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remove lock range limit (250km)

Author
Bienator II
madmen of the skies
#21 - 2014-08-15 16:15:09 UTC
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Maria Dragoon
Brutor Tribe
Minmatar Republic
#22 - 2014-08-15 17:05:10 UTC
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?



What the point of keeping the limit?

Well, the fact that it hardcoded in, meaning it most likely tied to a **** ton of other systems that depend on said hard lock range limit.

Hmm, maybe the hardlock range limit is also tied to the grid sizes, mmm, maybe with the old code if grid sizes are stretched to much, maybe it will cause a catastrophic error.

Mmm, and maybe the benefit does not outway the amount of shear WORK that is required to rework the code?

Anything else?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Bienator II
madmen of the skies
#23 - 2014-08-15 18:08:22 UTC
Maria Dragoon wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?



What the point of keeping the limit?

Well, the fact that it hardcoded in, meaning it most likely tied to a **** ton of other systems that depend on said hard lock range limit.

you seem to have more information as we have. Where can i find details on this?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Aivlis Eldelbar
State War Academy
Caldari State
#24 - 2014-08-15 19:05:43 UTC
+1

This, coupled with an increased minimum warp range, would vastly increase tactical possibilities. They could even make minimum warp distance a function of the ship itself, further improving warp mechanics and bringing back sniper fleets as a viable composition.
Ralph King-Griffin
New Eden Tech Support
#25 - 2014-08-15 19:35:38 UTC
Bienator II wrote:
Maria Dragoon wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?



What the point of keeping the limit?

Well, the fact that it hardcoded in, meaning it most likely tied to a **** ton of other systems that depend on said hard lock range limit.

you seem to have more information as we have. Where can i find details on this?

Google programing, stacless python and hardlimit as phrases, the combination of the three (assuming it doesn't kill you) should make Sahara's comments about effort/benefit make more sense.
Bienator II
madmen of the skies
#26 - 2014-08-15 19:50:57 UTC
Ralph King-Griffin wrote:
Bienator II wrote:
Maria Dragoon wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?



What the point of keeping the limit?

Well, the fact that it hardcoded in, meaning it most likely tied to a **** ton of other systems that depend on said hard lock range limit.

you seem to have more information as we have. Where can i find details on this?

Google programing, stacless python and hardlimit as phrases, the combination of the three (assuming it doesn't kill you) should make Sahara's comments about effort/benefit make more sense.

and i will find the stackless python limitation of only being able to program spaceships with 250km lock range? Are you ******* kidding me?

Please stop making any baseless assumptions about unsolveable problems.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Mag's
Azn Empire
#27 - 2014-08-15 19:53:11 UTC
The limit of 250km wasn't always there and we could at one time shoot as far as the grid and ship fit allowed. I cannot remember it being for any server or code reasoning at the time, in fact I remember thinking it was a poor choice to make. But then it wasn't the first and last one made.

So yes they could remove it and I for one cannot guess as to just how hard coded it is. As I like everyone else posting so far, doesn't have a clue as to the actual change that was made.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

NFain
Sebiestor Tribe
Minmatar Republic
#28 - 2014-08-15 19:59:47 UTC
Mag's wrote:
The limit of 250km wasn't always there and we could at one time shoot as far as the grid and ship fit allowed. I cannot remember it being for any server or code reasoning at the time, in fact I remember thinking it was a poor choice to make. But then it wasn't the first and last one made.

So yes they could remove it and I for one cannot guess as to just how hard coded it is. As I like everyone else posting so far, doesn't have a clue as to the actual change that was made.


Well i'm assuming this was back in the day with no stacking bonuses. And beam Armageddons were being flown with x8 heat sinks.
Aivlis Eldelbar
State War Academy
Caldari State
#29 - 2014-08-15 23:42:40 UTC
It's probably coded pretty deep in EVE's entrails, and it's not as easy as editing one line, even if it were not.

Changing the max lock range will force CCP to fix deploy ranges on most deployables, most notably the ESS, since towers can hit to 400km+ with long range ammo, thus creating an even safer spot for the thing than the current triggered anoms.

Still, I think the advantages far outweight the problems it might generate.
Alvatore DiMarco
Capricious Endeavours Ltd
#30 - 2014-08-15 23:48:55 UTC  |  Edited by: Alvatore DiMarco
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?


I'm not the one advocating its removal. The burden of proof is on you, sir. Answer my question in the context provided or by default you will concede that there is in fact no reason to bother with this.
Bienator II
madmen of the skies
#31 - 2014-08-16 00:48:44 UTC
Alvatore DiMarco wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?


I'm not the one advocating its removal. The burden of proof is on you, sir. Answer my question in the context provided or by default you will concede that there is in fact no reason to bother with this.


You are just repeating what i said in the OP. The lock range is not 150km for a reason. Minimal warprange and maximal lockrange are two unrelated limits. Ongrid warping combined with combat probing provides a nice counter to extreme range sniping. Thats awesome since gamestyles are most fun if they have a counter. Add defensive interdiction and it becomes even more interesting.

More lock range allows many fittings to project damage further.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nolak Ataru
Hedion University
Amarr Empire
#32 - 2014-08-16 21:50:47 UTC
Bienator II wrote:
Alvatore DiMarco wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
Ultra-long-range sniping is obsolete until same-grid combat scanning is destroyed in a fire.

With that in mind, what's the point of increasing the lock range?

whats the point of keeping the limit?


I'm not the one advocating its removal. The burden of proof is on you, sir. Answer my question in the context provided or by default you will concede that there is in fact no reason to bother with this.


You are just repeating what i said in the OP. The lock range is not 150km for a reason. Minimal warprange and maximal lockrange are two unrelated limits. Ongrid warping combined with combat probing provides a nice counter to extreme range sniping. Thats awesome since gamestyles are most fun if they have a counter. Add defensive interdiction and it becomes even more interesting.

More lock range allows many fittings to project damage further.


Currently, Cruise battleships and Aurora-Apocs/Napocs are probably the only ones to reach that far that would be used. You get a grand total of 335 dps with Tachs and Aurora on a Napoc, with a range of 236km/31km with a single Optimal Tracking Computer.
Bienator II
madmen of the skies
#33 - 2014-08-16 22:17:23 UTC  |  Edited by: Bienator II
Nolak Ataru wrote:

Currently, Cruise battleships and Aurora-Apocs/Napocs are probably the only ones to reach that far that would be used. You get a grand total of 335 dps with Tachs and Aurora on a Napoc, with a range of 236km/31km with a single Optimal Tracking Computer.

Large rails can hit beyond lockrange too. I am not sure if you can do the same with projectile ships but this would make it already one+ weapon system per faction which would benefit from it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nolak Ataru
Hedion University
Amarr Empire
#34 - 2014-08-17 04:26:09 UTC
Bienator II wrote:
Nolak Ataru wrote:

Currently, Cruise battleships and Aurora-Apocs/Napocs are probably the only ones to reach that far that would be used. You get a grand total of 335 dps with Tachs and Aurora on a Napoc, with a range of 236km/31km with a single Optimal Tracking Computer.

Large rails can hit beyond lockrange too. I am not sure if you can do the same with projectile ships but this would make it already one+ weapon system per faction which would benefit from it.


Quite true, but your DPS suffers extremely at such ranges. I gave the Napoc example to remind people of the 80km+ Foxcats, and the Cruises because I was playing with EFT on a Golem earlier,.
Zan Shiro
Doomheim
#35 - 2014-08-17 09:37:30 UTC
Nolak Ataru wrote:

Quite true, but your DPS suffers extremely at such ranges. I gave the Napoc example to remind people of the 80km+ Foxcats, and the Cruises because I was playing with EFT on a Golem earlier,.



Why i am not seeing this idea.

even shooting from 150-249 is avoided for this reason. Can't speak for apoc as never flew it. Now from rokh though I have pyfa fits for mine I have flown already.

I have pyfa with 3 mag stabs II's giving this 353 dps with spike. 2 TC II ranged even gets this about 253 km opt. Nice range...to chip paint. Assuming it actual hits for max damage every time. Rokh has no tracking bonus in ship. TC is running range script. And spike is not scared to degrade tracking.

Basically unless bubbled and tackled down hard...this rokh is missing the broad side of stations. And if bubbled and tackled down this hard...the much better use of rokh is running CNAM around 70km max (my opt in some fits) or even javelin to pop whatever much faster.


Also really interested, op, in what fits you have in mind to use this range. Care to share wheat you'd run if you had this? See with rokh to get lock and gun range...I have created some truly fail fits. The Sebo and TC is killing me. But maybe you are seeing an angle i am not. So what rokh or apoc (top candidates for this since established as snipers already with right fits) that won't die to strong wind even blowing on them. Can be other ships as well, i am giving ou the easier choices so make it harder if your want.

2 rules:

no t2 rigs, this is not the norm for standard fleet pvp sub caps (t3 excluded, insert grrr op t3 rant here lol)

no associated rig skill 5. Sorry but I am not training hybrid rig 5 for you, nor are many others. And I know full well what hybrid rigs do at level 4 to my grids. Lets keeps these in place for a challenge. As it will be real world what most will have. You can assume rig skill 4...any skill worth training it worth training to 4 is an old eve standard practice.
afkalt
Republic Military School
Minmatar Republic
#36 - 2014-08-17 10:55:40 UTC
Until on grid probing dies in a fire, any concievable advantage extreme range offers is ruined.

There are nice ideas and concepts around a long range fleet, but the deck is far too stacked against it right now and honestly, I can't see that changing.
Zan Shiro
Doomheim
#37 - 2014-08-17 12:50:37 UTC
afkalt wrote:
Until on grid probing dies in a fire, any concievable advantage extreme range offers is ruined.

There are nice ideas and concepts around a long range fleet, but the deck is far too stacked against it right now and honestly, I can't see that changing.



even then....

with, I hope, ccp working the ogb issue and a solution presented one day it be kind of a meh fix. As there is the booster...now on grid....at wtf ranges. Fleet fights might be getable. Fleet fights aren't the big issue here though, its the slapped together roam/camp that has the ogb somewhere. 8 jump 4....4 still can't kill the booster to even the odds out some.

They will still have the booster out of harms reach. Or can see the on grid warp coming and gtfo. Now you get the fun game of them hopping in and out the whole fight and you chasing them down. Sick little game there really. Yeah a booster in warp not boosting. But you rships warping around all night to scare them off is not applying dps to the fight a decent chunk of time. Not sure who is winning there really.

OP might say well the sniper will snipe them. Unless extremely poorly tanked that rokh with spike is not breaking tank well. if it hits, tracking so god awful I see flying under guns at range even being very possible. Raven snipe of doom...go for low sig (which they do now to make probing harder), mix in some speed to play with radii games, they aren't tagging it hard either. Hope the apocs can hit I guess, and hard enough....
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