These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Double Wrapped Contract Discussion. (Serious Discussion.)

Author
Bohneik Itohn
10.K
#41 - 2014-08-20 23:11:30 UTC
TheMeanPerson wrote:

By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type.


Nope. I get into conflict with players regularly, and cause damages in the hundreds of millions of isk regularly to other players. That is Player Vs. Player gameplay, and you won't find any of it on my killboard.

The entire point of Eve, for you and your small coterie of like-minded fellows, is killmails. For the rest of Eve, it's the kill, or the isk, or the win.

It's also quite sad that you can't even be creative enough to just take a screenshot of the opened package next to the killmail, upload it to imgur and save a copy of the link if it's so incredibly important to you...

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

TheMeanPerson
Loot Disposal United
#42 - 2014-08-20 23:15:36 UTC
Annette Nolen wrote:
The oddball issues around double-wrapped couriers and containers in couriers absolutely needs to be fixed. Not for any of the reasons mentioned by the OP, but beggars can't be choosers. If getting it deemed an exploit is what it takes to have dev resources allocated to fixing it, then I am 100% on board with this!

:)


YES, I am all with getting the whole system fixed if it fixes our issues too!
P42ALPHA
Garoun Investment Bank
Gallente Federation
#43 - 2014-08-20 23:15:37 UTC
TheMeanPerson wrote:
Bohneik Itohn wrote:
Is double-wrapping an exploit? Kinda-ish. I strongly believe CCP is letting it ride because of what other people have already mentioned: There is currently no other way to counter cargo scanners other than a very specific type of ship, and that is an abnormality. However, cargo scanning and any counters to it are so low on CCP's list of things that need to be balanced that leaving double-wrapping in the game in CCP's way of throwing a bone to the dogs so they don't make too much noise, that way they can focus on more important things. The haulers and high sec gankers alike can make a lot of noise as you're currently in the process of demonstrating.

So the Kinda-ish comes from the fact that CCP knows it's there, knows it's happening, but hasn't named it an official exploit. Until then, any arguments about where it is or not is noise. Time is better spent discussing on how the entire system can be improved.

Oh, and killmails don't matter. The isk loss matters. How much you profited from the kill matters. Bragging rights don't matter. We couldn't care less about any valid point you bring up in the discussion if it also involves improving the potency of your E-peen enlargement pills.


By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type. The bottom line is it breaks killmails, thats an exploit. In addition hiding cargo in anything but a blockade runner is not intended, which is why it should be an exploit in that sense as well. IF ITS NOT INTENDED and ITS USED FOR UNINTENDED BENEFIT, its an exploit.


This is what I thought when i read this topic, that is a blockade runners job. imo
I did not untill know of this exploit, this should be fixed.

"All hail Wang ... the little fella in Command. When 'trouble' starts to spread, I'm sure he will rise to the occasion."

Azahni Vah'nos (Best reply ever)

Carribean Queen
Vadimus Quarrier Works
#44 - 2014-08-20 23:20:06 UTC
Awww I'm guessing gankers ganking freighters with double wrapped cargo that contains 1 unit of tritanium is making them lose money.

TL:DR

Working as intended.
Nisha Devi
Garoun Investment Bank
Gallente Federation
#45 - 2014-08-20 23:25:22 UTC
TMP tears best tears
TheMeanPerson
Loot Disposal United
#46 - 2014-08-20 23:26:34 UTC
Carribean Queen wrote:
Awww I'm guessing gankers ganking freighters with double wrapped cargo that contains 1 unit of tritanium is making them lose money.

TL:DR

Working as intended.


Actually no, we dont gank double wraps, they have no kill value, nor do they have an assured drop. How is a broken mechanic working as intended? Please explain why they added roles to blockade runners if its working as intended. Its not, thats why! Its never been brought up and put into the spotlight, which is why I'm doing it now.
Hopelesshobo
Hoboland
#47 - 2014-08-20 23:37:34 UTC
Bohneik Itohn wrote:
TheMeanPerson wrote:

By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type.


Nope. I get into conflict with players regularly, and cause damages in the hundreds of millions of isk regularly to other players. That is Player Vs. Player gameplay, and you won't find any of it on my killboard.

The entire point of Eve, for you and your small coterie of like-minded fellows, is killmails. For the rest of Eve, it's the kill, or the isk, or the win.

It's also quite sad that you can't even be creative enough to just take a screenshot of the opened package next to the killmail, upload it to imgur and save a copy of the link if it's so incredibly important to you...


Agreed with Bohneik on this one. Killmails are not the be all end all of Eve, otherwise you wouldn't see anyone flying a logi or an OGB.

Not to mention that someone could accept a courier contract, then realize they can't complete said contract personally, so they can sub contract the courier contract to someone who can run it to prevent them from losing the collateral.

They took the time to double wrap the package to keep you from viewing whats inside. The best part is that you can view any characters completed contracts history, whether it succeeded or failed. So if you can do a bit more effort, you can determine if the person is probably carrying something valuable or not.

Lowering the average to make you look better since 2012.

TimeDrawsNigh
Time Industries Inc.
#48 - 2014-08-20 23:42:24 UTC
Hopelesshobo wrote:
Bohneik Itohn wrote:
TheMeanPerson wrote:

By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type.


Nope. I get into conflict with players regularly, and cause damages in the hundreds of millions of isk regularly to other players. That is Player Vs. Player gameplay, and you won't find any of it on my killboard.

The entire point of Eve, for you and your small coterie of like-minded fellows, is killmails. For the rest of Eve, it's the kill, or the isk, or the win.

It's also quite sad that you can't even be creative enough to just take a screenshot of the opened package next to the killmail, upload it to imgur and save a copy of the link if it's so incredibly important to you...


Agreed with Bohneik on this one. Killmails are not the be all end all of Eve, otherwise you wouldn't see anyone flying a logi or an OGB.

Not to mention that someone could accept a courier contract, then realize they can't complete said contract personally, so they can sub contract the courier contract to someone who can run it to prevent them from losing the collateral.

They took the time to double wrap the package to keep you from viewing whats inside. The best part is that you can view any characters completed contracts history, whether it succeeded or failed. So if you can do a bit more effort, you can determine if the person is probably carrying something valuable or not.



Incorrect - Courier contracts don't show to the public unless they were initially made available to the public.

"Darkness thrives in the void, but always yields to purifying light."

Seranthor Dailaigh
Federal Navy Academy
Gallente Federation
#49 - 2014-08-20 23:50:20 UTC
TheMeanPerson wrote:
Seranthor Dailaigh wrote:
TheMeanPerson wrote:

This is where the exploit comes into play, it basically breaks the cargo scan mechanic, allowing people to transport items with the security of people not being able to know what is inside of the cargo. This essentially turns any active ship in the game into a blockade runner, it can be done on any ship in the game, allowing freighters to move around cargo without the disadvantages of being able to be cargo scanned by would be pirates, or war targets, or whomever has interest in knowing what they are carrying, as is their right through the cargo scan mechanic.



No I dont believe its an exploit. And my solution is rather simple... It is my opinion that if you want to know whats in the package bad enough then attack them and take the package.



Ok, even if we did kill them randomly to get the drop, their kill still reads 0 isk, reguardless of whether we knew or not if it had something the kill's value is then negated in the same way the scan is. Its an exploit.


I respectfully disagree with you on whether its an exploit or not, and responding to my position with a repeat of your position isnt going to chaing my perspective. That said, CCP has very clearly said its a non-issue (in other word its NOT an exploit).
TheMeanPerson
Loot Disposal United
#50 - 2014-08-20 23:53:55 UTC
That is because no one has ever put up a fight, or argued with facts that it is, saying that avoiding kill mail loss values very clearly allows people if they so choose to move stuff around in haulers at war, and not have it impact their war report. It so very clearly is, saying it inst doesn't mean anything, it very clearly breaks 3 mechanics, if its intended to do that then make it more apparent by revamping the system but don't let broken mechanics run rampant and expect people not to complain about it.

You can disagree but it doesn't make what you agree with any more logical.
Bohneik Itohn
10.K
#51 - 2014-08-21 00:26:31 UTC
TheMeanPerson wrote:
That is because no one has ever put up a fight, or argued with facts that it is, saying that avoiding kill mail loss values very clearly allows people if they so choose to move stuff around in haulers at war, and not have it impact their war report. It so very clearly is, saying it inst doesn't mean anything, it very clearly breaks 3 mechanics, if its intended to do that then make it more apparent by revamping the system but don't let broken mechanics run rampant and expect people not to complain about it.

You can disagree but it doesn't make what you agree with any more logical.



None of this matters so long as you are clearly pushing a personal agenda that doesn't involve the vast majority of the rest of Eve. Learn to present your facts objectively.

Killmails of indeterminate value in non-combat ships are just as enticing as large isk numbers. If they're hiding their cargo during wartime, then they must clearly be moving something of value and will do so again, they would not obscure the fact if it weren't indeed a fact. If you wardec based upon previous wartime losses, this information is just as valuable as what they had in their cargo, because targets only come in two varieties: those who screw up, and those who don't.

Improve your OP, improve your suggestion, improve your profession, and the topic may get the right people's attention. Keep whining about how it's unfair to you, and the only thing that will get attention is, quite frankly, you.

CCP has declared it a non-issue, despite knowing that it conflicts with 3 mechanics. If you want it fixed, start explaining how to fix it and how it improves the game. Since CCP feels that the ability to hide cargo is acceptable which is clearly induced by your own statements, you will need to supplement double-wrapping with something else that is equally effective yet more directly tied in with the games mechanics, that does not remove the option to obscure cargo.

If your problem is that it is an exploit, then this shouldn't be an issue.

If your problem is that people can hide their cargo and CCP is okay with that, then cry some more please. We are all paying rapturous attention.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#52 - 2014-08-21 02:38:53 UTC
I think it should count for the KM, but should remain as is for the scanning and all. Just like blockade runners, roll them dice. It might not just be empty containers and me looking to get some krs to sell.

Also being able to courier a courier is nice when you mess up and take to large a package or realize you really dont want to move that (risk transference, not just for IT)

PS
What got away this time?
Sigras
Conglomo
#53 - 2014-08-21 02:51:26 UTC
I agree that they need to fix the KM counter, so that it reflects accurately...

That being said, there needs to be a viable counter to cargo scanning BEFORE double wrapping gets removed.

Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.

This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping

Something about that seems wrong, and until there is a good alternative, double wrapping needs to stay the way it is.
TheMeanPerson
Loot Disposal United
#54 - 2014-08-21 02:52:09 UTC
Nothing got away, just trying to argue a point of broken mechanic with a bunch of carebears who agree its broken and not working as intended but still think it should exist in eve, even though it gives a role to any class of ship that ship isn't supposed to have, as well as hides kill loss value.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#55 - 2014-08-21 03:28:03 UTC
Sigras wrote:
I agree that they need to fix the KM counter, so that it reflects accurately...

That being said, there needs to be a viable counter to cargo scanning BEFORE double wrapping gets removed.

Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.

This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping

Something about that seems wrong, and until there is a good alternative, double wrapping needs to stay the way it is.

Pretty much
I mean ganking should be there, heck I just got fail ganked again and had a fun talk with the ganker. But my ability to survive and then get km is not available once you leave a small section of ships and fits. Freighters are now so killable that CODE gets even the empty ones- and oh look we are off topic again.


There really is no happy ground where you get to look into my boot and then have an appraisal done on it while I stand there watching you rifle through it like a most inept chav thinking it to be a sale booth. Double wrapping is what we normally call obeying physics and not peeking through solid materials or filching the shipping manifest.

If you want to get rid of double wraps hiding then your scanner should be a special ship and subject to a suspect flag for the rather obvious suspicious behavior involved in casing a target. Would be quite a bit more fair.
Oh and get rid of the current steal from wreck into a fleet hangar, that would be nice so i can start killing people who are stealing stuff again instead of shooting random rookie ships that can move whole BS several times themselves.
Masao Kurata
Perkone
Caldari State
#56 - 2014-08-21 18:14:17 UTC  |  Edited by: Masao Kurata
Sigras wrote:
Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.

This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping


Excuse me? Would you kindly explain how you break even on 600M ISK bulkheaded obelisks unless you can field enough catalysts to kill it instead of the more typical talos fleet? I think you're not giving enough credit to the time and effort it takes to arrange such fleets whereas you could be safe if you used just a single alt to web your freighter. Loyalanon's fleets make ganking freighters with little or no cargo look easy, but that doesn't mean it is easy.

Also your nestor example is funny, you only need two battleship skills at level 1 to fly it, far less training time than it takes to fly any freighter.
Frostys Virpio
State War Academy
Caldari State
#57 - 2014-08-21 18:32:03 UTC
TheMeanPerson wrote:
Nothing got away, just trying to argue a point of broken mechanic with a bunch of carebears who agree its broken and not working as intended but still think it should exist in eve, even though it gives a role to any class of ship that ship isn't supposed to have, as well as hides kill loss value.


You keep saying it's broken but I have yet to see a proof of it. For all we know, it might be intended by CCP to work that way. As for the KM, once you fly logi, you start realizing they are worthless. ESPECIALLY on the attacker side since everybody somehow get's full credit for the exact same kill.

What's the value of your kills when anybody can get an exactly equal by standing close to your ships in the gank attempt in an Ibis and fire his civilian guns at the target just once?
Greg Valanti
The Scope
Gallente Federation
#58 - 2014-08-21 19:04:57 UTC
Masao Kurata wrote:
[quote=Sigras]Would you kindly explain how you break even on 600M ISK bulkheaded obelisks unless you can field enough catalysts to kill it instead of the more typical talos fleet? I think you're not giving enough credit to the time and effort it takes to arrange such fleets whereas you could be safe if you used just a single alt to web your freighter.


Yeah, that's simply untrue. Your single web alt would get you through one gate, but a fleet of catalysts could beat you in warp to your destination and then wait for you on the other side while your alt has to wait out the aggression timer.

That's ignoring the fact that all you need is for 3 of the gankers to have a scram fit and you're still beat since you cannot fit enough stabs to prevent being tackled.
Sigras
Conglomo
#59 - 2014-08-21 19:35:41 UTC  |  Edited by: Sigras
Masao Kurata wrote:
Sigras wrote:
Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.

This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping


Excuse me? Would you kindly explain how you break even on 600M ISK bulkheaded obelisks unless you can field enough catalysts to kill it instead of the more typical talos fleet? I think you're not giving enough credit to the time and effort it takes to arrange such fleets whereas you could be safe if you used just a single alt to web your freighter. Loyalanon's fleets make ganking freighters with little or no cargo look easy, but that doesn't mean it is easy.

Also your nestor example is funny, you only need two battleship skills at level 1 to fly it, far less training time than it takes to fly any freighter.

because nobody uses catalysts to suicide gank right?
Masao Kurata
Perkone
Caldari State
#60 - 2014-08-22 00:25:09 UTC


Because other ganking groups regularly field enough catalysts to kill freighters, right? Oh wait, no they don't. And if they did that would be FINE, they're throwing a magnitude more warm bodies at killing you than you are at protecting yourself. You do not deserve automatic safety and you would complain no matter how many pilots it took. 30? 50? 100? As long as somebody can field that many pilots you would whine.