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Tracking disruptor should affect drones

Author
w3ak3stl1nk
Hedion University
#1 - 2014-08-24 19:19:16 UTC
If omnidirectional tracking links boost tracking from ship then it would make sense for tracking disruptors to affect them also.

Is that my two cents or yours?

Harvey James
The Sengoku Legacy
#2 - 2014-08-24 19:20:31 UTC
w3ak3stl1nk wrote:
If omnidirectional tracking links boost tracking from ship then it would make sense for tracking disruptors to affect them also.


indeed .. drones need more counters ....

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

w3ak3stl1nk
Hedion University
#3 - 2014-08-24 19:52:49 UTC
I guess I was just looking at countering the module... Not necessarily drones themselves. If the module did not exist then the idea would be pointless as they viewed as semi solitary systems.

Is that my two cents or yours?

Fer'isam K'ahn
SAS Veterinarians
#4 - 2014-08-24 20:04:08 UTC
Too bad you don't have anti-tp mods, anti-web mods, anti-scram mods ... why anti omni ? TD the drones or blow them up. Last I checked you can't shoot turrets down. Or maneuver the drones so they cut down on transversal or spiral in or out or ...

Why does everything always have to be the same cause other things have it ? This is getting pretty much tiring.

Anyway, if you are suggesting a countermodule to a module, good luck, this has been suggested before and will probably go down the same way.
James Baboli
Warp to Pharmacy
#5 - 2014-08-24 20:07:36 UTC
I think this idea makes slightly more sense with the increased numbers of drone modules, bringing them more into line with turrets and missiles. That said, drones are countered by killing the drones. This is sufficient counter IMO, until/unless drones get a wave of buffs.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

w3ak3stl1nk
Hedion University
#6 - 2014-08-24 20:13:07 UTC
Fer'isam K'ahn wrote:
Too bad you don't have anti-tp mods, anti-web mods, anti-scram mods ... why anti omni ? TD the drones or blow them up. Last I checked you can't shoot turrets down. Or maneuver the drones so they cut down on transversal or spiral in or out or ...

Why does everything always have to be the same cause other things have it ? This is getting pretty much tiring.

Anyway, if you are suggesting a countermodule to a module, good luck, this has been suggested before and will probably go down the same way.

You are probably right. This counters a boost not EWar.

Is that my two cents or yours?

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#7 - 2014-08-24 20:26:52 UTC
Fer'isam K'ahn wrote:
Too bad you don't have...

anti-web mods

Afterburner's, Nano's, Overdrive's

Fer'isam K'ahn wrote:
anti-scram mods

Warp Core Stab's

Fer'isam K'ahn wrote:
anti-tp mods

...you've got me there.


If the effect was restricted to only reducing the effects of Omnidirectional mods/Nav Comps, then I would be all for it.
Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-08-24 20:36:32 UTC
Well, they are not really anti mods. I's rather the reverse. But if you count up boosts, show me the multitude of boosts for drones and I show you way more options for ships. Starting with resists.

I was expecting an answer like this, but it doesn't really relate to the suggestion at hand. All of those are support mods/rigs for the ship and there are no direct counters. The only decent examples would be of course tracking computers vs tracking disruptors and that's directed at the receiving ship, not a host.

What the suggestion is comparable with, would be to TD an Onerios and the RTE to another ship will be cut off. For that you would use neuts for example. Not every module has or should have a direct counter.

But I guess you knew what I meant anyway.
Mike Voidstar
Voidstar Free Flight Foundation
#9 - 2014-08-24 21:12:12 UTC
Came expecting request for Tracking Disruptor to affect drones directly, as they currently don't apparently.

Am disappointed to see a call to water down drones intended strength of being resistant to ewar with another poorly thought out call to have drones be shut down by ewar on host ship.

Drones should be as vulnerable to ewar, individually, as any other ship. That is their intended strength, part of what they pay for by being eligible for individual explosion. On the level of each drone individually is where this fix needs to take place.
w3ak3stl1nk
Hedion University
#10 - 2014-08-24 21:33:41 UTC
Maybe a script would convert tracking disruption applied to host to apply to drones instead?

Is that my two cents or yours?

Alcorak
Science and Trade Institute
Caldari State
#11 - 2014-08-25 01:32:25 UTC  |  Edited by: Alcorak
TL;DR: tracking disruptors are good enough as they are - this requires new anti-drone modules. Also, death to supers.

This idea seems similar to the idea of tracking disruptors affecting missiles. We neither need nor want to have one single answer to all possible DPS from any weapon ever, lest every PvP ship in EvE would fit one or even 2 of these, and everyone would armor tank to free up the mid slots to do so. Even ECM strength is divided into racial varients to prevent it from being too OP. Seeing as drones can circumvent every current form of EWAR through assist capability, I would agree that there does need to be an EWAR module counter to drones.

The ability to shoot drones is, in itself, an insufficient counter. Most droneboats carry at least 2-3 full flights of drones; at what point have you done enough total damage to kill the ship you are fighting rather than just several of its drones? Consider carriers also, which could potentially launch seemingly endless flights of sentries (213 flights of 15 sentries to be exact). By this logic, drones are additional tank for your own ship that also deal damage and entirely eliminate the DPS of your enemy until you are out of drones.

I suggest at least one of the following 2 modules, which can be used to reduce enemy drone control range or bandwidth. Of course, with new modules also comes the potential for future hull bonuses:

Drone Range Inhibitor: Fittings similar to Remote Sensor Dampeners. Does not use scripts. Reduces enemy drone control range by 15-30% depending on skills/item meta, and subject to stacking penalties. By reducing control range, much like RSD's, enemy fleets can be forced into comfortable engagement range, or forced to disengage.

Drone Control Inhibitor S/M/L: Fittings similar to similar sized MWD with low cap usage, limit 1 active per ship with meta levels increasing range. Reduces enemy bandwidth by 5/10/25 Mbps. This flat-out reduces DPS. By losing control of drones, or being forced to launch smaller drones, the reduced DPS can be seen as an analog to tracking disruption.

In the interest of also impacting the power of supercaps and producing a larger role for subcaps on the field, I would also suggest allowing the large module to get through supercarrier ewar immunity. I would also suggest that all applied modules beyond 20 will reduce a super's bandwidth by 100, due to their very large total bandwidth. In this instance, 1-20 large DCI's would reduce the number of fighter-bombers controlable by 1, 21-25 by 2, 25-30 by 3, and taking 86 battleships to totally eliminate a super's ability to launch fighter-bombers (though honestly at that point, better off picking off the drones than using this ewar -so maybe tinker with these numbers a bit if this suggestion is considered valid).
Mallak Azaria
Caldari Provisions
Caldari State
#12 - 2014-08-25 01:42:11 UTC
Hakan MacTrew wrote:
Fer'isam K'ahn wrote:
anti-tp mods

...you've got me there.


If the effect was restricted to only reducing the effects of Omnidirectional mods/Nav Comps, then I would be all for it.


Targeting range dampener.

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Lugh Crow-Slave
#13 - 2014-08-25 07:23:34 UTC
tracking disruptors do affect drones you just have to apply them to the drone