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Lowsec faction cops

Author
Galphii
Caldari Provisions
Caldari State
#1 - 2014-08-23 23:17:12 UTC
It's been said before, but the drop-off from 0.5 to 0.4 in terms of protection is quite sharp. Even if it's "low" security, it's still within the sovereignty of the major empires, and they would do well to police those space lanes.

Just to be clear, CONCORD would not be involved. Basically, the faction police would operate in lowsec, responding to crime in the way CONCORD does in Highsec. The response time would be similar to corresponding Highsec:
0.4 space would have 0.7 space's reaction time.
0.3 space would have 0.6 space's reaction time.
0.2 space would have 0.5 space's reaction time.
0.1 space would function as it does now with no space cop presence.

These space cops are able to be engaged and destroyed by players. After causing a group of police to show up, no more arrive to assist the first group unless another player is attacked.

The goal is to provide a modicum of protection for players in lowsec, as I believe it doesn't matter how lucrative you make it, you're not going to get highsec players down there. Lowsec consists of mostly large pirate corps and the empty space surrounding them, so this could help invigorate the area.

This would also add to the 'criminal element' feel of lowsec, where you have to deal with the cops as part of your plans. It would go hand in hand for enhancing the smuggling side of eve too, as the cops would scan you at lowsec gates too, forcing a 'fight the law or run' option for the player. The cops could have sleeper AI too (if they don't already). Discuss!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Paranoid Loyd
#2 - 2014-08-23 23:24:32 UTC  |  Edited by: Paranoid Loyd
Faction police can't kill a wet paper bag. What you want are the corporate police, but that is also a terrible idea. If you can't figure out how to survive without NPC protection then go back to hi-sec.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Hopelesshobo
Hoboland
#3 - 2014-08-24 00:00:20 UTC
Paranoid Loyd wrote:
Faction police can't kill a wet paper bag. What you want are the corporate police, but that is also a terrible idea. If you can't figure out how to survive without NPC protection then go back to hi-sec.


I think thats the idea with faction police not being really much of anything. It's not something you can count on to protect you, but it 's something that can turn the fight in your favor.

Lowering the average to make you look better since 2012.

Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-08-24 00:16:32 UTC
Conversely, facpo should be removed from highsec instead, except against people in faction warfare.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Galphii
Caldari Provisions
Caldari State
#5 - 2014-08-24 00:25:02 UTC
Paranoid Loyd wrote:
Faction police can't kill a wet paper bag. What you want are the corporate police, but that is also a terrible idea. If you can't figure out how to survive without NPC protection then go back to hi-sec.


True, and they should get a buff in accordance with CCP's pve revamp initiative. And that 'get back to hisec' attitude is why lowsec is desolate. That and the random chance of hotdropping of course, but that's another problem.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Lugia3
Federal Navy Academy
Gallente Federation
#6 - 2014-08-24 06:02:21 UTC
No, nein, you're ********, gtfo, never post again.

"CCP Dolan is full of shit." - CCP Bettik

Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-08-24 06:06:12 UTC
Galphii wrote:
CCP's pve revamp initiative.


Aside from wasting their time with burner missions, there is no such thing. And if there were, "moar safe T!" should not be part of that list.

The game needs less safety overall, not more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#8 - 2014-08-24 06:18:03 UTC
Low-sec doesn't feel like "low-security" but rather "null-sec without bubbles". While I'd like to see some extension of the law beyond the gate guns, you also have to recognize that it's where a lot of PvP happens for players who don't want to venture into null. Adding NPC police will reduce if not eliminate this factor, because nobody's going to attempt a 1v1 frigate fight when the aggressor has to content with faction police as well.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-08-24 06:28:55 UTC
Low sec NPC police forces? No. Low sec and 00 Sec are areas where players are supposed to take over such roles from the NPCs and create the fun and exciting environment that everyone is craving for (long form of content), and this should always be the case.

If people are not criminal, pirate or suspect, don't hunt them if you don't want to lose your security status, as there's no reason for a police officer to hunt them. If they are criminal, suspect or pirate, you can do whatever you want with them.

-1

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Galphii
Caldari Provisions
Caldari State
#10 - 2014-08-24 06:40:01 UTC
Rivr Luzade wrote:
Low sec NPC police forces? No. Low sec and 00 Sec are areas where players are supposed to take over such roles from the NPCs and create the fun and exciting environment that everyone is craving for (long form of content), and this should always be the case.

If people are not criminal, pirate or suspect, don't hunt them if you don't want to lose your security status, as there's no reason for a police officer to hunt them. If they are criminal, suspect or pirate, you can do whatever you want with them.

-1

Lowsec is still part of the major factions, which is why FW takes place there. It is not owned by players. If you want to own space, you go to null. If you want to pretend to own space, you go to a wormhole, which is also the place to go for pvp arena-like environments. If we want to get more people into lowsec, a modicum of protection would go a long way to making it appeal to the non total-pvp all the time crowd.

Even reducing the power of gate guns, or getting rid of them altogether in favour of cops who can engage throughout the system would be an improvement.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Kaarous Aldurald
Black Hydra Consortium.
#11 - 2014-08-24 06:45:28 UTC
Galphii wrote:
If we want to get more people into lowsec, a modicum of protection would go a long way to making it appeal to the non total-pvp all the time crowd.


No, it would completely eliminate any sort of small scale PvP that exists today. Frigate PvP would die forever, cruiser too in all likelihood.

Meanwhile the carebears would keep farming red crosses and sucking on asteroids in highsec, and you have ruined PvP in lowsec for the people who already lived there.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Galphii
Caldari Provisions
Caldari State
#12 - 2014-08-24 07:17:54 UTC
Kaarous Aldurald wrote:
Galphii wrote:
If we want to get more people into lowsec, a modicum of protection would go a long way to making it appeal to the non total-pvp all the time crowd.


No, it would completely eliminate any sort of small scale PvP that exists today. Frigate PvP would die forever, cruiser too in all likelihood.

Meanwhile the carebears would keep farming red crosses and sucking on asteroids in highsec, and you have ruined PvP in lowsec for the people who already lived there.

I lived in lowsec for over 5 years with various alts, so I know how it works. Went on a roam through a lot of regions the other week with a mate and saw little more than swaths of empty systems, with the occasional big pirate corp in a couple of systems (aka the great consolidation of pirates because numbers win and solo pvp is long dead). it's all a question of proper balance with the power of the cops. They're not concord, not by a long shot. pvp can still happen, especially if it's -10 vs -10 (the cops don't interfere with criminals getting attacked). So all you lovely hordes of scumbags living in low can still bash each other's heads in to your heart's content. Attacking a more upstanding member of the community? You have to deal with the cops too. You're not in free space, you're in the slums of empire. Not many cops around, but you can't just murder someone in plain sight and not expect a response. That'd be the idea, anyway. I mean, you want to ATTRACT juicy targets to low, not keep it as the desolate wasteland of eve.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-08-24 07:25:33 UTC
Galphii wrote:

I lived in lowsec for over 5 years with various alts, so I know how it works.


Yeah, I believe you. Roll

Quote:

Went on a roam through a lot of regions the other week with a mate and saw little more than swaths of empty systems, with the occasional big pirate corp in a couple of systems (aka the great consolidation of pirates because numbers win and solo pvp is long dead).


Yeah, and? Or are you saying it actually came as a surprise to you that lowsec is less populated than other areas?


Quote:

it's all a question of proper balance with the power of the cops.


No, it's a question of lowsec not having any real reason to live there, as far as economics goes. You can make better personal income in highsec, that's a big underlying cause.

Quote:
I mean, you want to ATTRACT juicy targets to low, not keep it as the desolate wasteland of eve.


Why would you possibly think that "juicy targets" will show up at all? Facpo will not keep them from getting killed, and most of them are such chickenshits that they won't accept anything less than a guarantee of safety. Nevermind that I can just kill them in highsec, which is what I've been doing for a while.

Until CCP provides a concrete and unique economic advantage to lowsec, thereby FORCING people to have to deal with lowsec, it will continue to be bypassed, skipped, or ignored.

It has not one damned thing to do with "safety". All you're doing is proposing that we take one more step towards Trammel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Galphii
Caldari Provisions
Caldari State
#14 - 2014-08-24 07:35:16 UTC
As for economic reasons, ccp did mention in the past they wanted lowsec to be all about crime and smuggling and such, and there's plenty of options there for them to explore in the future. Highsec definitely has too much free isk going for it, and enhancing lowsec isk opportunities would help. It won't be enough though. Safe isk is always going to be better than risk isk (smirk).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Kaarous Aldurald
Black Hydra Consortium.
#15 - 2014-08-24 07:39:08 UTC
Galphii wrote:
As for economic reasons, ccp did mention in the past they wanted lowsec to be all about crime and smuggling and such, and there's plenty of options there for them to explore in the future. Highsec definitely has too much free isk going for it, and enhancing lowsec isk opportunities would help. It won't be enough though. Safe isk is always going to be better than risk isk (smirk).


Hence why an important part of it would be to actually remove facpo, except for people in FW. The magic space police are a big factor in cutting down player on player interaction, since no one can chase and catch you as fast as they can.

Which is why most neg sec status characters just stay docked up until a gank target is found.

Facpo is a mechanic that hurts any potential player interaction where it's applicable. It's not something that should be spread around to other areas.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gadon Longstar
Doomheim
#16 - 2014-08-24 10:51:54 UTC  |  Edited by: Gadon Longstar
Lugia3 wrote:
No, nein, you're ********, gtfo, never post again.

Shitposter. Sperger. Loser.
Celthric Kanerian
Viziam
Amarr Empire
#17 - 2014-08-24 11:24:45 UTC
What did you lose?
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2014-08-24 17:06:17 UTC
And the next time someone shows up to bash a POS, or accidentally jumps a titan and starts a fleet fight, the servers explode from the thousands of NPC cops suddenly required...
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-08-24 19:22:13 UTC  |  Edited by: Reaver Glitterstim
Paranoid Loyd wrote:
Faction police can't kill a wet paper bag. What you want are the corporate police, but that is also a terrible idea. If you can't figure out how to survive without NPC protection then go back to hi-sec.

I think rather than try to protect and coddle the players, the design goal should be to give the players a boost in defending themselves without actually protecting them outright.

I'd like to see faction police ships in lowsec showing up for illegal acts of aggression, but I think the crimewatch mechanics should work a bit differently in lowsec:
* if you attack a criminal, you are not flagged suspect, though you do get an aggression timer with that criminal
* even when you have an aggression timer with a criminal, the faction police who showed to up protect you initially will continue to protect you even as you fight
* if the criminal is beaten, then re-ships and comes back during the criminal timer, said police will continue to protect you

Also, I think the police ships should perform primarily disruptive EWAR and have low DPS, because that will make it easier for the player to fight the aggressor but will still require them to be fit to fight.
One police ship should spawn for each aggressor, so that using larger fleets to gank will have a diminished effect.

The power of these police ships could be scaled by security status, from being as powerful as a player combat recon in 0.4 to being weak as a mission cruiser rat in 0.2, or something like that.

Danika Princip wrote:
And the next time someone shows up to bash a POS, or accidentally jumps a titan and starts a fleet fight, the servers explode from the thousands of NPC cops suddenly required...
Easy solution: player-owned station has a cop-free zone around it (the grid). If you're close enough to any POS, there are no cops. It makes sense, too, because it would be up to the players to run their own security in that sector of space.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#20 - 2014-08-24 19:34:49 UTC
Kaarous Aldurald wrote:
most of them are such chickenshits that they won't accept anything less than a guarantee of safety.

This is a common attitude, and it is a gross misconception due to the distribution of space, not the distribution of players. There appears to be a clear distinction between risk-taking players and safe players, but it only appears this way because the space is strongly divided between high-risk and high-safety. If there were a middle-ground, moderately dangerous yet somewhat safe, then there are players who would venture into that space happily.

Take me, for example. I am mostly unwilling to spend much time in lowsec because I don't do to well out there. I'm below average in my ability to defend myself. But I enjoy taking some risk, provided I have a reasonable chance of getting some reward on the way out. I may not present a very juicy target most of the time but I do occasionally fly dangerous just to relieve the boring monotony of highsec safety. Just yesterday I flew a Fleet Tempest blueprint and minerals into a highsec island with a camped lowsec entrance. I built it and got it out successfully, but those pirates did take out around 95% of the EHP on the shuttle carrying the blueprint.

Did I do this because I'm stupid? No. I did it because I want to take more risks. I want more risk than highsec but less than lowsec. You can pretend that players like me don't exist, but we'll be here to announce our presence and let you know you're wrong.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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