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New Drone Module

Author
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#1 - 2014-08-18 01:45:40 UTC
So before drones were ignored in missions. This made it possible to afk missions. Rather than removing the "aggression" option for drones and simply make all drones "passive" only, CCP thought they would tweak the AI for more immersive play.

The down side now is that it put using drones in missions from top dog all the way down to under dog. A full 180. Is it still possible? Absolutely. Can you AFK the mission anymore? ABSOLUTELY. Thus the problem.

Drones will seldom, if at all, attack drones of a size class that is smaller than them. Yet with a shield tank BS in a L4 mission that offers a bonus to drone damage (eg. Rattlesnake), it is possible to solo missions still with drones.

Sure it only has 50 bandwidth, but I only need T2 lights and mediums so I can still put out 5 of them. Use the mid slots for tank and buff the damage of the drones even more with damage amps which is a low slot module. All except the most demanding L4s (blockade) could be face tanked and once the light targets (frigs and dessies) are taken out with the light drones, the lights will take out the medium targets without taking aggro and the mediums can easily take out the large targets without taking aggro.

So where am I going with this and what does it have to do with a new drone module.

Well the enemy switching aggro is nice. The player has to be at the keyboard. It adds some drone micromanaging. The same AI mechanic also means that they will switch to other players that show up. All around it adds to immersive game play.

But at times it becomes impossible for ships that need to use the appropriate drone size to take out a target. It literally becomes...

Launch drones
Fire 3 vollies
pull drones in because they now have aggro
rinse
repeat
blow your brains out because the mission run becomes a mission crawl


So currently there are two low slot modules to upgrade drones. There are two medium slot upgrades as well. However, there is only one high slot upgrade. I don't include the one that can only be used on caps.

So I propose a new high slot upgrade module. What this module does, is makes the drones immune to getting locked for x amount of time after they get launched. Each additional module equipped has a diminishing effect. So if the first one added a minute, the next one would only add 45 seconds. This would be a passive module. You sacrifice hi-slots for more un-interupted use out of the drones.


Alternatively.

Instead of a passive module, an active module. While active, it grants just one drone lock immunity. Requiring you to have 5 to cover all drones. Quite the trade off. The AI needs to be smart enough that if it can't get a lock on the drone, it will continue to engage the ship. The balance of this one can be tweaked by controlling cap drain and effect range.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Pidgeon Saissore
Tyrant's
#2 - 2014-08-18 01:51:10 UTC
Good idea for missions but it completely breaks pvp drones. The only downside to pvp drone boats is that they can be rendered harmless by destroying drones otherwise they are generally considered overpowered, just look at fleet compositions of roaming gangs and you see a hell of a lot of isthars already.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2014-08-18 01:54:25 UTC
I don't often do missions, but when I do I don't use a drone boat.

OP's reasons are why.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#4 - 2014-08-18 01:54:50 UTC
Pidgeon Saissore wrote:
Good idea for missions but it completely breaks pvp drones. The only downside to pvp drone boats is that they can be rendered harmless by destroying drones otherwise they are generally considered overpowered, just look at fleet compositions of roaming gangs and you see a hell of a lot of isthars already.


I can certainly see that. FoF missiles could use a overhaul. Perhaps change their function to be drone seekers. No locking required and will engage any hostile drone in range. Remember that the module makes them immune to lock, not damage.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2014-08-18 02:42:40 UTC
Some kind of specialized logistics or ewar that redirected damage to the host ship/increased drone up/mass logi heal, or acted as a lock breaker but only for drones might be good, non-PvP breaking options.
Amarisen Gream
The.Kin.of.Jupiter
#6 - 2014-08-18 05:29:43 UTC
First off > your in a BS designed for 2 heavy or 2 sentry drones.

MJD you butt away com the rats and use bouncers or w/e and kill your rats.

I dual run with domis. My drones almost never get attacked. If they do I pull that one in and it resets aggro.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Arya Regnar
Darwins Right Hand
#7 - 2014-08-18 10:43:21 UTC
Pidgeon Saissore wrote:
Good idea for missions but it completely breaks pvp drones. The only downside to pvp drone boats is that they can be rendered harmless by destroying drones otherwise they are generally considered overpowered, just look at fleet compositions of roaming gangs and you see a hell of a lot of isthars already.

Also ATXII drone tournament online.

EvE-Mail me if you need anything.

afkalt
Republic Military School
Minmatar Republic
#8 - 2014-08-18 11:33:16 UTC
That's hella convoluted.

Try this.

Warp to mission in rattlesnake.
Launch Gecko
?????
PROFIT!!!
Fer'isam K'ahn
SAS Veterinarians
#9 - 2014-08-18 11:49:02 UTC  |  Edited by: Fer'isam K'ahn
I totally disagree with almost everything OP said.

Drone boats can not afk all missions, nor should they.

Drones are fine.

Wanted to say more - but that said it all actually.
Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2014-08-18 12:02:19 UTC
Drones are *not* fine.

They are now viable in PvP, at least sentries are.

It's great that Amarisen Gream appears to have hacked the game or learned the mystic secret to aggro control, but the only people I know still claiming drone aggro is fine and manageable just by recalling once in a while are not flying drone boats and don't actually pay attention to them or launch them in PvE except to clean up a stray frigate or two. Ewar, proximity, recalling, and logi have all been proven to have almost no effect on so aggro in a solo situation. He is running two Domi's, and I found having multiple people in the fleet did help keep the rats off drones... Though the threshold I experienced was numbers greater than 3.

The claim was hat Geckos are the answer to anything, or that there is something wrong because they have double the size and bandwidth of a standard heavy is just patently goofy, but that does not make the idea for a module to improve drone survivability less good, desirable, justified, or needed.
afkalt
Republic Military School
Minmatar Republic
#11 - 2014-08-18 12:19:03 UTC
I fly drone boats a LOT. Primarily sentry domis, but also gecko rattlesnakes. I ALSO use (unbonused) geckos on my machariel. Oh and geckos on the VNI too.

I remember the last time I lost a drone quite clearly, because it was last night. I was (very) drunk and watching the AT over the domi window and camping a gate on the other screen whilst my domi sat blapping stuff afk. Even then, I almost saved that drone, I just underestimated angels long ranged capabilities. That is what it takes to lose a sentry these days. Boozed, watching a different monitor with the view obscured on the other one.

My gecko has never been into armor on the rattlesnake, they have a few times on the mach to be sure but never lost one yet. I use the vni in level 2 missions for standing and the geckos roflstomp them all day long.

Light drones can be eaten very quickly by elite frigates, it is true. WC is a particularly bad offender these days - typically you'll lose an unbonused drone the minute they switch aggro. However there is not a single ship which has any business PvEing that CANNOT deal with elite frigates without drones at all, given suitable skills and and fitting. If you do not have these skills/fitting, I question what you are doing in the PvE game - certainly it invalidates any right to complain about it.
Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-08-18 13:05:28 UTC
Mike Voidstar wrote:
Drones are *not* fine.

They are in regards to what the OP addresses.

If we wnat to talk about what is not fine in general, we have to almost lsit up everything - so my response was only to the OP.

Cheers
Zuteh
Deep Core Mining Inc.
Caldari State
#13 - 2014-08-18 13:11:08 UTC  |  Edited by: Zuteh
What we really need are modules, rigs and implants that give +1 to drones and more bandwidth. That'd make things interesting, kinda like the modules carriers uses but for all/some ships Big smile

Could also give them a PvP-wise negative bonus so the PvPers don't get their pants on fire.
Frostys Virpio
State War Academy
Caldari State
#14 - 2014-08-18 13:54:20 UTC
Zuteh wrote:
What we really need are modules, rigs and implants that give +1 to drones and more bandwidth. That'd make things interesting, kinda like the modules carriers uses but for all/some ships Big smile

Could also give them a PvP-wise negative bonus so the PvPers don't get their pants on fire.


We used to have a skill which did just that. It was changed so I doubt they will return to subcap fielding more than 5 drones anytime soon.
Mike Voidstar
Voidstar Free Flight Foundation
#15 - 2014-08-18 18:07:12 UTC
Fer'isam K'ahn wrote:
Mike Voidstar wrote:
Drones are *not* fine.

They are in regards to what the OP addresses.

If we wnat to talk about what is not fine in general, we have to almost lsit up everything - so my response was only to the OP.

Cheers


What he is asking for is a module to improve the over all survivability of drones in light of the dark hunger the rat AI has for them. This is indeed a major problem of drones that need fixing in the PvE environment, and to a lesser extent will be a problem for PvP when people stop letting ishtars Kite them and just start popping the drones.

I don't think the answer is to make them permanently untargetable, May as well make them turrets at that point. However, a 20 second cycle module that did it for the first 5 seconds of the cycle would not be bad. If we allow for multiple modules of this sort to be fit, possible a longer cycle time of 50 to 60 seconds would be better. Drone focused ships would have real competition for high slots, traditional counters on drones would still work (bombs and smartbombs), and unless all of the high slots were these modules you would have to be tactical about when you used it.

There have been other suggestions to improve drone survivability in the past. Fix their Sig to represent their size, hp buffs, active repair, repair in bay, dedicated logi modules that don't require targeting, etc... It's not a new problem to be addressed.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#16 - 2014-08-18 21:52:50 UTC
Fer'isam K'ahn wrote:
I totally disagree with almost everything OP said.

Drone boats can not afk all missions, nor should they.

Drones are fine.

Wanted to say more - but that said it all actually.


I recently shield tanked a Domi (LOL I know) and was then able to load up with just tech two lights and mediums, throw on 4 modules to boost damage, and one to extend range. A small laser to pull initial aggro (it helps to put drones out first then pull aggro with the turret). After the small targets are gone, I set my lights to aggressive and shoot each medium target once.

I can then go watch a youtube video, get a bite to eat, what ever. Come back, pull in the lights and release the mediums. Tell them to engage one of the heavies (all that's left at this point) and then go afk a bit again.

8/10 I have all 5 of my drones. The rest of the time I'm missing any number ranging from 1 to all 5.

Is it fast to clear the mission this way? No. Does it allow for AFKing? Yes.

I agree with you that missions should not be AFK-able. I think the best way would've been just to remove the aggressive mode from drones. I can't tell my turrets or launchers to engage the next target automatically.

I'm simply saying that it's still possible to mostly AFK missions at minimal loses all for a mechanic that does more than require being at the keyboard. It requires a tedious level of micromanagement. So much so that the trade off becomes, use the method I described which still allows mostly AFK play or match drone size to target size but have to pull your drones back so often that the time it takes to finish the mission is practically the same either way.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Eldwinn
Deep Core Mining Inc.
Caldari State
#17 - 2014-08-18 22:11:12 UTC
This has been brought up many times. For example drop sentry drone for a 10/10 rep it and force aggro to the drone. Easy way to solo 10/10 or any high level site without any real skill. This issue has been known for a long time. I doubt anything will change unfortunately.
Loonge Shadin
Beyond Reproach
#18 - 2014-08-19 09:04:58 UTC
Pidgeon Saissore wrote:
Good idea for missions but it completely breaks pvp drones. The only downside to pvp drone boats is that they can be rendered harmless by destroying drones otherwise they are generally considered overpowered, just look at fleet compositions of roaming gangs and you see a hell of a lot of isthars already.


simply having it only work for NPC attackers is how you fixed that issue. in pvp it would just be a wasted slot.
Fer'isam K'ahn
SAS Veterinarians
#19 - 2014-08-19 12:06:36 UTC
Mike Voidstar wrote:
What he is asking for is a module to improve the over all survivability of drones in light of the dark hunger the rat AI has for them.

How is this a problem ? Its exactly how it should work. Drones usually survive if managed properly like ships flown properly. If you use a drone ship, the ship (host) is usually afk while the drones (weapons) are in need of management. if you fly a ship, the weapons (F1-8) are afk and you manage the ship (host).

Quote:
There have been other suggestions to improve drone survivability in the past. Fix their Sig to represent their size, hp buffs, active repair, repair in bay, dedicated logi modules that don't require targeting, etc... It's not a new problem to be addressed.

Totally agree with you here.

Angeal MacNova wrote:
8/10 I have all 5 of my drones. The rest of the time I'm missing any number ranging from 1 to all 5.

Is it fast to clear the mission this way? No. Does it allow for AFKing? Yes.

I agree with you that missions should not be AFK-able. I think the best way would've been just to remove the aggressive mode from drones. I can't tell my turrets or launchers to engage the next target automatically.

Agreed so far, with the exception of aggression vs ewar, those PvE frigs can be a pain if yo miss the small window to actively engage them. I had to warp out three times yesterday with 4-7% shields till i got rid of the 3-4 frigs per group of perma jamming frigs on my Retriever.

Quote:
I'm simply saying that it's still possible to mostly AFK missions at minimal loses all for a mechanic that does more than require being at the keyboard. It requires a tedious level of micromanagement. So much so that the trade off becomes, use the method I described which still allows mostly AFK play or match drone size to target size but have to pull your drones back so often that the time it takes to finish the mission is practically the same either way.

There is nothing tedious about it, I actively engage every target and manage my drones, always (not to exaggerate, but like 95%). Unless you call maneuvering and engaging 80 frigates and cruisers in your autocannon fit BC tedious too, but then almost eerythign will fall under that category. Just because youc an afk with drones doesn't mean you should or ought to, it does not become the default position.

And there is nothing wrong with reshuffeling either, unless you talk the recently screwed over guristas ships with the undersized dronebay and losing 50% dps by doing so.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#20 - 2014-08-19 12:37:09 UTC
There is already a counter for the ewar frigates in missions. It a module, when activated, will lock onto two nearby enemies and doesn't use up any of your ship's lock limit.

A third type of module I've been thinking about is not really new but rather a modification to an existing one. The hi slot module that allows for one additional drone. This module would be modified to come in various sizes (S, M, L, and XL) and can now be equipped to all ships.

One drone can be fitted into the module (instead of a drone bay). The max size of the drone that can be fitted is limited by the size of the module. How many drones can be used at once and in what combination is still limited by ship bandwidth.

Remove the aggressive function.
Make it so the drones are not targetable nor destroyable.


Do this and drones are now a third primary weapon group (turrets and launchers being the other two).



http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

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