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Player Features and Ideas Discussion

 
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New Skill Idea

Author
Maldiro Selkurk
Radiation Sickness
#21 - 2014-08-25 18:17:19 UTC
How about this:

The higher your counter intelligence level is the more likely you are to discover that someone is tracking you and you get information on who they are and where they are currently. This would lead to more combat and a more interesting interaction between people using locator agents and the skill counterintelligence.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Alvatore DiMarco
Capricious Endeavours Ltd
#22 - 2014-08-25 19:36:10 UTC
It occurs to me that very few people these days seem to know what Jump Clones are.

Are you being permacamped into your station during wardec? Jump Clone out! Any moron should be able to figure that solution without being told.

Locator Agents are fine. If you need your hand held and need to be told when to look over your shoulder, you deserve to be stabbed in the back unawares.
Zan Shiro
Doomheim
#23 - 2014-08-25 23:15:12 UTC  |  Edited by: Zan Shiro
Ocih wrote:
Duchess Starbuckington wrote:
Locator agents are easy to evade by this little trick they call "moving". No change to game mechanics needed.

Dear freaking god people really are utterly unwilling to just use their brains these days and want CCP to fix everything for them...



It's so nice to see snobbery rule the day in EVE.

Maybe someone can war dec you, wait for you to log out, then camp your station with 6 guys and you can 'use your brain' to figure out why it is you are being camped on log in every time you log in to the game.




psst, jump clones.

I used this in 0.0 when in a beachhead NPC system we were using for a road trip. If you logged in and the other side went for a massive station camp I'd take my chances on a jc to another station in the same system less camped if not camped at all. Most times....I won that gamble.

Worth noting this was my first week sop when joining a new crew. day 1...move 1 jc to station 1. day 2, move jc2 to station 2, day 3...etc. Catch is to get ships in the jc stations too. Get expensive somewhat....but better than sitting with your thumb up your ass all night long. Well that I accepted pvp in eve involves buying extra crap. Better to have and not need then need and not have.

Empire this works even better. You can jc all over the place.


the second out is to not log off in station. Expecting the hard camp that much...log off in space. Again I learned this in 0.0. Log in, and move your ass in case probers are good and running good gear. Safe pos make this a bit safer. But even in 0.0 I jumped on mIRC and asked about status/situation of pos I logged out from before login.
Phox Jorkarzul
Deep Void Merc Syndicate
#24 - 2014-08-26 01:32:37 UTC
Maldiro Selkurk wrote:
How about this:

The higher your counter intelligence level is the more likely you are to discover that someone is tracking you and you get information on who they are and where they are currently. This would lead to more combat and a more interesting interaction between people using locator agents and the skill counterintelligence.


I could agree to this. I think that it could be a conflict driver. My point on all of this was that I find that in a game this large, a player can go from no information to know where you are without themselves ever un-docking.

As to the idea of stay moving, which is a great idea, I contend that it only works if you know that people are looking for you in the beginning.

But thanks for the commentary and the ideas.

Blasters for life

https://neverpheedthetroll.blogspot.com

Komi Toran
Perkone
Caldari State
#25 - 2014-08-26 04:08:12 UTC
The focus on high-sec stalking is fine and all, but as has been stated, that's already easy to deal with. (Easy being defined as requiring less effort than any one of said stalkers attempting to trap you). Locators are much more interesting outside the high-sec bubble, where notifications of them going off would either short-circuit content creation or be so constant as to be worse than useless.
Zan Shiro
Doomheim
#26 - 2014-08-26 05:09:55 UTC
Phox Jorkarzul wrote:
As to the idea of stay moving, which is a great idea, I contend that it only works if you know that people are looking for you in the beginning.

But thanks for the commentary and the ideas.



Usually this happens when you do something. Unless truly a random look up...most times I have seen people stalked or hunted is from getting on the radar in the first place.

Did they talk in local? Maybe even trash talk? I had more strict 0.0 homes...no talking in local. I apply this in empire as well. I have side chat channels with friends when feeling chatty and they are on. In my mission systems I am the ghost in the machine mostly.

Even when in the past when I have had vultures, baiters, etc trying to get me to do something stupid I don't use local like many I have seen who go all raged in local about no skilled hacks, l2p for real, etc. They see this and go "oooh, we got a live one" sometimes. Then sometime they care enough to burn a locator agent use since when you find someone who is looking to be a good source of emo raging tears...that name is worth writing down to some.
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