These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

muninn speed buff = passable stabber FI clone?

Author
Danny John-Peter
Blue Canary
Watch This
#21 - 2014-08-19 15:46:13 UTC
So your saying every TII ship has one major hole and one minor hole.

Ok that's definitely not what I said.

The Muninn is another ship which suffers from being made essentially useless by the Ishtar, if the Ishtar wasn't in the game it would probably be a decent Arty fit skirmish HAC.
Jacob Holland
Weyland-Vulcan Industries
#22 - 2014-08-19 18:25:33 UTC  |  Edited by: Jacob Holland
Working from the basis of the original fitting and therefore working on an armour fit with dual rep...

High:
5 x 650mm Arty II

Mid:
10MN MWD (YT-8 initially)
Medium Cap Booster (Electrochem)
Tracking Computer II

Low:
Medium Rep (Dark Blood, True Sansha, Imperial Navy - or T1 Named for budget fits)
Medium Ancillary Rep
T2 Explosive Hardener
EANM II
2 x Gyro

Rigs:
Kin Pump I
Aux Nano Pump I

Obviously the tank is the same - as long as both the cap booster and Ancillary rep have charges...

And as an Arty fit we've got 75km Optimal and 28km Falloff for 1K volley on Tremor (100km Targetting); 1.2K volley at 42km+28km with RF DU; 1.5K volley at 21km+28km on RF Fusion; and 1.8K volley at 10km+28km with Quake.

In order to fit the Arty you do sacrifice the convenience of the T2 rep and the defence of the Neut (which is rather short ranged anyway) - and you're without personal tackle but you've jumped in positioning speed drastically with the MWD.


The Muninn is (or at least was, in the days when I worried about them) famous as a frig blapper so I'm looking at volley from the artillery rather than DPS but with a 5 second cycle... Frigates are tougher than they used to be but you're still going to be a terrifying presence for tacklers, even with Logi support.

Perhaps not a favoured ship/fit in the current Meta but then, as I understand it, FW is frig heavy so perhaps it's quite well suited.
Danny John-Peter
Blue Canary
Watch This
#23 - 2014-08-20 08:26:33 UTC
Cripes.

Kagura Nikon
Native Freshfood
Minmatar Republic
#24 - 2014-08-20 09:48:24 UTC
Stitch Kaneland wrote:
Kagura Nikon wrote:
Stitch Kaneland wrote:
Maeltstome wrote:
The biggest issue with the Muninn is that it doesn't do anything that the Hurroicane doesn't do already. The optimal range bonus is absolutely minimal given how low the opti on projectiles is.

Want to see Munnin fleets?

Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Projectile Turret optimal range
5% bonus to Medium Projectile Turret damage

Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret optimal range
7.5% bonus to Medium Projectile Turret tracking speed

Role Bonus:
50% reduction in Microwarpdrive signature radius penalty (Generic HAC bonus unneeded kthnx - something useful instead plx)




Optimal bonus on arty is decent. On ac's is worthless. Jag makes good use of optimal bonus. But the jag has speed, unlike the muninn. Main thing is ive seen stabber FI brawl without web. Wondering if muninn could get away with it with speed increase. The main issue i see is it could get kited easily.



Sttaber FI is a SLOW cruiser. Since the tiercide its heavier than its coutnerparts and have a horrible damage projeciton. Normal sttaber is better than FI.


Stabber FI is one of the few okish minmatar brawling cruisers. Dual prop it to get in range, scram/ab to speed tank. Pretty standard fit tbh. It doesn't need projection, it relies on tracking bonus and being semi-fast to get tackle and then get under the guns. It also has a relatively low sig as well.




hardly ever works, because sicne the speed of warp changes you do nto see battleshisp around, the classical target the sttaber FI woudl have been good fightign against.


"If brute force does not solve your problem....  then you are  surely not using enough!"

Maeltstome
Ten Thousand Days
#25 - 2014-08-20 11:32:42 UTC
Danny John-Peter wrote:
So your saying every TII ship has one major hole and one minor hole.

Ok that's definitely not what I said.

The Muninn is another ship which suffers from being made essentially useless by the Ishtar, if the Ishtar wasn't in the game it would probably be a decent Arty fit skirmish HAC.


No the Muninn has been trash for years. The Ishtar being strong/weak doesn't change it from beind a Bad ship to being a good ship.
Danny John-Peter
Blue Canary
Watch This
#26 - 2014-08-20 11:54:41 UTC
Well some entities have made good use of it, its never been best in class but then thats Minmatar all around these days.

Its a terrible armour tanker though.
Maeltstome
Ten Thousand Days
#27 - 2014-08-20 12:41:12 UTC
Danny John-Peter wrote:
Well some entities have made good use of it, its never been best in class but then thats Minmatar all around these days.

Its a terrible armour tanker though.


I've flown in Muninn fleets - the ship doesn't instantly self destruct in combat - you can fly it. But that applies to all ships - it's still really, REALLY bad.
Kagura Nikon
Native Freshfood
Minmatar Republic
#28 - 2014-08-20 14:33:48 UTC
Maeltstome wrote:
Danny John-Peter wrote:
Well some entities have made good use of it, its never been best in class but then thats Minmatar all around these days.

Its a terrible armour tanker though.


I've flown in Muninn fleets - the ship doesn't instantly self destruct in combat - you can fly it. But that applies to all ships - it's still really, REALLY bad.



mm the bellicose before tiercide would be an exception.. it was so bad that I doubt many pilots would not self destruct on the middle of the op.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Voi Lutois
Vonkell
#29 - 2014-08-20 17:37:36 UTC
Maeltstome wrote:
Danny John-Peter wrote:
Well some entities have made good use of it, its never been best in class but then thats Minmatar all around these days.

Its a terrible armour tanker though.


I've flown in Muninn fleets - the ship doesn't instantly self destruct in combat - you can fly it. But that applies to all ships - it's still really, REALLY bad.


you still is speaking nonsense
Previous page12