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Player Features and Ideas Discussion

 
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highly needed toon movement improvement

Author
Ax Pym
Doomheim
#1 - 2014-08-23 00:26:16 UTC  |  Edited by: Ax Pym
Walking in the captain quarters revealed to me, when the toon turns around 180 degrees, the toon may be facing the camera. So the player can't see in the direction the toon is facing and able to ambulate towards. additionally, when the toon walks in the direction of the camera, the camera falls back. this is a great perspective, if the toon's head were turned to look behind the toon. CCP should fix this to make toon movement possible.

axpymlives.tumblr.com

Arya Regnar
Darwins Right Hand
#2 - 2014-08-23 00:45:34 UTC
It requires running.

For when you are in a hurry.

Oh wait that must be why I never use CQ.

EvE-Mail me if you need anything.

Zan Shiro
Doomheim
#3 - 2014-08-23 03:35:09 UTC
obligatory eve does not have toons. It has characters or char(s) for short.


Tear Jar
New Order Logistics
CODE.
#4 - 2014-08-23 04:05:24 UTC
Arya Regnar wrote:
It requires running.

For when you are in a hurry.

Oh wait that must be why I never use CQ.


Having to walk in the CQ is a big pet peeve of mine. I wannt to see myself in the mirror ASAP.
Valkin Mordirc
#5 - 2014-08-23 05:12:47 UTC
CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will it I imagine. Why anyone would want it, when you could be outside pew pewing it up, is beyond me.
#DeleteTheWeak
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-08-23 06:24:57 UTC
Valkin Mordirc wrote:
CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will it I imagine. Why anyone would want it, when you could be outside pew pewing it up, is beyond me.

because theres this magical group of players, that is no small part of the playerbase, that prefer to make pvp possible for others rather than do it themselves. you know, all those traders and industrialists who are docked up 24/7 running spreadsheets.
Valkin Mordirc
#7 - 2014-08-23 06:46:27 UTC
Nariya Kentaya wrote:
Valkin Mordirc wrote:
CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will it I imagine. Why anyone would want it, when you could be outside pew pewing it up, is beyond me.

because theres this magical group of players, that is no small part of the playerbase, that prefer to make pvp possible for others rather than do it themselves. you know, all those traders and industrialists who are docked up 24/7 running spreadsheets.



The fact that someone just does trade or indy is a nonpoint to the fact that, WiS is vaporware. A trader does not NEED to walk around CQ in order to trade. A indy player is the same. Also a better walking animation will in no way affect the way these people go about their day.

Also most Trade/Indy players are alts, or have alts that are used for PvP. I do, and I know most other people do as well.


As I said before, CQ and WiS, is useless, pointless and in ever respect to what EVE is, the complete opposite of what EVE should be. If CCP wanted EVE to be like Perfect Life they would have done so long long ago.
#DeleteTheWeak
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2014-08-23 15:33:02 UTC
I wouldn't mind more and wider areas accessible in station, especially lone observation decks or seclusive corners in semi abandoned parts of the station. Or accessible ruins in space where you can really explore and get a real sense of space and loneliness, or of cooperation and teamwork. I would also like to walk on planets sometimes in a recreational manner.

Why people just want a shooter in space is way beyond me when this game, this hobby, could be so much more in addition to the shooter part.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2014-08-23 15:53:24 UTC  |  Edited by: Alvatore DiMarco
Valkin Mordirc wrote:
Nariya Kentaya wrote:
Valkin Mordirc wrote:
CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will it I imagine. Why anyone would want it, when you could be outside pew pewing it up, is beyond me.

because theres this magical group of players, that is no small part of the playerbase, that prefer to make pvp possible for others rather than do it themselves. you know, all those traders and industrialists who are docked up 24/7 running spreadsheets.

The fact that someone just does trade or indy is a nonpoint to the fact that, WiS is vaporware. A trader does not NEED to walk around CQ in order to trade. A indy player is the same. Also a better walking animation will in no way affect the way these people go about their day.

Also most Trade/Indy players are alts, or have alts that are used for PvP. I do, and I know most other people do as well.

As I said before, CQ and WiS, is useless, pointless and in ever respect to what EVE is, the complete opposite of what EVE should be. If CCP wanted EVE to be like Perfect Life they would have done so long long ago.


EVE isn't about needs. It's about wants. It's a game. If games were about needs then we wouldn't even be playing them. As such, there's nothing wrong with giving people what they want. Do industry/market/spreadsheet players need to walk around in their CQ? No. Do they want to? Some might. Even if you don't know any who do, that doesn't mean there aren't others who do want it. Can you, by the way, honestly say for certain that you know how "most other people" in EVE feel about anything? That's a lot of arrogance to think you know what's on the mind of over 150,000 human beings who are not you.

CQ and WiS are only "useless and pointless" because the original design vision was scrapped and what we have in place was implemented without any new design vision to accompany it.

Not that you're any kind of expert on what EVE is or should be, but if you feel that becoming a deeper, more immersive sci-fi simulator is the opposite of what EVE is and should be, I suggest you go play something more shallow and simplistic. I hear Call of Duty is popular these days.

TL;DR - It's not that I specifically support WiS (even though I do). It's that people like you are part of this great big "dumb everything down and only allow one playstyle to be catered to" cancer and should be purged back to your MoBAs and lobby shooters with all possible haste. In short, FTFY and GTFO.


Rivr Luzade wrote:
I wouldn't mind more and wider areas accessible in station, especially lone observation decks or seclusive corners in semi abandoned parts of the station. Or accessible ruins in space where you can really explore and get a real sense of space and loneliness, or of cooperation and teamwork. I would also like to walk on planets sometimes in a recreational manner.

Why people just want a shooter in space is way beyond me when this game, this hobby, could be so much more in addition to the shooter part.


Yes. This. Even if it's scorned by the hurf-blurf peeveepee-ers. Even though Hilmar will never read this thread or this post, he knows there's a subset of players who want to see EVE become more than what it is. More than just the stupid lobby shooter certain people think it should be turned into.
Ax Pym
Doomheim
#10 - 2014-08-24 09:49:54 UTC
Zan Shiro wrote:
obligatory eve does not have toons. It has characters or char(s) for short.


What is obligatory eve? Privileged eve, paid eve, this makes sense to me. But obligatory eve sounds like course work, or maybe punishment. Anyway, by 'toon' I was referring to the animated human forms, distinctive from a 'character', which embodies a bio, a skill set, a role playing personality, etc...

Valkin Mordirc wrote:
Nariya Kentaya wrote:
Valkin Mordirc wrote:
CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will it I imagine. Why anyone would want it, when you could be outside pew pewing it up, is beyond me.

because theres this magical group of players, that is no small part of the playerbase, that prefer to make pvp possible for others rather than do it themselves. you know, all those traders and industrialists who are docked up 24/7 running spreadsheets.



The fact that someone just does trade or indy is a nonpoint to the fact that, WiS is vaporware. A trader does not NEED to walk around CQ in order to trade. A indy player is the same. Also a better walking animation will in no way affect the way these people go about their day.

Also most Trade/Indy players are alts, or have alts that are used for PvP. I do, and I know most other people do as well.


As I said before, CQ and WiS, is useless, pointless and in ever respect to what EVE is, the complete opposite of what EVE should be. If CCP wanted EVE to be like Perfect Life they would have done so long long ago.


Rivr Luzade wrote:
I wouldn't mind more and wider areas accessible in station, especially lone observation decks or seclusive corners in semi abandoned parts of the station. Or accessible ruins in space where you can really explore and get a real sense of space and loneliness, or of cooperation and teamwork. I would also like to walk on planets sometimes in a recreational manner.

Why people just want a shooter in space is way beyond me when this game, this hobby, could be so much more in addition to the shooter part.


CQ looks like a finished feature, that doesn't extend past the station door, to me, and WiS isnt a dead feature while it can be done. WiS can be done much better with the two hot keys I mentioned. I noticed this while walking in the CQ. And failing to mention it seemed wrong to me.

PvP (and PvE) can be extended to station environments, starship interiors, and is already happening on planets in Dust 514. I hope, in the future, expansion opens up the stations and makes good use of the toon. I would and could help with the development of it, myself. But, I'm not applying for a job, nor looking for a change in employment, I'm saying there are people with the creative energy to spare, willing to provide input; one way or another.

My toon improves my character and play immeasurably. And I believe expanding the toons capabilities and realms, in game play, will improve eve immeasurably. I'm not complaining, either, about CCP's priorities and design vision. But, I couldn't imagine my character without a toon, either; I don't mind mentioning.


axpymlives.tumblr.com

Ax Pym
Doomheim
#11 - 2014-08-24 09:51:28 UTC
Alvatore DiMarco wrote:
Valkin Mordirc wrote:
Nariya Kentaya wrote:
Valkin Mordirc wrote:
CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will it I imagine. Why anyone would want it, when you could be outside pew pewing it up, is beyond me.

because theres this magical group of players, that is no small part of the playerbase, that prefer to make pvp possible for others rather than do it themselves. you know, all those traders and industrialists who are docked up 24/7 running spreadsheets.

The fact that someone just does trade or indy is a nonpoint to the fact that, WiS is vaporware. A trader does not NEED to walk around CQ in order to trade. A indy player is the same. Also a better walking animation will in no way affect the way these people go about their day.

Also most Trade/Indy players are alts, or have alts that are used for PvP. I do, and I know most other people do as well.

As I said before, CQ and WiS, is useless, pointless and in ever respect to what EVE is, the complete opposite of what EVE should be. If CCP wanted EVE to be like Perfect Life they would have done so long long ago.


EVE isn't about needs. It's about wants. It's a game. If games were about needs then we wouldn't even be playing them. As such, there's nothing wrong with giving people what they want. Do industry/market/spreadsheet players need to walk around in their CQ? No. Do they want to? Some might. Even if you don't know any who do, that doesn't mean there aren't others who do want it. Can you, by the way, honestly say for certain that you know how "most other people" in EVE feel about anything? That's a lot of arrogance to think you know what's on the mind of over 150,000 human beings who are not you.

CQ and WiS are only "useless and pointless" because the original design vision was scrapped and what we have in place was implemented without any new design vision to accompany it.

Not that you're any kind of expert on what EVE is or should be, but if you feel that becoming a deeper, more immersive sci-fi simulator is the opposite of what EVE is and should be, I suggest you go play something more shallow and simplistic. I hear Call of Duty is popular these days.

TL;DR - It's not that I specifically support WiS (even though I do). It's that people like you are part of this great big "dumb everything down and only allow one playstyle to be catered to" cancer and should be purged back to your MoBAs and lobby shooters with all possible haste. In short, FTFY and GTFO.


Rivr Luzade wrote:
I wouldn't mind more and wider areas accessible in station, especially lone observation decks or seclusive corners in semi abandoned parts of the station. Or accessible ruins in space where you can really explore and get a real sense of space and loneliness, or of cooperation and teamwork. I would also like to walk on planets sometimes in a recreational manner.

Why people just want a shooter in space is way beyond me when this game, this hobby, could be so much more in addition to the shooter part.


Yes. This. Even if it's scorned by the hurf-blurf peeveepee-ers. Even though Hilmar will never read this thread or this post, he knows there's a subset of players who want to see EVE become more than what it is. More than just the stupid lobby shooter certain people think it should be turned into.


Thank You

axpymlives.tumblr.com

Valkin Mordirc
#12 - 2014-08-25 01:18:12 UTC
Quote:
EVE isn't about needs. It's about wants. It's a game. If games were about needs then we wouldn't even be playing them. As such, there's nothing wrong with giving people what they want. Do industry/market/spreadsheet players need to walk around in their CQ? No. Do they want to? Some might. Even if you don't know any who do, that doesn't mean there aren't others who do want it. Can you, by the way, honestly say for certain that you know how "most other people" in EVE feel about anything? That's a lot of arrogance to think you know what's on the mind of over 150,000 human beings who are not you.


Admittedly yes, Arrogant? Sure. However that statement you are referring to doesn't in anyway the fact that WiS is vaporware, increasing it's futility of it, would be completely pointless and a large waste of time and money, if it was to only increase the immersion factor. Walking around in a station may improve the immersion of the game, but EVE is no way an immerse game in the first place, The game is not designed to take you in, if it did you wouldn't be playing online,

Quote:
CQ and WiS are only "useless and pointless" because the original design vision was scrapped and what we have in place was implemented without any new design vision to accompany it.


I'm not saying it doesn't need to be improved, I'm saying the current design is useless. Which we obviously can agree on, but implementing a stupid, and useless feature to a already useless feature is, ri-*******-diculous.


Quote:
Not that you're any kind of expert on what EVE is or should be, but if you feel that becoming a deeper, more immersive sci-fi simulator is the opposite of what EVE is and should be, I suggest you go play something more shallow and simplistic. I hear Call of Duty is popular these days.


Immersion is a non-factor in online games, you can not, no matter how hard you try, implement immersion in to an online game, with a large player base your 'immersion' would be broken every time someone talked in local.

EVE is not a 'sci-fi' simulator. If it was a sim-game ships wouldn't magically stop, or the one of many other reasons. If you can not tell the difference between a MMO that is sci-fi themed, and a real Space Sim, like Kerble Space Program, you need to rethink your idea of a Simulator. Hell even SC and Elite are more of a space sim game then EVE.

Quote:
TL;DR - It's not that I specifically support WiS (even though I do). It's that people like you are part of this great big "dumb everything down and only allow one playstyle to be catered to" cancer and should be purged back to your MoBAs and lobby shooters with all possible haste. In short, FTFY and GTFO.


Since when did I ask for something to be dumbed down? I want a fully flushed game with out useless vaporware, and if it has it, I don't want it to have useless animation added to it, when it obviously need more work then that. If CCP added this to game, it would be stupid. It would be pointless, more so because there are FAR more thing to improve and change in this game,

Then,
A
Stupid
Animation.
#DeleteTheWeak
Mallak Azaria
Caldari Provisions
Caldari State
#13 - 2014-08-25 01:39:26 UTC
For all of the people vehemently for or against walking in stations, it is important to remember why the project was indefinitely shelved in the first place & why no one wants a repeat of that. (Hint: It's not about objection to space barbies)

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2014-08-25 05:45:37 UTC
Mallak Azaria wrote:
For all of the people vehemently for or against walking in stations, it is important to remember why the project was indefinitely shelved in the first place & why no one wants a repeat of that. (Hint: It's not about objection to space barbies)


There is that little problem to overcome, isn't there. I wonder if it can be done.
Ax Pym
Doomheim
#15 - 2014-08-28 07:34:56 UTC  |  Edited by: Ax Pym
well the 180 camera angle shift would make it possible anyway.

axpymlives.tumblr.com