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Ships & Modules

 
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EFT v2.35 - Citadel

Author
Kaivaja
State War Academy
Caldari State
#181 - 2011-12-06 16:05:55 UTC
Kesshisan wrote:
However with this new version I have some nasty looking icons. Why do the module and slot icons have a black background with the rest of the window have a white background? This looks really ugly.

I'm just guessing here, but could it be possible that you extracted the .zip file without creating directory structure?
J3ssica Alba
Federal Navy Academy
Gallente Federation
#182 - 2011-12-06 22:07:56 UTC
wininet error #127 : (Unknown Wininet Error #127)

is what i'm getting on Win Vista

spamming Next doesn't fix it, hope a solution to it is found. Good work on the update though !
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
pmchem
Brutor Tribe
Minmatar Republic
#183 - 2011-12-07 02:13:59 UTC  |  Edited by: pmchem
Gripen wrote:
Crucible version is available.

pmchem wrote:
For EFT: the mwd-running calculations were close, but a bit too optimistic as far as cycling mods goes. EFT and pyfa both assumed the abaddon had infinite cap booster charges. In reality, the abaddon has 525m3 of cargo space. The heavy cap booster 2 can load 10 charges of cap booster 400 and fit 32 in a non-expanded cargo hold. It just runs out of cap charges. This should probably be considered a bug, as the program could estimate max # of cap boosters available without getting more from a can. This problem is pretty obvious to anyone who has ever theorycrafted a setup with cap booster 800s (which are pretty bulky).

I can't say this is a bug because I never claimed EFT counts cap booster charges. To simulate this you need take into account containers which people use to store cap charges inside the cargohold and weapon charges which also take up some room. At some point I was working on ability to specify all the stuff one could put in the cargohold and on the new capacitor algorithm which would also take that into account but got bored of it and never finished. Also testing showed that difference between new and old algorithms is negliable.

Ok, I'll try to update capacitor calculation later because it's almost fininshed (but not the cargohold stuff) but can I ask why such precision matters to you? It's not like you can finish real ingame fight with up to few seconds accuracy to avoid yourself running out of cap and for uses where you just compare what is better to fit like "cap recharge rig" or "mwd-less-cap-use rig" errors introduced by capacitor calculation should cancel each other out.


I'm interested in the accuracy for other cases, such as supercapitals with various fits. The inaccuracy there can be many percentage points on cap stable setups, depending on fit. That can be the difference between jump cap stable or not.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Tenris Anis
Schattenengel Clan
#184 - 2011-12-07 09:27:22 UTC
Tenris Anis wrote:
And another one with wininet error #127, Vista 64
Both new versions, but I guess you did know this already :)

wininet error #18, Windows 7 64bit. At least here it works from time to time.


Still not working :(

Remove insurance.

Juloshko
The legion of Dave
#185 - 2011-12-07 11:51:32 UTC
i have a problem exporting the eft fits into eve, it seems that some of the modules in eft are named wrong so the import into eve is not working correctly

for example in eft the 425mm Prototype I Gauss Gun cannot be imported into eve because it should be called
425mm Prototype Gauss Gun
Janna Cross
Perkone
Caldari State
#186 - 2011-12-07 12:44:31 UTC
I downloaded 2.14 and entered new USER ID and API Key, waited several hours and got message "Key has expired", why ?
Long Nu
Tribal Liberation Force
Minmatar Republic
#187 - 2011-12-07 16:27:01 UTC
Having a wierd problem with EFT 2.14 (on Windows 7 64 bit):

* when I run EFT 'as administrator', I can see the new Tier 3 ships etc... but none of my existing set-ups or characters
* when I don't run EFT 'as administrator', I CANNOT see the new Tier 3 ships but I CAN see my existing setups and characters

I notice that running as administrator resulted in it creating some new empty folders in the EFT folder (C:\Program Files (x86)\EFT) called 'Characters' and 'Setups'. FYI - I've given 'Everyone' 'full control' in the filesystem for that EFT folder.

Anyone have ideas? Where does EFT place the files when not running as administrator?

I can't be precise but I was running a fairly up-to-date version before, definitely from this year.

Great tool, keep up the good work!
Long Nu
Tribal Liberation Force
Minmatar Republic
#188 - 2011-12-07 16:35:40 UTC
Long Nu wrote:
Having a wierd problem with EFT 2.14 (on Windows 7 64 bit):

* when I run EFT 'as administrator', I can see the new Tier 3 ships etc... but none of my existing set-ups or characters
* when I don't run EFT 'as administrator', I CANNOT see the new Tier 3 ships but I CAN see my existing setups and characters

I notice that running as administrator resulted in it creating some new empty folders in the EFT folder (C:\Program Files (x86)\EFT) called 'Characters' and 'Setups'. FYI - I've given 'Everyone' 'full control' in the filesystem for that EFT folder.

Anyone have ideas? Where does EFT place the files when not running as administrator?

I can't be precise but I was running a fairly up-to-date version before, definitely from this year.

Great tool, keep up the good work!


Doh - found it... running as a non-administrator, the files are placed here:

C:\Users\ user name \AppData\Local\VirtualStore\Program Files (x86)\EFT

For some reason it's data subfolder didn't update with the new files - or I didn't know I had to manually copy them here! - but copying the data folder from the EFT program directory to this virtual store fixed it.

Now to play with Tornado (not with this char :P)
Janna Cross
Perkone
Caldari State
#189 - 2011-12-08 05:45:12 UTC
What is "Verification code" in 2.14 ??

i have only iser id and api key, but these doesnt work with 2.14
Mona X
Caldari Provisions
Caldari State
#190 - 2011-12-08 07:32:40 UTC
Janna Cross wrote:
What is "Verification code" in 2.14 ??

i have only iser id and api key, but these doesnt work with 2.14


http://www.eveonline.com/devblog.asp?a=blog&nbid=2383

I need new signature.

SinXiao
Tr0pa de elite.
#191 - 2011-12-08 23:30:42 UTC
Why cannot I see new battlecruisers in version 2.14? I have tried to delete all files and copy them from fresh zip but nothing. I cant see them under the battlecruisers node Question

Any ideas?
Murtific
Collapsed Out
Pandemic Legion
#192 - 2011-12-09 16:43:17 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=486714#post486714

Will this change be inducted into the Crucible EFT any time soon???
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#193 - 2011-12-09 17:54:04 UTC  |  Edited by: Hakaru Ishiwara
2.14 rev DL'd today and working great so far.

Next step is to attempt to import some old fittings. :D

Thank you for this helpful application.

Edit - I spoke a little too soon. Experienced the classic ugly shut down issue when closing down EFT with fits still open.

Steps to repeat:

1) Create / Open one or more fits.

2) Do stuff in EFT.

3) Click the EFT window's close button (the X in the upper right-hand corner).

4) Watch EFT struggle to shut itself down gracefully while sometimes creating an error noise.

I saw this behavior in 2.13.x running Vista 64-bit. And now seeing the issue crop up in 2.14 in Win7 64-bit.

fyi.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Vohzd
Brutor Tribe
Minmatar Republic
#194 - 2011-12-09 18:59:18 UTC
Great job, Gripen.

I normally play more EFT than EVE. =)

o7

Vohzd
Elindreal
Planetary Interactors
#195 - 2011-12-09 20:50:22 UTC
bump just cause i had to search for this and it should be easily accessible
Sieges
#196 - 2011-12-09 23:25:35 UTC
Thank you!! Big smileBig smileBig smile
Xercodo
Cruor Angelicus
#197 - 2011-12-09 23:36:50 UTC
Large 'Solace' I Remote Bulwark Reconstruction needs to be renamed to get rid of the I in the middle cause the I was removed in EVE DB so fits with meta 4 remote armor repps are flagged as having modules that don't exist when you try to import to the game.

The Drake is a Lie

SinXiao
Tr0pa de elite.
#198 - 2011-12-10 19:36:19 UTC
SinXiao wrote:
Why cannot I see new battlecruisers in version 2.14? I have tried to delete all files and copy them from fresh zip but nothing. I cant see them under the battlecruisers node Question

Any ideas?


Gripen, can you explain this behaviour? Why cant I see the new battlecruisers? Is there some kind of persistent cache somewhere that EFT uses? I did delete the old EFT before unzipping the new 2.14 so nothing that is left from old version. I checked about inside EFT and it says 2.14.
Hussain
Federal Defense Union
Gallente Federation
#199 - 2011-12-10 21:26:08 UTC
Hello

I am having this problem since 2.13 every time I try to update my char it alays give authentication failed.

I have copy / paste the API and keyID several times asked for new codes waited for days before use them,

Even tried the full API, and tried without firewall on.

Getting out of options what am I missing ?

Thanks


Ps. old win Xp here
Murtific
Collapsed Out
Pandemic Legion
#200 - 2011-12-10 23:36:06 UTC
https://support.eveonline.com


API Keys

Ensure u have Character Sheet option checked.



Learn about new API Key

Vcode and ID