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6 week dev cycles

Author
Moloney
University of Caille
Gallente Federation
#1 - 2014-09-01 16:20:53 UTC
Hi.

Since you made pox of Hyperion. Left very little time for feedback on the changes and when feedback was provided, just ignored it.

Is this part of the new development cycle?

As in you have 5 weeks to the next Patch and nothing currently posted about those changes.

New scheme:
1. Reduce release cycle time to a point where there is no time to test the changes or give people advanced warning.
2. No time for Feedback so just ignore the outrage at your lack of communication
3. ....
4. Prof... Nope, sorry, I mean: collapse the company because no one believe they will get what they pay for anymore...
Livonia Velorea
The Fiendish Pixies
#2 - 2014-09-01 16:31:52 UTC  |  Edited by: Livonia Velorea
They don't work from scratch every 6 weeks, it is just a release chance for what ever content is completed more or less. There could be 2 or 3 major features to a release each having been worked on for different durations, one might of taken 3 weeks and another 4 months. They just so happen to get released together because that's how the coookie crumbled. I've seen little indication that they are ignoring the feedback and input we give, if they were why would they even run a test server, make feedback threads, actively post and praise the feedback?

I pew you too! <3

Moloney
University of Caille
Gallente Federation
#3 - 2014-09-01 16:34:26 UTC
Go read the WH forum and edit your reply.

I am fully aware that they have lots in the pipeline with development either completed or close to completion.

The point is that there is going to be no time for feedback when ever they release what ever it is that is coming.
bacon lettuce tomato
#4 - 2014-09-01 16:34:47 UTC  |  Edited by: bacon lettuce tomato
It's better than pushing poor to mediocre content out every 6+ months.
Kurosaki Rukia
The House of Flying Stabbers
#5 - 2014-09-01 16:35:17 UTC
Moloney wrote:
Hi.

Since you made pox of Hyperion. Left very little time for feedback on the changes and when feedback was provided, just ignored it.

Is this part of the new development cycle?

As in you have 5 weeks to the next Patch and nothing currently posted about those changes.

New scheme:
1. Reduce release cycle time to a point where there is no time to test the changes or give people advanced warning.
2. No time for Feedback so just ignore the outrage at your lack of communication
3. ....
4. Prof... Nope, sorry, I mean: collapse the company because no one believe they will get what they pay for anymore...


Well they deigned to give us a new hairstyle in Hyperion. Shut up and be thankful. xD
Moloney
University of Caille
Gallente Federation
#6 - 2014-09-01 16:37:47 UTC  |  Edited by: Moloney
bacon lettuce tomato wrote:
It's better than pushing poor to mediocre content out every 6+ months.


No it is not.

That's like saying I use to get a ****** car that is capable of getting me to work.

Now I get some pieces of a car ever other month and I'll eventually be able to build a car. Sadly some of the pieces they have sent me are wrong or broken.

And as long as the pieces keep getting sent no resources at the sending company have time to read my email stating I got the wrong bit.
Kurosaki Rukia
The House of Flying Stabbers
#7 - 2014-09-01 16:42:14 UTC
Livonia Velorea wrote:
They don't work from scratch every 6 weeks, it is just a release chance for what ever content is completed more or less. There could be 2 or 3 major features to a release each having been worked on for different durations, one might of taken 3 weeks and another 4 months. They just so happen to get released together because that's how the coookie crumbled. I've seen little indication that they are ignoring the feedback and input we give, if they were why would they even run a test server, make feedback threads, actively post and praise the feedback?


12 months down the line, the fix for everything messed up with Hyperion will be released as an expansion. I've been here a while, I've seen how they operate, they like to sell fixes as expansions because producing brand new content is too much like hard work.
Ramona McCandless
Silent Vale
LinkNet
#8 - 2014-09-01 16:46:53 UTC
Moloney wrote:
(1) Left very little time for feedback on the changes and (2) when feedback was provided, just ignored it.


(1) No

(2) How do you know?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Moloney
University of Caille
Gallente Federation
#9 - 2014-09-01 16:56:05 UTC
Ramona McCandless wrote:
Moloney wrote:
(1) Left very little time for feedback on the changes and (2) when feedback was provided, just ignored it.


(1) No

(2) How do you know?


Better hope that what ever area of the game you play in isn't next. Or you will have your answer.
Solecist Project
#10 - 2014-09-01 16:58:20 UTC
Livonia Velorea wrote:
...
I feel like looking at a sister of mine. (:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Xercodo
Cruor Angelicus
#11 - 2014-09-01 17:01:35 UTC
Kurosaki Rukia wrote:
Livonia Velorea wrote:
They don't work from scratch every 6 weeks, it is just a release chance for what ever content is completed more or less. There could be 2 or 3 major features to a release each having been worked on for different durations, one might of taken 3 weeks and another 4 months. They just so happen to get released together because that's how the coookie crumbled. I've seen little indication that they are ignoring the feedback and input we give, if they were why would they even run a test server, make feedback threads, actively post and praise the feedback?


12 months down the line, the fix for everything messed up with Hyperion will be released as an expansion. I've been here a while, I've seen how they operate, they like to sell fixes as expansions because producing brand new content is too much like hard work.



That's mostly because they have been on an epic crusade to revamp or re-touch every system and every career within EVE since the riots from Incarna. Because besides the threat of "pay to win" being a possibility at the time our next highest entry on the list is "**** jesus features and fix all the old broken **** before making anything new".

They've redone bounties, crimewatch, industry, renamed and re-ordered a bunch of skills, redid certificates and made them into masteries, gave us ISIS, redone factional warfare, redone drones (giving us faction modules and making the acolyte have a purpose), touched nearly every ship class in rebalancing once or even twice. They even gave the pirates the clone soldier tags so they can buy back their security status, finally giving them a less painful solution to the sec status grind.

The wormhole stuff is pretty much on par with that. We've convinced them to reduced the ranges that ships are spawning from their WHs so there is that. And from that standpoint you can't claim we're being ignored. On the other hand, the notion that the design goal of "adding more risk to rolling holes" is a wholly bad one has been largely ignored. But then they did say they'd monitor the effect these changes has on people's behaviors so if you truly wanna get a point across leave wormholes. If they see a population / activity drop across the board then they'll know for sure that people would rather do something else than deal with the added risk they've imposed upon us.

I for one thing that the design goal itself is a good one but the implementation smells of someone using a solution that is entirely too "clever" for it's own good. I say just have all ships, regardless of mass, spawn about 10km from the hole, gate style. And for the sake of fairness with other capital users doing the same to cynos jumps.

I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P

The Drake is a Lie

Prince Kobol
#12 - 2014-09-01 17:08:40 UTC
bacon lettuce tomato wrote:
It's better than pushing poor to mediocre content out every 6+ months.


They still all, all they are doing is giving patches fancy names and calling it "content"

It is a fantastic marketing ploy
Christopher AET
Federal Navy Academy
Gallente Federation
#13 - 2014-09-01 17:10:02 UTC
Take a pill of chill. The great thing about the release cycle is that if something is not working as intended it can be tweaked to get it closer to the desired outcome. It used to be...this is OP...NERF IT INTO THE GROUND....oh nobody uses it now.

Better to tweak then tweak again much like they are doing with the Ishtar. Means they can be more conservative with things.

I drain ducks of their moisture for sustenance.

Abrazzar
Vardaugas Family
#14 - 2014-09-01 17:18:56 UTC
The six week release cycle also allows them to quicker respond should the perceived issues actually become observable issues on the live server.
Jessica Duranin
Doomheim
#15 - 2014-09-01 17:22:35 UTC
Xercodo wrote:

And for the sake of fairness with other capital users doing the same to cynos jumps.

I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P

THIS!
If any of the k-spacers are wondering why so many wormholers are angry about hyperion... not being able to cyno into docking range is pretty much the k-space equivalent of what they did to wormholes.
Imagine having to slowboat your Jump Freighter 10km until you are able to dock. Oh, and remember that you don't have local, so you don't know if the system is empty before you jump in.
Xercodo
Cruor Angelicus
#16 - 2014-09-01 17:23:30 UTC
Abrazzar wrote:
The six week release cycle also allows them to quicker respond should the perceived issues actually become observable issues on the live server.


This.

That and the dev themselves are enjoying the 6-week cycle more themselves, and when morale in CCP is high, **** might actually get done.

The Drake is a Lie

Dave stark
#17 - 2014-09-01 17:25:55 UTC
bacon lettuce tomato wrote:
It's better than pushing poor to mediocre content out every 6+ months.


i'm not sure pushing poor to mediocre content out every 6 weeks is any different.
Moloney
University of Caille
Gallente Federation
#18 - 2014-09-01 17:28:57 UTC
Christopher AET wrote:
Take a pill of chill. The great thing about the release cycle is that if something is not working as intended it can be tweaked to get it closer to the desired outcome. It used to be...this is OP...NERF IT INTO THE GROUND....oh nobody uses it now.

Better to tweak then tweak again much like they are doing with the Ishtar. Means they can be more conservative with things.


Tweaks would have been fine.

They did not Tweak, they changed virtually everything in one foul stroke.

Jump mass.
More WHs
The bonuses of each type of WH
New WH types
Additional statics to C4s

Most of theses changes have some effect on the bigger corporations but by and large have pushed all Small corporations out of WH space entirely.
Rowells
Pator Tech School
Minmatar Republic
#19 - 2014-09-01 17:33:24 UTC
Moloney wrote:
4. Prof... Nope, sorry, I mean: collapse the company because no one believe they will get what they pay for anymore...

Have your belongings been spoken for?

if not...

dibs
Abrazzar
Vardaugas Family
#20 - 2014-09-01 17:37:58 UTC
They are not restricting themselves to tweaks. They will release expansion tier changes in a release if it is finished at that time. That team can then do tweaks as the expansion tier content is finished and they are free to do the tweaks before going to work on other projects. And at the same time other teams can work on tweaking their last releases and/or work on new release material, which will then be put into the next release once it's considered finished.

No one is any longer working on deadlines for releases. This is what takes pressure from development that would otherwise cause scrapping (or simplification) of designs and other issues that rushing content causes. People need to get the expansion mentality out of their heads when managing their expectations for the new release cycle.
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