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Corporate Headquarters and incentivising combat in highsec

Author
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#21 - 2014-09-01 17:01:26 UTC
Vincintius Agrippa wrote:

Also, I fail to see the emphasis on using alts for everything.


Because they are hypocrites. They talk big about risk vs reward and how NPC corps allow for too much reward and not enough isk but then you see gankers that are in NPC corps, many that gank/pirate (and many null sec players) use NPC alts (while other use hi sec player corp alts) as a means to make isk. Even if an indy corp (which would have skilled into indy skills and not combat skills) were to fight back against a merc corp, many have NPC logi alts (imagine that, they pay for multiple accounts that the game client lets them play at the same time on the same machine and get an advantage for it). Some won't even post on the forums with their mains. They use NPC alts here as well.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Velicitia
XS Tech
#22 - 2014-09-01 23:06:46 UTC
Donnachadh wrote:
Still trying to sort out the multiple quote thing, that and I prefer to write my responses offline it allows for a delay in posting that gives one a chance to review your own post before it is to late.


Use these tags --> [ quote=Person] [ /quote] <-- without the spaces (I put them in there, so that the forums actually post the tags, rather then the quote blocks.


Donnachadh wrote:
These from Velicitia
"Well, fact of the matter is, all those actions are PvP."
PvP - player versus player/players. Not sure how mission running or mining fits this universal description of PvP but then we are all entitled to our own opinions. I guess in some off the wall way your comment makes sense but then someone buys all those minerals and modules from us mission runners and no one is forcing them to do it. What this thread is about is a small groups desire to FORCE everyone else to do something they do not want to do.


You're taking things out of context, and then misinterpreting what I actually said.

Mining -> We're competing over the resources in the belt (the rocks you mine, I cannot). Yeah, they will respawn tomorrow ... but by mining them before me, you've negatively impacted my gameplay ... and thus forced "your gameplay" on me (in other words, I have to bow to your will -- you wanted those minerals in that system, and so I had to go somewhere else, or wait -- conversely, I can use a few catalysts, or a wardec to force you to leave)

Missioning --> the missions themselves are not PVP, but they are subject to it (e.g. stealing a completion trigger, ninja salvaging, etc) ... and really once we're talking about stuff on the markets, it's all market PvP ... where we're forcing each other to do things to make a sale (or purchase an item).

Donnachadh wrote:
"confirming that the "large" corps in hisec with huge counts of inactives (not to mention disorganization) are the bane of EVE."
Sorry we cramp your style but get used to it this is common for us casual gamers, we get bored and take breaks from a game from time to time. What do you think CCP and the CEO's of the corps should do?


The guy I quoted was talking about being a newbie, and then getting into a "large, active corp" that had 10 people online ever, and 70 others who were inactives... I think we can all agree here that showing rookies things like that is "a bad thing(tm)".

Also ...

(the Joke)
.................|
..................} (woosh)
.................|
\o/ <-- (you)

Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Beta Maoye
#23 - 2014-09-02 00:23:50 UTC
Why so obsessed with high sec bears?

If one wants a good fight, he can easily find worthy opponents in low sec. Wormholes can also be a good hunting ground for small group of frigates after the recent patch. Those grizzlies don't give a **** about wardec and they are more than happy to fight against you.

May be you just want to pick on someone smaller than you?
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2014-09-02 03:27:06 UTC
Like the last one its only an incentive to be a victim. the attackers still get to play guerrilla and corp hop all week long.

If the same/similar structure MUST be erected in order to start an outgoing dec and the dec is ended prematurely if the structure is destroyed by defenders/allies, then id be much more inclined to support.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kagura Nikon
Native Freshfood
Minmatar Republic
#25 - 2014-09-02 10:51:13 UTC
The objective of the OP is not bad... but the implementation might need more thinking and careful balancing.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Donnachadh
United Allegiance of Undesirables
#26 - 2014-09-02 14:22:18 UTC
Velicitia wrote:
Donnachadh wrote:
Still trying to sort out the multiple quote thing, that and I prefer to write my responses offline it allows for a delay in posting that gives one a chance to review your own post before it is to late.


Use these tags --> [ quote=Person] [ /quote] <-- without the spaces (I put them in there, so that the forums actually post the tags, rather then the quote blocks.


Donnachadh wrote:
These from Velicitia
"Well, fact of the matter is, all those actions are PvP."
PvP - player versus player/players. Not sure how mission running or mining fits this universal description of PvP but then we are all entitled to our own opinions. I guess in some off the wall way your comment makes sense but then someone buys all those minerals and modules from us mission runners and no one is forcing them to do it. What this thread is about is a small groups desire to FORCE everyone else to do something they do not want to do.


You're taking things out of context, and then misinterpreting what I actually said.

Mining -> We're competing over the resources in the belt (the rocks you mine, I cannot). Yeah, they will respawn tomorrow ... but by mining them before me, you've negatively impacted my gameplay ... and thus forced "your gameplay" on me (in other words, I have to bow to your will -- you wanted those minerals in that system, and so I had to go somewhere else, or wait -- conversely, I can use a few catalysts, or a wardec to force you to leave)

Missioning --> the missions themselves are not PVP, but they are subject to it (e.g. stealing a completion trigger, ninja salvaging, etc) ... and really once we're talking about stuff on the markets, it's all market PvP ... where we're forcing each other to do things to make a sale (or purchase an item).

Donnachadh wrote:
"confirming that the "large" corps in hisec with huge counts of inactives (not to mention disorganization) are the bane of EVE."
Sorry we cramp your style but get used to it this is common for us casual gamers, we get bored and take breaks from a game from time to time. What do you think CCP and the CEO's of the corps should do?


The guy I quoted was talking about being a newbie, and then getting into a "large, active corp" that had 10 people online ever, and 70 others who were inactives... I think we can all agree here that showing rookies things like that is "a bad thing(tm)".

Also ...

(the Joke)
.................|
..................} (woosh)
.................|
\o/ <-- (you)

Blink



Thank you for the tip on multiple quotes, I am sadly not that proficient in the ways of these forums and how to make them work.

It appears that I did not fully understand your post and for that I apologize.
With the clarifications in this post I find that I am in agrrement with a large part of what you say.
As to the mining that is the breaks as they say, besides I may be in your belt because someone else was in mine so it is a type of trickle down theory.
Donnachadh
United Allegiance of Undesirables
#27 - 2014-09-02 14:47:53 UTC
Kagura Nikon wrote:
The objective of the OP is not bad... but the implementation might need more thinking and careful balancing.


The objective of the OP is to force people to fight when they are WD and that is very bad. Real life or here in EVE you simply cannot force people to fight, while it might be a good short term solution for the WD corps/players long term it would be devastating to the game as a whole.

To be honest with all of you the high sec WD corps and players are just a bunch of school yard bullies looking to stroke an ego by picking on and killing those who due to game play choices have little or no chance to fight back in other words they are nothing but griefers. When the little guys they pick on complain they are routinely ridiculed in game and on the forums. When discussion comes up about ways to limit the affect high sec WD have on other peoples game play or eliminate them entirely as is often the case these bullies scream the loudest.

So the challenge before all of us is how to make this work.
The basic theory behind the POS/POCO idea has some merit however I am not sure that POS/POCO are the things to use.
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