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War Decs as a griefing tool

First post
Author
Mike Adoulin
Happys Happy Hamster Hunting Club
#501 - 2014-08-31 00:21:13 UTC
*reads threadnaught*

*eyes bleed*

Chribba wept.

Okey dokies boys and girls, lets go to school!!!!

Wardeccing, except under certain circumstances, is not griefing. It can be extortion (pay up or we attack you), economic warfare (if you dock up for a week and go play WoT...then you ain't mining much, eh?), actual merc work (they were hired by a competitor...), or they want to pad their killboard with shiny kills ( they saw you mining in a Vindicator. Shame on you.)

Now, there are so many wardec evasion mechanics it isn't funny. It used to be againt the EULA to dodge a wardec, now CCP basically doesn't care.

Which brings us to ganking.

Ganking has become the new way to wage war in hisec...since so many carebears simply stay in an NPC corp (bleh), an aggressor usually has no other choice.

Awoxing is also becoming the standard method to 'wardec' a corp.....and again, it doesn't work vs NPC corps, dammit.

My advice to all you hisec indy and mining corps? If you are tired of getting 'phone booked' (decced because you happen to be flying by in a trade hub....), I have a very simple solution for you.

A) MOVE TO NULL/W-SPACE.

B) JOIN AN ALLIANCE. A GOOD ONE. (big does not necessarily mean 'good')

C) DO BOTH.

Oh, and learning to fight would help too.


Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Xuixien
Solar Winds Security Solutions
#502 - 2014-08-31 12:30:30 UTC
Lucas Kell wrote:
you can't expect people who have never fought and aren't trained for it


Again (again, again, again, I feel like I'm talking to a brick wall) that is their choice and there is no reason for CCP to change the foundation of EVE Online because of their choices.

Lucas Kell wrote:
if PvP is of no interest to them, they don;t have to learn


This does not necessitate that game mechanics need to be changed to.......... cater to this special group of players.

You said I was wrong before with my inductive reasoning of your position, but with each post you all but confirm my original assertion.

Lucas Kell wrote:
It's a sandbox game where they can do what they want, and living in an NPC corp is a valid choice.


Living in an NPC corp does not ensure avoidance of combat/PvP. And what's with the double standard, Lucas? WarDecing industrial corps is bad, but living in an NPC corp and avoiding combat is a "valid choice" because sandbox?

Lucas Kell wrote:
And wardecs are pretty broken. They should generate content filled fights, but 9 times out of time they generate ganks.


They "should"? Says who? And why?

What is a "content filled" fight? And how is killing someone during a war a "gank" and not content? CONCORD does not intervene in wars, so I don't know where you're pulling this "gank" word from. And you seem to be throwing buzzwords around without really understanding what these words mean.

Lucas Kell wrote:
I never said "fake content", but there's good content and bad content. Some content is fun for all, for example gang fights, old school freighter transports, industrial warfare, etc. Some content is not fun for all: structure bashing, one sided fights, blueballing, etc. Would you seriously suggest that keeping bad content would be better than introducing more good content?


But you did say "actual content". In order for something like that to exist it has to have an opposite, no? "Actual" content vs "non-actual" content, I chose the word "fake" because it makes more sense.

There is no such thing as "good" content and "bad" content. This is actually a reflection of pure arrogance on your part - there is only content that is either enjoyed by people or not enjoyed by people. You do not enjoy a certain type of content, so you dismiss it as "fake" and "bad". If people are enjoying the content, then who are you to say it should be removed? Nobody. You're not suggesting "good content" be introduced to the game - you're suggesting changes to WarDec mechanics based on some misguided sense of "space bushido" which has no place in EVE and is in fact merely your opinion.

I would argue that "bad content" is content or game mechanics which reduce fun. Now, in order for your position to be valid you have to show that HiSec wardecs reduce fun more than they produce it. Ready, set, GO!

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#503 - 2014-08-31 12:37:32 UTC
Ramona McCandless wrote:
Lucas Kell wrote:
Another staw man! Are you goign for a record? Try arguing the point's I'm actually making rather than your misrepresentations.

In what way? You want wardeccers to stop attacking corps who wont defend themselves, and you dont want to have to defend yourself.

How is that in any way a misrepresentation of what your point of view is?


This is exactly his point of view.

He wants 1 set of rules to govern PvPers and another set of rules to govern carebears, instead of 1 set of rules to govern all.

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#504 - 2014-08-31 12:39:35 UTC
Omar Alharazaad wrote:
I'm not sure I'd be okay with being safer in player corps to be honest. I ran my own one man player corp for years because I truly felt that I should be held accountable for the consequences of my own actions and words, be it on the forums or in game. Granted for the most of that time I was a peaceful, asteroid munching, red cross shooting awarebear, so I really didn't **** very many folks off.

Most of my opinions when it comes to safety in high sec are actually based off of the eight years plus I spent as a carebear doing carebear things. Only in the last couple of months have I discovered how much fun it can be to interact with others on a pvp level in this game. I used to despise pirates and pvp'ers way back in the days before I came to grips with the nature of EVE. Then I actually started to read the forums, pay attention to who was who, and what they actually had to say. My hatred dissipated as I started to comprehend that I had misunderstood the nature of the game from the start.

I now instead of seeing basement dwelling sociopaths everywhere saw that it was a myriad of people from all over the world playing a pvp game and simply enjoying all of what it had to offer. I had chosen to be a victim with the mentality with which I approached the game. I'd been infected by Everquest, Earth and Beyond, and the Gygaxian paradigm. In short, I had been trying to approach EVE as a themepark rather than a sandbox.

I'm better now. Hell, most of the time I don't even let you troll me too much, but I have my moments of weakness. You know I favor the dark and gritty side of EVE, hell you've made me go all honeybadger over it in the past. I just want our newbies to have a realistic understanding of what it's all about out there, and our vets to have the spine to stand up for what they represent. No hiding in the shadows for the established, face the consequences of your actions, or um, you know... STFU if you're not willing to back what you say with blasters, missiles or autocannons n laz0rz.


Sounds so similar to my own experience, although the timeframes are different. Here, have a like, I regret that I have but one to give.

Epic Space Cat, Horsegirl, Philanthropist

Valkin Mordirc
#505 - 2014-08-31 12:49:02 UTC
On the topic of wardecs being slightly empty. I can agree to a poooint.* Wardec need more content, in general


This point being that when a defending corp is decced. The only real thing they have to lose is there ships. Basically being decced means you can't go out and mine, mission or anything else until the war is over. (You CAN, but time and time again every Merc corp proves it isn't really a smart thing to do,) which is intended, however a wardec doesn't really affect the corp as a whole, yes it'll stop a indy corp from procuring the minerals it needs to manufacture items, and if the corp owns a POS, or a POCO but asides from that, nothing really else causes damage to the corp.

A wardec tends to affect the players as an individual, stops the isk/hour they enjoy so much.

But that's really a problem with corps themselves. A corp only reason to form in highsec is really just a social club/standing bonus. I dont NEED to be in a wardeccing corp with 50 members to wardec people and have highsec shenanigans, I can just make a solo wardeccing corp. I don't need to a corp to run missions, I can just make a personal corp, so on and so forth.

Personally if you want Wardecs to be more content filled, and stop NPC corp dropping, a corp needs to have something, an asset they need to defend. Something that they as a corp, need to gain together. Not just standings/poco/pos, because that takes a lot of time and effort to start for a new player, but a sort of in system bonuses.

Bonuses that would attract new corps, and benefit new corps but not overpower the corps that can afford the POS and POCOs,

Doing this, would make a player own corp, far more viable, remove people staying in a NPC corp for their entire time in EVE, but also make the Merc corps a more viable field to make a living in EVE. Sorta like Sov, but fashioned for a highsec way of life.

My two cent's on that subject anyways.
#DeleteTheWeak
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#506 - 2014-08-31 14:23:21 UTC
Something that's been suggested before would be that once you finish the tutorial and/or enough time has passed and/or you reached a certain amount of sp (which also loosely reflects time passed), you get booted from the university corp into a corp of your choosing (so even if you make a Minmitar character, you can join an Amarr corp). This automatically places you into faction warfare.

Combine this with players not being able to doc in stations controlled by the enemy factions and you still maintain some 'relative' safety by operating well within your faction's territory but not near the safety NPC corps provide currently.

Level missions can slowly nudge players towards the edges of their faction's space. (Risk vs Reward)
Belts would have more variety closer to the edges of their faction's space. (Risk vs Reward)
Ice Belts would only be in systems at the edge of their faction's space. (Risk vs Reward)

There is now an incentive to be in a player corp. As a player corp you might be able to operate in any faction's territory (depending on you standings). As a player corp you can operate at the edges of faction territory and potentially not have any risk. I say potentially because it depends on not having a war dec against you. The risk is that you can be war dec'ed at any time for any reason and you won't have your faction's navy as aid against these targets.

As for the cost of war dec'ing. When was the last time the price of declaring war increased?

While inflation is bad, a healthy market will have a small amount of inflation. The idea is that while people have more isk, the cost of goods are higher. In other words, as the nominal wage rate increase and the price level increase, the real wage rate stays the same. The problem is that if the nominal wage rate increases, and the cost to declare war stays the same then the real cost to declare war becomes cheaper.

If the cost to declare ware along with all other costs that remove isk from the game (isk costs in the LP store, NPC corp taxes, market taxes and fees, etc.) were to also inflate in step with the game's economy, then this would actually be an automatic stabilizer.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Kurosaki Rukia
The House of Flying Stabbers
#507 - 2014-08-31 15:52:00 UTC
Omar Alharazaad wrote:
I'm not sure I'd be okay with being safer in player corps to be honest. I ran my own one man player corp for years because I truly felt that I should be held accountable for the consequences of my own actions and words, be it on the forums or in game. Granted for the most of that time I was a peaceful, asteroid munching, red cross shooting awarebear, so I really didn't **** very many folks off.

Most of my opinions when it comes to safety in high sec are actually based off of the eight years plus I spent as a carebear doing carebear things. Only in the last couple of months have I discovered how much fun it can be to interact with others on a pvp level in this game. I used to despise pirates and pvp'ers way back in the days before I came to grips with the nature of EVE. Then I actually started to read the forums, pay attention to who was who, and what they actually had to say. My hatred dissipated as I started to comprehend that I had misunderstood the nature of the game from the start.

I now instead of seeing basement dwelling sociopaths everywhere saw that it was a myriad of people from all over the world playing a pvp game and simply enjoying all of what it had to offer. I had chosen to be a victim with the mentality with which I approached the game. I'd been infected by Everquest, Earth and Beyond, and the Gygaxian paradigm. In short, I had been trying to approach EVE as a themepark rather than a sandbox.

I'm better now. Hell, most of the time I don't even let you troll me too much, but I have my moments of weakness. You know I favor the dark and gritty side of EVE, hell you've made me go all honeybadger over it in the past. I just want our newbies to have a realistic understanding of what it's all about out there, and our vets to have the spine to stand up for what they represent. No hiding in the shadows for the established, face the consequences of your actions, or um, you know... STFU if you're not willing to back what you say with blasters, missiles or autocannons n laz0rz.


Props to you Sir. I see a lot of value in what you wrote and I think it might help two very different perspectives find some common ground.

I remember a corp I used to run got decced by a highsec wardec corp and one of our members left to join the wardeccers, the anguish and anger with which some of the remaining members spoke of this act. It was unbelievable, actually, you'd think it had been a real life defection and betrayal. I tried to explain that sometimes the people who blow you up end up being great friends. But I don't know if my words changed anything. They still continued to be pretty angry and bitter at the wardeccers. But I think maybe someone reading your post might have more success at letting their point of view be challenged, and might remind those who are full time PVPers to give a little latitude every now and then.
Terranid Meester
Tactical Assault and Recon Unit
#508 - 2014-08-31 17:58:38 UTC
Wow an OP who LEARNED something!

Times really are changing.
Valkin Mordirc
#509 - 2014-08-31 20:15:01 UTC
Quote:
I remember a corp I used to run got decced by a highsec wardec corp and one of our members left to join the wardeccers,



*cough* Hm? What? He left corp to join the Mercs? What a ****.



And with that, you would actually be very surprised at how many people drop the highsec mining corps to join the merc alliances/ corps. Most of them see that either, A. They had far more fun fight the Mercs then they ever did mining or running a mission, or B, they want to be a winning side.
#DeleteTheWeak
Lucas Kell
Solitude Trading
S.N.O.T.
#510 - 2014-08-31 23:07:38 UTC
Xuixien wrote:
Again (again, again, again, I feel like I'm talking to a brick wall) that is their choice and there is no reason for CCP to change the foundation of EVE Online because of their choices.
So therefore, no reason to remove NPC corps, so people can continue to avoid wardecs entirely in a nice, effort free way.

And it's not the changing the foundation of EVE online to change the balance of power between classes of players. That's done all the time. The problem is, when someone suggest anything that makes the tiniest reduction in risk to a carebear, you hear "MAKE ALL HIGHSEC RISK FREE", evidently because you have comprehension issues, and therefore you rush to incorrect judgements.

Xuixien wrote:
This does not necessitate that game mechanics need to be changed to.......... cater to this special group of players.

You said I was wrong before with my inductive reasoning of your position, but with each post you all but confirm my original assertion.
It doesn't have to, no, but then it's my opinion that it should a little. I believe there room for change without damaging the fundamental mechanics but opening up the game to a slightly wider range of players. Considering how many layoffs CCP are going though, more players are going to become a necessity at some point, and I'd rather see them in a smaller trickle from small changes now than in waves from panic changes later down the line. It's perfectly OK for you do disagree with that opinion, but it doesn't make me automatically wrong, and it certainly doesn't mean you can go ahead and misrepresent my opinions to give you ways to attack them.

Xuixien wrote:
Living in an NPC corp does not ensure avoidance of combat/PvP. And what's with the double standard, Lucas? WarDecing industrial corps is bad, but living in an NPC corp and avoiding combat is a "valid choice" because sandbox?
See what I mean about misrepresentation? I never say wardeccing industrial corps is "bad" as in not a valid choice. It's a perfectly acceptable choice, I just don't think it has the right impact on the game. Much like how drone assist was removed because it was making null fights boring as sin, I think the wardec mechanics have become stale and need to be looked at.

Xuixien wrote:
They "should"? Says who? And why?

What is a "content filled" fight? And how is killing someone during a war a "gank" and not content? CONCORD does not intervene in wars, so I don't know where you're pulling this "gank" word from. And you seem to be throwing buzzwords around without really understanding what these words mean.
There's a difference between one sided and two sided content. One sided content, which ganks are, only entertain one side, with the other not being entertained. The whining about the "blue doughnut", that's a response to one sided content, and it's why sov mechanics need a good beating. To be honest, most of the older mechanics need a good looking at, and wardec mechanics are not an exception.

Xuixien wrote:
But you did say "actual content". In order for something like that to exist it has to have an opposite, no? "Actual" content vs "non-actual" content, I chose the word "fake" because it makes more sense.

There is no such thing as "good" content and "bad" content. This is actually a reflection of pure arrogance on your part - there is only content that is either enjoyed by people or not enjoyed by people. You do not enjoy a certain type of content, so you dismiss it as "fake" and "bad". If people are enjoying the content, then who are you to say it should be removed? Nobody. You're not suggesting "good content" be introduced to the game - you're suggesting changes to WarDec mechanics based on some misguided sense of "space bushido" which has no place in EVE and is in fact merely your opinion.

I would argue that "bad content" is content or game mechanics which reduce fun. Now, in order for your position to be valid you have to show that HiSec wardecs reduce fun more than they produce it. Ready, set, GO!
Lol, well you can take words to mean whatever you want, that doesn't change the context in which I used it. It's your issue if you can't understand, I really couldn't care less, since I'm not writing in this thread solely for a troll like you to respond to.

And of course there's bad content. It doesn't mean that there has to be an imbalance in how much fun there is overall in a mechanic, but if there's all the fun on one side of it, and no fun on the other, it's a bad mechanic. Like sov, for one side, it's pretty fun. For the other it's boring as sin. It's probably a lot more fun for the people that enjoy it than the boringness of the other, but one side has next to no fun. Thus the mechanics is bad and needs to be reviewed.

Wardecs are no different. A bunch of corps that engage in aggressing have loads of fun, they get to gank industrial ships and miners and noobs fitting with small guns and dual tanks on solo battleships, but for the targets, it's boring. It would be better to reward wardeccers for taking on a challenge which pits them against people that also enjoy the mechanic than what it's like no which practically rewards them most for picking the weakest possible targets.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#511 - 2014-08-31 23:12:33 UTC
Valkin Mordirc wrote:
On the topic of wardecs being slightly empty. I can agree to a poooint.* Wardec need more content, in general


This point being that when a defending corp is decced. The only real thing they have to lose is there ships. Basically being decced means you can't go out and mine, mission or anything else until the war is over. (You CAN, but time and time again every Merc corp proves it isn't really a smart thing to do,) which is intended, however a wardec doesn't really affect the corp as a whole, yes it'll stop a indy corp from procuring the minerals it needs to manufacture items, and if the corp owns a POS, or a POCO but asides from that, nothing really else causes damage to the corp.

A wardec tends to affect the players as an individual, stops the isk/hour they enjoy so much.

But that's really a problem with corps themselves. A corp only reason to form in highsec is really just a social club/standing bonus. I dont NEED to be in a wardeccing corp with 50 members to wardec people and have highsec shenanigans, I can just make a solo wardeccing corp. I don't need to a corp to run missions, I can just make a personal corp, so on and so forth.

Personally if you want Wardecs to be more content filled, and stop NPC corp dropping, a corp needs to have something, an asset they need to defend. Something that they as a corp, need to gain together. Not just standings/poco/pos, because that takes a lot of time and effort to start for a new player, but a sort of in system bonuses.

Bonuses that would attract new corps, and benefit new corps but not overpower the corps that can afford the POS and POCOs,

Doing this, would make a player own corp, far more viable, remove people staying in a NPC corp for their entire time in EVE, but also make the Merc corps a more viable field to make a living in EVE. Sorta like Sov, but fashioned for a highsec way of life.

My two cent's on that subject anyways.
While that would be good, how would you prevent this just being ruled by the bigger merc corps?
Some people simply aren't very good at PvP, no matter how much they want to learn, so they'll simply be unable to join in because their efforts will be futile. So if this asset was optional they simply wouldn't take part (and it would remain as is), and if it was mandatory, they'd be forced to disband anyway.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#512 - 2014-08-31 23:17:54 UTC
Except for the part, Lucas, where Falcon came down and said that that kind of scaremongering bullshit doesn't fly.

"EVE needs new players right now!" is clearly not a genuine concern.

And as for shutting down extraneous offices previously dedicated to wasteful side projects. So what? DUST is dead, WoD is dead, they were both bad ideas plagued with bad ideas, bogged down with bad ideas.

It is not a bad thing to trim the fat, nor does it reflect on the health of the company in general.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#513 - 2014-08-31 23:29:38 UTC
Kaarous Aldurald wrote:
Except for the part, Lucas, where Falcon came down and said that that kind of scaremongering bullshit doesn't fly.
Sure, of course he will say that say that. Financial statements, office shutdowns and mass layoffs though are showing differently though. Don't get me wrong though, I don't believe "EVE is dying" as such, but its certainly more of a possibility now than it was a few years back, and tinkering around wish the smaller mechanics and eliminating the headlines of expansions being released is hardly helpful.

Kaarous Aldurald wrote:
And as for shutting down extraneous offices previously dedicated to wasteful side projects. So what? DUST is dead, WoD is dead, they were both bad ideas plagued with bad ideas, bogged down with bad ideas.

It is not a bad thing to trim the fat, nor does it reflect on the health of the company in general.
The layoffs haven't only been in the "extraneous offices". Also DUST isn't dead, and WoD is just being replaced with Legion and Valkyrie. So now they have considerably less staff and more projects.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#514 - 2014-08-31 23:38:06 UTC
Lucas Kell wrote:
Sure, of course he will say that say that. Financial statements, office shutdowns and mass layoffs though are showing differently though.


What? The only "losses" they have posted were for research and development for things that are now justifiably scrapped.


Quote:
The layoffs haven't only been in the "extraneous offices". Also DUST isn't dead, and WoD is just being replaced with Legion and Valkyrie. So now they have considerably less staff and more projects.


Yeah, DUST is dead. Whether the fools on that forum realize it or not, their time is numbered.

Valkyrie's development is really a rather different beast from WoD, as well. They're not trying to force their own 3D engine through five different rounds of reworks. And Legion is being made with currently existing assets anyway, from all accounts.

There is no gigantic net loss to eat from trying to invent the wheel over again, like with WoD.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kurosaki Rukia
The House of Flying Stabbers
#515 - 2014-09-01 04:13:28 UTC
Lucas Kell wrote:
There's a difference between one sided and two sided content. One sided content, which ganks are, only entertain one side, with the other not being entertained.


I don't know how you could possibly make that sweeping generalization. Last time anyone attempted to suicide gank me I had a blast! Three catalysts versus my mac... three cats exploded, I warped out still in armour, and smack talked them in local no end for being fail gankers, I had an awesome time doing it, and went about my day.

It only becomes one sided content when you forget it's a game, forget that you're the protagonists of your own story, and start wishing for others, or even the hand of god to save you. In the writing of fiction it's a mortal sin to use Deus Ex Machina, the plot device where seemingly impossible situation is resolved magically or by divine intervention. The reason it's considered a mortal sin for fiction writers to use it is because it shows a lack of imagination on the part of the author and is considered lazy. Perhaps I'm onto something with this comparision... but it seems to me that considering certain things 'one sided' is just as lazy, and shows a lack of imagination on your part.

I have yet to run into anything I can't figure out a counter for. Every time I encounter something malicious I learn something new and fun. When you take matters into your own hands everything's fun. When you are too lazy to help yourself though, I can see why everything might seem a burden, and why you might go around advocating everyone just run and hide in the NPC corp before they fall foul of something exciting.
Kurosaki Rukia
The House of Flying Stabbers
#516 - 2014-09-01 04:17:40 UTC
Valkin Mordirc wrote:
Quote:
I remember a corp I used to run got decced by a highsec wardec corp and one of our members left to join the wardeccers,


*cough* Hm? What? He left corp to join the Mercs? What a ****.
.


Osmosis, ftw :P
Lucas Kell
Solitude Trading
S.N.O.T.
#517 - 2014-09-01 09:24:06 UTC
Kaarous Aldurald wrote:
What? The only "losses" they have posted were for research and development for things that are now justifiably scrapped.
As well as a reduction in revenue overall. There's a reason they aren't releasing their sub number with a "look, we're getting bigger!" thing this year.

Kaarous Aldurald wrote:
Yeah, DUST is dead. Whether the fools on that forum realize it or not, their time is numbered.
It's not though. They are still running it, and legion is essentially the PC version of it, but rather than streamline the development into a single product, hey are keeping them independent.

Kaarous Aldurald wrote:
Valkyrie's development is really a rather different beast from WoD, as well. They're not trying to force their own 3D engine through five different rounds of reworks. And Legion is being made with currently existing assets anyway, from all accounts.

There is no gigantic net loss to eat from trying to invent the wheel over again, like with WoD.
Yeah, WoD was just them trying to write their own engine, whereas Valkyrie is trying to use experimental tech which might not even take off. If Morpheus and rift don't get a decent footing into mainstream gaming, there will be problems already, and that's before we even get to whether or not Valkyrie itself is successful. Seems to me that they've scrapped one experimental project for another, that's all. I'd honestly be surprised if Valkyrie did any better than DUST.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#518 - 2014-09-01 09:28:44 UTC
Well, I'd point out that Valkyrie is already more or less done, and if Facebook doesn't manage to kill the Occulus Rift then Valkyrie, as it's flagship launch, is likely to get a lot of attention.

And by all accounts it's actually pretty cool.

Nevermind that Valkyrie's engine is done, not in the production phase, not going through endless reworks, done. Something that WoD had never managed. Pity, too, because if they had actually managed to make a "EVE Online; Vampire Style", it would have been an interesting thing to play.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#519 - 2014-09-01 09:33:32 UTC
Kurosaki Rukia wrote:
I don't know how you could possibly make that sweeping generalization. Last time anyone attempted to suicide gank me I had a blast! Three catalysts versus my mac... three cats exploded, I warped out still in armour, and smack talked them in local no end for being fail gankers, I had an awesome time doing it, and went about my day.
Thus all gankees are having fun? Is that what you are getting at here? You survive being ganked and thought it was funny, therefore anyone who gets ganked must be having fun doing so?

Kurosaki Rukia wrote:
It only becomes one sided content when you forget it's a game, forget that you're the protagonists of your own story, and start wishing for others, or even the hand of god to save you.
No, it's one sided content when what you enjoy, when your content, is no longer viable because someone else's content is deemed to be more important. If NPC corps were removed without wardecs being remodelled, it would be forcing people who enjoy PvE to be fodder for people who just want to shoot easy targets. It wouldn't promote skill or a challenge, it wouldn't produce entertainment, it would just be a way to eject part of the community.

Kurosaki Rukia wrote:
I have yet to run into anything I can't figure out a counter for. Every time I encounter something malicious I learn something new and fun. When you take matters into your own hands everything's fun. When you are too lazy to help yourself though, I can see why everything might seem a burden, and why you might go around advocating everyone just run and hide in the NPC corp before they fall foul of something exciting.
Good for you, but the ability to find a counter doesn't mean that what you are countering isn't unbalanced. Too little effort needs to be put in on the side of the aggressors. If we just went with leaving everything as is if it had a counter, nothing would get nerfed, and things like drone assist (which had counters they were just unreasonably unbalanced) would remain the same.

The Indecisive Noob - EVE fan blog.

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Lucas Kell
Solitude Trading
S.N.O.T.
#520 - 2014-09-01 09:37:33 UTC
Kaarous Aldurald wrote:
Well, I'd point out that Valkyrie is already more or less done, and if Facebook doesn't manage to kill the Occulus Rift then Valkyrie, as it's flagship launch, is likely to get a lot of attention.

And by all accounts it's actually pretty cool.

Nevermind that Valkyrie's engine is done, not in the production phase, not going through endless reworks, done. Something that WoD had never managed. Pity, too, because if they had actually managed to make a "EVE Online; Vampire Style", it would have been an interesting thing to play.
Even if the rift isn't killed by facebook, it's still questionable whether it's going to be succeesful anyway. Sure, it's interesting tech, but then so is Kinect, and yet that has found itself falling away from mainstream games. I for one won't be spending hundreds of pounds for the opportunity of replacing my right analog stick with my head.

The Indecisive Noob - EVE fan blog.

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