, because this game isn't for you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#642 - 2014-09-02 23:44:56 UTC  |  Edited by: Veers Belvar
Remiel Pollard wrote:
Steppa Musana wrote:
Jonah Gravenstein wrote:
Veers Belvar wrote:
I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them.
Thankfully it is also designed so that those who do wish to participate in wars and PvP have options to make avoiding them difficult.

Your personal favourite, suicide ganking, is one of those options.

You're equating wars with PVP. I am yet to see myself, Veer or any others in here make the argument that high-sec players should be able to completely avoid PVP. I have arrived late though so maybe I missed something.


I see it frequently. I saw it in the game a few months back when we decced a corp that whine, "why can't you take your PVP away from the mining zones?" I saw it in this thread when someone exclaimed, "I live in high sec to avoid PVP." I saw it in Yria just yesterday when I stole a mission runner's mission loot and told him he could buy it from me, or shoot me and take it for free, whereby he informed me that he couldn't shoot me in highsec cuz that would make him bad.

The problem is, a lot of people lack perspective coming into this game. I know this from what I've witnessed, and from my own experience - I, too, lacked perspective coming into this game. Too many people sign up expecting it to be something it's not, looking at it in terms of other games that they think it might be like.

Thankfully, EVE has a way of making you realise what it's about all on its own, but you have to be capable of paying attention and learning to see it. If you're not, then you're playing the wrong game for you, and you were probably going to quit anyway. If you play this PVP game to avoid PVP, then you're playing the wrong game and you're probably going to quit anyway.

If you're not interested in fighting wars, then log off now, permanently, because this game isn't for you.


I can't speak for others, but at least for me PvP is an important part of highsec. I'm constantly dscanning while running missions to be aware of impending gankers or "space trash collecters." Highsec would be incredibly boring if the only threat consisted of the rather laughable mission rats. PvP in highsec also replicates elements of RL, where flashing around expensive things in bad neighborhoods can have painful consequences. PvP forces haulers to think about their tank v. cargo space, forces missions runners to decide how much bling is too much as far as attracting attention, and keeps miners from going AFK for too long. Without PvP highsec would just be mortifyingly boring.

This has nothing to do with wardeccs though. My anti highsec PvP strategies all rely on being able to tank the DPS long enough for my allies at CONCORD to come and save me. I am not set up to fight, so much as I am to survive for 20 seconds or so. Forcing people in highsec into wars would negate all of that. It would essentially wipe out highsec, and turn it into nullsec. So from my persepective - PvP in highsec - great (though I prefer when the gankers do it to make isk, punish bad decision making, etc.... not just blow up anything that moves) - nerfing npc and 1/man corps to force everyone into combat without CONCORD protection - terrible.
Kaarous Aldurald
Black Hydra Consortium.
#643 - 2014-09-02 23:52:28 UTC
Veers Belvar wrote:

I can't speak for others, but at least for me PvP is an important part of highsec.


That's observably a lie, considering you have been campaigning to have more than half of the PvP that exists in highsec functionally removed.



Quote:
My anti highsec PvP strategies all rely on being able to tank the DPS long enough for my allies at CONCORD to come and save me.


Then you're a fool. Prevention and evasion are the key. Not saying that tank is not important, it's a deterrent, but those other two are more important.

I love your next paragraph by the way, although I shall not quote it, but paraphrase.

"PvP in highsec is fine, anything that enables PvP = bad."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#644 - 2014-09-02 23:58:31 UTC
Veers Belvar wrote:
I can't speak for others, but at least for me PvP is an important part thing to remove from of highsec.
FTFY. Have you considered a career in politics? You certainly flip-flop like a politician

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Remiel Pollard
Aliastra
Gallente Federation
#645 - 2014-09-03 00:00:35 UTC
Veers Belvar wrote:


I can't speak for others, but at least for me PvP is an important part of highsec. I'm constantly dscanning while running missions to be aware of impending gankers or "space trash collecters." Highsec would be incredibly boring if the only threat consisted of the rather laughable mission rats. PvP in highsec also replicates elements of RL, where flashing around expensive things in bad neighborhoods can have painful consequences. PvP forces haulers to think about their tank v. cargo space, forces missions runners to decide how much bling is too much as far as attracting attention, and keeps miners from going AFK for too long. Without PvP highsec would just be mortifyingly boring.

This has nothing to do with wardeccs though. My anti highsec PvP strategies all rely on being able to tank the DPS long enough for my allies at CONCORD to come and save me. I am not set up to fight, so much as I am to survive for 20 seconds or so. Forcing people in highsec into wars would negate all of that. It would essentially wipe out highsec, and turn it into nullsec. So from my persepective - PvP in highsec - great (though I prefer when the gankers do it to make isk, punish bad decision making, etc.... not just blow up anything that moves) - nerfing npc and 1/man corps to force everyone into combat without CONCORD protection - terrible.


Here's why your perspective is lacking:

You think of it in terms of 'PVP in highsec' when you should be thinking of it in terms of 'PVP in EVE'

You think of CONCORD as your ally. You're wrong, they don't give a **** about you, and under the right circumstances, ie wardecs, they won't come at all.

You are RELYING on CONCORD. I fly missions too from time to time, but having spent so much time interrupting the missions of others and living in lowsec, I run them in PVP ships capable of dealing with potential fuckery.

I can force you into conflict any time I want, be you in an NPC corp or otherwise. Your options would be: A) fight me, or B) log off and don't play.

Cannibal Kane could do the same, and more effectively than me, but he won't be as nice as I am.

I told a story earlier in this thread about a corp that fought back in a wardec and for the most part, held their own. It's unlikely they'll ever be 'forced into war' ever again, because now they have a reputation for beating their enemies. In EVE online, being able to do your own thing without getting hounded by wardecs means actually having to demonstrate that you're not worth deccing. In high sec, where static assets, PI and moons are not even close to as in demand as they are in low and nul, the only real motivation to dec is fights and/or killmails. So by demonstrating you are too much risk, you automatically filter out the groups just looking for the killmails.

As for those looking for fights, the corp I just helped discovered, through fighting, that they actually enjoy it, and have nagged me to teach them more. Some of them will be assimilated into another PVP merc corp that a friend of mine runs, for training and pew pew. The rest of the corp, having impressed me and demonstrated the right attitude for EVE, are now under my protection and get my assist for free when they ask for it.

If you, on the other hand, were to offer to pay me to assist you, there is no amount of isk that would convince me to save your sorry arse, not until you've shown you're at least willing to learn to do it yourself. Right now, you're too weak and pathetic, and your fall will be the result of your own attitudes and failure to comprehend the nature of EVE. Because one day, CONCORD will be gone. Oh you can't imagine it happening right now, but it will.

If PVP is an important part of highsec, it's only because it's an important part of EVE. And that's only because EVE is about PVP from the very first line of code. And if you truly believe that PVP is an important part of highsec, then you, yourself, wouldn't be relying on NPC assistance to save your **** for you. That's why you're bad at EVE right now, and if that's how you intend to continue playing, then it's why you're going to fail and quit. And I, for one, won't miss you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Grog Aftermath
Doomheim
#646 - 2014-09-03 00:01:07 UTC
Kaarous Aldurald wrote:

Quote:
My anti highsec PvP strategies all rely on being able to tank the DPS long enough for my allies at CONCORD to come and save me.


Then you're a fool. Prevention and evasion are the key. Not saying that tank is not important, it's a deterrent, but those other two are more important.

I love your next paragraph by the way, although I shall not quote it, but paraphrase.

"PvP in highsec is fine, anything that enables PvP = bad."



I wouldn't consider suicide ganking PvP, although technically it is, but it's not real PvP.

Even PvE mission runner targets fight back.
Veers Belvar
Swordmasters of New Eden
#647 - 2014-09-03 00:03:19 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

I can't speak for others, but at least for me PvP is an important part of highsec.


That's observably a lie, considering you have been campaigning to have more than half of the PvP that exists in highsec functionally removed.



Quote:
My anti highsec PvP strategies all rely on being able to tank the DPS long enough for my allies at CONCORD to come and save me.


Then you're a fool. Prevention and evasion are the key. Not saying that tank is not important, it's a deterrent, but those other two are more important.

I love your next paragraph by the way, although I shall not quote it, but paraphrase.

"PvP in highsec is fine, anything that enables PvP = bad."


I'm not sure what campaign you are talking about. The OP here complained about having his new player non-pvp oriented highsec corp wardecced, and there was discussion about whether CCP should protect such corps from wardeccs. I personally think that the answer is no. One of the consequences of joining a highsec corp is accepting wardeccs, meaning that you can be forced into PvP in highsec without CONCORD intervention. Personally I avoid joining such an organization because I don't want to be forced into such action, I'd always like to fly in highsec knowing that my allies in CONCORD are available to assist.

This has nothing to do with whether other forms of highsec pvp exist - meaning suicide ganking, suspect baiting, can flipping, killrights, etc.... Allowing players to avoid wardeccs by being in an NPC corp or 1-man corp does not insulate them from pvp in highsec, because those methods always remain viable. I am much more comfortable knowing that I only need to survive 20 seconds or so before CONCORD comes, which does not mean that highsec is somehow a "PvP free zone."
Remiel Pollard
Aliastra
Gallente Federation
#648 - 2014-09-03 00:16:51 UTC
Veers Belvar wrote:
I'd always like to fly in highsec knowing that my allies in CONCORD are available to assist.


This attitude is exactly why Concord needs to be removed. The perpetuation of this attitude is exactly why people like you should be banned from posting. If you are passing on this 'wisdom' to newer players, you should also be banned from the game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#649 - 2014-09-03 00:25:51 UTC
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Grog Aftermath
Doomheim
#650 - 2014-09-03 00:26:10 UTC
Remiel Pollard wrote:
Veers Belvar wrote:
I'd always like to fly in highsec knowing that my allies in CONCORD are available to assist.


This attitude is exactly why Concord needs to be removed. The perpetuation of this attitude is exactly why people like you should be banned from posting. If you are passing on this 'wisdom' to newer players, you should also be banned from the game.



Can't remove CONCORD, why because you can't trust players to act responsibly.

With no CONCORD you would have gangs dictating how things are run, maybe fun for the gangs but crap for everyone else.
Remiel Pollard
Aliastra
Gallente Federation
#651 - 2014-09-03 00:35:27 UTC  |  Edited by: Remiel Pollard
Grog Aftermath wrote:
Remiel Pollard wrote:
Veers Belvar wrote:
I'd always like to fly in highsec knowing that my allies in CONCORD are available to assist.


This attitude is exactly why Concord needs to be removed. The perpetuation of this attitude is exactly why people like you should be banned from posting. If you are passing on this 'wisdom' to newer players, you should also be banned from the game.



Can't remove CONCORD, why because you can't trust players to act responsibly.

With no CONCORD you would have gangs dictating how things are run, maybe fun for the gangs but crap for everyone else.


Whether you can or not right now is irrelevant to CCP's intention to remove them entirely in the long run.

With the way the game is set up right now, corps already have a lot of power over their own security, and even the security of others. Can't trust players to act responsibly? Our experiences differ, because in mine, the irresponsible ones get blown up by the ones who are acting responsibly. Ever lived in lowsec? The one I hang out in has a whole community that bands together and secures it from invaders and gatecampers. Especially the gatecampers - do gatecampers realise that by camping the highsec entrances they are REDUCING the number of targets you can get in lowsec? We like to encourage newbs to try PVP, so people attempting to gatecamp our lowsec get baited into aggressing, then subsequently hotdropped into tiny little fragments. We've done it to Marmite, that was my favourite - I'll never forget Tora Bushido running away with his tail between his legs, leaving his minions to take the fall.

That way, newbs can enter without exploding the very moment they decloak, and never ever ever coming back to lowsec again.

Do you see how we took care of that ourselves instead of coming onto the forums and going, "CCP NERF GATECAMPS CUZ WON'T SOMEBODY THINK OF THE NEWBIES AND THEIR EFFECT ON CCP'S PROFITS!!!"

But you're right, in a lot of circumstances, 'gangs' or corps as they're actually called would be calling the shots. Funny how in a multiplayer game, people working together achieve more than those who try to honour-solo everything.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Grog Aftermath
Doomheim
#652 - 2014-09-03 00:47:04 UTC  |  Edited by: Grog Aftermath
Remiel Pollard wrote:
[quote=Grog Aftermath]Can't remove CONCORD, why because you can't trust players to act responsibly.

With no CONCORD you would have gangs dictating how things are run, maybe fun for the gangs but crap for everyone else.
[/quote

Whether you can or not right now is irrelevant to CCP's intention to remove them entirely in the long run.

With the way the game is set up right now, corps already have a lot of power over their own security, and even the security of others. Can't trust players to act responsibly? Our experiences differ, because in mine, the irresponsible ones get blown up by the ones who are acting responsibly. Ever lived in lowsec? The one I hang out in has a whole community that bands together and secures it from invaders and gatecampers. Especially the gatecampers - do gatecampers realise that by camping the highsec entrances they are REDUCING the number of targets you can get in lowsec? We like to encourage newbs to try PVP, so people attempting to gatecamp our lowsec get baited into aggressing, then subsequently hotdropped into tiny little fragments. We've done it to Marmite, that was my favourite - I'll never forget Tora Bushido running away with his tail between his legs, leaving his minions to take the fall.

That way, newbs can enter without exploding the very moment they decloak, and never ever ever coming back to lowsec again.

Do you see how we took care of that ourselves instead of coming onto the forums and going, "CCP NERF GATECAMPS CUZ WON'T SOMEBODY THINK OF THE NEWBIES AND THEIR EFFECT ON CCP'S PROFITS!!!"

But you're right, in a lot of circumstances, 'gangs' or corps as they're actually called would be calling the shots. Funny how in a multiplayer game, people working together achieve more than those who try to honour-solo everything.



Never lived in low-sec, did in 0.0 a long time back.

From what you're saying high-sec won't exist as it is and the game is going to be PvP only.

If that is the intention then I don't see a lot of hope for this game's future. At least they'll lose a lot of the current player base, will they be able to replace them with PvPers, I have my doubts about that.


Edit: I know it's technically PvP anyway, but that's different to being full PvP.
Ralph King-Griffin
New Eden Tech Support
#653 - 2014-09-03 00:53:46 UTC  |  Edited by: Ralph King-Griffin
Kaarous Aldurald wrote:
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

that one, the one you have been ****ing up the forums with for days on end.
Veers Belvar
Swordmasters of New Eden
#654 - 2014-09-03 00:58:26 UTC
Remiel Pollard wrote:
Veers Belvar wrote:
I'd always like to fly in highsec knowing that my allies in CONCORD are available to assist.


This attitude is exactly why Concord needs to be removed. The perpetuation of this attitude is exactly why people like you should be banned from posting. If you are passing on this 'wisdom' to newer players, you should also be banned from the game.


Well, I'm a huge fan of CONCORD, and am happy to continue posting. I would shudder to think of a highsec without CONCORD, and would probably quit the game. Every L4 mission would be run like Nullsec incursions, with blinged down ships where you either dock up when scary people come, or you need pvp fitted escort ships. Suddenly Instead of just needing to tank random mission crashers, I would now need to either fight them, or abandon the mission and run. And my L4 highsec mission ships are surely not fitted to engage in regular PvP against AFs.

No thanks, I'm happy to keep CONCORD.
Veers Belvar
Swordmasters of New Eden
#655 - 2014-09-03 01:00:06 UTC
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

that one, the one you have been ****ing up the forums with for days on end.


Well, thats an off topic thread that I'm certainly not going to bring into this thread. Suffice to say that I think that suicide ganking is an important mechanic in highsec, and that it's removal from the game would be nothing short of catastrophic, but that like any mechanic it needs appropriate tweaking. The topic of this thread concerned wardeccs, which I support ( even though, in my eyes, they make highsec non-PvP corps unattractive).
Ralph King-Griffin
New Eden Tech Support
#656 - 2014-09-03 01:02:36 UTC  |  Edited by: Ralph King-Griffin
Veers Belvar wrote:
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

that one, the one you have been ****ing up the forums with for days on end.


Well, thats an off topic thread that I'm certainly not going to bring into this thread. Suffice to say that I think that suicide ganking is an important mechanic in highsec, and that it's removal from the game would be nothing short of catastrophic, but that like any mechanic it needs appropriate tweaking. The topic of this thread concerned wardeccs, which I support ( even though, in my eyes, they make highsec non-PvP corps unattractive).

no they do that all on their own with out being violated by anyone,
and contextually yes its relevant as it informs us of your motives (which are hilariously transparent btw)
Veers Belvar
Swordmasters of New Eden
#657 - 2014-09-03 01:06:59 UTC
Ralph King-Griffin wrote:
Veers Belvar wrote:
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

that one, the one you have been ****ing up the forums with for days on end.


Well, thats an off topic thread that I'm certainly not going to bring into this thread. Suffice to say that I think that suicide ganking is an important mechanic in highsec, and that it's removal from the game would be nothing short of catastrophic, but that like any mechanic it needs appropriate tweaking. The topic of this thread concerned wardeccs, which I support ( even though, in my eyes, they make highsec non-PvP corps unattractive).

no they do that all on their own with out being violated by anyone,
and contextually yes its relevant as it informs us of your motives (which are hilariously transparent btw)


Well, I guess to people in highsec these corps seem valuable for research, mining, manufacturing, etc... and provide a framework for working together easily. In my mind they are pretty risky because of (1) wardeccs (2) awoxing and (3) thefts of corporate assets, which makes me think its easier to just stay in NPC/1 man corp and work together with the people without joining together in a highsec corp. Obviously the proliferation of these highsec corps suggests that others disagree, although most of them do seem to suffer pretty badly in wars.
Kaarous Aldurald
Black Hydra Consortium.
#658 - 2014-09-03 01:10:38 UTC
Veers Belvar wrote:
In my mind they are pretty risky because of (1) wardeccs (2) awoxing and (3) thefts of corporate assets


2 and 3 are incredibly easy to deal with, and 1 should be a reality for everyone's life in New Eden.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#659 - 2014-09-03 01:11:06 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

that one, the one you have been ****ing up the forums with for days on end.


Well, thats an off topic thread that I'm certainly not going to bring into this thread. Suffice to say that I think that suicide ganking is an important mechanic in highsec, and that it's removal from the game would be nothing short of catastrophic, but that like any mechanic it needs appropriate tweaking. The topic of this thread concerned wardeccs, which I support ( even though, in my eyes, they make highsec non-PvP corps unattractive).
Firstly he didn't link to a thread, he linked to a list of every post you've ever made.
Secondly you've already cross-posted your off-topic views into several threads, why stop now?
Finally you still haven't started a thread to discuss your "ideas" in the appropriate forum, which is Features and Ideas.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Veers Belvar
Swordmasters of New Eden
#660 - 2014-09-03 01:18:17 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

I'm not sure what campaign you are talking about.


There you go.

that one, the one you have been ****ing up the forums with for days on end.


Well, thats an off topic thread that I'm certainly not going to bring into this thread. Suffice to say that I think that suicide ganking is an important mechanic in highsec, and that it's removal from the game would be nothing short of catastrophic, but that like any mechanic it needs appropriate tweaking. The topic of this thread concerned wardeccs, which I support ( even though, in my eyes, they make highsec non-PvP corps unattractive).
Firstly he didn't link to a thread, he linked to a list of every post you've ever made.
Secondly you've already cross-posted your off-topic views into several threads, why stop now?
Finally you still haven't started a thread to discuss your "ideas" in the appropriate forum, which is Features and Ideas.


No, my posts in each thread were on topic, but they would not be on topic here, so let's try to keep this on wardeccs if we can.