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War Decs as a griefing tool

First post
Author
Nicolai Serkanner
Incredible.
Brave Collective
#601 - 2014-09-02 14:09:11 UTC
Veers Belvar wrote:
If you really are determined to go highsec corp, try Eve Uni or Brave Newbies, which at least have the numbers to be able to fight off wars.



Horrible advice. Brave Newbies is a Null sec corporation that help newbies live in Null Sec. We do not fight wardeccers.
Lucas Kell
Solitude Trading
S.N.O.T.
#602 - 2014-09-02 14:23:44 UTC  |  Edited by: Lucas Kell
Jenn aSide wrote:
You don't 'make concessions' to people who already have an advantage (war dec immunity). Now, I've never war decced anyone and don't see why I would (it's much easier to just keep on moving, resources are abundant in New Eden), but the idea that some players can do the same things as some other players without having to deal with the same consequences goes against what EVE is supposed to be (a dangerous, cut-throat, player driven game).
That's not who you ware doing it for though. You need to give player corporations, *not* NPC corporations more benefits or a reduced risk as well as reducing the rewards or increasing the risk of NPC corps to encourage people to leave NPC corps. You can't expect people to leap headlong into the waiting jaws of the current highsec wardeccers, they wouldn't stand a chance and all that would happens is you'd chase people out of the game.

So what you are saying there makes no sense. You don't want to give them anything because they already have wardec immunity, yet in order to gain the benefit they would need to give up their wardec immunity.

Jenn aSide wrote:
As a small corp owner I have to deal with the threat of war decs forcing me to defend myself or move, which is fine as this is a video game. But another guy can just stay in an NPC corp, pay a pittance if anything at all, fly the same ships we can and the ONLY thing you can do to them (if it comes to a fight) is suicide against them.

I won't lose any sleep over it of course because like I said, there is pve all over the place to go do, it's CCPs game and if they want NPC corps like they are, that's their right.
Which is OK for you, and if the only players in the game were you, then looking at it from such a narrow perspective would be fine, but there's a lot more players in the game than just you. Take for example red-frog and pushx. They would instantly become targets for every wardeccer in the game if they had to operate out of player corps, so scrapping or nuking NPC corps is effectively saying their businesses aren't allowed to exist.

Jenn aSide wrote:
But I think hiding in a video game is cheesy as hell and if it were up to me , npc corp membership would come at a higher price if it was allowed at all. Faction Warfare NPC corps are the only ones that make any sense.
Then speak to the wardeccers. NPC corps are a necessity because for many people in them, living outside of an NPC corp means they need to spend much of their time playing content they don't like to be able to get to the PvE they like all because someone wants easy kills. If wardeccers were given more rewards for taking on more challenging players, they would choose to do so more often thus creating some room for players to venture out of hiding without getting smashed to pieces like a game of whack-a-mole.

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Veers Belvar
Swordmasters of New Eden
#603 - 2014-09-02 15:01:15 UTC
Omar Alharazaad wrote:
Hm. You know, the idea of having the tax rate of player corps scale down as the corp gets larger doesn't really bother me to be honest, especially when coupled with the notion of npc corps having their tax rate increased significantly. It gives a positive reinforcement for cooperative behavior while giving a negative reinforcement to guard against antisocial and risk averse behavior. As far as wardecs go, I do still believe that they should be able to be levied on an individiual vs individual basis as well as corp and alliance/wide.... but not vice versa. One against one, one against many, one against all is valid from an issuers stance in my book.


Not sure this lower tax for more members things would work - you could just stuff your corp with alts. As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things. I seriously doubt CCP is looking to force players into highsec PvP without CONCORD intervention.
Jonah Gravenstein
Machiavellian Space Bastards
#604 - 2014-09-02 15:20:39 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.

Oh god...

Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic? People don't have to bribe Concord to be legally allowed to shoot at you anywhere else.

If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it.

Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation.

Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game faster.

Choice 3 is very much in the spirit of Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Remiel Pollard
Aliastra
Gallente Federation
#605 - 2014-09-02 15:24:26 UTC
Veers Belvar wrote:
a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.


Then you're playing the wrong game. As soon as you log onto EVE, you accept that you may have to deal with 'these things'. You agree to it, because that's the nature of EVE. There are no PVP or PVE zones in EVE, because the whole game is a PVP zone. Staying in highsec doesn't change the game, it only restricts your own options.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kurosaki Rukia
The House of Flying Stabbers
#606 - 2014-09-02 15:29:24 UTC
Veers Belvar wrote:
As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things. I seriously doubt CCP is looking to force players into highsec PvP without CONCORD intervention.


If you want to avoid danger in eve, there's these places called stations that are almost completely safe. But the kicker is you don't get to do much :D
Remiel Pollard
Aliastra
Gallente Federation
#607 - 2014-09-02 15:32:59 UTC  |  Edited by: Remiel Pollard
Veers Belvar wrote:
I seriously doubt CCP is looking to force players into highsec PvP without CONCORD intervention.


I just noticed you said this too.

In the long run, that's exactly what they want, and what they're striving for.

When I was new, I seriously doubted this too. Then I learned about EVE, learned its nature, grew with it as much as it grew with me, and I discovered after spending a lot of time in all areas of space (high, low, nul and wh) that it's not an impossible task. There are plenty of industrial corporations already that are more than capable of taking care of themselves in wardecs. I just assisted one myself recently. They came out of it in the red, but they achieved their objective: they learned how to stand up for themselves.

Now, those wardec corps that are only looking for easy kills will look at their war history and not only see they have capable friends, but that if they want to wardec these seemingly easy to kill industrial players, they might have to actually take a risk. That makes them not worth deccing for people just looking for easy indie kills.

Corps that whine and gripe about wardecs get decced, usually repeatedly, by a variety of other groups. The ones that stand up for and make a show of themselves get mostly left to their own devices, especially if the show they put on is impressive. This is true in other areas of space as well. It all depends on the objective.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jenn aSide
Soul Machines
The Initiative.
#608 - 2014-09-02 15:41:07 UTC  |  Edited by: Jenn aSide
Remiel Pollard wrote:
Veers Belvar wrote:
a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.


Then you're playing the wrong game. As soon as you log onto EVE, you accept that you may have to deal with 'these things'. You agree to it, because that's the nature of EVE. There are no PVP or PVE zones in EVE, because the whole game is a PVP zone. Staying in highsec doesn't change the game, it only restricts your own options.


+1

You can say that as many times as you want, but to the selfish "I want my cake and need to eat it too" crowd, it means nothing. All that matters is what they want, or at least they think it does.

I am continually perplexed by the idea of a gamer surrounded by dozens of games/MMOs that protect you from things they hate like 'griefing' and 'unwanted pvp' (among other things) yet still choosing to play EVE ONLINE (a game that allows actions other games call 'griefing' and that universally allows 'unwanted pvp').

I mean it's stupid. It's like being someone who loves checkers being in a room with 99 checkers boards set up and only one chess board and then choosing to sit at the ONE chess table in order to ***** and moan about how it's not checkers lol.
Steppa Musana
Doomheim
#609 - 2014-09-02 15:49:09 UTC  |  Edited by: Steppa Musana
Remiel Pollard wrote:
Veers Belvar wrote:
a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.


Then you're playing the wrong game. As soon as you log onto EVE, you accept that you may have to deal with 'these things'. You agree to it, because that's the nature of EVE. There are no PVP or PVE zones in EVE, because the whole game is a PVP zone. Staying in highsec doesn't change the game, it only restricts your own options.

Can't say for sure what he meant but I'm assuming it was in reference to wars, not necessarily aggression.

I can only speak for myself but all my mains are in NPC corps at the moment. My former corp collapsed (not due to wardecs) and since then I've simply had no reason to form a new corp.
There have been a few players who've had some "issues" with my high-sec operations and that is primarily why I continue to stay in an NPC corp. If I were forced into war I'd effectively be living in low-sec, so why wouldn't I just move out there at that point?

There in lies the problem with wardecs. I am quite receptive to ganking or even psychological warfare, but not wardecs because there is no real benefit to putting myself at risk for it. I've chosen high-sec which has reduced rewards for reduced risk. A wardec creates an imbalance in regards to that, creating the same level of risk as more hostile space despite not offering rewards of the same level.

Creating harsher penalties for NPC corps is fine, but ever forcing people into the wardec mechanic is not IMO. There are effectively two separate mechanics in relation to risk/reward in high-sec - risk/reward based on probability of being ganked, and risk/reward based on combined probability of being ganked/popped by WTs. Some players choose to accept one and not the other, similarly to how they don't accept the mechanics in null-sec hence why they don't live there. I don't see a problem with that, as long as they receive penalties for their risk aversion.

Hey guys.

Veers Belvar
Swordmasters of New Eden
#610 - 2014-09-02 16:02:23 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.

Oh god...

Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic? People don't have to bribe Concord to be legally allowed to shoot at you anywhere else.

If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it.

Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation.

Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game faster.

Choice 3 is very much in the spirit of Eve.


I am in a 1 person corp so I can avoid the wardeccs. My comments were aimed at the people who want to ban NPC corps, and force 1 player corps to engage in wars. Currently I just drop and reform the corp if it gets wardecced. Please read more carefully before responding next time.
Veers Belvar
Swordmasters of New Eden
#611 - 2014-09-02 16:06:00 UTC
Jenn aSide wrote:
Remiel Pollard wrote:
Veers Belvar wrote:
a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.


Then you're playing the wrong game. As soon as you log onto EVE, you accept that you may have to deal with 'these things'. You agree to it, because that's the nature of EVE. There are no PVP or PVE zones in EVE, because the whole game is a PVP zone. Staying in highsec doesn't change the game, it only restricts your own options.


+1

You can say that as many times as you want, but to the selfish "I want my cake and need to eat it too" crowd, it means nothing. All that matters is what they want, or at least they think it does.

I am continually perplexed by the idea of a gamer surrounded by dozens of games/MMOs that protect you from things they hate like 'griefing' and 'unwanted pvp' (among other things) yet still choosing to play EVE ONLINE (a game that allows actions other games call 'griefing' and that universally allows 'unwanted pvp').

I mean it's stupid. It's like being someone who loves checkers being in a room with 99 checkers boards set up and only one chess board and then choosing to sit at the ONE chess table in order to ***** and moan about how it's not checkers lol.


I am fine with PvP in highsec, as long as I have CONCORD around. What does not make sense, and I believe that CCP will never do, is to force all players into PvP without CONCORD in highsec (which undermines the whole point of highsec!). Therefore I think NPC Corps, and 1-man corps, are here to stay, as they should. Personally, I would NEVER join a multimumber highsec corp, as I think they are just cannon fodder for professional wardeccers - Failed Diplomacy, Marmite, CODE allies, etc... If you ever take a look at some of these wars they are brutal 1 sided turkey shoots.
Jenn aSide
Soul Machines
The Initiative.
#612 - 2014-09-02 16:10:10 UTC
Veers Belvar wrote:


I am fine with PvP in highsec, as long as I have CONCORD around. What does not make sense, and I believe that CCP will never do, is to force all players into PvP without CONCORD in highsec (which undermines the whole point of highsec!). Therefore I think NPC Corps, and 1-man corps, are here to stay, as they should. Personally, I would NEVER join a multimumber highsec corp, as I think they are just cannon fodder for professional wardeccers - Failed Diplomacy, Marmite, CODE allies, etc... If you ever take a look at some of these wars they are brutal 1 sided turkey shoots.


None of which had anything to do with what i said.
Jonah Gravenstein
Machiavellian Space Bastards
#613 - 2014-09-02 16:11:05 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
Jonah Gravenstein wrote:
Veers Belvar wrote:
As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.

Oh god...

Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic? People don't have to bribe Concord to be legally allowed to shoot at you anywhere else.

If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it.

Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation.

Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game faster.

Choice 3 is very much in the spirit of Eve.


I am in a 1 person corp so I can avoid the wardeccs. My comments were aimed at the people who want to ban NPC corps, and force 1 player corps to engage in wars. Currently I just drop and reform the corp if it gets wardecced. Please read more carefully before responding next time.
I can read just fine thanks. I too am in a one man corp, unlike you it's not to avoid wardecs, it's to avoid taxes.

Wardecs are fine, if someone wardecs me I don't need to drop corp, because I have these things called friends that I can call upon as allies. A concept you appear to be as unfamiliar with as you are with game mechanics.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Veers Belvar
Swordmasters of New Eden
#614 - 2014-09-02 16:13:16 UTC
Jenn aSide wrote:
Veers Belvar wrote:


I am fine with PvP in highsec, as long as I have CONCORD around. What does not make sense, and I believe that CCP will never do, is to force all players into PvP without CONCORD in highsec (which undermines the whole point of highsec!). Therefore I think NPC Corps, and 1-man corps, are here to stay, as they should. Personally, I would NEVER join a multimumber highsec corp, as I think they are just cannon fodder for professional wardeccers - Failed Diplomacy, Marmite, CODE allies, etc... If you ever take a look at some of these wars they are brutal 1 sided turkey shoots.


None of which had anything to do with what i said.


The point was that those of use in highsec accept that there will be unwanted PvP (read suicide ganking), but that CONCORD will be there to assist, and are prepared to handle that. What we don't want is to lose the protection of NPC corps or 1-man corps, and be forced into wars without CONCORD protection, effectively turning highsec into low/null.
Veers Belvar
Swordmasters of New Eden
#615 - 2014-09-02 16:14:43 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
Jonah Gravenstein wrote:
Veers Belvar wrote:
As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.

Oh god...

Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic? People don't have to bribe Concord to be legally allowed to shoot at you anywhere else.

If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it.

Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation.

Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game faster.

Choice 3 is very much in the spirit of Eve.


I am in a 1 person corp so I can avoid the wardeccs. My comments were aimed at the people who want to ban NPC corps, and force 1 player corps to engage in wars. Currently I just drop and reform the corp if it gets wardecced. Please read more carefully before responding next time.
I can read just fine thanks. I too am in a one man corp, unlike you it's not to avoid wardecs, it's to avoid taxes.

Wardecs are fine, if someone wardecs me I don't need to drop corp, because I have these things called friends that I can call upon as allies. A concept you appear to be as unfamiliar with as you are with game mechanics.


I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them.
Jenn aSide
Soul Machines
The Initiative.
#616 - 2014-09-02 16:15:19 UTC
Veers Belvar wrote:
Jenn aSide wrote:
Veers Belvar wrote:


I am fine with PvP in highsec, as long as I have CONCORD around. What does not make sense, and I believe that CCP will never do, is to force all players into PvP without CONCORD in highsec (which undermines the whole point of highsec!). Therefore I think NPC Corps, and 1-man corps, are here to stay, as they should. Personally, I would NEVER join a multimumber highsec corp, as I think they are just cannon fodder for professional wardeccers - Failed Diplomacy, Marmite, CODE allies, etc... If you ever take a look at some of these wars they are brutal 1 sided turkey shoots.


None of which had anything to do with what i said.


The point was that those of use in highsec accept that there will be unwanted PvP (read suicide ganking), but that CONCORD will be there to assist, and are prepared to handle that. What we don't want is to lose the protection of NPC corps or 1-man corps, and be forced into wars without CONCORD protection, effectively turning highsec into low/null.


So you don't want to play a video game unless it cloaks you in NPC protection mechanics.'

Well duh, we know that. I think it's weak.
Veers Belvar
Swordmasters of New Eden
#617 - 2014-09-02 16:17:14 UTC
Jenn aSide wrote:
Veers Belvar wrote:
Jenn aSide wrote:
Veers Belvar wrote:


I am fine with PvP in highsec, as long as I have CONCORD around. What does not make sense, and I believe that CCP will never do, is to force all players into PvP without CONCORD in highsec (which undermines the whole point of highsec!). Therefore I think NPC Corps, and 1-man corps, are here to stay, as they should. Personally, I would NEVER join a multimumber highsec corp, as I think they are just cannon fodder for professional wardeccers - Failed Diplomacy, Marmite, CODE allies, etc... If you ever take a look at some of these wars they are brutal 1 sided turkey shoots.


None of which had anything to do with what i said.


The point was that those of use in highsec accept that there will be unwanted PvP (read suicide ganking), but that CONCORD will be there to assist, and are prepared to handle that. What we don't want is to lose the protection of NPC corps or 1-man corps, and be forced into wars without CONCORD protection, effectively turning highsec into low/null.


So you don't want to play a video game unless it cloaks you in NPC protection mechanics.'

Well duh, we know that. I think it's weak.


No, but I want a video game where there are areas where the NPC's will assist if the criminals shoot me. And other areas where I can go if I want to shoot people without NPC intervention. And I have one, it's called Eve.
Steppa Musana
Doomheim
#618 - 2014-09-02 16:17:53 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
Jonah Gravenstein wrote:
Veers Belvar wrote:
As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things.

Oh god...

Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic? People don't have to bribe Concord to be legally allowed to shoot at you anywhere else.

If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it.

Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation.

Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game faster.

Choice 3 is very much in the spirit of Eve.


I am in a 1 person corp so I can avoid the wardeccs. My comments were aimed at the people who want to ban NPC corps, and force 1 player corps to engage in wars. Currently I just drop and reform the corp if it gets wardecced. Please read more carefully before responding next time.
I can read just fine thanks. I too am in a one man corp, unlike you it's not to avoid wardecs, it's to avoid taxes.

Wardecs are fine, if someone wardecs me I don't need to drop corp, because I have these things called friends that I can call upon as allies. A concept you appear to be as unfamiliar with as you are with game mechanics.

Not everyone has friends, nor should they be required to have friends.

You have friends, you can defend yourself. You should receive benefits for that.
They don't have friend, they can't defend themselves. They should receive penalties for that.

The penalty should not be high-sec becomes low-sec, though. That is rather extreme. Taxing all forms of income would strike a better balance.

So how does this make wardecs "not fine"? Well, mainly because NPC corps have become a substitute for non-aggressable corps. I'd like to see a mechanic where you can create a corp with the same NPC restrictions - no wardecs, AWOXing, etc - and same penalties too. As the current wardec system makes creation of corps for social benefits a rather obsolete idea, which really hurts player retention.


Hey guys.

Jonah Gravenstein
Machiavellian Space Bastards
#619 - 2014-09-02 16:20:42 UTC
Veers Belvar wrote:
I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them.
Thankfully it is also designed so that those who do wish to participate in wars and PvP have options to make avoiding them difficult.

Your personal favourite, suicide ganking, is one of those options.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#620 - 2014-09-02 16:22:53 UTC
Veers Belvar wrote:


No, but I want a video game where there are areas where the NPC's will assist if the criminals shoot me.


You know you jsut said 'no, but really yes' right lol?

Quote:

And other areas where I can go if I want to shoot people without NPC intervention. And I have one, it's called Eve.


Didn't you hear CCP this last fan fest, see the POCOs and industry revamp. EVE is moving away from NPCs and towards players. As it should be, because having to rely on imaginary friends instead of having to make (or buy.....) real ones isn't in keeping with a player driven game.

Everyday for 7 years someone has tried to 'kill' me in this video game and they have largely been ineffective despite the fact that most of the time has been spent outside of npc corps (when I've been in a corp that's been war decced, i largly don't fight back, I EVADE). That means it doesn't take a genius to survive anywhere in EVE. CCP now realizes that the old built in reliance on npcs has been bad for the game and are gradually weening people off it.

Can't wait to watch you get weened lol.