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Bounty Hunting a actual Career?

First post
Author
Colten Tokila
Deep Core Mining Inc.
Caldari State
#1 - 2014-08-15 06:51:53 UTC
Due to the way bounties work and are accrued, is bounty hunting something someone could do?. Bounty pay out is very very low (for obvious reasons) and seems like more of a side bonus while running around shooting people. How, if possible can people legitimately make isk being Bobba Fett?

If this is not actually a career, like it says it is on the career page, what if anything could be done to fix it. Thanks
Maekchu
Doomheim
#2 - 2014-08-15 07:03:21 UTC
The career is not actually dead, it's just not very lucrative. You will make more money, gathering loot than bounties.

The bounty system could use a fix, but it's not going to happen in the near future. There are other more important things CCP needs to fix first.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#3 - 2014-08-15 07:05:49 UTC
Unfortunatly that and smugling are a wash.
Loree
State War Academy
Caldari State
#4 - 2014-08-15 07:11:29 UTC
a friend of mine back in 2010 when we use to pirate, ganked a hualer, who put a 1 billion isk bounty on his head. Ofcourse he immediately jumped clone to a empty body and i killed him so we could collect the isk. win.
stup idity
#5 - 2014-08-15 08:36:37 UTC
Loree wrote:
a friend of mine back in 2010 when we use to pirate, ganked a hualer, who put a 1 billion isk bounty on his head. Ofcourse he immediately jumped clone to a empty body and i killed him so we could collect the isk. win.


And how is this related to bounty hunting in 2014? Hint: It isn't.

I am the Herald of all beings that are me.

Matius Udan
Padecains Exploration and Recon Inc
#6 - 2014-08-15 09:13:25 UTC
It would be nice if it were a bit more profitable and scams wouldnt remove all the good bounties like this one

Loree wrote:
a friend of mine back in 2010 when we use to pirate, ganked a hualer, who put a 1 billion isk bounty on his head. Ofcourse he immediately jumped clone to a empty body and i killed him so we could collect the isk. win.


Although I lol at the hauler getting his bounty scammed
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#7 - 2014-08-15 09:32:07 UTC
Atm its hard to make a living from collecting bounties. The people wiht the most profitable bounties, and ships that reflect a good pay out, will be hard for you to solo kill. Sjnce the payout is a reflection of the isk placed as bounty. When u have a group togtehr competent enough to take it on ,then u also might use that group to venture into other parts of pvp that migt make u a buck or 2

In general in eve i would focus on what entertains u most, not what profits u most, since anything boring becomes a grind sooner or later if u dont like it. And if u do it solo for money and u accept boredom then do certain level4 s or incursions to get a better isk per hour pay out

Goodluck in eve
Fly safe
Matius Udan
Padecains Exploration and Recon Inc
#8 - 2014-08-15 10:02:09 UTC
corebloodbrothers wrote:
Atm its hard to make a living from collecting bounties. The people wiht the most profitable bounties, and ships that reflect a good pay out, will be hard for you to solo kill. Sjnce the payout is a reflection of the isk placed as bounty. When u have a group togtehr competent enough to take it on ,then u also might use that group to venture into other parts of pvp that migt make u a buck or 2

In general in eve i would focus on what entertains u most, not what profits u most, since anything boring becomes a grind sooner or later if u dont like it. And if u do it solo for money and u accept boredom then do certain level4 s or incursions to get a better isk per hour pay out

Goodluck in eve
Fly safe


Collecting bounties could be fun, hunting other players etc, not to metntion the hunted avoiding and slipping past bountiy hunters - but its not, the biggest bounties are collected by friends and alts.
Presidente Gallente
Best Kept Dunked
#9 - 2014-08-15 10:07:08 UTC
You should see bounty as a nice side effect. The overhauled bounty system is much better now but it's not meant to earn ISK. If someone has 10bil bounty on his head but flying Frigs only it's not worth to hunt him down. If he flying 1 billion fitted ships for PvP it will give you a headache to kill him (probably) and the effort to hunt is waste of time.
Abrazzar
Vardaugas Family
#10 - 2014-08-15 10:09:27 UTC
The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work.
Shaklu
State War Academy
Caldari State
#11 - 2014-08-15 12:53:52 UTC
Maekchu wrote:
The career is not actually dead, it's just not very lucrative. You will make more money, gathering loot than bounties.

The bounty system could use a fix, but it's not going to happen in the near future. There are other more important things CCP needs to fix first.

And that is probably why this will be tackled next. CCP loves fixing things people don't want them to, or that aren't broken.
Frostys Virpio
State War Academy
Caldari State
#12 - 2014-08-15 12:58:49 UTC
Matius Udan wrote:
corebloodbrothers wrote:
Atm its hard to make a living from collecting bounties. The people wiht the most profitable bounties, and ships that reflect a good pay out, will be hard for you to solo kill. Sjnce the payout is a reflection of the isk placed as bounty. When u have a group togtehr competent enough to take it on ,then u also might use that group to venture into other parts of pvp that migt make u a buck or 2

In general in eve i would focus on what entertains u most, not what profits u most, since anything boring becomes a grind sooner or later if u dont like it. And if u do it solo for money and u accept boredom then do certain level4 s or incursions to get a better isk per hour pay out

Goodluck in eve
Fly safe


Collecting bounties could be fun, hunting other players etc, not to metntion the hunted avoiding and slipping past bountiy hunters - but its not, the biggest bounties are collected by friends and alts.


Most bounties are not collected by friends and alt right now because it cost more in ships to generate a KM to pay a bounty that it pays in bounty. The fact that a rather large portion of the bounties are placed on market alt and chat spammer might not help the system too...
Claud Tiberius
#13 - 2014-08-15 13:45:30 UTC
Abrazzar wrote:
The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work.

You blew my mind.

Makes total sense.

  1. I make a contract: "bounty on 'character name'" and offer some reward.
  2. A bounty hunter sees the contract and shares his/her interest.
  3. I can then do a "background check" on this bounty hunter to get some sort of indication that the bounty hunter wont give the reward to the target.
  4. If I am happy with the available bounty hunter, I'll accept his/her job offer.
  5. Some time later, the bounty hunter will either kill the target (auto sends me kill mail) and I reward him automatically. Or he fails (if there is a time limit, which might be another good idea to add).

Ofc the reward would have to be relative to the destruction caused on the target. Theres no use awarding 100mill isk for destroying a rookie ship.


Thats much better then as it is now - rewarding any toon who destroys the target.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2014-08-15 14:23:21 UTC
If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ )
They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil.

Enjoy.
Ra' zutao
Center for Advanced Studies
Gallente Federation
#15 - 2014-08-15 14:51:31 UTC  |  Edited by: Ra' zutao
Celthric Kanerian wrote:
If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ )
They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil.

Enjoy.




and actually if you can catch them in their Catalyst Desto raids you can make pretty easy ISK, just fit out a cheap Cruiser and start popping. and they are easy to find.. just cloak camp mining sites where they are active and wait till they come to start bumping.. just know when to engage because they're usually in groups
Shaklu
State War Academy
Caldari State
#16 - 2014-08-15 15:51:21 UTC
I think in order to make bounties actually count for anything, you have to fix them in 3 steps:

First, only allow bounties to be placed on the proper people.
Possibly adding bounties for the value of ships you have lost as a direct response to the aggressor's killing of your ship.

Second, do not allow people with bounties in sec status space.
It would have to scale. First 10mil, concord won't allow you to jump into 1.0. 50 mil 0.9, 200mil 0.8... something like that

License to kill via Concord
Much like Privateers of old, paid mercenaries by nations in order to kill enemies of that nation, you would need Concord standing and high sec-status yourself in order to go after these villains.

Then you would have loads of people in lower security space with bounties that they can either pay off (the money would go to the aggrieved parties as replacement for the lost ship) or to be taken out by a licensed bounty hunter

FW pilots, or corps at war, would then need to differentiate between legal fights between war parties, or neutrals - unless in self-defense, of course.

If a ship is killed by multiple parties, then the ship's cost would be spread evenly to all involved (including logistics) The only place this wouldn't take place would be sec status of 0.0 or below and in Wormhole space, as concord holds no sway in those lawless places - justice is meted out by the sovereign holders or residents of those areas.
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#17 - 2014-08-15 15:56:03 UTC
Simple --> Kill target in big enugh shiny ship ALONE, get huge payout, get the blinged out pod and get even more payout ALONE. Btw I welcome everyone to come try get my Bounty :)
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#18 - 2014-08-15 16:11:07 UTC
This might help

https://forums.eveonline.com/default.aspx?g=posts&t=365294&find=unread

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Presidente Gallente
Best Kept Dunked
#19 - 2014-08-15 16:20:18 UTC  |  Edited by: Presidente Gallente
Claud Tiberius wrote:
Abrazzar wrote:
The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work.

You blew my mind.

Makes total sense.

  1. I make a contract: "bounty on 'character name'" and offer some reward.
  2. A bounty hunter sees the contract and shares his/her interest.
  3. I can then do a "background check" on this bounty hunter to get some sort of indication that the bounty hunter wont give the reward to the target.
  4. If I am happy with the available bounty hunter, I'll accept his/her job offer.
  5. Some time later, the bounty hunter will either kill the target (auto sends me kill mail) and I reward him automatically. Or he fails (if there is a time limit, which might be another good idea to add).

Ofc the reward would have to be relative to the destruction caused on the target. Theres no use awarding 100mill isk for destroying a rookie ship.


Thats much better then as it is now - rewarding any toon who destroys the target.


The problem here is that the bounty is just related to one person accepting a contract what lowers the chance extremely that the target ever will be killed by the hunter. The bounty hunter has to find out by a locator agent all the time the actual position when the target has moved. The hunt will take in most of the cases too much effort what isn't worth for the bounty. The target can use many methods to get around beeing killed. Ofc course there will be exceptions like targets camping a system all the time but for most of the targets the effort will cause frustration and makes no sense for a fistful of ISK. The one who's placing the bounty has no control of the ship the target is flying. If the target will realize that there's a hunter it's possible to troll and drive the hunter mad by using t1 frigs.

The actual system is ok for a MMORPG where everyone has randomly the chance to recognize the bounty and decide to go for a kill if the skills and ship will give the chance. A contract system is imo not working and the bounty system will be dead and unused.
Rezan Tepet
Deep Core Mining Inc.
Caldari State
#20 - 2014-08-15 16:48:13 UTC
Tweek Etimua wrote:
Unfortunatly that and smugling are a wash.


BUT MY PLAN TO REENACT SCENES FROM FIREFLY IN A MINMATAR PROBE!

...will probably end with a massive uncalled for space battle during a Blood Raider incursion (lol), getting blapped by a drone whilst delivering holoreels as I'm being chased by an obsessive role-player.

oaramos: |oh-WAR-uh-mohs| _n. — _Term given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."  _adj. — _[see: "moss" "mossy"] slang— crazy, insane

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