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Make FW areas hostile to un-allied players

Author
Lugh Crow-Slave
#21 - 2014-09-02 10:57:13 UTC
Kagura Nikon wrote:
Rowells wrote:
Normal militaries have to wait until they're shot at (usually) to fire back. You are in an area with low-enforcement presence, not a free-for-all zone.



if ALL militaries in world would follow this rule we would never had a single war in history :P



he said "normal" and "usually" cut him some slack ;p
Swiftstrike1
Swiftstrike Incorporated
#22 - 2014-09-02 11:01:51 UTC
Your OP makes it clear that you do not understand FW game mechanics.

Warzone control depends on (A) the number of systems controlled and (B) the upgrade level of those systems. Those two factors can only be changed by militia pilots. Neutrals have absolutely zero impact on warzone control. They can't capture plexes, they can't shoot iHubs and they can't donate LP to iHubs for upgrading systems.

As for "acceleration gates attacking neutrals"... FW space is in Lowsec. It has additional features for militia pilots, but for everyone else it is simply Lowsec. Acceleration gates do not have sentry guns or the ability to "attack" players in any area of space so there is absolutely no reason for them to have this ability in FW space.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Lugh Crow-Slave
#23 - 2014-09-02 11:10:02 UTC
Swiftstrike1 wrote:
Your OP makes it clear that you do not understand FW game mechanics.

Neutrals have absolutely zero impact on warzone control.



neutrals can have a big impact on war zone control and that is why they need to be allowed into FW space making agreements with locals in the system can be the difference between losing a system and taking it. so no they cant capture plexes shoot or upgrade Ihubs but they can keep your enemies from doing it.

James Nikolas Tesla
Tesla Holdings
#24 - 2014-09-02 13:21:15 UTC
I may be missing something, OP, but why not just disallow neutrals from entering plexes?

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Clementina
University of Caille
#25 - 2014-09-02 16:11:10 UTC
Several semi-connected observations

For non-faction warfare people lowsec is just lowsec. They might be ebil pirates and gank anything, or they might be fluffy carebears and gank nothing, or they might be something in between. They are all part of the spice of Eve lowsec life. You have to live with them and beside them, just like they have to learn to live with you.

If you do a little ratting on the side you can lose some security status without going down far enough to be harassed in empire space. If someone is acting a fool you can still kill them, let their pod go if you must, and later go to a belt and kill a few NPC pirates. As long as your security status is above -2.0 you should still be good to be in high-sec.

The neutrals in the faction warfare places add content to the game of you faction warfare people. I know because a long time ago I flew for Jericho Fraction and we were neutrals killing Amarrian faction warfare people. ICly we were hated, but I think we nevertheless gave them quite a bit of fun.

You have to learn how to use the pirates. Your local pirates are your friends, even the ones that shoot at you. You know more about your friendly neighborhood pirates than your enemies do so fighting them is easier for you than for your enemies, and can maybe even have a better rapport if you work at it so you might be able to convince them to let you go about your business on occasion.
Lugh Crow-Slave
#26 - 2014-09-02 16:30:04 UTC
James Nikolas Tesla wrote:
I may be missing something, OP, but why not just disallow neutrals from entering plexes?


Because neutral pirates are a big part of FW they add verity and tactical options be it a gf when plexing a system with no WT for 3 jumps or crashing a fight between to militias and both FCs now have to adapt find out if they need to swap targets see what fleet they need to take car of first or even if they have to cut loses and run and wait for the two enemy fleets to weaken each other then come back in to mop up whoever is left
James Nikolas Tesla
Tesla Holdings
#27 - 2014-09-02 16:37:11 UTC
Lugh Crow-Slave wrote:
James Nikolas Tesla wrote:
I may be missing something, OP, but why not just disallow neutrals from entering plexes?


Because neutral pirates are a big part of FW they add verity and tactical options be it a gf when plexing a system with no WT for 3 jumps or crashing a fight between to militias and both FCs now have to adapt find out if they need to swap targets see what fleet they need to take car of first or even if they have to cut loses and run and wait for the two enemy fleets to weaken each other then come back in to mop up whoever is left

Alright, I get your point, now, use a period or ten.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Zappity
New Eden Tank Testing Services
#28 - 2014-09-02 19:52:34 UTC
OP, here is a multiple choice question for you.

Did CCP introduce plexes:

A) as a way for you to farm LP in safety in lowsec.
B) as a venue for PvP to create content.

I'll give you a little hint. It isn't A.

Zappity's Adventures for a taste of lowsec and nullsec.

Vic Jefferson
Stimulus
Rote Kapelle
#29 - 2014-09-02 20:01:29 UTC
It is the militia's job to make FW space hostile to neutrals.

Vote Vic Jefferson for CSM X.....XI.....XII?

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