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Wormholes

 
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Frig holes show info patched

First post
Author
Winthorp
#1 - 2014-09-02 11:40:06 UTC
Rroff
Antagonistic Tendencies
#2 - 2014-09-02 11:44:15 UTC
Nice was a bit annoying from the k162 end.
Tzar Sinak
Mythic Heights
#3 - 2014-09-02 14:02:00 UTC
I must admit I am disappointed. Instead of being innovative and creating new procedures to handle these WHs further annotation has been handed out. The WH community used to be so vibrant learning to work the game mechanics to their advantage now it has become as stale as null sec. Pity.

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Seraph Essael
Air
The Initiative.
#4 - 2014-09-02 14:24:01 UTC
Tzar Sinak wrote:
I must admit I am disappointed. Instead of being innovative and creating new procedures to handle these WHs further annotation has been handed out. The WH community used to be so vibrant learning to work the game mechanics to their advantage now it has become as stale as null sec. Pity.

The only way to know if these holes were frigate holes or not before the patch, was to try and jump through the hole. This was particularly annoying.
Having the ships it allows through, be it by a certain colour of hole or (as the patch notes say) by a description, is incrediably helpful and needed to be put in.

However I do still feel that CCP are turning WH space into a playground for frigates, we already have Factional Brokenfare for that. But that's my opinion and a different story for a cold wet day.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#5 - 2014-09-02 18:18:28 UTC


Excellent news, glad they did that so quickly.

There is one EvE. Many people. Many lifestyles. WE are EvE

Aquila Sagitta
Blue-Fire
#6 - 2014-09-02 18:49:45 UTC
There are so many more elegant ways of doing it then explicitly stating it in the show info. This doesn't go along with the theme of wh's at all. Has CCP lost their passion for this game? Because this release feels so half-assed
Nevyn Auscent
Broke Sauce
#7 - 2014-09-02 22:43:24 UTC
Aquila Sagitta wrote:
There are so many more elegant ways of doing it then explicitly stating it in the show info. This doesn't go along with the theme of wh's at all. Has CCP lost their passion for this game? Because this release feels so half-assed

It's an easy quick patch for them to change a show info. Keep on them to do new art for the holes that is visually distinctive at all levels of graphics settings and then remove it from show info and you might get some luck long term. But would you rather wait for the art team and have no clue till you press jump, or have some information now.
Kynric
Sky Fighters
Rote Kapelle
#8 - 2014-09-02 23:17:14 UTC
This is good news. I appreciate how quickly this improvement was implemented. Kudos and thanks to whatever portion of the development team got this done.
Angsty Teenager
Broski North
#9 - 2014-09-03 04:45:59 UTC
Aquila Sagitta wrote:
There are so many more elegant ways of doing it then explicitly stating it in the show info. This doesn't go along with the theme of wh's at all. Has CCP lost their passion for this game? Because this release feels so half-assed


Yes they have.
unimatrix0030
University of Caille
Gallente Federation
#10 - 2014-09-03 04:59:54 UTC
Yep, fine little patch.
I still hope though that we get some visual clue though.
Get those art people creative!

No local in null sec would fix everything!

CCP Masterplan
C C P
C C P Alliance
#11 - 2014-09-03 10:50:57 UTC
Any art changes will inevitably require more work to come through the pipeline, compared to this text change that we did. With the new frigate-sized wormholes making K162 jumps more likely to be denied, we wanted to get this info in to the client as quickly as we could, and the Show-Info window is already set up for presenting the dynamic wormhole status. I can assure you that the art team were very enthusiastic about their options when we presented this to them.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Zappity
New Eden Tank Testing Services
#12 - 2014-09-03 10:59:02 UTC  |  Edited by: Zappity
Alternative artwork would be great but thanks for patching so fast. The K162 side was annoying.

Zappity's Adventures for a taste of lowsec and nullsec.

Ya Huei
Imperial Collective
#13 - 2014-09-03 10:59:50 UTC
Speaking without any knowledge about the background workings of all this, but wouldn't it be similarly trivial to scale the size of the wormhole down by XX% to indicate that it is smaller ?

I quite like the idea of scancruisers decloaking on these things so I can kill them, and with this notice in the show info you basically reduced the pool of viable targets to only the REALLY stupid ones :)
Orange Aideron
Voidlings
V0IDLINGS
#14 - 2014-09-03 11:16:08 UTC
CCP Masterplan wrote:
...changes will inevitably require more work...


What do we pay you for again?

Seriously shouldn't have been implemented like this at all. Now people will cry when/if it gets removed.
unimatrix0030
University of Caille
Gallente Federation
#15 - 2014-09-03 19:03:46 UTC
CCP Masterplan wrote:
Any art changes will inevitably require more work to come through the pipeline, compared to this text change that we did. With the new frigate-sized wormholes making K162 jumps more likely to be denied, we wanted to get this info in to the client as quickly as we could, and the Show-Info window is already set up for presenting the dynamic wormhole status. I can assure you that the art team were very enthusiastic about their options when we presented this to them.

Thanks for informing us!
I wasn't expecting art be done that fast that we can already try it on singularity as fozzie mentioned!

No local in null sec would fix everything!

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#16 - 2014-09-03 20:27:37 UTC
I must be in a minority that would like to see wormhole "show infos" telling us practically nothing, but the visual telling those with a trained eye everything. "Show info" giving out all of the intel seems like the antithesis of w-space.

Like how already different colour k-space exits correspond to different areas of space. A frig wormhole could've had an extra small circular section or something, and we could have different animations for different stages of wormhole collapse (shrinking isn't sufficient I don't think since at different zoom levels you wouldn't intuitively tell).
Rroff
Antagonistic Tendencies
#17 - 2014-09-03 23:45:07 UTC
Would be nice if frig only wormholes looked totally different to the normal ones i.e. looked something like a tear in space/time rather than a properly formed wormhole.
Maduin Shi
MAGA Inc
#18 - 2014-09-04 01:55:57 UTC
Orange Aideron wrote:
CCP Masterplan wrote:
...changes will inevitably require more work...


What do we pay you for again?

Seriously shouldn't have been implemented like this at all. Now people will cry when/if it gets removed.


....ehh this Masterplan guy magically gave us our static sig ID's that no longer change after DT. Go easy on the fella Smile
Jack Tronic
borkedLabs
#19 - 2014-09-04 03:43:07 UTC
What was wrong with russian roulette?
Kalel Nimrott
Caldari Provisions
#20 - 2014-09-04 08:04:12 UTC
CCP Masterplan wrote:
Any art changes will inevitably require more work to come through the pipeline, compared to this text change that we did. With the new frigate-sized wormholes making K162 jumps more likely to be denied, we wanted to get this info in to the client as quickly as we could, and the Show-Info window is already set up for presenting the dynamic wormhole status. I can assure you that the art team were very enthusiastic about their options when we presented this to them.


Are you going to implement the visual change later on and remove the info text ouf of it?

Bob Artis, you will be missed.

O7

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