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Wormholes

 
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[Hyperion Feedback Thread] Random WHs and the New Small Ship WHs

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Author
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#281 - 2014-08-14 02:38:17 UTC
The entire idea of frigate only wormholes is a joke. What are you going to do with a frigate if there is a farming fleet? What should the farming fleet do about a bunch of frigates? Watch as the frigs pop like flies on a bug zapper from entering a combat site full of sleepers. Frigates aren't viable in the wormhole environment as sleepers just annihilate them. Maybe a dozen frigates might live long enough to do something in a C1, but other than that, I'd be shocked if the frigates lasted long at all trying to catch farmers in a combat site. Maybe you might catch someone mining, but who mines in a WH anymore? Once the ore sites no longer required probes to find, they are just ganktastic places to suicide your barge.
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#282 - 2014-08-14 02:40:14 UTC
Ahh... see this discussion just had a great idea from epicurus ataraxia

I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections. This space could have brand new content: sites that could be run by a frigate fleet. Sites that could be mined or gassed by the new exploration frigates.... all sorts of possibilities that added PVE content (a reason to go there and try to control it) so that PVP would be a outcome and winning would be desirable.

So what do you add PVE wise? my answer, everything: ore, frigate sites, ghost sites, gas, moon goo through ring mining, ICE, Relic or data sites that contained new materials for high meta module and deployable pos module items. That makes for exiting space, a sort of fleet war on steroids meeting space that could promise riches and was only reachable through WH space. You now have a potential carrot and the stick of PVP to make things happen that all parties in WH space will enjoy and a reason for more brave souls to enter WH space and take up residence so they might find these nasty little frigate holes to riches or doom.

The connections from this WH would be to many other WHs so the highway into the new C7 would have ample opportunity for multiple parties to find.

That makes something I was humdrum about suddenly very exiting and gives WH dwellers a reason to work on frigate doctrines. My one fear is that it still could too easily become a blob fest.
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#283 - 2014-08-14 02:42:13 UTC
Mal Nina wrote:
Ahh... see this discussion just had a great idea from epicurus ataraxia

I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections. This space could have brand new content: sites that could be run by a frigate fleet. Sites that could be mined or gassed by the new exploration frigates.... all sorts of possibilities that added PVE content (a reason to go there and try to control it) so that PVP would be a outcome and winning would be desirable.

So what do you add PVE wise? my answer, everything: ore, frigate sites, ghost sites, gas, moon goo through ring mining, ICE, Relic or data sites that contained new materials for high meta module and deployable pos module items. That makes for exiting space, a sort of fleet war on steroids meeting space that could promise riches and was only reachable through WH space. You now have a potential carrot and the stick of PVP to make things happen that all parties in WH space will enjoy and a reason for more brave souls to enter WH space and take up residence so they might find these nasty little frigate holes to riches or doom.

The connections from this WH would be to many other WHs so the highway into the new C7 would have ample opportunity for multiple parties to find.

That makes something I was humdrum about suddenly very exciting and gives WH dwellers a reason to work on frigate doctrines. My one fear is that it still could too easily become a blob fest. See, finally an almost wholly positive post from me Shocked

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#284 - 2014-08-14 08:53:17 UTC  |  Edited by: epicurus ataraxia
Yes, It is a really great opportunity to add so much to wormhole space, I really hope it is not to difficult to do, as it will add as much excitement than the space we have, and different enough conditions, to really get people thinking.

The natural restrictions due to the size of the hole (devoter is the only ship I can see that could carry a small pos so would need looking at to prevent so no pos's) naturally discourages a blob fest, as they would, in practice, have to come in from outside.
When one cannot put large quantities in a pos, then the balance would work.

There will be blob fleets of frigates in space, but the larger holes would be easier pickings for them. And as blobs need to feedLol then that's more their target.

There would be a lot of PVP but the new hole would suit and attract, small gang better, and I believe it would be incredibly vibrant.
Profitable? Yes, but never safe.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lenroc Elisav
Lenny'S TAX evasion 101
#285 - 2014-08-14 08:56:32 UTC
Valenthe de Celine wrote:
The entire idea of frigate only wormholes is a joke. What are you going to do with a frigate if there is a farming fleet? What should the farming fleet do about a bunch of frigates? Watch as the frigs pop like flies on a bug zapper from entering a combat site full of sleepers. Frigates aren't viable in the wormhole environment as sleepers just annihilate them. Maybe a dozen frigates might live long enough to do something in a C1, but other than that, I'd be shocked if the frigates lasted long at all trying to catch farmers in a combat site. Maybe you might catch someone mining, but who mines in a WH anymore? Once the ore sites no longer required probes to find, they are just ganktastic places to suicide your barge.


Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates Blink. Meaning 15k DPS on a dread/carrier that is already under heavy sleeper dps/neut. Meh w/e , we probably are going to farm with a hictor and some smart bomb battleships on grid :).
Moloney
University of Caille
Gallente Federation
#286 - 2014-08-14 10:49:51 UTC
How are you keeping hole control during a siege?

Can't collapse these and the enemy simply swarms enough frigs in or out to get a destination / other strategic data/advantages.
Vodar Valimian
School of Applied Knowledge
Caldari State
#287 - 2014-08-15 02:35:04 UTC  |  Edited by: Vodar Valimian
Mal Nina wrote:
Ahh... see this discussion just had a great idea from epicurus ataraxia

I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections.


Why stop there? Why not have pockets of non-sov nilsec (with maybe a High sec alien pocket) Say 4 or 5 systems reachable only through the frigate WH's connected to other pocket systems through larger WH's. Amazing opportunities for sandbox play.

Make the ecosystem rich enough for the herbivores and all manner of carnivores will come to play.

Vodar
Trinkets friend
Sudden Buggery
Sending Thots And Players
#288 - 2014-08-15 02:57:43 UTC
These wormholes are pointless, except as Mytal pointed out, for giving nullbears the shot of confidence that comes from mass regeneration. Nullbears only enter wormholes they know will exist. And only then if it has an auto-bookarking feature (otherwise known as a stargate) which even the most ham-fisted muddy-footed nullsec ploughshare can utilise.

However, there's a LOT of people in this thread who are idiots. These are the people who say that frigates (and in this we include, c.f., bombers, AF's and EAF's) instapop from Sleepers. This is just not true. If you have logi on field, and are movving, often you take no damage from Sleepers, and only when webbed. Deal with webbing frigates early and often, and you can easily run C3 outposts with two AFs and one Execquror.

Yeah, re-read that if you are blind and cannot believe it.

Two AFs, one Exeq. I'd put a video up, but it's NSFW (not safe for w-bears).

The fact is, there is a lot of hide-bound and wrongheaded stereoptyping, tradition and mythology about w-space and what you can and cannot do Sleeper sites or PVP in. This tends to run towards the "armour is king"and the "T3 fleets are teh boss".

CCP Fozzie, despite his manifold and immense faults, is not mad to introduce frigate sized wormholes, nor to rejig W-R systems to make frigate sized weapons (theoretically used on Frigates) absolutely off the hook. All he is fighting against is a hell of a lot of people who have been indoctrinated into the whole mythos of "must bring Proteus, or neut legion, or Jamgu plus 6 Guardians" that infects w-space.

Good luck on changing that, Fozzie. You are only fighting a tide of fools who accept without questioning, and parrot what they hear reverberating from the inside of their own skulls.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#289 - 2014-08-15 09:30:53 UTC  |  Edited by: epicurus ataraxia
Vodar Valimian wrote:
Mal Nina wrote:
Ahh... see this discussion just had a great idea from epicurus ataraxia

I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections.


Why stop there? Why not have pockets of non-sov nilsec (with maybe a High sec alien pocket) Say 4 or 5 systems reachable only through the frigate WH's connected to other pocket systems through larger WH's. Amazing opportunities for sandbox play.

Make the ecosystem rich enough for the herbivores and all manner of carnivores will come to play.

Vodar



Nice addition. Pretty decent idea.

Small pockets of null would give players the opportunity to hold their own little section of null away from the current alliances, but retain KS mechanics, as well as introducing and encouraging the brave and more independent to visit wormholes, even if only looking for transit routes. The normal random wormhole spawns would apply to these spaces, so POS infrastructure etc could come in. You also have the Cyno and bridge mechanics available.

There is always the other advantage for those who wish Ks isolation, instead of a couple of bubbles on a gate, you would now have the buffer of" blood crazed wormhole PvP players" ™ and scary wormholes, discouraging other null players from discovering you.

But as that's balanced by the possibility of getting blood crazed disciples of BoB visiting, that's quite balanced, if a little worrying for the residents.Lol

Not to mention a scout cyno coming in.

There is one EvE. Many people. Many lifestyles. WE are EvE

Chrysaetus
Mollin Material Research and Excavation
#290 - 2014-08-15 09:44:32 UTC
Don't forget it would be nice and much more realistic if the wh modification stats also applied to POS and structures (+ -shield, +-armor, etc.)
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#291 - 2014-08-15 09:47:30 UTC
Trinkets friend wrote:
logi on field, and are movving...
I refuse to let some logi mow my field...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#292 - 2014-08-15 09:49:57 UTC  |  Edited by: epicurus ataraxia
Chrysaetus wrote:
Don't forget it would be nice and much more realistic if the wh modification stats also applied to POS and structures (+ -shield, +-armor, etc.)

You might be in the wrong thread, but just to clarify. Wormholes do not work like that.

System effects only apply to Player ships and systems.

They have no effect on sleepers, structures, or other items.

The balancing of expanding on that would basically make wormhole space a very different place, and much less viable.

I understand why one would wish to be able to destroy a POS with ease in a armour boosting/shield weakening effect, but much of wormhole space would be uninhabitable.

So It would not be nice at all.

And we find wormhole space quite realistic, the mechanics may be hard to discover and learn, but they are ALWAYS consistent, and repeatable once you have discovered their complexity.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rei Moon
Perkone
Caldari State
#293 - 2014-08-15 22:34:38 UTC
Please remove the Q413. 1000 dps enyos, 40 of them in a WR. Just think about that. Now, imagine them coming directly from nullsex. That's a Q413.

Down the pole podcast "Annhhh"

Trinkets friend
Sudden Buggery
Sending Thots And Players
#294 - 2014-08-16 05:48:11 UTC
You know how every B274 in the game ends up in Amarr space? it's exactly like that with the dronelands and Nullsex.

Who's living in nullsex?

That's right, PL's botting empire scrublords Brothers Of Tangra.

I would be concerned if 50 ventures come through and scrub your ore belts out.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#295 - 2014-08-16 09:46:56 UTC  |  Edited by: epicurus ataraxia
Rei Moon wrote:
Please remove the Q413. 1000 dps enyos, 40 of them in a WR. Just think about that. Now, imagine them coming directly from nullsex. That's a Q413.


Well there is also the possibility that 40 come in and two make it back in structure...........

They might be the two who have half a clue about the wormhole space they have just jumped into.

There is one EvE. Many people. Many lifestyles. WE are EvE

calaretu
Honestly We didnt know
#296 - 2014-08-16 11:32:10 UTC
Most likely you will see 2 coming through and then 100 stuck on the outside wondering why they cant jump in their cruisers
Ghaustyl Kathix
Rising Thunder
#297 - 2014-08-16 21:36:57 UTC
Lenroc Elisav wrote:
Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates Blink.

Fozzie just about confirmed when he was interviewed in Down the Pipe episode 38 (at about 44:30) that it'd be around about 30 frigates or so.
Sto Lo
The Corporation of Noble Sentiments
#298 - 2014-08-16 23:19:48 UTC
I am more interested in keeping Eve exciting for new players. I suggest CCP look at incenting value in the c1's , c2's atleast to get less skilled players in them. Currently there are few pos's in c1's and transit pvp seems to be the main activity. If we make c1's and c2's a little more valuable we could keep new players involved more in eve. New players become isk spenders as they grow the economy. Currently we seem to be placating the larger corps, we saw what happened to null.
Traiori
Going Critical
#299 - 2014-08-17 00:10:23 UTC
Ghaustyl Kathix wrote:
Lenroc Elisav wrote:
Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates Blink.

Fozzie just about confirmed when he was interviewed in Down the Pipe episode 38 (at about 44:30) that it'd be around about 30 frigates or so.


My immediate thought is that this is plenty easy enough to crash. It just takes a few more pilots. Oh well. Most alts can fly frigates anyway.
Randy Roid
The Scope
Gallente Federation
#300 - 2014-08-17 02:40:15 UTC
This is going to be like FW in low-sec. Bunch of cheap **** frigates What?