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Incursus Solo PvP

Author
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#1 - 2014-08-22 11:47:31 UTC  |  Edited by: Robert Sawyer
'Ello.
For about two weeks I've been evolving a fit for an Incursus frigate intended for solo PvP. The final result was a gunship with high DPS, the outcome of Project XOF. Here is the deal:

HIGH SLOTS:

3x Light Ion Blaster II (Charge - Void S)

MEDIUM SLOTS:

x1 Faint Epsilon Warp Scrambler I
x1 Small Electrochemical Capacitor Booster I (Charge - Cap Booster 75)
x1 1MN Afterburner II

LOW SLOTS:

x1 Damage Control II
x2 Small Armor Repairer II
x1 Magnetic Field Stabilizer

RIG SLOTS:

x1 Small Anti-Explosive Pump I
x1 Small Auxiliary Nano Pump I
x1 Small Hybrid Collision Accelerator I

STATS:

DPS: 200 (Volley - 387)
Shield HP: 788
Armor HP: 1090
Structure HP: 1560
Armor Repair rate: 125.2 HP / s
CPU: 93% used
Power Grid: 91.5% used
Total worth in ISK: 10.9 million

WARNING! Under no circumstance should you pick a fight with a kitey ship! This fit NEEDS a cap booster to keep running, and the afterburner may help you catch up with the kite. Most kites use MWDs, so the Epsilon scrambler will shut those down.

Why no armor? This is a gunship fit. Please feel free to replace the Mag Stab with Armor plating should you wish to (warning, 200mm plating or higher will surpass power grid).

How do you feel about the fit? Please judge below! Your opinion MATTERS!

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Maeltstome
Ten Thousand Days
#2 - 2014-08-22 11:53:50 UTC
Robert Sawyer wrote:
'Ello.
For about two weeks I've been evolving a fit for an Incursus frigate intended for solo PvP. The final result was a gunship with high DPS, the outcome of Project XOF. Here is the deal:

HIGH SLOTS:

3x Light Ion Blaster II (Charge - Void S)

MEDIUM SLOTS:

x1 Faint Epsilon Warp Scrambler I
x1 Small Electrochemical Capacitor Booster I (Charge - Cap Booster 75)
x1 1MN Afterburner II

LOW SLOTS:

x1 Damage Control II
x2 Small Armor Repairer II
x1 Magnetic Field Stabilizer

RIG SLOTS:

x1 Small Anti-Explosive Pump I
x1 Small Auxiliary Nano Pump I
x1 Small Hybrid Collision Accelerator I

STATS:

DPS: 200 (Volley - 387)
Shield HP: 788
Armor HP: 1090
Structure HP: 1560
Armor Repair rate: 125.2 HP / s
CPU: 93% used
Power Grid: 91.5% used
Total worth in ISK: 10.9 million

WARNING! Under no circumstance should you pick a fight with a kitey ship! This fit NEEDS a cap booster to keep running, and the afterburner may help you catch up with the kite. Most kites use MWDs, so the Epsilon scrambler will shut those down.

Why no armor? This is a gunship fit. Please feel free to replace the Mag Stab with Armor plating should you wish to (warning, 200mm plating or higher will surpass power grid).

How do you feel about the fit? Please judge below! Your opinion MATTERS!


That's a fairly cookie-cutter dual rep Incursus. You should look to change a a SAR II to a SAAR.
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#3 - 2014-08-22 11:55:22 UTC
Maeltstome wrote:
Robert Sawyer wrote:
'Ello.
For about two weeks I've been evolving a fit for an Incursus frigate intended for solo PvP. The final result was a gunship with high DPS, the outcome of Project XOF. Here is the deal:

HIGH SLOTS:

3x Light Ion Blaster II (Charge - Void S)

MEDIUM SLOTS:

x1 Faint Epsilon Warp Scrambler I
x1 Small Electrochemical Capacitor Booster I (Charge - Cap Booster 75)
x1 1MN Afterburner II

LOW SLOTS:

x1 Damage Control II
x2 Small Armor Repairer II
x1 Magnetic Field Stabilizer

RIG SLOTS:

x1 Small Anti-Explosive Pump I
x1 Small Auxiliary Nano Pump I
x1 Small Hybrid Collision Accelerator I

STATS:

DPS: 200 (Volley - 387)
Shield HP: 788
Armor HP: 1090
Structure HP: 1560
Armor Repair rate: 125.2 HP / s
CPU: 93% used
Power Grid: 91.5% used
Total worth in ISK: 10.9 million

WARNING! Under no circumstance should you pick a fight with a kitey ship! This fit NEEDS a cap booster to keep running, and the afterburner may help you catch up with the kite. Most kites use MWDs, so the Epsilon scrambler will shut those down.

Why no armor? This is a gunship fit. Please feel free to replace the Mag Stab with Armor plating should you wish to (warning, 200mm plating or higher will surpass power grid).

How do you feel about the fit? Please judge below! Your opinion MATTERS!


That's a fairly cookie-cutter dual rep Incursus. You should look to change a a SAR II to a SAAR.


Glad to hear that you like it. But why should I change the SAR II to a SAAR?

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Bastion Arzi
Ministry of War
Amarr Empire
#4 - 2014-08-22 11:55:53 UTC
i use a similar thing sometimes, but i use navy cap booster 400's

with navy cap boosters you can fit more charges in ur hold and in the cap booster

if you want to go anti kite just stick on rails instead of blasters and you good to go.
Bastion Arzi
Ministry of War
Amarr Empire
#5 - 2014-08-22 11:58:24 UTC
i disagree with changing to SAAR the ting gives great reps while it has paste but crappy reps when it runs out i prefer more consistent reps.

you also have to remember to turn auto relaod off everytime u fit a new ship
Mysa
EVIL PLANKTON
#6 - 2014-08-22 12:09:19 UTC
Any frig whit a web will keep you outside of 5km range so aviod "void" for ammo, null or fed anti pref Null since you cant dictate range dude
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#7 - 2014-08-22 12:20:19 UTC
Mysa wrote:
Any frig whit a web will keep you outside of 5km range so aviod "void" for ammo, null or fed anti pref Null since you cant dictate range dude


Thanks for mentioning, luckily I always have Null S in my hold :D

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Delucian
Caldari Provisions
Caldari State
#8 - 2014-08-22 16:24:54 UTC
Anything that cant kite you at scram range will just disengage and leave.

Dual rep has a great tank, but is slow and cant maintain an engagement.

I fly a few fits that can mitigate damage at the edge of scram range easily enough and long enought to kill it.

Additionally, you need eithr Neutrons to make the Null hit out far enough or switch to rails, which wont track that well on that ship unless you really fly it and really manage the engagement envelope.

Again, great tank, horrible fight management ship.
Maeltstome
Ten Thousand Days
#9 - 2014-08-22 16:58:38 UTC
Bastion Arzi wrote:
i disagree with changing to SAAR the ting gives great reps while it has paste but crappy reps when it runs out i prefer more consistent reps.

you also have to remember to turn auto relaod off everytime u fit a new ship


A SAAR outputs 2x the rep of a SAR II - so if you die either:

A) During the reload
or
B) When the repper is out of paste

Then you would've died with a regular 2x SARII setup anyway. Plus frigate fights are front-loaded in terms of damage unless its 2 stupidly over-tanked frigs.
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#10 - 2014-08-22 16:59:03 UTC
Delucian wrote:
Anything that cant kite you at scram range will just disengage and leave.

Dual rep has a great tank, but is slow and cant maintain an engagement.

I fly a few fits that can mitigate damage at the edge of scram range easily enough and long enought to kill it.

Additionally, you need eithr Neutrons to make the Null hit out far enough or switch to rails, which wont track that well on that ship unless you really fly it and really manage the engagement envelope.

Again, great tank, horrible fight management ship.


That's the Achille's heel of this fit: it's a CQC Brawler that performs great at point range but awful at long-range.

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Ralph King-Griffin
New Eden Tech Support
#11 - 2014-08-22 19:29:51 UTC
Hmmm, I know iv seen this fit before, I wonder where....
Nick Starkey
Native Freshfood
Minmatar Republic
#12 - 2014-08-22 19:38:23 UTC  |  Edited by: Nick Starkey
Yeah... scrap that void ammo. It's not going to help you on a ship with terrible range and no range control. It's also recommended to switch to 400 navy cap boosters as they will prolong your lifespan. The two non anciliary repairers are fine... since that ship thrives on long engagements.

The problem with that fit is that you a) can't engage kiters b) can't engage scram kiters and c) other brawlers will just run away from you when they're losing. At least add an ecm drone there so you have some hope of ever breaking a lock and webs to your target. And as nice as your active tank is, you're still going to die if you try to outbrawl most of the bigger fish out there (brawling assault frigates, navy frigates, destroyers still have too much dps for you to handle). Some people suggest railguns but the tracking witouth a web is goddamn awful and it's even easier to run away from.

From experience, that ship only shines at one thing. Scrap the afterburner and replace it for a mwd and head to nullsec to fight other interceptors. You can confortably tank a few crows at once, and some proper slingshotting will let you get into their face and eat them for breakfast, and if all fails you can just tank out the agression timer and jump back. People also have a harder time running away from you inside a bubble (non intys).

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Ralph King-Griffin
New Eden Tech Support
#13 - 2014-08-25 14:50:35 UTC  |  Edited by: Ralph King-Griffin
lol, dude, keep the fit as is , its fine, go kill stuff ,its a proven fit that's capable of surprising things.
the only advice ill give is get a set of Halo implants (mid-grade if you can).
and 400's are hudge 150's are more than enough.
Zappity
New Eden Tank Testing Services
#14 - 2014-08-26 02:43:54 UTC  |  Edited by: Zappity
Blaster Incursus needs a web [edit: for other frigates]. Something like:

[Incursus, Incursus bp5]

Adaptive Nano Plating II
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Small Ancillary Armor Repairer

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small Auxiliary Nano Pump I
Small Hybrid Collision Accelerator I
Small Hybrid Locus Coordinator I

Hobgoblin II x1
Null S x800
Caldari Navy Antimatter Charge S x800
Nanite Repair Paste x48

You can fit an EANM instead of Adaptive Nano Plating if you drop the plate.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#15 - 2014-08-26 02:46:03 UTC  |  Edited by: Zappity
Ralph King-Griffin wrote:
lol, dude, keep the fit as is , its fine, go kill stuff ,its a proven fit that's capable of surprising things.
the only advice ill give is get a set of Halo implants (mid-grade if you can).
and 400's are hudge 150's are more than enough.

Great kill - well done. I am DEFINITELY going to try and bait a battleship mission runner tonight.

Zappity's Adventures for a taste of lowsec and nullsec.

Omar Alharazaad
New Eden Tech Support
#16 - 2014-08-26 04:31:00 UTC
I've yet to get a battleship kill with the incursus, but I'm gonna keep trying. Had a few splode me, but you know... learning.
It's a nifty little ship, and with the dual reps you've got a bit more wiggle room than most for mistakes. Other fits are just as valid, of course, but as someone who's still fairly new to pvp I've found it to be helpful to have an extra second or two when the 'oh crap!' moments happen.

Come hell or high water, this sick world will know I was here.

Dato Koppla
Spaghetti Militia
#17 - 2014-08-26 05:37:11 UTC  |  Edited by: Dato Koppla
Generally speaking the dual rep Incursus is a good ship, but definitely not in lowsec FW PvP. Most frig brawlers in lowsec FW will have ab+scram+web and will either just hold your dual rep Incursus out of its blaster range (8km where even null does minimal damage) and chip away is tank till you run out of boosters or just burn out of your scram range and warp away if they're losing. The only good fights you'll get are against noobs who don't know any better, and other scram no web ships like other dual rep Incursus (which will take ages and is incredibly boring).

Personally I would recommend a rail fit scram kite Incursus. It's still technically a 'brawler' since it operates in scram range and you should still avoid long point kiters like the Condor/Slicer/Garmurs etc. but it does wonders against other short range brawlers and even against other scram kiters you have more range control so you can disengage if things start going south. This is the fit I've flown ALOT and is easily my favourite Incursus fit:

[Incursus, Rails]

Magnetic Field Stabilizer II
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer, Nanite Repair Paste
Overdrive Injector System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Processor Overclocking Unit I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Hobgoblin II x1

The general idea is to keep at range at 8km against most enemy ships while avoiding their damage and doing full damage with your rails (or if against lasers/ac force them to use scorch/barrage for less dps), if you do happen to get caught by a long point kiter you can load spike and attempt to chase them off so you're not completely helpless which is a nice plus. Popular webless ships like the dual rep Incursus and the triple neut tristan die hilariously to this fit. Here are some good kills I've gotten in this ship that you couldn't achieve in a dual rep fit:

http://egk.eve-kill.net/?a=kill_detail&kll_id=23729519 - Enyo
http://egk.eve-kill.net/?a=kill_detail&kll_id=23743037 - Dual web arty firetail
http://egk.eve-kill.net/?a=kill_detail&kll_id=24314013 - Brawl comet
http://egk.eve-kill.net/?a=kill_detail&kll_id=24894402 - dual prop dramiel

As well as things like armor AC thrashers or catalysts that have enough dps to punch through dual rep incursus reps or triple neut tristans that will completely neutralize your tank. This also doesn't include the many times I've taken a fight and bugged out when I was in structure (mostly against rocket boats which is a weakness of this ship since you can't avoid their damage). Give Rail Incursus a try and you'll never look back to dual rep Incursus for solo PvP.
Fenris Orion
Strata Victoria
Of Essence
#18 - 2014-08-26 06:12:50 UTC
Dual-rep Incursus is the Gallente's designated bait-tanker. They are fantastic if you have a gang coming behind you, but not great for solo work. As mentioned several times, range dictation is everything.

Frigate v frigate combat rarely lasts longer than 30-45 seconds, unless your dual rep incursus is being kitted by a cheap condor (which will inevitably happen). If you're looking for heads up 1v1 combat, you're better off with the following:

3x Small Neutron Blaster II's (Void is fine, I'll explain)

Meta4 Web
Meta4 Scram
T2 Afterburner (MOAR SPEED!)

DC-II
ANP-II
SAAR
Mag-stab-II

Hybrid Collision Accelerator
Hybrid Burst Aerator

Hobgoblin-II

If you can dictate range, then you can hold a 'Keep at range: 1000m'. Your target will have little to no transversal and overheated Void will shred them nicely.

Meta4 web/ scram use less cap and have the same effectiveness as T2, but the T2 AB gives more speed than its meta4 sibling.

Victory is determined by tank divided by incoming effective dps, and the blaster Cursus has the highest dps potential of any T1 frigate in the game. The above fit can dish out ~270dps overheated and hold most targets right at optimal. Absolutely melts things.

Avoid anything that will out tank/dps you, or is likely to be similarly web/ab fit with a higher base speed (like a Firetail).

Lastly, armor plates slow you way down, hurting that whole range dictation thing. I wouldn't use them on an Incursus unless you're baiting. Good luck!
Danny John-Peter
Blue Canary
Watch This
#19 - 2014-08-26 08:27:06 UTC
Yikes.

Dual rep Incursus aren't great IMO, basically capable killing baddies and not much else, I flew this set up to great effect, an excellent scram kiter and easy to fly;

[Incursus, 125 rail plate]
F85 Peripheral Damage System I
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Reinforced Rolled Tungsten Plates I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Locus Coordinator I
Small Anti-Explosive Pump I

Acolyte II x1

Pretty simple, hang around at like 8K for most fights, tanks nicely and puts out decent ranged DPS, Explo rig might by worth dropping for something else now that Warrior IIs aren't so prolific, obviously you can spend more isk on better tackle/DCU.
Omar Alharazaad
New Eden Tech Support
#20 - 2014-08-26 11:38:18 UTC
Huh. Never tried fighting frigs with the incursus, well except for one very surprised suspect heron who happened to be where I landed. Will have to give it a shot one of these days.

Come hell or high water, this sick world will know I was here.

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