These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The costs of PVP is too much for new players

Author
Tippia
Sunshine and Lollipops
#101 - 2014-08-28 13:29:29 UTC  |  Edited by: Tippia
Doctor Knuckles wrote:
Ah now we're to the point where older players shouldnt fly t2 fit frigs either, because apparently actually having a chance at competing isn't a good reason.
If you say so.
Grimpak
Aliastra
Gallente Federation
#102 - 2014-08-28 13:31:49 UTC
Doctor Knuckles wrote:


Ah now we're to the point where older players shouldnt fly t2 fit frigs either, because apparently actually having a chance at competing isn't a good reason.

Good to know!!



eh?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Darsena Izuma
Garoun Investment Bank
Gallente Federation
#103 - 2014-08-28 13:35:09 UTC
It's likely that I'm simply inexperienced (terrible) at fitting, but I've got to agree at least to an extent that cost is a huge barrier to PVP. It's only now that I'm pretty solvent ISK-wise (after lots of missioning, mining, and finally getting into PI) that I've even felt comfortable considering it. That might have been an erroneous perception on my part; I'll admit that, but if that's a wide-spread perception, maybe there's something to do to help kill that perception that so many seem to have. More people feeling comfortable jumping into PVP with both feet is a good thing, I'd think.

Along those lines: what would you all recommend as sufficiently cheap noob-friendly PVP ship fits, then? I'm just starting on the PVP road, and I'll admit, the most fun I've had in EVE so far was two nights ago when some corpmates and I piled into some cheap frigates (atrons) and went diving into null looking for trouble. I died twice, and it was glorious. But everyone is talking about 10M or more in ISK as being an outrageous amount for a PVP fitting, and my fit was actually closer to 16! (This was a fit that the FC requested we all do, so I assumed it was a good one.) Looking at the fit, I'm having a hard time understanding what I could have done without (or done more cheaply?) Any suggestions as to how to fit PVP ships for low cost that are still effective, both for solo and for fleets?

Fedo are not what they seem to be.  Welcome to Night Vale.

Marc Durant
#104 - 2014-08-28 13:45:22 UTC
Darsena Izuma wrote:
It's likely that I'm simply inexperienced (terrible) at fitting, but I've got to agree at least to an extent that cost is a huge barrier to PVP. It's only now that I'm pretty solvent ISK-wise (after lots of missioning, mining, and finally getting into PI) that I've even felt comfortable considering it. That might have been an erroneous perception on my part; I'll admit that, but if that's a wide-spread perception, maybe there's something to do to help kill that perception that so many seem to have. More people feeling comfortable jumping into PVP with both feet is a good thing, I'd think.

Along those lines: what would you all recommend as sufficiently cheap noob-friendly PVP ship fits, then? I'm just starting on the PVP road, and I'll admit, the most fun I've had in EVE so far was two nights ago when some corpmates and I piled into some cheap frigates (atrons) and went diving into null looking for trouble. I died twice, and it was glorious. But everyone is talking about 10M or more in ISK as being an outrageous amount for a PVP fitting, and my fit was actually closer to 16! (This was a fit that the FC requested we all do, so I assumed it was a good one.) Looking at the fit, I'm having a hard time understanding what I could have done without (or done more cheaply?) Any suggestions as to how to fit PVP ships for low cost that are still effective, both for solo and for fleets?


If you're new to pvp and you want to learn it you're going to die, a lot. There's nothing wrong with dying (a lot) because it's a simple result of lacking experience and knowledge, see it as an exchange of isk for experience. Our point is that you'll die just as much (and thus learn just as much) in a Meta 4/T2 fit frigate (or faction/T2 frig) as you would do in a simple T1 frig with meta 2 fittings.

And until you (put in the effort to) learn how it really works it won't matter what you fly or how much it cost, so you might as well fit cheaply. ALSO, and almost more importantly, once you DO learn a bit and you get your first few wins in your cheapo ship you'll understand that ship cost never really was a factor, and that is perhaps the most important lesson to learn.

Can you win more fights if you fly something expensive? sure, but ONLY if you know wtf you're doing.

Yes, yes I am. Thanks for noticing.

Tolkaz Khamsi
Empire Reclamation Services
#105 - 2014-08-28 14:04:29 UTC  |  Edited by: Tolkaz Khamsi
I enjoy rolling new chars and building them up into good, functional toons for various tasks, but combat toons take a long time to get "functional" for PVP. That's just a fact. Nobody wins fights in a T1 frigate with meta fittings because the guy you're facing has -- at least -- T2 fittings or has a pimped-out faction frigate with officer deadspace mods and whatnot. The reason is that your chances of coming up against a fellow noob in a fight ar minuscule -- you're far more likely to come up against a vet with millions of skillpoints.

EVE is inherently unbalanced against noobs because of the prevalence of long-time players. EVE is a mature game and the ratio of noobs (not newly-rolled alts) to vets is very small. PVP for your first month or two in EVE consists of dying. A lot. And spending the time you're not spending doing PVP grinding for ISK to buy the ships your losing in PVP. You get about 20% PVP fun to 80% ISK grinding.

Red vs Blue isn't really an option for new players either, for just the reasons I said before: noobs aren't skilled enough to win any fights. The RvB guys are pretty welcoming, but you're still going to lose a bunch of ships because your skills just aren't high enough. Eve University is a good stopping point for noobs, and I've always thought that CCP should have implemented something like this officially rather than (essentially) forcing players to do it. The NPE (New Player Experience) in EVE has sucked from Day 1 of the game, and it still sucks ten years on.

And null? HAH! That whole "you can be a tackler on day 1" is just such horse****. At best you'll be cannon fodder; at worst, you'll get laughed out of fleets. You might get the nod as a bait ship or a scout (yay fun!).

EVE is not a fun game for most noobs. It takes too long to skill up enough to be competitive against other players. And I don't mean even in combat -- that's true of market PVP, of Industry PVP, or even mining. Exploration can be fun for noobs, but it's hard to make decent ISK in hisec doing exploration. And losec/nullsec exploration for noobs is a lossmail waiting to happen.

EVE gets more fun as you skill up and are able to be more competitive. I remember the thrill I got when I got my first PVP kill -- but it took a lot of time and ISK grinding to get to that point.

I don't mean this as a complaint, really -- EVE is what it is at this point. It's not going to change much. It can be a very fun game still...if you're skilled enough to take advantage of the opportunities presented.
Tolkaz Khamsi
Empire Reclamation Services
#106 - 2014-08-28 14:21:56 UTC  |  Edited by: Tolkaz Khamsi
One other thing: EVE's skill system means that even if two opponents are using the exact same fit -- T1 frigate, meta mods, etc. -- the more skilled player will still almost always win because of the stat advantages conferred by skills and implants (and off-grid boosters, leader ship bonuses, etc.).

What I'm saying is that combat in Eve is a huge hill for a noob to climb, and CCP has done a lousy job of making this hill fun for a noob to get over, and that includes a lot of PVE combat. Incursions are almost impenetrable by noobs; FW requires mastering a lot of meta-game skills (how to successfully navigate in losec being a vital skill); WH space offers practically nothing to noobs.

So what does that leave noobs? Low-level mission-running and mining and exploration. None of which offer enough ISK/hr to make up PVP ship-losses very quickly.

I think if I could go back in time and change one thing about Eve, I'd change the real-time skill training system. At least an xp-based skill system would reward all the grinding you have to do early on and get you combat-capable in a week instead of a couple of months.
Lugia3
Federal Navy Academy
Gallente Federation
#107 - 2014-08-28 14:34:57 UTC
Pj Harvey wrote:
Things used to be a LOT cheaper in eve, but CCP have been artificially raising the the cost of things by messing with drop rates and build costs of ships. 4 years ago a frig was 120,000, a cruiser was between 2.5 and 3.5 mil and the tier one battleships were 55/60 mil.

CCP needs to sell PLEX, so they keep raising prices to milk their players for the next failed project they'll half finish then abandon.


Thy salt is real.

It's called inflation. It happens because more ISK is being injected into the economy than is being removed. Ie npc bounties.

"CCP Dolan is full of shit." - CCP Bettik

baltec1
Bat Country
Pandemic Horde
#108 - 2014-08-28 14:36:29 UTC
Tolkaz Khamsi wrote:
One other thing: EVE's skill system means that even if two opponents are using the exact same fit -- T1 frigate, meta mods, etc. -- the more skilled player will still almost always win because of the stat advantages conferred by skills and implants (and off-grid boosters, leader ship bonuses, etc.).

What I'm saying is that combat in Eve is a huge hill for a noob to climb, and CCP has done a lousy job of making this hill fun for a noob to get over, and that includes a lot of PVE combat. Incursions are almost impenetrable by noobs; FW requires mastering a lot of meta-game skills (how to successfully navigate in losec being a vital skill); WH space offers practically nothing to noobs.

So what does that leave noobs? Low-level mission-running and mining and exploration. None of which offer enough ISK/hr to make up PVP ship-losses very quickly.

I think if I could go back in time and change one thing about Eve, I'd change the real-time skill training system. At least an xp-based skill system would reward all the grinding you have to do early on and get you combat-capable in a week instead of a couple of months.


This iteron is better than you
Marc Durant
#109 - 2014-08-28 14:58:03 UTC  |  Edited by: Marc Durant
Tolkaz Khamsi wrote:
I enjoy rolling new chars and building them up into good, functional toons for various tasks, but combat toons take a long time to get "functional" for PVP. That's just a fact. Nobody wins fights in a T1 frigate with meta fittings because the guy you're facing has -- at least -- T2 fittings or has a pimped-out faction frigate with officer deadspace mods and whatnot. The reason is that your chances of coming up against a fellow noob in a fight ar minuscule -- you're far more likely to come up against a vet with millions of skillpoints.


So wrong it's painful, here's a few scenarios.

- Lets say there's a player in an Enyo, harpy or the likes with short range weapons and that player has 150 mil SP and everything related to that AF maxed out. Now we have a month old character in a T1 frig like a Condor, Atron or even the Executioner and it's set up for kiting. Unless that AF gets backup or can deaggress and dock/jump he will lose to the T1 frig IF that pilot knows wtf he's doing.

- Dual prop scram fit Slasher, can be flown on low SP just fine, WILL kill a MWD cruiser (any kind) when caught unless it has neuts, double webs or is drone/missile based. If you catch a Cynabal for instance and he, for whatever reason, isn't packing neuts or AB you'll sped tank his drones enough to kill them and then kill the ship. Cynabal is ofcourse a bit silly without neut but simply stating that it's not about the ship cost, it's about having the right tactics for the scenario at hand. Said Slasher is also really good at dealing with kiting frigs which you see quite often.

- Low SP scram kiting T1 frig set up to work at 7km catches (or is caught by) another frig that has short range weapons and is able to maintain range will have a good chance of winning that fight


Stop whining, stop making excuses.


EVE PVP is rock, paper, scissors. A T1 rock will still kill T2 scissors.

Yes, yes I am. Thanks for noticing.

Tolkaz Khamsi
Empire Reclamation Services
#110 - 2014-08-28 15:25:06 UTC
Marc Durant wrote:
Tolkaz Khamsi wrote:
I enjoy rolling new chars and building them up into good, functional toons for various tasks, but combat toons take a long time to get "functional" for PVP. That's just a fact. Nobody wins fights in a T1 frigate with meta fittings because the guy you're facing has -- at least -- T2 fittings or has a pimped-out faction frigate with officer deadspace mods and whatnot. The reason is that your chances of coming up against a fellow noob in a fight ar minuscule -- you're far more likely to come up against a vet with millions of skillpoints.


So wrong it's painful, here's a few scenarios.

- Lets say there's a player in an Enyo, harpy or the likes with short range weapons and that player has 150 mil SP and everything related to that AF maxed out. Now we have a month old character in a T1 frig like a Condor, Atron or even the Executioner and it's set up for kiting. Unless that AF gets backup or can deaggress and dock/jump he will lose to the T1 frig IF that pilot knows wtf he's doing.

- Dual prop scram fit Slasher, can be flown on low SP just fine, WILL kill a MWD cruiser (any kind) when caught unless it has neuts, double webs or is drone/missile based. If you catch a Cynabal for instance and he, for whatever reason, isn't packing neuts or AB you'll sped tank his drones enough to kill them and then kill the ship. Cynabal is ofcourse a bit silly without neut but simply stating that it's not about the ship cost, it's about having the right tactics for the scenario at hand. Said Slasher is also really good at dealing with kiting frigs which you see quite often.

- Low SP scram kiting T1 frig set up to work at 7km catches (or is caught by) another frig that has short range weapons and is able to maintain range will have a good chance of winning that fight


Stop whining, stop making excuses.


EVE PVP is rock, paper, scissors. A T1 rock will still kill T2 scissors.


Oh dear God, what horse****. Tell you what, chum: load up a Condor and fit it out like you just said and go take on an Enyo. Then come back and tell me what the Enyo did to you. And I'm assuming that you're a several million skillpoint player, based on your assumptions; why don't you roll up a new toon and try it.

Have you ever actually taken your own advice to see how it works out in the real world? If a noob takes your advice, it's going to lead to flaming death. It's ridiculous.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#111 - 2014-08-28 15:33:43 UTC  |  Edited by: Doctor Knuckles
Marc Durant wrote:
Tolkaz Khamsi wrote:
I enjoy rolling new chars and building them up into good, functional toons for various tasks, but combat toons take a long time to get "functional" for PVP. That's just a fact. Nobody wins fights in a T1 frigate with meta fittings because the guy you're facing has -- at least -- T2 fittings or has a pimped-out faction frigate with officer deadspace mods and whatnot. The reason is that your chances of coming up against a fellow noob in a fight ar minuscule -- you're far more likely to come up against a vet with millions of skillpoints.


So wrong it's painful, here's a few scenarios.

- Lets say there's a player in an Enyo, harpy or the likes with short range weapons and that player has 150 mil SP and everything related to that AF maxed out. Now we have a month old character in a T1 frig like a Condor, Atron or even the Executioner and it's set up for kiting. Unless that AF gets backup or can deaggress and dock/jump he will lose to the T1 frig IF that pilot knows wtf he's doing.


low sp kiter will most likely cap himself out way before putting a serious dent in the Enyo/Harpy. If not, it will take such an absurd amount of time to kill plinking at it with 50 dps or even less (LOL) that make your point irrelevant. Heck, an harpy will almost (or even completely) permatank that by natural shield regen alone. I'm assuming full kite here, as in long point and long range weap system, since you mention the harpy and that ship hits into scram range no problem with neutrons and null.


Quote:

- Dual prop scram fit Slasher, can be flown on low SP just fine, WILL kill a MWD cruiser (any kind) when caught unless it has neuts, double webs or is drone/missile based. If you catch a Cynabal for instance and he, for whatever reason, isn't packing neuts or AB you'll sped tank his drones enough to kill them and then kill the ship. Cynabal is ofcourse a bit silly without neut but simply stating that it's not about the ship cost, it's about having the right tactics for the scenario at hand. Said Slasher is also really good at dealing with kiting frigs which you see quite often.


A flight of warrior II will shred that noob slasher no problem, also, dual prop slasher is a pretty tight fit, doubt it could be flown by a new player. Also, the chances of catching a solo cruiser without multiple flights of drones and or web and or neuts are pretty slim tbh. If you don't think so, please do tell me where you live, i'll gladly come and blap some idiots

Quote:

- Low SP scram kiting T1 frig set up to work at 7km catches (or is caught by) another frig that has short range weapons and is able to maintain range will have a good chance of winning that fight


this is the only relevant point, really, and that's why i always suggets new players to go with a scram kite incursus or atron. On the flip side, unless you make it a decent fit (ie, not a 2 mils space bucket) your dps will be so anemic that most likely the player with better nav skills will catch up, even in a slower hull, or you'll cap yourself out (again, because low skills). Also, it only really applies to blaster boats, since the rest of short range weaps (rockets, lasers, AC) can hit at that range no problem and WILL out dps a cheap fit scram kiter flown by a low sp char.


Quote:

EVE PVP is rock, paper, scissors. A T1 rock will still kill T2 scissors.


true the first statement, mostly false the second.
Syn Shi
School of Applied Knowledge
Caldari State
#112 - 2014-08-28 15:43:36 UTC
The right way to do it.

Join Nullsec renter corp.

PvE in nullsec and make the easy isk.

Then go sit on a Pos and have fun with the majority of nullbears.

Whenever I turn on Fin's or Sir Squeebles streams that seems to be the thing to do in null these days.

Some nights I feel bad for Fin and Squeebs trying to show case the fun part of Eve only to spend hours chasing nullbears.
Tolkaz Khamsi
Empire Reclamation Services
#113 - 2014-08-28 15:55:56 UTC
Yes, a T1 frigate can kill a T2 frigate -- sometimes, occasionally, when the other player screws up. But this only works when the player in the T1 frigate has a level of skill and knowledge about ships and fittings that a noob is unlikely to have. And this presumes a straight 1v1 fight, furthermore, which few PVP engagements are. At minimum, you're dealing not just with another ship, but also the other player's logi alt or off-grid booster alt.

The point here is that these theory-crafting T1 fits that can kill a T2/faction/pirate ship don't work during actual play for one simple reason: player skills. Noobs don't have the skills to fly a T1 frigate very well, let alone a faction or pirate ship (even if they had the ISK to buy such a ship). And they don't have the game-knowledge to use the skills they do have to good effect, as a rule. (I'm in the middle of rolling up a new combat toon, and I'm always shocked at how bad the toon's tracking, cap management, navigation, etc. are compared to what I'm used to.) Like I said, it takes about a month to get a combat toon skilled well enough to do frigate PVP decently well and have a chance of surviving.

This is my main beef with the lousy Eve NPE (New Player Experience). It does almost nothing to teach a new player the ins and outs of fitting, faction/meta mods, and the differences between PVP fits and PVE fits. Passive vs active tank, the use of drones, etc. The game does nothing to prepare a new user for PVP, and unless the user joins a good corp or Eve Uni, there are precious few players willing to expend the time and effort needed to hand-hold a noob into the PVP world.
Jenn aSide
Soul Machines
The Initiative.
#114 - 2014-08-28 16:03:31 UTC
Tolkaz Khamsi wrote:
The game does nothing to prepare a new user for PVP, and unless the user joins a good corp or Eve Uni, there are precious few players willing to expend the time and effort needed to hand-hold a noob into the PVP world.


Working as intended. EVE is a game for self starters and/or resourceful people (who understand that people are a good resource). If a player need the game to teach them how to play the game, they are in the wrong game.
Tolkaz Khamsi
Empire Reclamation Services
#115 - 2014-08-28 16:13:03 UTC
Jenn aSide wrote:
Tolkaz Khamsi wrote:
The game does nothing to prepare a new user for PVP, and unless the user joins a good corp or Eve Uni, there are precious few players willing to expend the time and effort needed to hand-hold a noob into the PVP world.


Working as intended. EVE is a game for self starters and/or resourceful people (who understand that people are a good resource). If a player need the game to teach them how to play the game, they are in the wrong game.


What other game have you ever played in your life that didn't come with a tutorial level or instructions to tell you how to play it? Eve is a *game*, not a second job. I don't think a lot of players understand that. It's supposed to be *entertainment*. It's supposed to be *fun* -- and fun for new players as well as existing ones. The players who stick around in Eve tend to be self-starters and self-learners, but that still doesn't speak well of CCP that they've neglected such an essential part of the game. (And they do make semi-annual oaths to improve the NPE, so it's clear that they know it sucks too.)

I'm all for making PVP a bigger part of Eve, but in order to do that you need to train new players how to do it. A lot of the risk-averse behavior you see in Eve stems from the fact that players are too scared to lose their pretty ships. (And by no means only new players or hisec players.) Losing should hurt a bit, granted; that's your incentive to learn and get better. But frigates, to a new player, should be as disposable as a tissue -- use it, get it blowed up, throw it out, get another one. Harden them to losing and give them a quick thrill at winning. Don't make losing too painful or winning too rewarding at first. It's got to be fast, easy, and cheap.

Red vs Blue has the right idea, I think, but that thunderdome is too far out of a noob's reach. They do their best to include newer players, but those guys are in it for the PVP themselves; they don't want to babysit noobs as a rule.
Livonia Velorea
The Fiendish Pixies
#116 - 2014-08-28 16:13:41 UTC
I say this all the time these days but it never seems to get the required attention it deserves. Range dictation wins fights, stop neglecting your navigation skills and realise they are as much if not more important than tank and dps. As for new players getting into pvp, FW is by far the most effective way to fund your early days. A single complex at an average tier will fund several T1 frigs and takes only 10 mins.

As for fittings, it's really not all that importnat until you have learnt something about the ships you see and fight, if you don't know what a ship is, can do, will do, tank type, common fits or even it's weapons of choice, chances are you will die. This is where the good and bad players seperate themselves from one another. You have to look at your death mails and even your kill mails and aim to disect what happened, what did "I" do wrong, what could "I" have done better. Sometimes you end up with more questions than answers but it's this attitude that will get you where you want to go. Throwing isk at the problem will never make you a better pvper, it's all about your attitude and capacity to want to learn and improve. Remeber to check out your damage logs for info and if someone kills you, go have a look at their killboard deaths for possible fits or simply spark up a convo with them and ask. Most are happy to tell you what you did wrong.

Lastly is the nature of rock, paper, scissor, fly a ship for long enough and you will learn what you can and cannot attack. Every ship has it's prey and predators, once you learn yours you will die much less. Fittings will have a great impact on this, from ewar, tank type, weapon/ammo choices and more. It's here that the depth of frigate pvp come out to play.

Embrace dieing and learn from every death and kill alike, and don't be afraid to talk with your killers and victims.

P.S. If there are any noobies here wanting advice or help, feel free to hit me up in game.

I pew you too! <3

baltec1
Bat Country
Pandemic Horde
#117 - 2014-08-28 16:19:14 UTC
Tolkaz Khamsi wrote:
Yes, a T1 frigate can kill a T2 frigate -- sometimes, occasionally, when the other player screws up. But this only works when the player in the T1 frigate has a level of skill and knowledge about ships and fittings that a noob is unlikely to have. And this presumes a straight 1v1 fight, furthermore, which few PVP engagements are. At minimum, you're dealing not just with another ship, but also the other player's logi alt or off-grid booster alt.

The point here is that these theory-crafting T1 fits that can kill a T2/faction/pirate ship don't work during actual play for one simple reason: player skills. Noobs don't have the skills to fly a T1 frigate very well, let alone a faction or pirate ship (even if they had the ISK to buy such a ship). And they don't have the game-knowledge to use the skills they do have to good effect, as a rule. (I'm in the middle of rolling up a new combat toon, and I'm always shocked at how bad the toon's tracking, cap management, navigation, etc. are compared to what I'm used to.) Like I said, it takes about a month to get a combat toon skilled well enough to do frigate PVP decently well and have a chance of surviving.

This is my main beef with the lousy Eve NPE (New Player Experience). It does almost nothing to teach a new player the ins and outs of fitting, faction/meta mods, and the differences between PVP fits and PVE fits. Passive vs active tank, the use of drones, etc. The game does nothing to prepare a new user for PVP, and unless the user joins a good corp or Eve Uni, there are precious few players willing to expend the time and effort needed to hand-hold a noob into the PVP world.


No NPE will ever get you ready for pvp as there is no AI that can symulate a player.

Also you are combat effective 30 min i to EVE.
Ralph King-Griffin
New Eden Tech Support
#118 - 2014-08-28 16:23:50 UTC
Tolkaz Khamsi wrote:

What other game have you ever played in your life that

none, none quite like eve.
Tolkaz Khamsi
Empire Reclamation Services
#119 - 2014-08-28 16:24:18 UTC
baltec1 wrote:

No NPE will ever get you ready for pvp as there is no AI that can symulate a player.

Also you are combat effective 30 min i to EVE.


Sure, if you don't mind being used as a scout, a bait ship or a cannon-fodder tackler in a fleet fight. I don't find that very fun, but whatevs.
Crumplecorn
Eve Cluster Explorations
#120 - 2014-08-28 16:27:02 UTC
Tolkaz Khamsi wrote:
EVE is inherently unbalanced against noobs because of the prevalence of long-time players. EVE is a mature game and the ratio of noobs (not newly-rolled alts) to vets is very small. PVP for your first month or two in EVE consists of dying. A lot. And spending the time you're not spending doing PVP grinding for ISK to buy the ships your losing in PVP. You get about 20% PVP fun to 80% ISK grinding.
I grinded once. It was terrible. So I went back to what I had been doing the nine months since I started. Point is, never grind.

Tolkaz Khamsi wrote:
One other thing: EVE's skill system means that even if two opponents are using the exact same fit -- T1 frigate, meta mods, etc. -- the more skilled player will still almost always win because of the stat advantages conferred by skills and implants (and off-grid boosters, leader ship bonuses, etc.).
Only if you get into a shin-kicking contest.

Tolkaz Khamsi wrote:
I think if I could go back in time and change one thing about Eve, I'd change the real-time skill training system. At least an xp-based skill system would reward all the grinding you have to do early on and get you combat-capable in a week instead of a couple of months.
I'm always fascinated by this idea that if only EVE was grind-based then "I" (as in, the poster) would be able to catch up by grinding faster than everyone else. Because everyone else... wasn't told it was grind based?

In reality, your system would make it so that noobs would have to overcome the "skill barrier" (putting aside whether it is real or perceived) by grinding rather than simply waiting it out.

Tolkaz Khamsi wrote:
What other game have you ever played in your life that didn't come with a tutorial level or instructions to tell you how to play it?
Every game that has held my attention.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment