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Player Features and Ideas Discussion

 
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Mobile warp bubble would need fuel

First post
Author
kashkaisha
Brutor Tribe
Minmatar Republic
#1 - 2014-08-11 23:17:38 UTC
How annoying it is to roam in 0.0 and encounter 30 bubbles per gate on countless system ?!
So the idea would be to make warp bubble an anchorable thing that need fuel so 0.0 could be roam with not only frig and cruiser but bs to (with hopefully less of them).
Right now, you anchor them and they stay there till they died and does good work until it happen and its annoying.

Since there is only the ceptor who are nullifier to it and unless you have 100 friend with you, you cant plan to roam in small commity and kill stuff (except mining stuff and other frigs).


Ty.
Christopher Mabata
Northern Accounts and Systems
#2 - 2014-08-12 01:59:37 UTC
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

NEONOVUS
Mindstar Technology
Goonswarm Federation
#3 - 2014-08-12 02:37:11 UTC
Christopher Mabata wrote:
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.

And yet its stepping all over my dic profession to shoot bubbles at people.
Anchorable bubbles being carriable and deployable at such easy to achieve levels is wrong.
Now having them be large enough to be industrial only and expirable would be nice and make my bubble chucker a much more demanded thing.
In particular the HICs need a greater demand and long term static bubbles for gate camps would be excellent


TLDR bubbles are fine
Anchorable bubbles are not and crush the fun of being a bubbled up dic
Anchorable bubbles should have an expiration just like other mobiles and be short on it.
Christopher Mabata
Northern Accounts and Systems
#4 - 2014-08-12 02:42:38 UTC
NEONOVUS wrote:
Christopher Mabata wrote:
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.

And yet its stepping all over my dic profession to shoot bubbles at people.
Anchorable bubbles being carriable and deployable at such easy to achieve levels is wrong.
Now having them be large enough to be industrial only and expirable would be nice and make my bubble chucker a much more demanded thing.
In particular the HICs need a greater demand and long term static bubbles for gate camps would be excellent


TLDR bubbles are fine
Anchorable bubbles are not and crush the fun of being a bubbled up dic
Anchorable bubbles should have an expiration just like other mobiles and be short on it.


there is still a huge demand for Skilled HIC Pilots, its rare you use a large bubble to capture a super and HIC's can sit at 0 on a gate and bubble where other bubbles can only be anchored so close. Plus HIC's can be cloaky where anchorables cannot, using anchored bubbles to blockade systems has been around for years, but its not hard to destroy them if theyre in the way.

As for normal Dictors its you guys that hero tackle supers and caps all the time, a talented dictor pilot is an asset, you see someone anchoring a bubble you blap it before it comes online, see a dictor land and your bubbled before you can respond, and your on your merry way to bubble again.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

NEONOVUS
Mindstar Technology
Goonswarm Federation
#5 - 2014-08-12 03:13:34 UTC  |  Edited by: NEONOVUS
Oh I'm aware there is a demand, but I see it in the same way as for handmade goods in this day. Well handmade goods not made in sweatshops, but whatever.
That the anchorable bubble means that there is a lower demand than there should be, and breaks the order by allowing above a certain class of ships to do more than one thing in its role.
To me anything that makes anchored bubbles useful alongside dics without any supplanting the other is good. Maybe you dont have dics in your corp or online, but you have people with anchoring skills and enough time to prepare the trap, other times the dics are out in force and thus can be readily used instead for bubbles.
Also I am trying to see how many times I can say dic on this subject before the filter catches on.
Sentamon
Imperial Academy
Amarr Empire
#6 - 2014-08-12 08:24:00 UTC  |  Edited by: Sentamon
Christopher Mabata wrote:
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.

Lol incomming fleets worth delaying using gates! Maybe its 2006 again.

You'd think these days you want them to arrive to their slaughter faster.

~ Professional Forum Alt  ~

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-08-12 10:11:08 UTC
Sentamon wrote:
Christopher Mabata wrote:
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.

Lol incomming fleets worth delaying using gates! Maybe its 2006 again.

You'd think these days you want them to arrive to their slaughter faster.


Risk-averse nullbears want as much time as possible to align their ratting carriers and POS up.
Kagura Nikon
Native Freshfood
Minmatar Republic
#8 - 2014-08-12 10:12:08 UTC
Christopher Mabata wrote:
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.



While fuel is indeed not the best solution. Some timer of lets say 4 hours would be a good compromise.

"If brute force does not solve your problem....  then you are  surely not using enough!"

kashkaisha
Brutor Tribe
Minmatar Republic
#9 - 2014-08-13 14:40:13 UTC
Kagura Nikon wrote:
Christopher Mabata wrote:
No

The bubble is working as intended, and using them to blockade systems to delay incoming fleets its a form of emergent game-play. If its so Annoying send out interceptor fleets or T3 Fleets, or bridge into the target system and skip the whole bubble bit.

Making everything in the game require fuel seems to be a trend of late, but its one that makes no sense.



While fuel is indeed not the best solution. Some timer of lets say 4 hours would be a good compromise.


That would work. Anything else that the current situation where you can just anchor them and they stay there for life is good.
afkalt
Republic Military School
Minmatar Republic
#10 - 2014-08-13 14:55:38 UTC
No.

You make gate rats shoot them and you leave the rest the hell alone as they can often be protecting strategic assets which measure reaction time in days.
Iain Cariaba
#11 - 2014-08-13 15:45:49 UTC
How about using this wonderful tool they call a search function and find all the already established reasons why this is a bad idea.
Steven Shen
Flat Earth Believers
#12 - 2014-08-13 20:52:58 UTC
I advise that bubble should not cover the gate, its radius should decrease drastically if its distance to the gate is too short. Also, bubble should shrink if two spheres overlap with each other.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#13 - 2014-08-13 21:23:12 UTC  |  Edited by: NEONOVUS
afkalt wrote:
No.

You make gate rats shoot them and you leave the rest the hell alone as they can often be protecting strategic assets which measure reaction time in days.

If it takes you days to react, you really shouldnt be complaining when some one takes it from you.


Steven Shen wrote:
I advise that bubble should not cover the gate, its radius should decrease drastically if its distance to the gate is too short. Also, bubble should shrink if two spheres overlap with each other.

Agreed, bubbles should be treated as with smartbombs
Maria Dragoon
Brutor Tribe
Minmatar Republic
#14 - 2014-08-13 21:25:53 UTC
afkalt wrote:
No.

You make gate rats shoot them and you leave the rest the hell alone as they can often be protecting strategic assets which measure reaction time in days.



While I'm not plus oneing this idea, I do agree that bubbles should be looked into, I do agree that bubbles step on the toes of Dics and Hics.

Also when it comes to those strategic assets. They can't be to important if you are willing to wait /days/ before going out there to protect them.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

afkalt
Republic Military School
Minmatar Republic
#15 - 2014-08-13 22:56:09 UTC  |  Edited by: afkalt
NEONOVUS wrote:
afkalt wrote:
No.

You make gate rats shoot them and you leave the rest the hell alone as they can often be protecting strategic assets which measure reaction time in days.

If it takes you days to react, you really shouldnt be complaining when some one takes it from you.


Because an RF timer leaves a lot of options.....



At the end of the day the 'problem' is only on gates. Rats shooting them solves this without screwing their other uses.
Christopher Mabata
Northern Accounts and Systems
#16 - 2014-08-13 23:08:33 UTC
I agree make mobile structures valid NPC targets and this solves most of your issues. From excessive bubbles to ESS in sanctums all the way down to the little things like mobile depot spam on gates.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#17 - 2014-08-14 22:14:42 UTC
Quote:
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