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Production time calculation

First post
Author
vipeer
Infinite Point
Pandemic Horde
#1 - 2014-08-31 21:04:44 UTC
Does anyone know how production time is calculated?

On the BPO it says production time is 20 minutes = 1.200 seconds

In the industry window it says that production time is lowered by

34,7 % due to skills
20 % due to BPO's production efficiency.

Then there is:

10% by the team which is specified in a separate place at the time of installing the job but you cant see it later

and

4% by the implant which is listed where? Nowhere.

Actual production time is 723 seconds.

Let's say BPO PE is already accounted for in the production time (setting aside the fact that is counter intuitive), the production time accounting for skills + team + implant should be either 1200* 0,653*0,9*0,96= 677 seconds or 1200* (100-(34,7+10+4))/100 = 615 seconds.

Whitout accounting for an implant the build time would be 705 and 663 seconds respectively

Also. I am not entierly sure how it is possible for 5*4 % from Industry skill and 5*3% from Advanced industry skill translates into 34,7% and not a 35% production time reduction. It's not the 4% implant because doing it 100*0,96*0,96*0,96*0,96*0,96*0,97*0,97*0,97*0,97*0,97* implant for 0,96 = 32,78 % reduction and if we simply add a 4% reduction on top of the skill calculations it comes down to 34 % reduction.

What am I missing?

Plus a suggestion to CCP:

You guys reworked the industrial interface, had tons of time to do it yet it's still lacking. It does not specify exactly what skills influence what. Point in case is production time where the producer does not know what bonuses are applied. Should not be too hard to show the player how much bonus he gets from what skill, what it the bonus from the team, what is the bonus from implant and what is the bonus from ME&PE. When you fix that, you are done with industry for a while.

And

MOVE the required skills thingy that creates a nasty popup everytime one moves a mouse to click into the quantity window which the dam popup obscures. You have empty space on top of the window where you should move that annoying popup no serious industrialist ever needs because we know the skills needed by heart.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2014-08-31 21:31:36 UTC
skills multiply together, not add. Ditto with all other multipliers.

So a 20% reduction, and a 15% reduction is a 0.8 * 0.85 multiplier. Or 0.68, rather than 0.65. (are you sure about that 34.7 due to skills? I'm seeing 32%, with industry and advanced industry 5)

If you want the times, the best place to get them is from the SDE, rather than from the game client (which can have numbers rolled up into it). I've broken the yaml file including the data into a number of files you can get. Times are in industryActivity

https://www.fuzzwork.co.uk/dump/hyperion-1.0-101505/industryActivity.xls.bz2


(the other industryActivity tables should be pretty self evident)

Woo! CSM XI!

Fuzzwork Enterprises

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