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Player Features and Ideas Discussion

 
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Faction Ammunition - Make it different.

First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#41 - 2014-08-17 22:13:23 UTC
How about faction ammo that deals the damage type most suited to the FW enemy...
James Baboli
Warp to Pharmacy
#42 - 2014-08-18 07:55:44 UTC
Anthar Thebess wrote:
DrysonBennington wrote:
I'm all in favor of Sleeper Faction Ammo that would have to be reversed engineered in order to obtain useable ammo.

Why not , if it will be not superior to any other ammo ,but different - always some bonus to WH people.

It could be +100% damage -200% tracking - something i shoot to a super or a structure.

That sort of negative number ends up breaking the game, as it will cause negative percentages and EVE handles them VERY badly. Faction ammo changes are mostly a flavor thing, with the spirit being a slight tactical advantage to be gained by picking the right ammo, not "This here caldari ammo lets you snipe with blasters, and this sleeper ammo makes rails hit like blasters"

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Anthar Thebess
#43 - 2014-08-18 08:34:36 UTC
This was just a thought about possible sleeper versions.
As like i stated i don't want any faction ammo to be superior in most of the situations.
They should be different ( not worst) or at least similar.
Maeltstome
Ten Thousand Days
#44 - 2014-08-18 08:49:46 UTC
This idea also helps some PVE situations. Since Minmatar are the only race with reliably selectable damage types, this would allow other races to stack damage into the lower-resist of rats.

But what do you do with Faction missiles? Offer Split damage missiles?
Anthar Thebess
#45 - 2014-08-18 08:53:35 UTC
Hard to say, CCP can easily say what can be done and what cannot.
For example , making some missiles smaller even at worst damage rate can at the end be positive thing.
Why?

Because more of them will be in the launchers , so you can fire more rounds, less reloads , etc.
James Baboli
Warp to Pharmacy
#46 - 2014-08-18 14:07:24 UTC
Maeltstome wrote:
This idea also helps some PVE situations. Since Minmatar are the only race with reliably selectable damage types, this would allow other races to stack damage into the lower-resist of rats.

But what do you do with Faction missiles? Offer Split damage missiles?

Seeing as you have navy and gurista's missiles, offering better application on one and better damage on the other seems to be the logical answer

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

gascanu
Bearing Srl.
#47 - 2014-08-18 19:48:51 UTC
pretty good ideea, +1
Anthar Thebess
#48 - 2014-08-19 11:07:07 UTC
More support !
Sapheni
Black Moon Mining
#49 - 2014-08-19 11:19:18 UTC
+1

Especially like the Sleeper ammo idea - perhaps it could be manufactured out of the more common low-end Sleeper salvage components.
Fer'isam K'ahn
SAS Veterinarians
#50 - 2014-08-19 11:38:04 UTC
Leyete Wulf
Caldari Provisions
Caldari State
#51 - 2014-08-19 12:52:37 UTC
I would be in favor of the pirate faction ammo delivery a lot more variety, personally I'd like to see so variation in damage types (ie pirate laser crystals that do kinetic or explosive damage, dread gurista missiles that do split damage kin/therm em/explo etc).

And to the guys saying pirate ammo is just the way it should be. Try selling Arch Angel anything on the market and see how it moves. Drops of it are sparse and the only advantage to it is role play.
James Baboli
Warp to Pharmacy
#52 - 2014-08-19 12:59:16 UTC
Leyete Wulf wrote:
I would be in favor of the pirate faction ammo delivery a lot more variety, personally I'd like to see so variation in damage types (ie pirate laser crystals that do kinetic or explosive damage, dread gurista missiles that do split damage kin/therm em/explo etc).

And to the guys saying pirate ammo is just the way it should be. Try selling Arch Angel anything on the market and see how it moves. Drops of it are sparse and the only advantage to it is role play.

Removing the damage type limitations on weapon systems will break the intended and currently reasonable game balance. This is not a good idea.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Maeltstome
Ten Thousand Days
#53 - 2014-08-19 13:39:28 UTC
James Baboli wrote:
Leyete Wulf wrote:
I would be in favor of the pirate faction ammo delivery a lot more variety, personally I'd like to see so variation in damage types (ie pirate laser crystals that do kinetic or explosive damage, dread gurista missiles that do split damage kin/therm em/explo etc).

And to the guys saying pirate ammo is just the way it should be. Try selling Arch Angel anything on the market and see how it moves. Drops of it are sparse and the only advantage to it is role play.

Removing the damage type limitations on weapon systems will break the intended and currently reasonable game balance. This is not a good idea.


No, you can't have explosive laser beams. As stated, game balance is good right now.
Anthar Thebess
#54 - 2014-08-19 14:51:20 UTC
Goal of those changes is not to make explo crystals.
gascanu
Bearing Srl.
#55 - 2014-08-19 18:18:09 UTC
yea, there is no need to reinvent the wheel; some small changes for start should be the best, then if needed ccp can do more
Anthar Thebess
#56 - 2014-08-20 11:22:35 UTC
Exactly.
Some LP stores could get some interesting boost this way.
For example , syndicate LP store - can we have faction bombs ?
Extra damage, range, speed ... those are very large and hard to transport, but yet people could buy them for some specific boosts.

Because of the size ... and price , you will always find a buyer , but they never be abused.
Colonel Mortis
Coven Of Witches
C0VEN
#57 - 2014-09-01 21:44:49 UTC
Say Yes to Lazors
Ghaustyl Kathix
Rising Thunder
#58 - 2014-09-01 22:01:56 UTC
+1'd for ammo tiericide. While I don't necessarily agree with the proposal in the first post, ammo tiericide like better tracking, less cap use, slightly more damage, slightly split damage, stuff like that would be great.

The issue is some ammo, just because it's rarer to acquire, will be a LOT more expensive and will be almost unused because of it. Something would have to be done about that at about the same time.
big miker
Frogleap Factories
#59 - 2014-09-02 13:50:41 UTC
+1

More variation within the ammo types we have, even though they change atributes just slightly.
Start small and modify later if needed.

And sleeper ammo? Interesting, but i'd suggest them to be very different.
I was thinking about making them do omni damage, like all sleepers do.

15% less ( Debatable ) DPS than the faction ammo we have now, but they will do full omni damage.
Sleeper modified projectile short range doing 25% of each damage type, at the cost of max DPS.

Not sure if that's suitable for laser crystals though, they can't really do explosive damage Ugh
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#60 - 2014-09-02 14:37:17 UTC
big miker wrote:


Not sure if that's suitable for laser crystals though, they can't really do explosive damage Ugh


That depends on if it's a high power containment matrix guiding a plasma bolt onto target...or an ultra high speed pulse laser that creates a super heated cloud of plasma out of the impacted area of the target in a fraction of a second... or many other ways you can talk around it....