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Player Features and Ideas Discussion

 
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Remote Repair Projector Rigs

Author
Tennebrae Umbrascen
Repercussus
Reverberation Project
#1 - 2014-08-27 23:29:04 UTC  |  Edited by: Tennebrae Umbrascen
So in an attempt to keep this brief, a few corpmates and I recently discussed the possible merits of "Remote Repair Projector" rigs. If you can't tell by the name, these rigs would come in both shield and armor (and I suppose hull?) varieties, and would increase the maximum activation range of remote repair modules.

The idea came about when I brought up a discussion about T3 logistics ships and the Nestor, both of which are able to repair other ships but at ranges that render their repairs almost useless except in rare cases such as the Alliance Tournament. These rigs could also be used for the benefit of spider-tanking gangs, who often run into issues staying within range of each other. A more extreme example might be use on Triage carriers to extend their effective range, thus granting their fleet a "longer leash" so to say.

The trouble we had with this idea was creating drawbacks that require players to make meaningful decisions when fitting these rigs, since we assumed that regular logistics in fleets would likely want to fit these for increased range in order to kite during large fights. Decreasing rep amount didn't seem like a very good drawback, as it would simply lead to fleets calling for more logistics to make up for the loss. Fitting costs for repair modules was another idea that was shot down, due to feeling too restrictive.

The drawback that we eventually settled on was activation cost for remote repair modules. With this, it would be possible to have the same repair amount as before, but it would require a compromise on tank in order to fit more cap. Players could also fit less reps in order to remain stable, but get the benefit of range. If used on triage carriers, it would require them to be more capacitor-conscious or to reduce their considerable local tank. The drawback also affects spider or tinker fleets, as it would require them to alter their fittings or flying style depending on the intended range. While the percentages for range extension and cap penalty would have to be set properly, I feel that this could lead to some interesting choices with remote repair modules.

I'm interested to hear some feedback on this idea, and to see what other ideas players have regarding remote repair rigs.
Feyrin
Star Frontiers
Brotherhood of Spacers
#2 - 2014-08-27 23:49:05 UTC
I actually think the issue here is somewhat simpler, there is a lack of faction and dead-space large remote reps which fulfill this role, however there are medium ones which have this effect. An extension of available choices at a higher expense would likely address this.

T3 logistics subsystems however do need some changes but I think that would have to be addressed as part of a larger overhaul of subsystem configurations rather than via a crowbar rig fix.
Arch1bald
Repercussus
Reverberation Project
#3 - 2014-08-27 23:52:11 UTC
Excellent idea. I also think that adding Remote Cap. Transfers to the same rig would help the same cause. RR gangs are obsolete to gangs with dedicated logi, and this option will help the micro management of such fleets.

Cap activation increase is a proper drawback, however on the RCT mods, it shouldn't cost more then what is being received.
Rroff
Antagonistic Tendencies
#4 - 2014-08-28 03:00:10 UTC  |  Edited by: Rroff
Ideally have them scale with base+bonused range so small rr modules on an unbonused hull gain quite a bit and large on a logi hull only gain say 1-2km.

EDIT: Or keep it simple i.e. t1 = "Extends remote repair range to 15000m, has no affect if current range matches or exceeds 15000m".
ShahFluffers
Ice Fire Warriors
#5 - 2014-08-28 05:13:50 UTC
The penalty for this rig should be remote repair amount. Just because I very much dislike logi.
Harvey James
The Sengoku Legacy
#6 - 2014-08-28 11:33:55 UTC
it would be in a mass addition being an armour rig .. just like the cap reduction on armour rep rigs...

i suspect if they did this they would want too reduce the range bonuses on logi as this addition on top of the already very strong range of logi would be OP..

logi just like e-war is too strong atm..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2014-08-28 13:39:59 UTC
+1. Well thought out. Improves RR ability of non-logi gangs (RRBS, T3, etc.) without making it too easy or unnecessarily improving the RR ability of dedicated logistics ships.

Plus, if these existed in Capital size, maybe an Archon will finally be able to rep POS shields. Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-08-28 15:06:44 UTC
+1 for rigs

As for not liking logi or them being too strong etc. and getting stronger with this... No! Every Guardian vor instance has to fit, HAS TO, 2 PG rigs to be good at his job, there isn't even a choice to consider those extenders.

So only ships not being so good at it can use them and get a bit more tinkering options and I think this is good.
Frostys Virpio
KarmaFleet
Goonswarm Federation
#9 - 2014-08-28 15:14:41 UTC
Bronson Hughes wrote:


Plus, if these existed in Capital size, maybe an Archon will finally be able to rep POS shields. Blink


Or you could use a shield rep bonused carrier...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2014-08-28 15:37:05 UTC
Not has to. ^^ But the other rig is usually a much needed tank rig, which means you have to trade of either rep or tank anyways.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2014-08-28 15:39:36 UTC
ShahFluffers wrote:
The penalty for this rig should be remote repair amount. Just because I very much dislike logi.


That is an EXCELLENT drawback!
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-08-28 15:42:48 UTC
Frostys Virpio wrote:
Bronson Hughes wrote:


Plus, if these existed in Capital size, maybe an Archon will finally be able to rep POS shields. Blink


Or you could use a shield rep bonused carrier...

I know. That comment was intended to be tongue-in-cheek. I've heard many an Archon pilot get knocked off of their high horse when POS-repping ops get called. Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Harvey James
The Sengoku Legacy
#13 - 2014-08-28 15:54:47 UTC
some shield rep rigs would be nice .. why only armour rigs for remote reps atm?..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Baboli
Warp to Pharmacy
#14 - 2014-08-28 16:06:25 UTC
I would love to see these rigs created, in all 3 flavors of rig. Hopefully with a 15% for t1 and 20% for t2, at ~100 calibration for t1 and 150 calibration for t2, so nestors can fit 2 of the t2, but not 2 t2 1 t1, and nothing can fit 3 t2. Personally feel the best drawback is increased PG needed for armor and CPU for shield, while hull gets Cap usage.

because large rep ranges then become thus for t2 reps:

Unbonused hull:
1 t1 : 9660M
1 t2: 10080M
2 t1: 10754M
1t1, 1 t2: 11174M
2 t2: 11540M
3 t1: 11474M
2 t2 1 t1: 12259M

Nestor:
1 t1 : 19320M
1 t2: 20160M
2 t1: 21510M
1t1, 1 t2: 22350M
2 t2: 23080M
3 t1: 22949M

and the existing logisistics hulls would likely not fit them, so I haven't calculated ranges for those yet.

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And drinking more

Making battleships worth the warp

Tennebrae Umbrascen
Repercussus
Reverberation Project
#15 - 2014-08-29 02:14:19 UTC
Harvey James wrote:
some shield rep rigs would be nice .. why only armour rigs for remote reps atm?..


In my OP I had said I would like both armor and shield versions that would use the same drawback. Hull ones would be nice, but really I'd only want these if hull reppers became more viable.