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Anti AFK Cloaking idea (different then the typical ideas)

First post
Author
Spartian
Cult of Scarro
#1 - 2014-08-18 16:07:17 UTC
Hello all, I have been playing eve for a few years now. One thing that has really begun to grate on me is the "no win" situation that is presented by AFK Cloaky Blops pilots. I am positive the original designers of the covert Ops cloak never considred that it would be used to sit in a system and prevent people from being able to do their normal activites for weeks on end because they could call a Black ops Cyno in and drop 30+ bombers on you with no way to combat the situation.

So my proposal for giving players a way to combat afk Cloaking and not ruin the Cloaking meta, is something like the Cyno inhibitor (except it works on black ops cloaking too) Basically its a modual that you have to install in an outpost or station (but not a stick POS) . The way it works is It will send out an interfierence wave that will deactivate all cloaking devices in system for the ammount of fuel in the fuel bay. it has a 30min activation time and a 20min cooldown timer, when activated the fuel bay becomes locked and you cannot add any more fuel. at max it would be able to hold 1 hour worth of fuel. there would be a cycle timer after the cooldown timer before it can be reactivated, i would suggest 3 hours. it can only be operated by people with the POS gunnery skills at 5. and the module should cost 300 to 500m to produce.

This would help prevent the afk Cloakers from shutting down systems because there is no way to combat them but wait for them to get bored and leave. this would also allow the quick strike teams the ability to still carry out strikes in systems and not make it safe it would just give players a way to fight back against an AFK cloaker. I personaly feel the way its being used is a detrament to the game as it makes players feel powerless and really prevents players from being able to access content. This would provide more content for players and give players a bit more chance to fight back.

Hopefully the measures i have thought of will cover most possible ways of making it too strong, because the idea is not to remove the Cloaky combat from the game but more of a way to prevent people from Greifing the fun out of the game. because that type of play is greifing and hurts the community more than it helps. i feel that if you want to disrupt system operations it should be an active action and not an afk system camp that somone has no fear of being challenged.
Athryn Bellee
Pandemic Horde Inc.
Pandemic Horde
#2 - 2014-08-18 16:16:33 UTC
There is a way to win versus a cloaky camper, it's called bait and counter drop.
Mag's
Azn Empire
#3 - 2014-08-18 16:17:00 UTC
It's not a new idea and this redundant thread will be locked.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ralph King-Griffin
New Eden Tech Support
#4 - 2014-08-18 16:34:24 UTC
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?

https://forums.eveonline.com/default.aspx?g=posts&m=4374522#post4374522
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-08-18 16:48:38 UTC
Precisely how many times will CCP have to state that AFK cloaking is not a "problem" that needs to be "fixed" in order for these "new" ideas on how to "fix" it stop popping up?

AFK cloaking is working exactly as intended. Ex-act-ly.

If you don't like cloaky neutrals or hostiles in your system, control your entry points. If you can't, live with the consequences.


Also...IBTL.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Humang
Sudden Buggery
Sending Thots And Players
#6 - 2014-08-18 16:55:38 UTC
*Points to signature*

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

NEONOVUS
Mindstar Technology
Goonswarm Federation
#7 - 2014-08-18 17:03:03 UTC
Cloaking offlines all other modules
You online them as per normal

There cloaking is now fine
Altirius Saldiaro
Doomheim
#8 - 2014-08-18 17:24:20 UTC
Remove local channel. No more bitching about afk cloakers. Works great in w-space.
Debora Tsung
Perkone
Caldari State
#9 - 2014-08-18 17:58:05 UTC  |  Edited by: Debora Tsung
Hello there, might I gently nudge your gaze towards my signature?

I'd also recommend following that link to check out all the other, simmilar, locked threads. Straight

EDIT: lol, somebody beat me to it, it's great to know I'm not alone. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2014-08-18 18:22:30 UTC
Athryn Bellee wrote:
There is a way to win versus a cloaky camper, it's called bait and counter drop.

That does not address the OP's issue of the afk camper. They are too safe in space, much less hostile space.

Why is it a problem? The active efforts of your fleet of people trying to hunt a hostile in your space is completely countered with zero effort of any sort.

But he is afk? 100% of all initiative should not be his for zero effort. Initiative in combat is everything in Eve, you should be making active effort to maintain such a huge advantage. Even if not ark and not camping but just gathering Intel, it should not be zero effort to maintain that safety.

How do we determine he is too safe? Pilots in high sec are at many times more risk (suicide gank). Pilots in a fleet of corpmates are at more risk (awox or other betrayal). Ships under POS shields are at more risk. Even a ship docked in an outpost or faction war station can have ownership flip and lose access to them.
Athryn Bellee
Pandemic Horde Inc.
Pandemic Horde
#11 - 2014-08-18 18:22:46 UTC
NEONOVUS wrote:
Cloaking offlines all other modules
You online them as per normal

There cloaking is now fine


I can only assume you've never tried to online a module without a fitting service. You need 95% capacitor and online each module takes up nearly 80% of your capacitor. Cloaking and uncloaking with this method would take several minutes as you wait for your cap to recharge.
Athryn Bellee
Pandemic Horde Inc.
Pandemic Horde
#12 - 2014-08-18 18:28:28 UTC
Mike Voidstar wrote:
Athryn Bellee wrote:
There is a way to win versus a cloaky camper, it's called bait and counter drop.

That does not address the OP's issue of the afk camper. They are too safe in space, much less hostile space.

Why is it a problem? The active efforts of your fleet of people trying to hunt a hostile in your space is completely countered with zero effort of any sort.

But he is afk? 100% of all initiative should not be his for zero effort. Initiative in combat is everything in Eve, you should be making active effort to maintain such a huge advantage. Even if not ark and not camping but just gathering Intel, it should not be zero effort to maintain that safety.

How do we determine he is too safe? Pilots in high sec are at many times more risk (suicide gank). Pilots in a fleet of corpmates are at more risk (awox or other betrayal). Ships under POS shields are at more risk. Even a ship docked in an outpost or faction war station can have ownership flip and lose access to them.


If they're afk, then why do you care if they're in the same system as you? An afk player is literally a non-issue.

Cloaking is not a zero effort activity either. You have to make sure you don't warp too close to something, or get caught in a bubble and decloaked, and if you're attempting to hunt someone you don't have the benefit of prop mods so your ship goes at whatever is its base speed. Also, with the exception of stealth bombers and black ops ships you have a five second targeting delay at cloaking 5, or four seconds if you're using the very expensive 'Smokescreen' cloaking device.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#13 - 2014-08-18 18:35:34 UTC
Athryn Bellee wrote:
NEONOVUS wrote:
Cloaking offlines all other modules
You online them as per normal

There cloaking is now fine


I can only assume you've never tried to online a module without a fitting service. You need 95% capacitor and online each module takes up nearly 80% of your capacitor. Cloaking and uncloaking with this method would take several minutes as you wait for your cap to recharge.

Yep

Now make it so covops cloaks dont have this malus
Ditch the sig resolution issue-that can stay as the warp stab drawback.

This way now when they complain of cloaking it can be pointed that the best that will happen is they are pointed for a minute by a tankless gunless (but not droneless) ship.
Or a ship doing its role as proper
I mean most of the time it seems the afker is a rookie ship or low frig with a cyno, not something that should be rolewise cloaking
Also because I think there should be some more differentiation with regards to crossover modules and their effects so as to make ships more unique in role rather than anyone can do that, I might just get a 25% bonus. I mean the armageddon with neuts is a great example of this. Anyone can fit neuts, the armageddon makes them scary enough the AT is banning them constantly (also medium neut racks and drones are hilarious versus t3s)
Mike Voidstar
Voidstar Free Flight Foundation
#14 - 2014-08-18 18:44:12 UTC
Athryn Bellee wrote:


If they're afk, then why do you care if they're in the same system as you? An afk player is literally a non-issue.

Cloaking is not a zero effort activity either. You have to make sure you don't warp too close to something, or get caught in a bubble and decloaked, and if you're attempting to hunt someone you don't have the benefit of prop mods so your ship goes at whatever is its base speed. Also, with the exception of stealth bombers and black ops ships you have a five second targeting delay at cloaking 5, or four seconds if you're using the very expensive 'Smokescreen' cloaking device.


Mike Voidstar wrote:
Why is it a problem? The active efforts of your fleet of people trying to hunt a hostile in your space is completely countered with zero effort of any sort.

But he is afk? 100% of all initiative should not be his for zero effort. Initiative in combat is everything in Eve, you should be making active effort to maintain such a huge advantage. Even if not ark and not camping but just gathering Intel, it should not be zero effort to maintain that safety.


The range at which cloaked ships lose their cloak involuntarily is laughable. The only time they are at all vulnerable to being hunted through that mechanic is seconds after coming through a gate or cloaking while someone watches them. After that they move and there is no way to find them or force an encounter in any way. That argument is a non-issue... For the cloaked.
Athryn Bellee
Pandemic Horde Inc.
Pandemic Horde
#15 - 2014-08-18 18:46:39 UTC
NEONOVUS wrote:
Athryn Bellee wrote:
NEONOVUS wrote:
Cloaking offlines all other modules
You online them as per normal

There cloaking is now fine


I can only assume you've never tried to online a module without a fitting service. You need 95% capacitor and online each module takes up nearly 80% of your capacitor. Cloaking and uncloaking with this method would take several minutes as you wait for your cap to recharge.

Yep

Now make it so covops cloaks dont have this malus
Ditch the sig resolution issue-that can stay as the warp stab drawback.

This way now when they complain of cloaking it can be pointed that the best that will happen is they are pointed for a minute by a tankless gunless (but not droneless) ship.
Or a ship doing its role as proper
I mean most of the time it seems the afker is a rookie ship or low frig with a cyno, not something that should be rolewise cloaking
Also because I think there should be some more differentiation with regards to crossover modules and their effects so as to make ships more unique in role rather than anyone can do that, I might just get a 25% bonus. I mean the armageddon with neuts is a great example of this. Anyone can fit neuts, the armageddon makes them scary enough the AT is banning them constantly (also medium neut racks and drones are hilarious versus t3s)


What roles for cloaking? The only special cloaking module is the covert ops version. Non-covert ops already have the disadvantage that they can't warp while cloaked, and now you want to make it so they can't use any modules for several minutes after uncloaking?
Mike Voidstar
Voidstar Free Flight Foundation
#16 - 2014-08-18 19:07:14 UTC
cloaked ships are fine in and of themselves. Where the problem comes in is there a combination with a cyno. Make cloak and cynical mutually exclusive and much of the problem is fixed.

They still don't need to be absolutely unhuntable, but at least with out a cyno it's just one ship.
Nikk Narrel
Moonlit Bonsai
#17 - 2014-08-18 19:11:13 UTC
Zombie pilots.

I suspect they are the real AFK threat here, as they are the living dead.

Noone at the keyboard, or hungry for brains, and about to point you so it can harvest what delicious treats are in your pod....

Think about it.

Now, what plans do we have for the interstellar zombie apocalypse?
RubyPorto
RubysRhymes
#18 - 2014-08-18 19:28:33 UTC
Spartian wrote:
(different then the typical ideas)


Really want to start the thread off with a lie?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Komi Toran
Perkone
Caldari State
#19 - 2014-08-18 19:56:35 UTC
Hello OP.

It seems that, somewhere in between your typing and hitting the "post" button, the "different" part of your idea was lost, leaving only a redundant and poorly constructed idea. Would you care to post the portion that a) makes your idea unique and b) makes it not terrible.

Thank you.
James Nikolas Tesla
Tesla Holdings
#20 - 2014-08-18 20:31:47 UTC
Spartian wrote:
Hello all, I have been playing eve for a few years now. One thing that has really begun to grate on me is the "no win" situation that is presented by AFK Cloaky Blops pilots. I am positive the original designers of the covert Ops cloak never considred that it would be used to sit in a system and prevent people from being able to do their normal activites for weeks on end because they could call a Black ops Cyno in and drop 30+ bombers on you with no way to combat the situation. -snip-

Or, you could just not fear the cloakers just as I do not fear those CODE screwheads.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

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