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[Hyperion] Nestor Tweaks

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Spugg Galdon
Federal Navy Academy
Gallente Federation
#261 - 2014-08-14 07:09:19 UTC
Nevyn Auscent wrote:
Bonuses are still meaningless as they don't fit to a theme.
Meaning it has no clear role and will continue to be outplayed in almost every role.



This is my primary problem with the Nestor (other than cost)

The SoE ship line is a covert combat exploration ship line. The Nestor breaks from this line fundamentally and makes itself appear "alien" within the ship line. It has no synergy with covert combat exploration.

I understand that it's a support battleship with fantastic repping ability but it's reliance on Nexus Guardians to do that is and extreme crutch and means a fleet that loses the Nexus Guardian will completely collapse. There is no redundancy in the fleet and as such it will fail.

The Nestor needs to become what it should intuatively be. The correct support battleship for covert combat exploration is a platform that can bridge. This ship should be a T1 Blops. Drop the remote rep capabilities and give the Astero and Stratios the ability to fit covert cyno's.

Next, create a new SoE ship which is a Battlecruiser. Give it the standard BC fleet assist ability, a remote rep ability and a covert cloak. Then the SoE ship line has a correct and intuitive line up

Frigate - Covert Combat Scout
Cruiser - Covert Combat Exploration
Battlecruiser - Covert Combat Support
Battleship - Blops (not fully covert)
baltec1
Bat Country
Pandemic Horde
#262 - 2014-08-14 09:23:06 UTC
Nevyn Auscent wrote:
Bonuses are still meaningless as they don't fit to a theme.
Meaning it has no clear role and will continue to be outplayed in almost every role.


Its role is a support battleship for roaming gangs.
Kagura Nikon
Native Freshfood
Minmatar Republic
#263 - 2014-08-14 09:53:20 UTC
baltec1 wrote:
Kagura Nikon wrote:
baltec1 wrote:
Kagura Nikon wrote:



Maybe extra 0.5 au/s warp speed coudl be the buff needed to make it excel on that role...


No need. Its not all that hard to get 3au out of any battleship.


Yet most people seems to not think its worth. Maybe the nestor just need a different metagame to shine. .. maybe after sov is completely changed upside down.. maybe.



Most of the people who hate this ship also hated the marauder changes. They wont be happy unless they get an overpowered cov ops monster for 300 mil.



I am not advocating something at that level. But something that make it more CLEAR to the not so creative how it can be used. We tested the nestor and what made us drop it was the too slow warp speed, but the potential is there.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Spugg Galdon
Federal Navy Academy
Gallente Federation
#264 - 2014-08-14 10:57:07 UTC
Any chance we could get a buff to powergrid?

I feel this ship is a little low on grid and has too much CPU. Would happily swap a bit of CPU for some PG. Say -100 CPU for +1000 PG?
Zuteh
Deep Core Mining Inc.
Caldari State
#265 - 2014-08-14 11:21:17 UTC  |  Edited by: Zuteh
Same as above post, it really has a hard time with the power grid.

A few things I'd love with it:
+ Pirate Marauder, can fit bastion module which also affects drones (HP, speed, tracking)
+ Drone bonuses like +1 drone or more bandwidth (150 mb/s) (maybe in conjunction with bastion mode)
- Remove the relic and scan bonuses
+ Can fit gang assist module(s)

Something like that, with proper adjustments for balance of course, would make it a pretty neat and exciting pocket carrier.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#266 - 2014-08-14 15:08:57 UTC
Savon Starfarer wrote:
Hi, first time posting here. I was just looking at the ship, looking at the virus strength and it's role as exploration ship. Being a 'fast' bs, it's still a bs - slow and lumbering. I suggest the following.

1. Give it an analyser range bonus that can cover entire exploration site grid.
2. A module that only it can use, to collect any loot from cracked open exploration container anywhere on grid instantly, acting like those beaming device in Star Trek.

In this case, being the premier exploration battleship that it is meant to be, can simply fly into an exploration area, align to an escape SS, and still do hacking and collect loot. Well, at least it can actually fulfill a role in exploration that is unique.
Just my penny thought, what do u guys think?

"Beam them in, Scotty" lol


romete loot and hack? +1, would solidify its role.

but it still cant survive sleeper sites because everything scrams, webs and neuts - the neuts being the problem. it does not have the capacitor to really tank anything while it hacks, even if it can microjump away from a site to escape..
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#267 - 2014-08-14 15:10:53 UTC
baltec1 wrote:
Nevyn Auscent wrote:
Bonuses are still meaningless as they don't fit to a theme.
Meaning it has no clear role and will continue to be outplayed in almost every role.


Its role is a support battleship for roaming gangs.


Sigh...you keep telling everyone that, and not a single roam supported by a nestor ever happened. EVER. Nor will it, even if nestor costs 500mil.
Heinrich Erquilenne
The Scope
Gallente Federation
#268 - 2014-08-14 15:24:02 UTC
TrouserDeagle wrote:
Heinrich Erquilenne wrote:
Increasing drop rates? Why? Do you want to kill LP farming? The SOE missions are among the last somewhat profitable LP sources. Mission running is far from being as profitable as trade, anomalies or wormhole farming to the point your proposal isn't even funny. Loot has been nerfed with reprocessing, and now, BPCs can be obtained anywhere. Awesome. Why not removing missions from the game if you despise that kind of content that much?


are you implying that people take a loss while mission running? that'd be really nice for highsec imo.


Well since the sisters of eve have many offices in nullsec the primary nerf is done to low/nullsec mission running. Now I see two explanations: the devs either don't remember that they've made grindy SOE facilities (like the sanctuary, you have to start with lvl 1 distribution to make your way to lvl 4s without having any lvl 3s) in pure blind or they deliberately want to nerf missionning even further. If it's the first option then it's weird, if it's the second one at least they could give us the reason why they don't lower the cost of the SOE ships in the LP store too. If the devs think mission running is too rewarding even in low/nullsec then at least i'd like to hear why.
Kagura Nikon
Native Freshfood
Minmatar Republic
#269 - 2014-08-14 15:24:34 UTC
LUMINOUS SPIRIT wrote:
baltec1 wrote:
Nevyn Auscent wrote:
Bonuses are still meaningless as they don't fit to a theme.
Meaning it has no clear role and will continue to be outplayed in almost every role.


Its role is a support battleship for roaming gangs.


Sigh...you keep telling everyone that, and not a single roam supported by a nestor ever happened. EVER. Nor will it, even if nestor costs 500mil.



It would if it warped fast... but only then.

"If brute force does not solve your problem....  then you are  surely not using enough!"

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#270 - 2014-08-14 15:53:17 UTC  |  Edited by: epicurus ataraxia
The Nestor is an interesting ship, It is one where people really want it to find a role, but instead everyone loves to hate it.

That is really Sad.

In my mind the problem is, not so much that the individual features are not nice or handy,

It is more that with so many features, if it was able to do them all well, the cry of OVERPOWERED would be terrifying to behold.

So it ends up being second best at everything.

I suggest, that the ship would be well served, to go back to first principals, strip everything out, and bring out the anoikis Nestor.

Let the discovered chips go to building this, and update the existing blueprints. Just add a new component from wormhole space to operate them.

The difference?

Let this ship be designed for a highly focused role, the minimum of features, but absolutely suited for a wormhole environment and absolutely useless In Kspace, or as currently Designed if the concept below applies.

We all understand that abilities like a covert Ops Cloak, Greater capacitor, the ability to repair shield and armor, or variable mass, would create a great Imbalance in Known space, but would be of great Value in wormhole space. That ensures that these cannot exist under normal circumstances on the same ship.

A single Anoikis T3 subsystem, rig or module, that only operated in wormhole effects to bring it to life, would be my recommendation. Possibly the first T3 Hybrid ship. This Subsystem Like any T3 completely reconfigures the Ship.

So The two options could be decided through a T3 subsystem. One for the Current design, One for the Specialist wormhole design that needs the presence of Wormhole system effects to power up it's specialist features.

Then it can be powerful and desired,and get the features it needs, without wrecking K-space by being overpowered there and engendering such fear that Null players would demand it's nerfing into oblivion. It then would also not affect issues like blops rebalancing or balancing against other KSpace ships in Kspace in this configuration.

The loss of the nestor to Kspace however would not be a great sacrifice if it gained an exciting role elsewhere, as it is not exactly being snapped up by people now, but the option for it to continue in it's limited role with the appropriate KS subsystem could remain unchanged.

This concept, could also be a tool, to allow the differences between Known Space and Wormhole space to increase where desired, rather than trying to always balance the two, which is becoming increasingly hard, as they diverge.

There is one EvE. Many people. Many lifestyles. WE are EvE

progodlegend
Amok.
Goonswarm Federation
#271 - 2014-08-14 16:32:03 UTC
baltec1 wrote:
PotatoOverdose wrote:

Serious question: Do you really see yourself using one of these if the price goes down to 1 bil (before fittings)? Why wouldn't you just use an archon?


Carriers cant roam, cant use gates, cant warp quickly or do any of the other things a subcap can.
PotatoOverdose wrote:

Also keep in mind, it won't go below a billion anytime soon. Even going down to a bil is rather extreme as both the astero and the stratios would need to fall in price by about 25-30% as well to make billion isk nestors a viable option for LP/nexus chip conversion.


Give it a few months and if CCPs maths is right it should land around the same price as a vindi.


There's a reason this dude has a fleet concept named after him. Man knows his ****.

To add on to that, carriers also can't fit MJDs. Food for thought.
MeBiatch
GRR GOONS
#272 - 2014-08-14 18:35:57 UTC  |  Edited by: MeBiatch
progodlegend wrote:
baltec1 wrote:
PotatoOverdose wrote:

Serious question: Do you really see yourself using one of these if the price goes down to 1 bil (before fittings)? Why wouldn't you just use an archon?


Carriers cant roam, cant use gates, cant warp quickly or do any of the other things a subcap can.
PotatoOverdose wrote:

Also keep in mind, it won't go below a billion anytime soon. Even going down to a bil is rather extreme as both the astero and the stratios would need to fall in price by about 25-30% as well to make billion isk nestors a viable option for LP/nexus chip conversion.


Give it a few months and if CCPs maths is right it should land around the same price as a vindi.


There's a reason this dude has a fleet concept named after him. Man knows his ****.

To add on to that, carriers also can't fit MJDs. Food for thought.


I thought it was because he only flew megas and when cfc made a mega fleet he got the honour of having the concept named after him. Unless he has alts that fly other ships... his exeriance on everything else would be limited.

Though tbh when was the last time one saw a roaming battleship gang? Unless you're talking about titan bridge hot drops... but at that point just use triage carriers as they cost less.

Personally the nestor would gain utility if it could traverse threw a covert ops cyno as thats a thing carriers cant do.

Imo I would design the nestor around "assistance" and drop all damage based rolls. Give it the ability to fit a triage mod... that would give it great utility in areas one does not have a carrier to use. Such as low level wh space high sec and covert drops.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Pook600
Ranger Industries
The Rogue Consortium
#273 - 2014-08-14 19:09:09 UTC  |  Edited by: Pook600
Any thought to making Drone Bandwidth 150mb/s?

with these changes it is a baby carrier but without the dps. And does anyone really use guns? It's all logi....
baltec1
Bat Country
Pandemic Horde
#274 - 2014-08-14 19:40:22 UTC
LUMINOUS SPIRIT wrote:
baltec1 wrote:
Nevyn Auscent wrote:
Bonuses are still meaningless as they don't fit to a theme.
Meaning it has no clear role and will continue to be outplayed in almost every role.


Its role is a support battleship for roaming gangs.


Sigh...you keep telling everyone that, and not a single roam supported by a nestor ever happened. EVER. Nor will it, even if nestor costs 500mil.


People don't roam with nightmares either, doesn't mean they cant.
baltec1
Bat Country
Pandemic Horde
#275 - 2014-08-14 19:47:11 UTC
MeBiatch wrote:
progodlegend wrote:
baltec1 wrote:
PotatoOverdose wrote:

Serious question: Do you really see yourself using one of these if the price goes down to 1 bil (before fittings)? Why wouldn't you just use an archon?


Carriers cant roam, cant use gates, cant warp quickly or do any of the other things a subcap can.
PotatoOverdose wrote:

Also keep in mind, it won't go below a billion anytime soon. Even going down to a bil is rather extreme as both the astero and the stratios would need to fall in price by about 25-30% as well to make billion isk nestors a viable option for LP/nexus chip conversion.


Give it a few months and if CCPs maths is right it should land around the same price as a vindi.


There's a reason this dude has a fleet concept named after him. Man knows his ****.

To add on to that, carriers also can't fit MJDs. Food for thought.


I thought it was because he only flew megas and when cfc made a mega fleet he got the honour of having the concept named after him. Unless he has alts that fly other ships... his exeriance on everything else would be limited.

Though tbh when was the last time one saw a roaming battleship gang? Unless you're talking about titan bridge hot drops... but at that point just use triage carriers as they cost less.

Personally the nestor would gain utility if it could traverse threw a covert ops cyno as thats a thing carriers cant do.

Imo I would design the nestor around "assistance" and drop all damage based rolls. Give it the ability to fit a triage mod... that would give it great utility in areas one does not have a carrier to use. Such as low level wh space high sec and covert drops.


I love my megathrons but I do enjoy pulling crazy stunts in any battleship. I'm kinda like the Q branch of BATs.
Kagura Nikon
Native Freshfood
Minmatar Republic
#276 - 2014-08-14 20:21:33 UTC
progodlegend wrote:
baltec1 wrote:
PotatoOverdose wrote:

Serious question: Do you really see yourself using one of these if the price goes down to 1 bil (before fittings)? Why wouldn't you just use an archon?


Carriers cant roam, cant use gates, cant warp quickly or do any of the other things a subcap can.
PotatoOverdose wrote:

Also keep in mind, it won't go below a billion anytime soon. Even going down to a bil is rather extreme as both the astero and the stratios would need to fall in price by about 25-30% as well to make billion isk nestors a viable option for LP/nexus chip conversion.


Give it a few months and if CCPs maths is right it should land around the same price as a vindi.


There's a reason this dude has a fleet concept named after him. Man knows his ****.

To add on to that, carriers also can't fit MJDs. Food for thought.



The same group have other doctrine called f#&!@ fleet.. so.. not exactly as if this was a nobel prize.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jack Miton
School of Applied Knowledge
Caldari State
#277 - 2014-08-15 03:40:05 UTC
Stop trying to make the nestor a thing, it's never gonna happen in its current role design.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

baltec1
Bat Country
Pandemic Horde
#278 - 2014-08-15 04:32:47 UTC
Jack Miton wrote:
Stop trying to make the nestor a thing, it's never gonna happen in its current role design.


Not with that attitude. Honestly the negative nancies around here want this ship to fail and will ignore anything that goes against their opinion.
Kaarous Aldurald
Black Hydra Consortium.
#279 - 2014-08-15 04:53:45 UTC
baltec1 wrote:
Jack Miton wrote:
Stop trying to make the nestor a thing, it's never gonna happen in its current role design.


Not with that attitude. Honestly the negative nancies around here want this ship to fail and will ignore anything that goes against their opinion.


For my part, I dislike it specifically because of it's prohibitive cost. Especially compared to other pirate battleships, it just costs too much for what it does.

This change might help with that, because having a refit bay is a pretty uncommon thing among subcapital ships.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

James Baboli
Warp to Pharmacy
#280 - 2014-08-15 13:02:23 UTC
Kagura Nikon wrote:
LUMINOUS SPIRIT wrote:
baltec1 wrote:
Nevyn Auscent wrote:
Bonuses are still meaningless as they don't fit to a theme.
Meaning it has no clear role and will continue to be outplayed in almost every role.


Its role is a support battleship for roaming gangs.


Sigh...you keep telling everyone that, and not a single roam supported by a nestor ever happened. EVER. Nor will it, even if nestor costs 500mil.



It would if it warped fast... but only then.

It does match a battle cruiser for base warp speed. a couple ascendencies and you hit cruiser warp speed without sacrficing anything on the fit itself.

This said, it has several roles which can't all be used at the same time without making most of them meh. Its a lower mass, longer ranged RR domi, for WHs. its a scan ship that doesn't have to refit to run any site type in high/low and can still fit scan mods in the mids. Its a scan ship that can blap any other scan ship out of it's site while still running the site. Its a ship that can tank a ghost site explosion, the rats that spawn afterwards and still carry all the loot and have scan mods fitted. Its a RR platform for incursions and other size limited activities. Its a swiss army knife, but it isn't the absolute best at any of those things. Its about as close as the t3 should be to mastering multiple roles simultaneously, but without the insane customization of those ships.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp