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Player Features and Ideas Discussion

 
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[Feature] Ballistic Enhancer

Author
jiujitsutou
The Scope
Gallente Federation
#21 - 2014-08-31 00:45:07 UTC
While i think the BE shouldnt give speed (it could very easy make things a little op i imagine 120 km ham cerbs etc), i like the idea in general .
elitatwo
Zansha Expansion
#22 - 2014-08-31 07:55:41 UTC
How about CCP ditches two attributes from all missiles and call it a day?

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Adrie Atticus
Caldari Provisions
Caldari State
#23 - 2014-08-31 08:22:46 UTC
elitatwo wrote:
How about CCP ditches two attributes from all missiles and call it a day?


I'd like to ditch tracking and signature radius from guns while we're at it just to balance them out.
Ktersida Nyn'Amanyn
Querschlaeger
#24 - 2014-08-31 08:39:49 UTC
+1

There should be more options for missile ships to improve damage application via fitting like the other weapon systems have.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#25 - 2014-08-31 09:39:51 UTC
jiujitsutou wrote:
While i think the BE shouldnt give speed (it could very easy make things a little op i imagine 120 km ham cerbs etc), i like the idea in general .

120km? why not 170km?:3 http://kepfeltoltes.hu/140831/cerb_www.kepfeltoltes.hu_.png
Jacob Holland
Weyland-Vulcan Industries
#26 - 2014-08-31 09:54:35 UTC
Ix Method wrote:
It is slightly odd that this idea (and a corresponding ewar) has been around forever, everyone seems to broadly agree its a good and blindingly obvious thing and yet its never been implemented.

It's never been implemented because of the rage which greeted the idea last time CCP suggested it... Which is wierd if everyone broadly agrees...
Valkin Mordirc
#27 - 2014-08-31 11:52:06 UTC
+1


I feel it would need more hammering out, however I believe it would make missiles a more viable option, without completely making them overpowered.
#DeleteTheWeak
elitatwo
Zansha Expansion
#28 - 2014-08-31 13:00:27 UTC
Adrie Atticus wrote:
elitatwo wrote:
How about CCP ditches two attributes from all missiles and call it a day?


I'd like to ditch tracking and signature radius from guns while we're at it just to balance them out.


I guess you would think that would make the two even as a newborn but it is not as easy as that.

Maybe I should just repeat myself, just for your consideration!


When I first entered New Eden almost eight (8) years ago, no missile had the two "tracking" attributes I am talking as long as it will take them to make them go away about.

So you can take my word for it that I already know, how different that is, not hypothetically, no for real because I was there.

Three months after my tutorial someone with an 'X' in his name thought it would be a good idea to add those two attributes.

A very, very long thread in the forums responded that is wasn't and guess what? It wasn't.

For about 6 years nobody was taking missiles into serious consideration when it came to pvp until someone made a video with a Drake in it.

Before Empyrean Age missiles used to be a very serious thread to come across and noone would have made any kind of joke about a Raven busting a gatecamp.

People just bailed in fear of ever getting cought by one.

I really do not get why it is difficult for you more simple folks to comprehend that taking away that missile tracking nonesense is going to make missiles overpowered all of a sudden?

It won't.

Missiles would just become competitive.

See, missiles are that weapon system you could compare to artillery turrets with the tiny difference that missiles would do damage at the end of the cycle instead at the beginning of the cycle, so your 60% of an arty tornado alpha would have to wait a little to do damage, if at all.

You whinematar only want your sooper-dooper alpha turret for yourself but guess what, we Caldari volley you out of existence.

Do you see the irony here?

For a whinematar, 11000 hp alpha is all goody and everything is fine but a Caldari hull with 5000 delayed alpha, it's totally overpowerded, EVE is dying, goofswarm disbanding, all nullsec conquered by Caldari faction warfare and no stopping the Caldari because you are bad at dragging the right modules for the job on your fitting screen.

Well, I can and will not help you with that.

I will stand by opinion that missiles tracking was a bad idea and it needs to go.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Zan Shiro
Doomheim
#29 - 2014-08-31 13:29:14 UTC
jiujitsutou wrote:
While i think the BE shouldnt give speed (it could very easy make things a little op i imagine 120 km ham cerbs etc), i like the idea in general .



Could just be a matter of tweaking flight time some more to keep range equal. Bombers would be the only massive sticking point I see off the bat but we could look at their bonuses in the redo, if it ever happened. Which I am open too....not even going to pretend fast as hell lr torps from sb wings will not have balance issues lol.


Something is needed here thought. OP hit the 3 problem areas. Speed is one of them. I use all weapons. I get Mr speedy boat who zigs insteads of zags...traversal gods like me....blap (or they at least feel a fair amoun of pain). I get my speedy boat who zigs instead of zags against my missile boat, they can zig instead of zag all night...they just need to keep the speed up to offset damage.

Many times very prudent use of pulse active tank makes even my "always hit" a waste of ammo. Damage given is so small its repped/sb's easily. Maybe 10+ minute later we'd hit cap use issues for what I am hitting. But throw in a few friends, you aren't getting the 10 minutes to even see that capacitor use game come to fruition anyway I have found.
Donnachadh
United Allegiance of Undesirables
#30 - 2014-08-31 17:02:34 UTC
I may be guilty here of not fully understanding this but here is my two cents worth.

Tracking - a bad word to use when applied to missiles but it serves well for comparison.
Gun based system suffer from a physical limitation on how fast the turrets can move, bigger guns means bigger turrets and that means more mass which equals harder to turn so the bigger the gun the bigger the tracking speed reduction. In the same way missiles have a "tracking", the limits on missiles are based on the physics of how hard it is to get and object to turn in flight. Faster and/or heavier are harder to turn than lighter and/or slower, think commercial airliner versus small private plane here.

Bullets get to targets faster than missiles in the real world so it seems appropriate to me that it would be this way in EVE. To me the speed of missiles in the game seems about right when comparing them to real world experiences between rockets/missiles and guns. So I would say no to a speed increase.

EVE is about options and which one is best for a specific situation. Change missiles so they behave like guns and why bother to have them in the game at all. No I want missiles to act like missiles, if I want the performance characteristics of guns then I use guns. In other words I want the flexibility offered by having the unique characteristics of both systems available.

With that said I do agree that it would be nice to have more options. Gun based systems seem to have rigs and modules that affect virtually every aspect of their performance while missiles get rigs and the ballistic controls. As a mission runner here are a few things I would like to see.
Module to reduce explosion radius, how to balance this for PvP I will leave open for those who fly PvP.
Module to increase explosion velocity. Same as above.
Module to increase the "tracking" by reducing velocity back to that physics thing.
Module to increase flight time, speed or maybe a combination of both balanced by a reduction in damage and a greater chance they will miss the target as range increases.
These would give players a better chance to tailor the missiles performance to meet the demand or personal preferences.
Arthur Aihaken
CODE.d
#31 - 2014-08-31 19:35:24 UTC
I adjusted missile velocity to have a higher flight time penalty, with the net end result that range drops slightly.

I am currently away, traveling through time and will be returning last week.

Icarus Able
Refuse.Resist
#32 - 2014-08-31 19:53:15 UTC
elitatwo wrote:
Adrie Atticus wrote:
elitatwo wrote:
How about CCP ditches two attributes from all missiles and call it a day?


I'd like to ditch tracking and signature radius from guns while we're at it just to balance them out.


I guess you would think that would make the two even as a newborn but it is not as easy as that.

Maybe I should just repeat myself, just for your consideration!


When I first entered New Eden almost eight (8) years ago, no missile had the two "tracking" attributes I am talking as long as it will take them to make them go away about.

So you can take my word for it that I already know, how different that is, not hypothetically, no for real because I was there.

Three months after my tutorial someone with an 'X' in his name thought it would be a good idea to add those two attributes.

A very, very long thread in the forums responded that is wasn't and guess what? It wasn't.

For about 6 years nobody was taking missiles into serious consideration when it came to pvp until someone made a video with a Drake in it.

Before Empyrean Age missiles used to be a very serious thread to come across and noone would have made any kind of joke about a Raven busting a gatecamp.

People just bailed in fear of ever getting cought by one.

I really do not get why it is difficult for you more simple folks to comprehend that taking away that missile tracking nonesense is going to make missiles overpowered all of a sudden?

It won't.

Missiles would just become competitive.

See, missiles are that weapon system you could compare to artillery turrets with the tiny difference that missiles would do damage at the end of the cycle instead at the beginning of the cycle, so your 60% of an arty tornado alpha would have to wait a little to do damage, if at all.

You whinematar only want your sooper-dooper alpha turret for yourself but guess what, we Caldari volley you out of existence.

Do you see the irony here?

For a whinematar, 11000 hp alpha is all goody and everything is fine but a Caldari hull with 5000 delayed alpha, it's totally overpowerded, EVE is dying, goofswarm disbanding, all nullsec conquered by Caldari faction warfare and no stopping the Caldari because you are bad at dragging the right modules for the job on your fitting screen.

Well, I can and will not help you with that.

I will stand by opinion that missiles tracking was a bad idea and it needs to go.



Artillery have terrible tracking. Your argument is invalid. No missile tracking would mean Ravens killing cruisers and frigates in seconds.


You must either be a huge missile fanboy or just plain dumb
elitatwo
Zansha Expansion
#33 - 2014-09-01 00:52:18 UTC
Icarus Able wrote:


Artillery have terrible tracking. Your argument is invalid. No missile tracking would mean Ravens killing cruisers and frigates in seconds.



So a tornado or machariel shooting ships with one shot is okay and a Raven shooting a tad harder than she does now is bad?

And what haz artillery turret tracking anything to do with missiles??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Caleb Seremshur
Commando Guri
Guristas Pirates
#34 - 2014-09-01 05:49:09 UTC
Missile formula discussions have been done to death. If you don't understand why they're bad in their current implementation then you're a bonafide idiot.
Donnachadh
United Allegiance of Undesirables
#35 - 2014-09-01 16:38:22 UTC
Caleb Seremshur wrote:
Missile formula discussions have been done to death. If you don't understand why they're bad in their current implementation then you're a bonafide idiot.


First off I resent your comment about me being an idiot.
I use missiles and I use guns and I have no clue what you are talking about. Instead of calling people idiots because they do not share your opinion or do not understand your thoughts why not present your case in a calm and rational way. You know by supporting it with something that resembles facts, or maybe even a discussion based on the math formula that CCP uses to calculate damage applied to targets.

So missiles/rockets do not carry the fire power to Alpha strike like artillery does so what? If you want that high alpha strike then fly an artillery boat. Missiles/rockets on the other hand can easily destroy targets that artillery cannot even hit because of tracking penalties. Different tools that should be used in different situations.

All turret based weapons in the game have a chance to miss the intended target and this is how it should be. However if they hit the game generally applies the full damage to the target, this is why artillery has such a high alpha strike potential. That higher power level is balanced by a lower fire rate and a lower chance to hit. But when they do hit look out destruction ensues.

On the other hand most missiles/rockets in the game are guaranteed to hit the target dead center so they are balanced by lower overall damage, a bunch of fancy math that determines how much damage is applied to the target and the chance that some of them will be destroyed by defender missiles before reaching the target. Well defender missiles are an issue for missions. sites and complexes they may not be for PvP.

Different characteristics, different uses. No one uses a chain saw to cut bread or a bread knife to cut trees. I guess I am just weird, crazy or stupid because I value the weapons options that game offers and choose the one that is best for the task at hand.
Fer'isam K'ahn
SAS Veterinarians
#36 - 2014-09-01 18:08:01 UTC
I like the idea and thought behind it.

+1
elitatwo
Zansha Expansion
#37 - 2014-09-01 19:41:31 UTC
Donnachadh wrote:

First off I resent your comment about me being an idiot.
I use missiles and I use guns and I have no clue what you are talking about. -snip-


This is offtopic on purpose but important to this case.

Let me start with a little background from my highschool days.

We had one language teacher that was a littler older than his collegues and due to his long years of experience and education he tought us well in the history of languages.

The word 'idiot' comes from a very, very old greek word that sounds similar and with time 'morphed' to the word 'idiot' which we all know today.
Now the fact is that back in Greece around 3000 years ago that word meant 'someone who doesn't know' or 'someone who does not have a clue'.

Nowdays that is taken as an insult but really it is just an observation as you can see. It is not even meant as an insult but people that do not know a lot might take it as such.

Now back to topic after my free of charge education for you, you seem to contradict yourself.

And in response to the poeple that are trying to be cute, you really are not cute at all.

Again,
when I joined New Eden no missile had an explosion radius or explosion velocity attribute and they were not really dominant that much in pvp except for small scale skirmishes.

You can argue whatever you want with your turrets being blabla balanced and whatnot, what you all seem to forget are recent changes to all of the turrets doing way more damage than they did back in 2006.

No missile recieved any kind of a damage buff, except for cruise missiles and despite the feeling of some noobs that get hurt in the process, I hate to brake it to you but I have what is called 'perfect recall memory' and I know exactly what I am talking about, wether you like it or not.

I do not have to proove any of my claimes and I do not have to make any spreadsheets because the data is already there.

Ask CCP 'X-plosion radius' what he has to say.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ghaustyl Kathix
Rising Thunder
#38 - 2014-09-01 19:55:39 UTC  |  Edited by: Ghaustyl Kathix
elitatwo wrote:
I do not have to proove any of my claimes
Why do people have this attitude, when they're posting an idea for the developers to consider changing or adding to the game? "I don't have to prove why this is necessary, the developers should just do it now."

Anyway, explosion velocity and explosion radius will never be removed. Without those, a torpedo Raven will 100% of the time volley a frigate and there's nothing the frigate could ever do about it. If your response is "it's more expensive so it should be beat less expensive things," go back to WoW because Eve is about using ships to their advantages, not grabbing a ship that's perfect for every situation.

Edit: Oh, and while we're at it, Citadel Torpedos with perfect application against cruisers and battleships. I can totally see why you want explosion velocity and explosion radius removed from the game. Blink
NEONOVUS
Mindstar Technology
Goonswarm Federation
#39 - 2014-09-01 20:10:52 UTC
Ghaustyl Kathix wrote:
elitatwo wrote:
I do not have to proove any of my claimes
Why do people have this attitude, when they're posting an idea for the developers to consider changing or adding to the game? "I don't have to prove why this is necessary, the developers should just do it now."

Anyway, explosion velocity and explosion radius will never be removed. Without those, a torpedo Raven will 100% of the time volley a frigate and there's nothing the frigate could ever do about it. If your response is "it's more expensive so it should be beat less expensive things," go back to WoW because Eve is about using ships to their advantages, not grabbing a ship that's perfect for every situation.

Edit: Oh, and while we're at it, Citadel Torpedos with perfect application against cruisers and battleships. I can totally see why you want explosion velocity and explosion radius removed from the game. Blink

This is the Phoenix
*no devmagic for a pic*
It kills things
You will be fighting a Pandemic Legion pocket group of 80 that have slipped behind via a traitor cyno
Remember to have an updated clone gents
-End of briefing-
Harvey James
The Sengoku Legacy
#40 - 2014-09-01 20:19:24 UTC
elitatwo wrote:
Donnachadh wrote:

First off I resent your comment about me being an idiot.
I use missiles and I use guns and I have no clue what you are talking about. -snip-


This is offtopic on purpose but important to this case.

Let me start with a little background from my highschool days.

We had one language teacher that was a littler older than his collegues and due to his long years of experience and education he tought us well in the history of languages.

The word 'idiot' comes from a very, very old greek word that sounds similar and with time 'morphed' to the word 'idiot' which we all know today.
Now the fact is that back in Greece around 3000 years ago that word meant 'someone who doesn't know' or 'someone who does not have a clue'.

Nowdays that is taken as an insult but really it is just an observation as you can see. It is not even meant as an insult but people that do not know a lot might take it as such.

Now back to topic after my free of charge education for you, you seem to contradict yourself.

And in response to the poeple that are trying to be cute, you really are not cute at all.

Again,
when I joined New Eden no missile had an explosion radius or explosion velocity attribute and they were not really dominant that much in pvp except for small scale skirmishes.

You can argue whatever you want with your turrets being blabla balanced and whatnot, what you all seem to forget are recent changes to all of the turrets doing way more damage than they did back in 2006.

No missile recieved any kind of a damage buff, except for cruise missiles and despite the feeling of some noobs that get hurt in the process, I hate to brake it to you but I have what is called 'perfect recall memory' and I know exactly what I am talking about, wether you like it or not.

I do not have to proove any of my claimes and I do not have to make any spreadsheets because the data is already there.

Ask CCP 'X-plosion radius' what he has to say.


funny you say that .. because rockets, light missiles and HAMS all got damage buffs in the last missile rebalance (when they nerfed heavies)..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using