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An idea to counter the ishtar without any further nerfing

First post
Author
Sentamon
Imperial Academy
Amarr Empire
#41 - 2014-08-28 22:55:18 UTC  |  Edited by: Sentamon
Icarus Able wrote:

DId you just argue that its not OP because you can run away from it? Cant tell if trolling or an idiot.


Why? Is any maneuver besides warping on top of a target, web/scram, and applying massive close range damage too complicated for you?

The only unbalanced ships are the ones that can perform the stunt outlined above.

The ships that drops drones and burns away is no threat unless you're blind.

~ Professional Forum Alt  ~

Sentamon
Imperial Academy
Amarr Empire
#42 - 2014-08-28 23:08:47 UTC  |  Edited by: Sentamon
Anthar Thebess wrote:
There is very simple fix for sentry drones :
New sentry drone tracking speed = Current sentry drone tracking speed /2 (or even by 3)
Why?

Sentry drone will be less viable as their tracking against any small signature target will be very bad.


You're proposing nerfing the #4 most common PvP ship (using kil/loss mails as metric) to make #1, #2, and #3 more powerful.

Why exactly?

EDIT: If you want to dig into the data some, removing all the POS structure kills probably will drop it down to #10 right by the Tristan. It's also an extremely poor pod killer unlike the fast quick locking frigates.

~ Professional Forum Alt  ~

Wingzero Mileghere
The Scope
Gallente Federation
#43 - 2014-08-28 23:30:04 UTC
ISD please lock this thread nothing here is on topic and it has basically turned into a match of whining about the ishtar my original post was asking for ideas for a module that would be an effective counter for drones not tactics for a counter or which ship is in the top of the PvP ranks
Wingzero Mileghere
The Scope
Gallente Federation
#44 - 2014-08-28 23:32:59 UTC
its sad that I am having a more productive discussion on a eve facebook group than you all are here

the forum trolls are thick
Alcorak
Science and Trade Institute
Caldari State
#45 - 2014-08-29 00:03:20 UTC
I'm going to try to refute every counter posted here so far:

1) Smartbomb: A fleet would need a dedicated squad of ships just for this purpose. These ships would need to burn ahead towards the drones, and become separated from the main force. They would be seen outside of logi support range and picked off very quickly by the ishtar FC. If this tactic worked once, the Ishtar FC would simply order the fleet to orbit at a greater distance to launch the 2nd group.

2) Dumb Bombs: Only works in null, but is effective when available. However, this does not bring the actual ishtars into the engagement. Ishtars will happily target and volley several bombers before the drones are lost. See above about launching the 2nd wave of drones at lessened density.

3) Run Away: Fleet fights generally happen because there is an objective to attack or defend. Surrendering the field is not a means of winning objectives.

4) ECM: Drones can be set to assist other pilots, even when jammed. Rest assured that a jammed Ishtar's drones will continue to shoot whatever their FC calls as primary.

5) Sniping Logi: Someone mentioned that an ishtar fleet can be forced off the field if their logi are killed. See Also: Fleet Doctrine, Any.

6)Scram/Web: If you're fast enough to get these on an ishtar, you're sig is massive from your MWD, and those sentries already blapped you. Also, that Ishtar you're chasing will out-dps you.


The issue with Ishtars is that they have between destroyer and cruiser sig radius (MWD bonus), FAST cruiser speed, EWAR immunity (except tackle), brawler battlecruiser damage and tank, and can deal that damage at sniper range while keeping their own ship outside of engagement range.

As to the OP regarding modules, modules reducing drone control range or bandwidth could be workable, and should be implemented. Bandwidth options should be limited to larger hulls with intense fitting requirements, as they would likely see use against carriers, while control range modules should be 15-30% subject to stacking penalties with a hard cap of 75% range reduction
w3ak3stl1nk
Hedion University
#46 - 2014-08-29 01:17:27 UTC
Raven fleets can't take them out from range with the high sig shield tanking? Never tried it, just wondering...

Is that my two cents or yours?

Zan Shiro
Doomheim
#47 - 2014-08-29 01:30:05 UTC
Sentamon wrote:
[My point is the complainers are making it seem like everyone is using an Ishtar. Facts don't back your claims at all.

If CCP gives and you destroy the Ishtar you'll just move on and ***** about some other ship that you can't handle.



Its not the handling of the ship that is the issue, its the sentries. You have to live through the sentries to get to the ship. Well several of them. Creates a case of damned if you do, damned if you don't scenario.


Basic small skirmish roams are becoming small fleets if as people are saying oh just bring bombers and falcons. Which is quite funny for 2 reasons.

We get the general consensus less falcon use in game is preferred by many. Insert several ecm thread rants here. I can fly hacs and recons. Personally I'd rather x up in fleet in a hac and roll with that over FC going aww man...I know you can fly falcon and we need them because of Ishtar...can you run that instead.

And many want to see eve shift from "blob" warfare to actual skirmish once in a while. When you have several man bomber wings and several falcons to support the 10 man hac roam....its quickly not becoming a skirmish night.
Alcorak
Science and Trade Institute
Caldari State
#48 - 2014-08-29 01:31:14 UTC
w3ak3stl1nk wrote:
Raven fleets can't take them out from range with the high sig shield tanking? Never tried it, just wondering...


Ravens: missile damage is based on sig radius and speed of the target. Due to the speed of ishtars and reduces sig penalty, no, ravens can't deal sufficient damage. T2 precisions at max skills w/ 3BCS will deal ~1300 BASE dmg per volley (204dps). 277dps with precision rapid heavies. (assuming ishtar w/ mwd and 1 nano). Also, ishtars can drop sentries that would match the ravens' range w/ rapid heavies. Cruise missiles arent effective from range b/c it takes 10+seconds for volleys to reach the targets - long enough to warp away once you see yourself redboxed and then come back, at which point 2 volleys have been wasted on a target that isnt there.
Alcorak
Science and Trade Institute
Caldari State
#49 - 2014-08-29 01:35:01 UTC
Zan Shiro wrote:
[quote=Sentamon] FC going aww man...I know you can fly falcon and we need them because of Ishtar...can you run that instead.


Falcons don't counter ishtars because of assist, and because drones keep shooting as long as the falcon gets locked at all.
Sentamon
Imperial Academy
Amarr Empire
#50 - 2014-08-29 01:40:28 UTC
Alcorak wrote:
w3ak3stl1nk wrote:
Raven fleets can't take them out from range with the high sig shield tanking? Never tried it, just wondering...


Ravens: missile damage is based on sig radius and speed of the target. Due to the speed of ishtars and reduces sig penalty, no, ravens can't deal sufficient damage. T2 precisions at max skills w/ 3BCS will deal ~1300 BASE dmg per volley (204dps). 277dps with precision rapid heavies. (assuming ishtar w/ mwd and 1 nano). Also, ishtars can drop sentries that would match the ravens' range w/ rapid heavies. Cruise missiles arent effective from range b/c it takes 10+seconds for volleys to reach the targets - long enough to warp away once you see yourself redboxed and then come back, at which point 2 volleys have been wasted on a target that isnt there.


It's more then ironic that an Ishtar warping out of danger is a viable strategy but other ships warping out of danger from Ishtars isn't.

Ships warping around is a huge achilees heal for Ishtars.

~ Professional Forum Alt  ~

Sentamon
Imperial Academy
Amarr Empire
#51 - 2014-08-29 01:42:30 UTC
Alcorak wrote:
Zan Shiro wrote:
[quote=Sentamon] FC going aww man...I know you can fly falcon and we need them because of Ishtar...can you run that instead.


Falcons don't counter ishtars because of assist, and because drones keep shooting as long as the falcon gets locked at all.


No but Ishtars counter ECM ships that can ruin pretty much everyone else. For this reason alone nerfing the Ishtar furhter would be a terrible idea.

~ Professional Forum Alt  ~

Zan Shiro
Doomheim
#52 - 2014-08-29 02:15:14 UTC  |  Edited by: Zan Shiro
Alcorak wrote:
Zan Shiro wrote:
[quote=Sentamon] FC going aww man...I know you can fly falcon and we need them because of Ishtar...can you run that instead.


Falcons don't counter ishtars because of assist, and because drones keep shooting as long as the falcon gets locked at all.



I was being nice and giving that lol. Its got more holes than swiss cheese I know.

Do I jam the sentry, with rainbow I get 2 max...1 racial (pretty good chance of hitting) 1 multispec (if it hits).

Do I jam the Ishtar.

Do I jam the ship I think its assigned to. This the fun one....I get to guess in a small roam of say 10 ships which is the one. Have a 1 in 10 chance of getting it right. Then I am hoping the assigned ship is not a jam I am using at the moment.


Well that and if falcon is the answer to fix because of Ishtar...I want my uber ranged (because of) falcon back. Fight because of with another because of I say lol.

in the above scenario if I guess wrong I may get bouncers smacking me around hard and fast (tank by jam or tank by ghetto armour I am screwed really...and that's just by the sentries, not even talking the other ships in roam). Giving me 10 guesses to stop them, I want the range on bouncers to get 3-4 tries at least lol.
Alcorak
Science and Trade Institute
Caldari State
#53 - 2014-08-29 03:15:07 UTC  |  Edited by: Alcorak
Ravens: Cruise missiles arent effective from range b/c it takes 10+seconds for volleys to reach the targets - long enough to warp away once you see yourself redboxed and then come back, at which point 2 volleys have been wasted on a target that isnt there.[/quote]

It's more then ironic that an Ishtar warping out of danger is a viable strategy but other ships warping out of danger from Ishtars isn't.

Ships warping around is a huge achilees heal for Ishtars.[/quote]


Agreed, if a fleet can warp 150 km at a time it can stay away from sentries and maintain position on objectives, pissing off ishtars as they move away from all their sentries, but this tactic is a PITA to implement.

As to running from ravens at range, the whole fleet wouldnt need to warp off, just whichever ishtar pilot noticed themselves being primaried. Just a general observation and long-held issue with cruise-missile sniping.

As to ishtars countering ECM - they do, and they should. Assist is a great mechanic for that. However, droneboats should still be vulnerable to SOME form of ewar (and NOT the TD, which already counters anything in the gunnery tree)

As to ishtars themselves - I believe, like the OP, that the problem is more with the lack of ewar counters to drones than with the hull itself (although the hull is VERY strong)- notice also the popularity of domis, geddons, and slowcats (ok, so carriers are supposed to be a bit OP - different conversation there). The vexor is the strongest t1 cruiser, and while not really overpowered, the prophecy and myrmidon have grown in popularity for small gangs. The fact is that the release of drone damage amps shifted the balance for all drone ships - many of which really needed a buff; but they are now in need of a counter.
M1k3y Koontz
House of Musashi
Stay Feral
#54 - 2014-08-29 03:55:58 UTC  |  Edited by: M1k3y Koontz
Christopher Mabata wrote:
Agreed, weve already nerfed the ishtar back into a reasonable realm of use. Countinued crying about it is the result of bad counter doctrines, lack of coordination, or just down right bad luck. Ishtar fleets are dying people, if someone can do it so can you


A 10m/s nerf to speed is nerfing a ship "back into a reasonable realm"?! What.. just no...

Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.


Yea that works great Roll why didn't WE think of that!

How much herp could a herp derp derp if a herp derp could herp derp.

Zan Shiro
Doomheim
#55 - 2014-08-29 08:37:21 UTC
M1k3y Koontz wrote:


Yea that works great Roll why didn't WE think of that!



They saw it on twitch tv...so its gotta work.


This turns them on apparently. I see 2 drone comps go head to head in AT I do other things more exciting for a few minutes (like watch paint dry) and catch the match halfway when they actually get to shooting the real ships.
Icarus Able
Refuse.Resist
#56 - 2014-08-29 08:51:55 UTC
Sentamon wrote:
Icarus Able wrote:

DId you just argue that its not OP because you can run away from it? Cant tell if trolling or an idiot.


Why? Is any maneuver besides warping on top of a target, web/scram, and applying massive close range damage too complicated for you?

The only unbalanced ships are the ones that can perform the stunt outlined above.

The ships that drops drones and burns away is no threat unless you're blind.



You dont base balance on being able to run away from a target.
Seolfor
Caldari Provisions
Caldari State
#57 - 2014-08-29 15:06:42 UTC  |  Edited by: Seolfor
The problem isn't just Ishtars - most ship size/class the drone boats dominate, by a large margin (some exceptions - Assault Frigates, and the problem is outta control at cruiser size)

Worm, Vexor, VNI, Gila, Ishtar

And they outclass their peers by a fair bit.

They can brawl, kite. They can shield or armor tank. They can use highs for even more dps or heavy neuting. They may not be the best at any single of these roles (actually I'm wrong, no better brawl cruiser exists than the drone ones, take your pick, with armor tank, Neuts and gecko mix 800 dps), but they can do all, in a single fit better than any other ship.

They're cap free dmg, dmg type selectable, immune to TDs, continue to pummel after ECM, and with the stupid bonuses they apply their damage better than any other weapon system. All drone boats have enough of a drone bay to have multiple flights.

Rise has made it all about the Sentries on the Ishtar, and that is just the frakin tip of the imbalance iceberg.

There was some talk about TDs effecting missiles, I'd say post AT, bring that back on the table and here's your anti-drone counter- Smartbombs.

Buff Smartbombs damage vs drones, across the board by 2-3x

Them utility highs need something other than Neuts in there :)

That'll shake the meta, yknow it.
Altirius Saldiaro
Doomheim
#58 - 2014-08-29 16:01:16 UTC
The easiest way for ccp to fix the Ishtar without nerfing it's stats, is to make EWAR hitting a ship, carry over to its drones.

Plain and simple.
Soldarius
Dreddit
Test Alliance Please Ignore
#59 - 2014-08-29 17:02:06 UTC
Iain Cariaba wrote:
Ishtars are the most represented HAC in fleets because the current meta supports alpha doctrines for large engagements, and Ishtars are far more mobile a platform for that than anything else.


Large fleet doctrine has supported alpha fleet since logistics became a thing. Logi means nothing if your first shot completely obliterates the target.

If what you are saying were true then everyone would still be flying Arty Abbadons or Maelstroms. But they don't. People use HACs because of small signature radius and speed compared to a T1 BS that costs just as much, moves slowly, takes more damage from bombs, and uses large weapons that struggle vs smaller targets.

HACs, being medium ships, use medium weapons and like all medium ships do better damage vs medium and larger targets. The one and only exception in the realm of medium ships is the Ishtar, which not only can easily field a full complement of large weapons, but even has multiple bonuses to them, including damage application.

The real question people should be asking is "Why is the Ishtar the only medium ship that can effectively use large weapons?"

The solution is simply to remove the Ishtar's ability to use large and sentry drones by reducing its drone bandwidth to 50Mb. Now change those drone bonuses to medium drones and let them bring a ****-ton of them so they can't be easily defanged and can take full advantage of fully selectable damage types.

The reduction in raw dps can easily be compensated by boosting the per level damage bonus to drones.

Another more complicated, but more comprehensive, option would be to expand the selection of sentry drones to include multiple sizes, with the current set being the large variant. This would require additional skills be introduced to Eve. But then you could have a medium ship doing reasonable dps to the proper targets, rather than everything under the sun.

http://youtu.be/YVkUvmDQ3HY

M1k3y Koontz
House of Musashi
Stay Feral
#60 - 2014-08-29 18:52:46 UTC
Sigras wrote:
so the ishtars warp in, drop sentrys and burn away... Because you're not an idiot and you prepared to face the current meta, you call in a bombing run on the now abandoned drone cluster who has no means of escape.

Lather
Rinse
Repeat
(x2)
???
profit

Remember these are not slowcats who can just drop endless waves of sentry drones, they have 3 sets and then its over.


Lowsec is a thing too, ya know, what do you suggest for us? And a lot more happens there than in that stagnant cesspool known as nullsec (perhaps ignoring Provi).

How much herp could a herp derp derp if a herp derp could herp derp.