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War Decs as a griefing tool

First post
Author
Steppa Musana
Doomheim
#621 - 2014-09-02 16:23:35 UTC  |  Edited by: Steppa Musana
Jonah Gravenstein wrote:
Veers Belvar wrote:
I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them.
Thankfully it is also designed so that those who do wish to participate in wars and PvP have options to make avoiding them difficult.

Your personal favourite, suicide ganking, is one of those options.

You're equating wars with PVP. I am yet to see myself, Veer or any others in here make the argument that high-sec players should be able to completely avoid PVP. I have arrived late though so maybe I missed something.

Hey guys.

Veers Belvar
Swordmasters of New Eden
#622 - 2014-09-02 16:23:58 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them.
Thankfully it is also designed so that those who do wish to participate in wars and PvP have options to make avoiding them difficult.

Your personal favourite, suicide ganking, is one of those options.


Yes, 100%. Highsec is not a PvP free zone, we already have a lot of PvP through suicide ganking. There is no need to nerf NPC corps, or to buff wardeccing to "bring PvP" to highsec, because it's already here. Now I do feel bad for OP because of his being forced into a hopeless war. But, as I stated before, if you want to live in highsec just go NPC corp or 1-man corp (which is not to "avoid" PvP, because PvP through suicide ganking is still present), and if you want to be in a corp go to low/null.
Steppa Musana
Doomheim
#623 - 2014-09-02 16:31:07 UTC  |  Edited by: Steppa Musana
Jenn aSide wrote:

Everyday for 7 years someone has tried to 'kill' me in this video game and they have largely been ineffective despite the fact that most of the time has been spent outside of npc corps (when I've been in a corp that's been war decced, i largly don't fight back, I EVADE). That means it doesn't take a genius to survive anywhere in EVE. CCP now realizes that the old built in reliance on npcs has been bad for the game and are gradually weening people off it.

Can't wait to watch you get weened lol.

While I can applaud you for avoiding aggression for 7 years, doing whatever PVE you do, not all players are so lucky. For instance an incursion multiboxer is going to have a fair amount of difficulty operating if a competent group of players are gunning for him. Freighter pilots would be another example. Avoidance is not an option for everyone. Hiring help is, making friends is, and he should recieve benefits for doing so. Chasing him from the game or forcing him to leave high-sec because he's not willing to do those things is not really fair though.

When I say penalties against NPC corps and non-wardeccable player corps, I really mean it. 50% tax. 50% reduction in mining cycle time. 50% decrease in value of dropped loot. Non-priority at jammed gates such as Jita. Make it burn... make it really burn. Just give them that option.

Hey guys.

Jonah Gravenstein
Machiavellian Space Bastards
#624 - 2014-09-02 16:33:33 UTC  |  Edited by: Jonah Gravenstein
Steppa Musana wrote:

Not everyone has friends nor should they be required to have friends.
That's their problem, not mine. Eve is a social game, it's also a multiplayer game. If people want to play it as a single player game that's fine, as long as they accept the consequences of doing so, one of which is that people who do have friends can stomp all over them.

Quote:
You have friends, you can defend yourself. You should receive benefits for that.
They don't have friend, they can't defend themselves. They should receive penalties for that.
You got this part right, all except the word should. Any benefits, or lack thereof, are entirely down to choices you make, the game doesn't hand them out, you create them for yoursef.

Quote:
The penalty should not be high-sec becomes low-sec, though. That is rather extreme.
It's a good thing that doesn't happen then. Wardecs restrict the number of combatants, in lowsec anybody can shoot at you.
Quote:
Taxing all forms of income would strike a better balance.
How would that work when your income is entirely derived from criminal enterprise?

Quote:
So how does this make wardecs "not fine"? Well, mainly because NPC corps have become a substitute for non-aggressable corps. I'd like to see a mechanic where you can create a corp with the same NPC restrictions - no wardecs, AWOXing, etc - and same penalties too. As the current wardec system makes creation of corps for social benefits a rather obsolete idea, which really hurts player retention.
Unnecessary duplication. If you want to create a social group with the same restrictions as an NPC corp you can already so, it's as simple as starting a chat channel and inviting like minded folks into it. You can even have an "NPC corp" within an NPC corp.

For example the Center for Advanced Studies (an NPC corp) has multiple social groups with shared interests.

In the beginning there was nothing, which exploded.

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Jenn aSide
Soul Machines
The Initiative.
#625 - 2014-09-02 16:37:30 UTC
Steppa Musana wrote:
Jenn aSide wrote:

Everyday for 7 years someone has tried to 'kill' me in this video game and they have largely been ineffective despite the fact that most of the time has been spent outside of npc corps (when I've been in a corp that's been war decced, i largly don't fight back, I EVADE). That means it doesn't take a genius to survive anywhere in EVE. CCP now realizes that the old built in reliance on npcs has been bad for the game and are gradually weening people off it.

Can't wait to watch you get weened lol.

While I can applaud you for avoiding aggression for 7 years, doing whatever PVE you do, not all players are so lucky. For instance an incursion multiboxer is going to have a fair amount of difficulty operating if a competent group of players are gunning for him. Freighter pilots would be another example. Avoidance is not an option for everyone. Hiring help is, making friends is, and he should recieve benefits for doing so. Chasing him from the game or forcing him to leave high-sec because he's not willing to do those things is not really fair though.


"Luck" has nothing to do with anything, it's about choices. The freighter pilot evades by getting a jump freighter and some alts and skirting low sec to get to the trade hub, (then using that same support to go the 2-6 jumps in transports with the haul split up).

But rather than figure out ways to succeed, Some people run straight to mommy (ccp) and that's weak. I just don't get why people pay to play challenging video games then lobby to have the challenge removed.

And if anyone can 'chase' you from a video game, you should not have been playing that game in the 1st place (because you're not mentally suited to deal with that game and/or the internet). What you say here is just excuse making.
Jonah Gravenstein
Machiavellian Space Bastards
#626 - 2014-09-02 16:47:31 UTC
Veers Belvar wrote:

Yes, 100%. Highsec is not a PvP free zone, we already have a lot of PvP through suicide ganking.
That's the first sensible thing I've seen you post, congratulations.

Quote:
There is no need to nerf NPC corps, or to buff wardeccing to "bring PvP" to highsec, because it's already here.
I've never said that there was.
Quote:
Now I do feel bad for OP because of his being forced into a hopeless war.
Maybe you should go back and read the first post in this thread again. The OP has edited it somewhat to show his change of heart, but he has left his original complaint about wardecs as an example of how not to approach the game. He's also received a lot of help from others because he actually had the balls to admit that he was wrong and to seek help.

Quote:
But, as I stated before, if you want to live in highsec just go NPC corp or 1-man corp (which is not to "avoid" PvP, because PvP through suicide ganking is still present), and if you want to be in a corp go to low/null.
That's not advice, that's opinion.
While I'm currently in a 1 man corp, on my (now sold) previous character I've been a member of corps, who were in alliances. The social side isn't to be dismissed lightly, nor is the power of numbers. Even if a corp is primarily industrial it should be able to protect itself, either through 3rd parties or because some of the corp members PvP on other characters.

Corps started by newbies for newbies are another thing entirely, with very few exceptions it's the blind leading the blind.

In the beginning there was nothing, which exploded.

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Steppa Musana
Doomheim
#627 - 2014-09-02 16:48:04 UTC  |  Edited by: Steppa Musana
Jonah Gravenstein wrote:
That's their problem, not mine. Eve is a social game, it's also a multiplayer game. If people want to play it as a single player game that's fine, as long as they accept the consequences of doing so, one of which is that people who do have friends can stomp all over them.

I'm not referencing playing in isolation like it's a single player game. I mean making friends is not a requirement nor should it be. A social game means interacting with other players, not befriending them.

Quote:
You got this part right, all except the word should. Any benefits, or lack thereof, are entirely down to choices you make, the game doesn't hand them out, you create them for yoursef.

NPC corps already do this, via a tax rate. High-sec rewards are less than rewards in other space. The game mechanics are already designed to compensate decreased risk with decreased reward. It just needs to be taken even further.

Quote:
It's a good thing that doesn't happen then. Wardecs restrict the number of combatants, in lowsec anybody can shoot at you.

Fair enough, you're right that they are not the same. However that does not mean a wardec is any less hostile or offers any less risk. I have done PVE for hours before in lowsec without being bothered. When my old corp was wardecced, we were camped the whole time by comparison.

Quote:
How would that work when your income is entirely derived from criminal enterprise?

It wouldn't. So ganking for profit would remain unnerfed even if you remain in an NPC corporation. Perhaps ganking in an NPC corporation can give you a permanent suspect flag for X amount of days thereafter. This way players can create the balance by providing repercussions against the ganker.

Quote:
Unnecessary duplication. If you want to create a social group with the same restrictions as an NPC corp you can already so so, it's as simple as starting a chat channel and inviting like minded folks into it.

For example the Center for Advanced Studies (an NPC corp) has multiple social groups with shared interests.

It's difficult to recruit like that. Also, no shared hangars. There are a few things like that which are rather important for any social group, while things like POS anchoring and adjustable tax would be left for the wardeccable, AWOXable corps.

Hey guys.

Ralph King-Griffin
New Eden Tech Support
#628 - 2014-09-02 16:48:05 UTC
well this brick wall is still standing.
Everyone's head ok?
pain killers anyone?
water?
.
.
.
doctor?
Steppa Musana
Doomheim
#629 - 2014-09-02 16:55:31 UTC  |  Edited by: Steppa Musana
Jenn aSide wrote:

"Luck" has nothing to do with anything, it's about choices. The freighter pilot evades by getting a jump freighter and some alts and skirting low sec to get to the trade hub, (then using that same support to go the 2-6 jumps in transports with the haul split up).

Actually no, he just hires someone who isn't wardecced to use their freighter instead because he can't fly a Jump Freighter yet. Or because the cost of fuel and time spent doing the method you've described outweighs any profits made. Or because the size of the items require using something with more space than an indy hauler. etc, etc etc.

So imagine that scenario. Space trucker who loves space trucking trains up for a freighter. Finally gets his freighter, bam wardecced for a month. Spends the next month creating courier contracts instead of playing the game how he enjoys it.

Quote:
But rather than figure out ways to succeed, Some people run straight to mommy (ccp) and that's weak. I just don't get why people pay to play challenging video games then lobby to have the challenge removed.

And if anyone can 'chase' you from a video game, you should not have been playing that game in the 1st place (because you're not mentally suited to deal with that game and/or the internet). What you say here is just excuse making.

They bought a game that was designed to allow you to avoid wardecs. If they adjust the mechanics so this is no longer possible, the player is now playing a game that is rather different than what they signed up for. Perhaps within EVE there is an element of "adapt or die"; I myself would just move to renter space or something, because I can still enjoy the game their. Some players won't enjoy that. To somehow tie that into them not being mentally suitable for the game - let alone the internet - is insane.

If you bought FIFA, expecting yellow cards and red cards to be handed out, would you keep playing if they removed that element from the game? They would lose almost all their customers, heh.

Hey guys.

Jonah Gravenstein
Machiavellian Space Bastards
#630 - 2014-09-02 17:04:55 UTC  |  Edited by: Jonah Gravenstein
Steppa Musana wrote:
I'm not referencing playing in isolation like it's a single player game. I mean making friends is not a requirement not should it be. A social game means interacting with other players, not befriending them.
True enough, friends however bring benefits, one of which is numbers.

Quote:
Fair enough, you're right that they are not the same. However that does not mean a wardec is any less hostile or offers any less risk. I have done PVE for hours before in lowsec without being bothered. When my old corp was wardecced, we were camped the whole time by comparison.
So why didn't you and your corpmates do something about it? Being wardecced doesn't mean you have to be station camped, you have other options, many of which are both fun and educational. Any CEO that tells you to stay docked shouldn't be a CEO.

Quote:
It wouldn't. So ganking for profit would remain unnerfed even if you remain in an NPC corporation. Perhaps ganking in an NPC corporation can give you a permanent suspect flag for X amount of days thereafter. This way players can create the balance by providing repercussions against the ganker.
Players can already provide repercussions against gankers, many choose not to, and the ones that do try are, in the main, hilariously inept.

Quote:
It's difficult to recruit like that. Also, no shared hangars. There are a few things like that which are rather important for any social group, while things like POS anchoring and adjustable tax would be left for the wardeccable, AWOXable corps.
You specifically asked for the ability to "create a corp with the same NPC restrictions, no wardecs, AWOXing, etc - and same penalties too ". One of those penalties is that you don't get access to a shared hangar. You can't have it both ways I'm afraid.

As for recruitment, the CAS SIGs don't appear to have a problem with numbers.

In the beginning there was nothing, which exploded.

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Veers Belvar
Swordmasters of New Eden
#631 - 2014-09-02 17:10:06 UTC
I don' t think there is any viable mechanic to protect highsec PvE corps from wardeccs. You should either learn to fight back (which may well be hopeless), or drop to NPC/1 man corps. The truth is you can still do all the PvE activities together without being part of a Corp....so there isn't really much benefit to it anyway, it just opens you up to wardecs and awoxing.
Steppa Musana
Doomheim
#632 - 2014-09-02 17:22:06 UTC  |  Edited by: Steppa Musana
Quote:
So why didn't you and your corpmates do something about it? Being wardecced doesn't mean you have to be station camped, you have other options, many of which are both fun and educational. Any CEO that tells you to stay docked shouldn't be a CEO.

We tried Lol. After getting stomped for a full week, the aggressors decided they liked the easy kills and decced us again. And again. And again. We decided the best strategy was to bore them. We even flew frigates into lowsec for a roam, just to rub it in. It worked and the decs eventually stopped, but it also bored 2 or 3 players of ours into quitting the game. They just wanted to do their PVE. They had been ganked before and accepted those risks but we couldn't even leave our system most of the time because of the dec. Granted living near Jita while being risk averse was a terrible idea.

Quote:
Players can already provide repercussions against gankers, many choose not to, and the ones that do try are, in the main, hilariously inept.

Eh, kill rights are iffy. Perma suspect status would cause more aggression. I've seen Vexors sitting on gates before and was hoping to intervene, but no killrights available. Despite having several ganks that week.

Quote:
It's difficult to recruit like that. Also, no shared hangars. There are a few things like that which are rather important for any social group, while things like POS anchoring and adjustable tax would be left for the wardeccable, AWOXable corps.
You specifically asked for the ability to "create a corp with the same NPC restrictions, no wardecs, AWOXing, etc - and same penalties too ". One of those penalties is that you don't get access to a shared hangar. You can't have it both ways I'm afraid.

NPC corps not having shared hangars is not a penalty. There are no player roles within the corp, hence why there are no hangars. The lack of player roles is not a penalty either; it's a reflection of the public nature of NPC corps.

Quote:
As for recruitment, the CAS SIGs don't appear to have a problem with numbers.

Thanks for the link earlier btw, didn't even know about this. That should tell you something though. I've been playing EVE for 1.5 years. I've read most articles on the majority of the major news sites and major blogs. From EN24 to TMC, from minerbumping to Jester's Trek.
Where as I knew about RvB and E-Uni within my first weeks due to the recruitment page in-game.

edit - I'm just kidding... I don't actually read EN24. Smile

Hey guys.

Jonah Gravenstein
Machiavellian Space Bastards
#633 - 2014-09-02 17:31:13 UTC
Steppa Musana wrote:
edit - I'm just kidding... I don't actually read EN24. Smile
You've got that going for you, have a like just for that Lol

In the beginning there was nothing, which exploded.

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Jonah Gravenstein
Machiavellian Space Bastards
#634 - 2014-09-02 17:38:53 UTC  |  Edited by: Jonah Gravenstein
Steppa Musana wrote:
We tried Lol. After getting stomped for a full week, the aggressors decided they liked the easy kills and decced us again. And again. And again. We decided the best strategy was to bore them. We even flew frigates into lowsec for a roam, just to rub it in. It worked and the decs eventually stopped, but it also bored 2 or 3 players of ours into quitting the game. They just wanted to do their PVE. They had been ganked before and accepted those risks but we couldn't even leave our system most of the time because of the dec. Granted living near Jita while being risk averse was a terrible idea.
That's fair enough, I got the impression that you never left the station, and yes being based anywhere near Jita is a terrible idea

Quote:
Eh, kill rights are iffy. Perma suspect status would cause more aggression. I've seen Vexors sitting on gates before and was hoping to intervene, but no killrights available. Despite having several ganks that week.
A lot of suicide gankers are shoot on sight regardless of suspect flags or killrights due to their security status, and people still don't shoot at them.....

Quote:
NPC corps not having shared hangars is not a penalty. There are no player roles within the corp, hence why there are no hangars. The lack of player roles is not a penalty either; it's a reflection of the public nature of NPC corps.
Penalty was possibly the wrong word, lack of benefit is more like it. A shared hangar is a benefit of being in a player corp.

Quote:
Thanks for the link earlier btw, didn't even know about this. That should tell you something though. I've been playing EVE for 1.5 years. I've read most articles on the majority of the major news sites and major blogs. From EN24 to TMC, from minerbumping to Jester's Trek.
Where as I knew about RvB and E-Uni within my first weeks due to the recruitment page in-game.
You're welcome, the SIGs in the NPC corps aren't particularly well publicised, or covered by the Eve media. I think that they should get more attention because they tend to be filled with players/alts who have a wealth of experience to share.

In the beginning there was nothing, which exploded.

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Kurosaki Rukia
The House of Flying Stabbers
#635 - 2014-09-02 17:47:51 UTC
Steppa Musana wrote:
but it also bored 2 or 3 players of ours into quitting the game. They just wanted to do their PVE. They had been ganked before and accepted those risks but we couldn't even leave our system most of the time because of the dec.


I get the feeling that this is supposed to somehow imply the wardeccers were responsible for them leaving, but, I think it's more their own inability to adapt, their own weakness, that ultimately resulted in them leaving.
Jenn aSide
Soul Machines
The Initiative.
#636 - 2014-09-02 18:18:42 UTC  |  Edited by: Jenn aSide
Steppa Musana wrote:

Actually no, he just hires someone who isn't wardecced to use their freighter instead because he can't fly a Jump Freighter yet. Or because the cost of fuel and time spent doing the method you've described outweighs any profits made. Or because the size of the items require using something with more space than an indy hauler. etc, etc etc.

So imagine that scenario. Space trucker who loves space trucking trains up for a freighter. Finally gets his freighter, bam wardecced for a month. Spends the next month creating courier contracts instead of playing the game how he enjoys it.


His fault for not figuring out HOW to be a trucker in this particular space game.

Look at the underlined part. You came up with 3 excuses in a very few seconds but not a single solution or counter. Can you not see that it is your way of thinking that is the barrier, not some imaginary problem with the game.

If Luke Skywalker thought like you, he's still be on Tatooine making out with his sister (and letting those freaky Droids watch) while his asthmatic dad continued to blow up planets because "I can't fight Vader, the Darkside is WAY unbalanced, can't do nothin till someone fixes that". lol .

I tell you, I'm just amazed with how bad some gamers are with MMO sandbox gaming. I don't know why some would pick it as a pastime if they were gonna quit at the 1st sign of trouble.


Quote:
They bought a game that was designed to allow you to avoid wardecs. If they adjust the mechanics so this is no longer possible, the player is now playing a game that is rather different than what they signed up for. Perhaps within EVE there is an element of "adapt or die"; I myself would just move to renter space or something, because I can still enjoy the game their. Some players won't enjoy that. To somehow tie that into them not being mentally suitable for the game - let alone the internet - is insane.

If you bought FIFA, expecting yellow cards and red cards to be handed out, would you keep playing if they removed that element from the game? They would lose almost all their customers, heh.


Look at these forums. See all the crying, all the "CCP please help me" going on? I've watched 7 years of it and I still don't get it.

I'm not really advocating any changes, I'm pointing out that if a person doesn't like conflict, EVE is a stupid choice. The idea that a war dec can be 'greifing' is what is insane.
Kaarous Aldurald
Black Hydra Consortium.
#637 - 2014-09-02 21:53:30 UTC
Ralph King-Griffin wrote:
well this brick wall is still standing.
Everyone's head ok?
pain killers anyone?
water?
.
.
.
doctor?


Morphine please, for unrelated reasons.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#638 - 2014-09-02 22:25:40 UTC
Kaarous Aldurald wrote:
Ralph King-Griffin wrote:
well this brick wall is still standing.
Everyone's head ok?
pain killers anyone?
water?
.
.
.
doctor?


Morphine please, for unrelated reasons.
I was on an intravenous morphine pump once, it would have been great if I hadn't just come out of general anaesthesia post having an orthopaedic implant screwed into my tibia.

They gave me Entonox (Gas and Air) too, because the Morphine was taking it's time to kick in. 20 minutes later you could have peeled me off the ceiling with a spatula Big smile

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#639 - 2014-09-02 23:26:00 UTC
Jonah Gravenstein wrote:
Kaarous Aldurald wrote:
Ralph King-Griffin wrote:
well this brick wall is still standing.
Everyone's head ok?
pain killers anyone?
water?
.
.
.
doctor?


Morphine please, for unrelated reasons.
I was on an intravenous morphine pump once, it would have been great if I hadn't just come out of general anaesthesia post having an orthopaedic implant screwed into my tibia.

They gave me Entonox (Gas and Air) too, because the Morphine was taking it's time to kick in. 20 minutes later you could have peeled me off the ceiling with a spatula Big smile


Mine was having the left side of the back of my head peeled off and put back on. Gotta love skin grafts.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#640 - 2014-09-02 23:31:44 UTC
Kaarous Aldurald wrote:
Jonah Gravenstein wrote:
Kaarous Aldurald wrote:
Ralph King-Griffin wrote:
well this brick wall is still standing.
Everyone's head ok?
pain killers anyone?
water?
.
.
.
doctor?


Morphine please, for unrelated reasons.
I was on an intravenous morphine pump once, it would have been great if I hadn't just come out of general anaesthesia post having an orthopaedic implant screwed into my tibia.

They gave me Entonox (Gas and Air) too, because the Morphine was taking it's time to kick in. 20 minutes later you could have peeled me off the ceiling with a spatula Big smile


Mine was having the left side of the back of my head peeled off and put back on. Gotta love skin grafts.
Ouch...

I have fun getting through airport security, I set the metal detectors off regularly.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack