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T2 ships I feel are missing from the eve line up

Author
Nibbs Skor
Blackstar Warriors
#1 - 2014-08-15 10:19:46 UTC  |  Edited by: Nibbs Skor
As per the title, I feel like these could maybe find a home in the Eve game-play.

T2 destroyer - projectile based anti-drone/frigate screen (Yes I expect this one to be a pain to balance)
Slots weighted towards mid
Power Grid restrictive to push towards autos/pulses/blasters
Bonuses to:

  • Tracking Computers
  • Rate of fire (Make it expensive on ammo/cap to run)
  • local armour rep
  • MWD speed



T2 frigate - Mini command ship (think on grid boosts to frigate roams)
Large target lock amount (10 ships?)
Large lock range
High Scan Res
Bonuses to:

  • Can Fit skirmish warfare links
  • Resistances
  • Target Painters
  • Shield Extender/Armour Plate HP (put T1 logi & light rep drones to use)



T2 battlecruiser - Huge Alpha, but with high reaction time for enemy Logi
Fast align speed, very low tank and scarce mid/low slot layout
Large lock range
High Scan Res
Bonuses to:

  • Torpedo CPU cost
  • Warp Speed and Warp Acceleration
  • 500% Torpedo flight time
  • 100% Torpedo flight speed
  • 100% Torpedo racial damage type
  • Inertial dampers
Schmata Bastanold
In Boobiez We Trust
#2 - 2014-08-15 10:53:01 UTC
That BC would basically be artynado with mids taken now by sebos exchanged for built-in scan res and target range hull bonus.
And dessies right now can deal with drones and frigs pretty good.
Frigate CS sounds kind of interesting but also kind of meh.

Invalid signature format

James Baboli
Warp to Pharmacy
#3 - 2014-08-15 13:24:08 UTC
All of these ships have been proposed, in more detail, elsewhere. In the more detailed posts, the roles you set for them have been deconstructed, trashed and otherwise shown as more of an issue with fitting the existing t1 ships. None of them have anything particularly interesting to bring to the table, other than the frigate command ship, which brings links to all fights ever done by anyone no space poor or terribad.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Frostys Virpio
State War Academy
Caldari State
#4 - 2014-08-15 13:31:32 UTC
The BC would be so broken. There is no point to make the damage delayed if it's an alpha strike. Logi won't be able to rep because you can't over-buffer a ship before damage land. It might give time to OH resist mods but if the alpha/ships is high enough, it won't matter. Logi will lock, stagger reppers and hope they might land one between 2 hits because the other side will surely make the effort to sync the volleys.
Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-08-15 14:53:02 UTC
If you propose new ships you hyave to consider one for each empire unless you talk pirate faction, but those are not T2 so...

Besides that your wishes a re bit out there for no reason, ship creation caters towards a role neede, not just because you think its cool, you personally want to fly such a ship or like the look etc...

You figure out which role is missing define a ship type and then go into details or an empire divison of said role. Just throwing some values out there that have no grounding besides your bias is terrible and non productive.

So 'No' for the general suggestion.

In detail, Assault BC are the T2 BCs you are wanting for example. Command ships are there and do not need frigate size, especially when they get pushed on grid. And the destroyer ... don't get me started.
beatlebutt
Hedion University
Amarr Empire
#6 - 2014-08-15 15:05:26 UTC
Nibbs Skor wrote:
As per the title, I feel like these could maybe find a home in the Eve game-play.

T2 destroyer - projectile based anti-drone/frigate screen (Yes I expect this one to be a pain to balance)
Slots weighted towards mid
Power Grid restrictive to push towards autos/pulses/blasters
Bonuses to:

  • Tracking Computers
  • Rate of fire (Make it expensive on ammo/cap to run)
  • local armour rep
  • MWD speed



T2 frigate - Mini command ship (think on grid boosts to frigate roams)
Large target lock amount (10 ships?)
Large lock range
High Scan Res
Bonuses to:

  • Can Fit skirmish warfare links
  • Resistances
  • Target Painters
  • Shield Extender/Armour Plate HP (put T1 logi & light rep drones to use)



T2 battlecruiser - Huge Alpha, but with high reaction time for enemy Logi
Fast align speed, very low tank and scarce mid/low slot layout
Large lock range
High Scan Res
Bonuses to:

  • Torpedo CPU cost
  • Warp Speed and Warp Acceleration
  • 500% Torpedo flight time
  • 100% Torpedo flight speed
  • 100% Torpedo racial damage type
  • Inertial dampers


I want T2 dessies that aren't interdictors.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#7 - 2014-08-15 19:58:49 UTC
beatlebutt wrote:
I want T2 dessies that aren't interdictors.

What unique role did you have in mind for them?
Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2014-08-15 23:42:56 UTC
Antillie Sa'Kan wrote:
beatlebutt wrote:
I want T2 dessies that aren't interdictors.

What unique role did you have in mind for them?


When you stop and take a step back to look at it properly, we really have nearly run out of new roles for ships to fill, haven't we?
nocaffeine
High Flyers
#9 - 2014-08-16 04:00:43 UTC
Nibbs Skor wrote:


T2 frigate - Mini command ship (think on grid boosts to frigate roams)
Large target lock amount (10 ships?)
Large lock range
High Scan Res
Bonuses to:

  • Can Fit skirmish warfare links
  • Resistances
  • Target Painters
  • Shield Extender/Armour Plate HP (put T1 logi & light rep drones to use)


[/list]



sounds like you just want a super tanky insta locking frig to assign drones to at gate camps... cause that's the main thing something wiht those bonuses would be used for.
Sobaan Tali
Caldari Quick Reaction Force
#10 - 2014-08-16 06:11:59 UTC
Alvatore DiMarco wrote:
Antillie Sa'Kan wrote:
beatlebutt wrote:
I want T2 dessies that aren't interdictors.

What unique role did you have in mind for them?


When you stop and take a step back to look at it properly, we really have nearly run out of new roles for ships to fill, haven't we?


To be honest, I feel like it's more of a question of "do the circumstances now provide a need for some new role?" rather than "do we have enough roles filled or to few?" The game is constantly changing, so it would be fair to assume that at some point a new role maybe needed later, even if not now. That said, I can sympathize somewhat with those that argue that having only one tech 2 dessy seems a little lacking.

In that example, we would need to determine if there is a role relevant to today's Eve (or maybe even possible near future) that a different design tech 2 dessy can fill that none of the current dessies or other similar ships can provide for.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

James Baboli
Warp to Pharmacy
#11 - 2014-08-16 08:46:46 UTC
Sobaan Tali wrote:
Alvatore DiMarco wrote:
Antillie Sa'Kan wrote:
beatlebutt wrote:
I want T2 dessies that aren't interdictors.

What unique role did you have in mind for them?


When you stop and take a step back to look at it properly, we really have nearly run out of new roles for ships to fill, haven't we?


To be honest, I feel like it's more of a question of "do the circumstances now provide a need for some new role?" rather than "do we have enough roles filled or to few?" The game is constantly changing, so it would be fair to assume that at some point a new role maybe needed later, even if not now. That said, I can sympathize somewhat with those that argue that having only one tech 2 dessy seems a little lacking.

In that example, we would need to determine if there is a role relevant to today's Eve (or maybe even possible near future) that a different design tech 2 dessy can fill that none of the current dessies or other similar ships can provide for.

Theres three classes I can see that I would like created, but that would be a pain to balance.

A second class of t2 battlecruisers, based around heavier support, either as heavier RR platforms or as truely nasty stand-up EWAR platforms. Either case gives a battleship or capital fleet a better punch for the pilot count.

A fleshing out of the disruption battleship line, with more ships similar to the t1 scorpion and geddon, but utilizing the racial EWAR, and combat battleships to fill to 2 combat, 1 attack, 1 disruption per race.

A t2 destroyer line which pushes the range of small guns even further than t1, but which has the -50% ROF penalty back.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kasife Vynneve
Aliastra
Gallente Federation
#12 - 2014-08-16 15:48:20 UTC
On T2 Destroyers.
Frigate grade command ships. With small ship WHs, burner missions and such having a command vessel for that level would be good. Maybe limit to one link but boost that link significantly.

Otherwise one Tech2 ship that is in dire need of being added is a Khanid Innovation Battleship.
Maldiro Selkurk
Radiation Sickness
#13 - 2014-08-17 23:14:14 UTC
Guess what, there are ships with missile launchers on them....thought i might bring that to your attention.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#14 - 2014-08-18 02:12:11 UTC
I would like a t2 battleship geared toward smart bombs, tracking disruptors, and mwd
Would be fun to blaze in and try to blow people up laughing at turrets
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2014-08-18 02:26:23 UTC
Kasife Vynneve wrote:
On T2 Destroyers.
Frigate grade command ships. With small ship WHs, burner missions and such having a command vessel for that level would be good. Maybe limit to one link but boost that link significantly.

Otherwise one Tech2 ship that is in dire need of being added is a Khanid Innovation Battleship.


I have long been a supporter of micro command ships based on T2 versions of the newer destroyer hulls.

Absolutely one command link, maximum. I'm not sure about "significantly" boosting that link, but it's maybe not unresonable. Otherwise (and I kind of like this better but it may be unbalanced) prohibit fitting links on them but instead give them new hull bonuses that amplify the effect of your various "warfare" skills (e.g. Armored/Information/Siege/Skirmish).

So a T2 Algos might look roughly like this :

Micro Command Ships Bonus:
5% bonus to Armor Repairer amount
2.5% bonus to the effects of pilot's Armored Warfare and Skirmish Warfare skills

Gallente Destroyer Bonus:
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Drone hitpoints and damage

Role Bonus:
100% bonus to being a CreoDron-colored Algos.
Zan Shiro
Doomheim
#16 - 2014-08-18 04:36:42 UTC
Nibbs Skor wrote:

T2 battlecruiser - Huge Alpha, but with high reaction time for enemy Logi
Fast align speed, very low tank and scarce mid/low slot layout
Large lock range
High Scan Res
Bonuses to:

  • Torpedo CPU cost
  • Warp Speed and Warp Acceleration
  • 500% Torpedo flight time
  • 100% Torpedo flight speed
  • 100% Torpedo racial damage type
  • Inertial dampers



We could argue ABC's are t2 in many ways already to start. Just not officially. T2 resists lack...but it gets 3 rig slots. We can argue what is the better deal there.


And torp ABC died on sisi long ago. Naga was torps at first....and not many liked them. I knew some testers on sisi for this. It was at least in their case not a situation of well they didn't fit or fly them right. Many people tried and failed in fact. Then naga got 425II and it was night and day. And caldari finally had another BC to run besides drake. We caldari tend to see ferox only existing as bpo to aid in making command ships. About its only good use lol.
James Baboli
Warp to Pharmacy
#17 - 2014-08-18 08:10:06 UTC
Zan Shiro wrote:
Nibbs Skor wrote:

T2 battlecruiser - Huge Alpha, but with high reaction time for enemy Logi
Fast align speed, very low tank and scarce mid/low slot layout
Large lock range
High Scan Res
Bonuses to:

  • Torpedo CPU cost
  • Warp Speed and Warp Acceleration
  • 500% Torpedo flight time
  • 100% Torpedo flight speed
  • 100% Torpedo racial damage type
  • Inertial dampers



We could argue ABC's are t2 in many ways already to start. Just not officially. T2 resists lack...but it gets 3 rig slots. We can argue what is the better deal there.


And torp ABC died on sisi long ago. Naga was torps at first....and not many liked them. I knew some testers on sisi for this. It was at least in their case not a situation of well they didn't fit or fly them right. Many people tried and failed in fact. Then naga got 425II and it was night and day. And caldari finally had another BC to run besides drake. We caldari tend to see ferox only existing as bpo to aid in making command ships. About its only good use lol.

I've had some interesting fun in spider ferox doctrines because they can just make a 5 gun, 1 ET 1 rep fit work.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

afkalt
Republic Military School
Minmatar Republic
#18 - 2014-08-18 08:37:11 UTC
Antillie Sa'Kan wrote:
beatlebutt wrote:
I want T2 dessies that aren't interdictors.

What unique role did you have in mind for them?


As a starter for 10: Anti-support cruiser work. Crap at handling enemy frigates, great at popping cruisers. Perhaps heavy missiles with application bonuses to ensure damage gets to cruiser hulls but very limited on frigates, no damage pigeonholing either. High lock ranges and sensor strengths to counter ewar.

Something to shake up the current obvious primary meta.


It's be nice to have a proper class of anti support ships as opposed to support ships fighting support ships.
Debora Tsung
Perkone
Caldari State
#19 - 2014-08-18 10:59:59 UTC
I'm missing a battleship.

A hard hitting monster designed for long term deployments behind enemy lines with enhanced mobility and well able to angage superior numbers without fear.

In short, T2 a Laser Machariel. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Director Blackflame
Voidspace Solutions
#20 - 2014-08-18 11:33:02 UTC
Alvatore DiMarco wrote:

When you stop and take a step back to look at it properly, we really have nearly run out of new roles for ships to fill, haven't we?



I dont get why people say this when we still dont have full progression of existing roles in Destroyer, Battlecruiser, and Battleships both t1 and t2. There is plenty of room for ships to be added. Though I dont agree with the ops suggestions.
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