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Warfare & Tactics

 
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Low Sec FW Meetings

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Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#101 - 2014-08-24 10:36:11 UTC
Fix Null. Everything else will fall into place. Nullbears farming FW? Bored ganker explosion in high? It's all related to the stagnation rotting Null.

Amarr militia ceased to be an effective fighting force after Huola. It needs new faces more then anything else.
Irya Boone
The Scope
#102 - 2014-08-24 12:24:05 UTC
yes fix null sec .. remove titan bridge and No more titan bridge To low sec with 200 people on it

To fix the boredrom of null sec they have to cut this structure bashing thing for good

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#103 - 2014-08-24 12:33:06 UTC
Zarnak Wulf wrote:
Fix Null. Everything else will fall into place. Nullbears farming FW? Bored ganker explosion in high? It's all related to the stagnation rotting Null.

Amarr militia ceased to be an effective fighting force after Huola. It needs new faces more then anything else.



Null sec fixes would make a difference to some aspects but FW has a population crisis that has existed since I joined. The crisis is partially masked by alt farming occupancy.

There are definitely still some mechanisms that could be improved that would trigger repopulation but, the need is for amendments that are inclusive of various game styles not oppressive to them.

There is a consensus amongst some in this thread that an exclusive system is better, where a game style (that does not follow the risk = reward mechanism) is superior due to the influence it can and has been clearly shown to have on the war zone. The only counters being either to do the same for the opposing faction or to risk more, for often no reward and for almost zero fun.

If a game style is not fun, you will lose pilots that want to play that way. The FW zone is very capable of supporting some of these game styles but CCP are failing to acknowledge this and to act quickly.

There are few remaining that have been playing EVE 10years. Fewer that care much for what remains and from those that do they are all 10years older with the changes in their life that reflects. Where is the draw to bring these subscriptions?

The mechanisms that I hear are "working as intended" often could be improved to precipitate the kind of population boom in Militias I believe would occur if the right improvements were made.

Too many posts here are blinded by the current desire to achieve a personal target, rather than create a long term balance and longevity.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Cromwell Savage
The Screaming Seagulls
#104 - 2014-08-24 14:46:56 UTC  |  Edited by: Cromwell Savage
Master Sergeant MacRobert wrote:


There are definitely still some mechanisms that could be improved that would trigger repopulation but, the need is for amendments that are inclusive of various game styles not oppressive to them.


IMHO...that's an easy fix. Get rid of station lockouts for FW.



Was never for this, still not, and never will be. There are other ways to give benefits/repercussions for occupancy status to still give it meaning without this moronic, singular mechanic.
Cromwell Savage
The Screaming Seagulls
#105 - 2014-08-24 14:48:31 UTC
double post fail
Cearain
Plus 10 NV
#106 - 2014-08-24 20:13:11 UTC
Bienator II wrote:
X Gallentius wrote:
Cearain wrote:
I have always been a huge fan of plex pvp.
A simple "yes" would have done.

CCP must have done something terribly wrong when they created a PvE mechanic that got this much PvP. Roll

if you see plexing as pve you can also see reinforcements timers as pve.

It is a mechanic to force people to be in space at certain timespans and certain locations. Thats purely pvp to me. The fact that waiting in space in a plex rewards LP and waiting for a timer on a poco does not is only a side effect. It is the same mechanic.

FW missions are pve. Plexing is a conflict driver. Its king of the hill, other games have that too.



Ok I see this as more of a spectrum then clearly one or the other. CCP intended plexing to be pvp, I know this because they said it. But is it working out that way?

XG gained 1.3 mill lp from defensive plexing with an alt in 2 weeks. He says that he only captured 100 plexes to do that. Even so 2000 vp in 2weeks is a very large contribution from any player. If we look at the data from the api dump that likely puts his alt in the top 50 for occupancy gains. Top 50 out of 20,000 active characters goes to an alt. I think if you look at those top 50 for any given day and then look at their killboard for that day you will see most probably are alts.

Now it seems you gain 20 vp even if you are with 100 other people in the plex and therefore only 1% of the reason the plex was captured. But neverthless even though these numbers are skewed that way, you can still look at the top 30 vp gainers or so for a day and see how much pvp they had that day. If you do this you will see that gaining occupancy is not really a pvp game.

Should multiboxing alts be the best way to gain occupancy? If you are fine with that then nothing is wrong. But if you think occupancy should center around exciting pvp combat that most people can't really do well with an alt they are multiboxing, then there is a problem.


I do not think there is really much difference between the fw missions and plexing. You do not need to be a at a certain place at a certain time for plexing any more than for running missions. Timer rollbacks would require you to be at that place at that time. But now you are free to go a system or 2 over open another plex and come back to the first plex you opened a few hours later. Sure the pvper might have closed it but he will have had to sit out all the time your alt ran. (and with the new supertanked rats that might be impossible) In any event your alt will be equally effective as the pvper with his time plexing. CCP should make it so that the best pilots at gaining occupancy also have to be great pvpers.

Reinforcement timers are more pvp than plexes because people will know you need to be there at a certain time. Giving pilots knowledge of where they need to be and when is another way to increase the pvp. I think we should do that but we can just stick to rollbacks in this thread. I am really surprised to see how weak fw players have become to the point that some are hesitant to implement this obvious mechanic.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Rahelis
Doomheim
#107 - 2014-08-25 07:59:54 UTC
Cear, my thought exaclty.

It is important to stress that noone is critisising the players of the factions themselves - the system itself is poor game design.

If ppl do not recognize that - go on and play the failed system and run L4 missions in bombers all day.

Moglarr
Operation Meatshield
#108 - 2014-08-25 14:29:08 UTC
The LP and VP the alt gained weren't likely to be in systems that were actively being contested. The real problem, as I see it is that the tier system is really rough on people in tier one and the current plex mechanics (rat speed, their annoying durability, ect) and militia populations (everyone wants to be a winner, I get it) make it very difficult to push out from that tier. The alts are going to be there dplexing in one form or another, but they don't matter because if the system they are plexing is actively being pushed there isn't much they can do and they are not the best way to try and hold a system.

A lot of the comments I have seen about animal plexers and alts seem to paint a picture of dudes in back end systems that neither side actively wants to take. If I am wrong, I am sorry, but I just don't see how an unfit ship could hold a plex in a system were an active pilot wanted to be. And if you're that worried about it you could always put a DPS check in dplexes, just call it an enemy rat trying to cap the plex.

Some side notes, if you want timer based combat go to null or bash some POCOs or POS. The current plex system favours groups who have pilots that regularly log in and undock, timers only favour dudes who read an email and set an alarm. Also they are really boring. Issues with timezone coverage is separate entirely.
For timer roll backs, I could live with it if there was a delay. An immediate roll back would be too punitive of players (mains or alts) who have to leave a plex for any reason and would only serve to make plexing even more of a grind.
I would like to see the tier system leveled a little more. Essentially, just make tier one be the base line and each tier after that a bonus off the amount in the first tier.
I feel Awoxing is a common enough problem that it needs to be punished more aggressively. Suspect timers and larger standings hits for friendly fire are a start, adjusting how a player corp standings are calculated toward their militia to not give active Awoxers a week to grind standings would be a good idea too, and remove the standing hit if the target you kill in your militia has a suspect flag.
I think that corporations should gain LP or something from the work their pilots do for militia, something along the lines of an LP tax maybe.
Thanatos Marathon
Moira.
#109 - 2014-08-25 14:42:06 UTC
Corp/Alliance rework will be handy, especially when it comes to contracts, hangars, roles, titles, and taxation.

To respond to a couple others:

We used to complain about plexing alts, so we made some to counter them.
We used to complain about off grid link alts, so we made some to counter them.
etc.
Cearain
Plus 10 NV
#110 - 2014-08-25 16:35:01 UTC
Zarnak Wulf wrote:
Fix Null. Everything else will fall into place. Nullbears farming FW? Bored ganker explosion in high? It's all related to the stagnation rotting Null.

Amarr militia ceased to be an effective fighting force after Huola. It needs new faces more then anything else.


I'm not sure why fixing null sec will lead to null sec players to take their alts out of fw.

It seems to me making FW a game that is best played with your main (as opposed to with alts) is the way to drive alts out of fw.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Thanatos Marathon
Moira.
#111 - 2014-08-25 16:44:15 UTC
Cearain wrote:
It seems to me making FW a game that is best played with your main (as opposed to with alts) ...


It already is.
Cearain
Plus 10 NV
#112 - 2014-08-25 16:46:21 UTC  |  Edited by: Cearain
Thanatos Marathon wrote:
Corp/Alliance rework will be handy, especially when it comes to contracts, hangars, roles, titles, and taxation.

To respond to a couple others:

We used to complain about plexing alts, so we made some to counter them.
We used to complain about off grid link alts, so we made some to counter them.
etc.



I couldn't agree more. You counter plexing alt rabbits by - creating your own plexing alt rabbits. If that is how you want to spend your time then you will be happy with the game. If not then you might want to see the mechanics that favor plexing alt rabbits change.

The same is true with off grid boosting. Create your own alt that does nothing but sit in a safe spot and boost you.

The question for ccp is how desperate to continue playing eve do you think we are? At what point will players start to say no f that I have other things to do with my time?

Thanatos Marathon wrote:
Cearain wrote:
It seems to me making FW a game that is best played with your main (as opposed to with alts) ...


It already is.



What percent of the 20,000 characters in fw do you think are mains versus alts?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Thanatos Marathon
Moira.
#113 - 2014-08-25 17:00:47 UTC  |  Edited by: Thanatos Marathon
probably fewer alts than are in highsec/WHs and about the same as are in nullsec.
Princess Nexxala
Zero Syndicate
#114 - 2014-08-25 17:37:14 UTC
Are there any impeachment or recall bylaws for the CSM? This dude is a numpty who can't even properly declare war.

nom nom

Super Chair
Project Cerberus
Templis CALSF
#115 - 2014-08-25 18:59:49 UTC
Moglarr wrote:

I feel Awoxing is a common enough problem that it needs to be punished more aggressively. Suspect timers and larger standings hits for friendly fire are a start, adjusting how a player corp standings are calculated toward their militia to not give active Awoxers a week to grind standings would be a good idea too, and remove the standing hit if the target you kill in your militia has a suspect flag.
I think that corporations should gain LP or something from the work their pilots do for militia, something along the lines of an LP tax maybe.


Oh yeah...smartbombs. Can we make it so that standings hit for hitting fleet members is non existent? (Players will be able to choose who they fleet with, if people are awoxers simply don't invite them to fleet) Smartbombing drones in a fight or for pods is really fun, but I lose a good amount of standing for hitting allied drones or nicking someones ship. I lost a good 1.0-1.5 caldari state standing in abune alone.
Subsparx
Crimson Serpent Syndicate
#116 - 2014-08-25 19:22:14 UTC
Super Chair wrote:
Moglarr wrote:

I feel Awoxing is a common enough problem that it needs to be punished more aggressively. Suspect timers and larger standings hits for friendly fire are a start, adjusting how a player corp standings are calculated toward their militia to not give active Awoxers a week to grind standings would be a good idea too, and remove the standing hit if the target you kill in your militia has a suspect flag.
I think that corporations should gain LP or something from the work their pilots do for militia, something along the lines of an LP tax maybe.


Oh yeah...smartbombs. Can we make it so that standings hit for hitting fleet members is non existent? (Players will be able to choose who they fleet with, if people are awoxers simply don't invite them to fleet) Smartbombing drones in a fight or for pods is really fun, but I lose a good amount of standing for hitting allied drones or nicking someones ship. I lost a good 1.0-1.5 caldari state standing in abune alone.


This is one of my major issues with smart bombing in Faction Warfare. It's a perfectly legitimate tactic in order to deal with drone boat heavy doctrines, but doing so results in huge standings hits, and heaven forbid you accidently pod a friendly militia member because they die during the smartbomb fleet. That'll take you all the way down to -5 from +9.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

JAF Anders
Adenosine Inhibition
The Chicken Coop
#117 - 2014-08-25 19:54:25 UTC
Subsparx wrote:
all the way down to -5 from +9.


Not empty quoting.

The pursuit of excellence and stabbed plexing alts.

Samwise Everquest
Plus 10 NV
#118 - 2014-08-25 19:55:43 UTC  |  Edited by: Samwise Everquest
Maybe remove the LP bonus to def plexing while in higher teirs. Defensive plexing (minimal risk as in most are alts in warp stabbed frigates) should not ever be bonused based on the current tier. The reward is far greater than the risk. The LP bonuses should still apply to offensive plexing because there is risk and active piloting involved.

TLDR Defensive Plex payout should be a set amount based on the size of site. No LP bonuses should be applied from being a higher tier. Down with AFK farming alts and in with more active pilots.

Pras Phil.

Subsparx
Crimson Serpent Syndicate
#119 - 2014-08-25 23:42:50 UTC
You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#120 - 2014-08-26 04:57:50 UTC
Subsparx wrote:
You realize Defensive Plexing already has a HUGE penalty right? If you run an offensive plex in Caldari worth 10k right now, you get a 5k payout. Gallente are T4 and if their system is 20% contested they would get 3500 to deplex it.


It's still too high for a 1hr old alt that can complete the plex in a 20k ISK ship (Navitas) with a free clone.

I'd support a decrease on rewards for d-plexing when at high tiers like that. Say d-plexing stays at T2 rewards no matter how high you go?








Also, I really really REALLY love how people assume deplexing and oplexing alts didn't exist before the recent expansion. Were they just so ingrained before that people didn't realize how much back and forth plexing we had to do just to keep systems stable?