These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

"Captain on the bridge" or other applicable quote

First post
Author
STush T
House of Tuachair
#1 - 2014-08-28 23:11:03 UTC
TL:DR at bottom

The whole in a pod thing kind of annoys me. It removes part of the dignity of being the Captain, or whatever, of a ship.

Then there is the issue of how the responses are supposed to be instant due to the capsuleer controlling the ship from the pod, but aren't due to lag.

Solution, drop the "pilot in a pod controls the ship" lore. Responses aren't instant like they should be, and ships do have crews (more on crews later), which would be kind of awkward dealing with the captain who sits in a fish bowl.

extended solution, lore wise, Me in my ship, walking, talking, giving orders to my crew. Their response time would explain the delay between when i tell my ship to shoot, and when it actually does.
As far as the pod goes, ESCAPE POD. With a god-like ass of a captain, seems reasonable that he would have his own special pod and willingness to ditch the crew for the safety of it.


Lastly, a bit on crew,
My dream is to have real crews, rather then the dirty secret that crews are now. They would be produced by PI. A dev mentioned something about this, but for the industry crews, ugh, the last place that anyone cares about for having a crew (which should be renamed to "unions"). Anyway, t1 PI production would give you sailors (or whatever you want the rank to be), t2 PI gives you chiefs ( senior enlisted, or whatever), t3 PI gives you junior grade officers, and t4 gives to commanders (second in command). Add in various perks for crew and what not, im sure those things can be argued over. The perks could be whatever, probably things like the genolution implants do. Unfortunately the one perk that all well trained crews should offer, reduced response time, is off the table due to RL technology. We just have to turn blind eye to that for another ten or so years.

TL:DR
When I fly my ships, I walk and talk, and give orders to my crew face to face. When poo hits the fan I be sure to hope in my personal escape pod and wish my crew the best. No green go for me.
James Nikolas Tesla
Tesla Holdings
#2 - 2014-08-28 23:23:37 UTC
Well, the lore does say that the pod goo protects you from the forces of warp acceleration. However, there is a theory of having something like a negative gravity effect to counter the warp acceleration forces so it is possible.

I do doubt that CCP will change something like this so I just imagine me being captain on the bridge, it's easier that way.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Nevyn Auscent
Broke Sauce
#3 - 2014-08-28 23:25:16 UTC
Or possibly, just possibly, that delay is the time taken for the guns mechanicals to actually execute the order. When you consider the size of our guns (BS Arty shoot CARS!) the response times we get are phenomenal.

Then consider that if we weren't in a pod, everything would take twice as long and be half as effective.
STush T
House of Tuachair
#4 - 2014-08-29 01:09:34 UTC
i suppose you could delay things even more so that max crew perks would bring you up to what the lag is now, but i imagine there would be mass rioting on the streets because of it.

Its true that the easiest solution is to just ignore the lore and make your own, but it seems like if enough people agreed that having no interaction with crew is odd, then something would happen. But then judging by the amount of previous posts about crews, and the fact that ccp still ignores it, im gonna go with this is all just hopes and dreams.

Really though the amount of modding that can be done to a ship is fantastic. Even assuming all skills to level 5 (relevant ones get there sooner or later), there are ship bonuses, implants, modules, links, and boosters. It seems like crew would have been one of the first options though. If the ship is supposed to be our body, wouldnt crew be the blood?
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#5 - 2014-08-29 04:57:59 UTC
You are the captain of your ship... and your crew is robotic and commanded by advanced cybernetics. Think about it... the frigate is like a yaris... the titan and carriers are like SUV's... everyone gets their own ship... no need for a crew when the entire thing can be controlled from the fish bowl. :)
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2014-08-29 06:36:19 UTC  |  Edited by: Celthric Kanerian
You do know by being in a pod you're connected with the ship... The ship becomes a secondary body to you which allows you to react to different situations a lot faster. By being on the bridge giving orders to your crew would make you considerably slower.

In the Wyvern trailer video you'll see how a full NORMAL crew of it is roughly 1200 officers and crew, but when it's a Capsuleer that is flying, the crew is down to somewhat 350.

Also I do not understand why you would want more Minmatar filth being onboard your vessel... My Paladin brings the holy light against the sinners but in truth it is tainted with Minmatar filth flowing in its veins. I, and my idiotic officers are the only true light within it. If it stood to me I'd let my crew die any day in a glorious battle, which they should thank me for.
ShahFluffers
Ice Fire Warriors
#7 - 2014-08-29 06:37:32 UTC
STush T wrote:
Then there is the issue of how the responses are supposed to be instant due to the capsuleer controlling the ship from the pod, but aren't due to lag.

Solution, drop the "pilot in a pod controls the ship" lore. Responses aren't instant like they should be, and ships do have crews (more on crews later), which would be kind of awkward dealing with the captain who sits in a fish bowl.

When you start up a program on your computer, does it start up instantly? Even with a SSD and highly optimized tweaks there is a slight delay in computer response.

Hell... even in our own bodies cannot respond "instantly." There is always a delay between what we see, process, and act on. The real question is, how fast is our processing and acting speed in relation to what we are acting upon.

STush T wrote:
extended solution, lore wise, Me in my ship, walking, talking, giving orders to my crew. Their response time would explain the delay between when i tell my ship to shoot, and when it actually does.
As far as the pod goes, ESCAPE POD. With a god-like ass of a captain, seems reasonable that he would have his own special pod and willingness to ditch the crew for the safety of it.

Lore-wise, the pod is a device that drastically increases efficiency... allowing us to more or less circumvent the need for a traditional command structure (we give the orders directly instead). But, as I said above, no matter how powerful a computer is there will always be a response delay as the computer itself can be the "bottleneck."

Even still... with a capsule we can operate a ship with much less crew than would normally be required... cutting down on cost, potential loss of life, and human error not our own.

But, we still need a crew for maintaining our equipment (except for some basic Tech 1 frigates).


STush T wrote:
My dream is to have real crews, rather then the dirty secret that crews are now. They would be produced by PI. A dev mentioned something about this, but for the industry crews, ugh, the last place that anyone cares about for having a crew (which should be renamed to "unions").

I can agree that adding in "crews" as an item would be cool... but I would not really support crews as anything beyond that. There are already a plethora of items, implants, mods, and rigs that affect ship stats. Adding another one "just cause" would just increase the complaints that "PvP costs too much" or "there is too much needless complexity" and "this is widening the gap between vets and newbies."


STush T wrote:
When I fly my ships, I walk and talk, and give orders to my crew face to face. When poo hits the fan I be sure to hope in my personal escape pod and wish my crew the best. No green go for me.

You are free to roleplay however you wish. But the lore is what CCP says it is. And they generally stick pretty close to it. Hell, they sometime balance their ships according to it (T2 resistances anyone?).
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#8 - 2014-08-29 08:38:14 UTC
I also thought that the machinery that fries your brain to transfer your consciousness was built into the pod. I'm imagining you need to be pretty still whilst this happens and would expect that the pod goo is shear thickening to freeze you in place at the point of brain frzap.
Icarus Able
Refuse.Resist
#9 - 2014-08-29 08:44:54 UTC
Corraidhin Farsaidh wrote:
I also thought that the machinery that fries your brain to transfer your consciousness was built into the pod. I'm imagining you need to be pretty still whilst this happens and would expect that the pod goo is shear thickening to freeze you in place at the point of brain frzap.



That issue was fixed from harvesting sleeper implants and the creation of dust soldiers.


But still no. Screw having to buy crews.
Velicitia
XS Tech
#10 - 2014-08-29 09:30:44 UTC  |  Edited by: Velicitia
OP, you're not "Captain" (like this) of a ship. You're "Pilot" (like this), except with less of the "need to touch things, because TV" bit.



Edit to add-->
Icarus Able wrote:
Corraidhin Farsaidh wrote:
I also thought that the machinery that fries your brain to transfer your consciousness was built into the pod. I'm imagining you need to be pretty still whilst this happens and would expect that the pod goo is shear thickening to freeze you in place at the point of brain frzap.



That issue was fixed from harvesting sleeper implants and the creation of dust soldiers.


But still no. Screw having to buy crews.


Actually, for us, yes the brain-scramble and transmit stuff is in our pods. The implants work over distances of a few kilometers (IIRC, they mention this in Templar One) vs. the practically limitless distances our capsule transmitters can work over (due to the FTL comms network).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2014-08-29 10:28:36 UTC
Velicitia wrote:

Icarus Able wrote:
Corraidhin Farsaidh wrote:
I also thought that the machinery that fries your brain to transfer your consciousness was built into the pod. I'm imagining you need to be pretty still whilst this happens and would expect that the pod goo is shear thickening to freeze you in place at the point of brain frzap.



That issue was fixed from harvesting sleeper implants and the creation of dust soldiers.


But still no. Screw having to buy crews.


Actually, for us, yes the brain-scramble and transmit stuff is in our pods. The implants work over distances of a few kilometers (IIRC, they mention this in Templar One) vs. the practically limitless distances our capsule transmitters can work over (due to the FTL comms network).


Also our brains are far more complex than those ground hugging mud-monkeys. You could probably get away with a photocopier and a bacon slicer for their brains...
Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-08-29 15:22:47 UTC
Like this hasn't come up before, I can recount at least two this months.

It's redunant for the same reasons, it's not effective in any way, nor will it ever be, for details the the other threads.

You want Second Life or Humanz in a space sim... look for another game.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#13 - 2014-08-29 20:45:17 UTC
Fer'isam K'ahn wrote:
Like this hasn't come up before, I can recount at least two this months.
As can I.

Thread locked.

The Rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD Ezwal Community Communication Liaisons (CCLs)