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Hyperion: 3 questions for the badass WH PVPers

Author
Gully Alex Foyle
The Scope
Gallente Federation
#1 - 2014-08-13 13:32:28 UTC
I know nothing of W-space, but I always thought WH PVPers were smart and badass.

Reading the proposed spawn mechanic feedback thread, I noticed many smart replies but, to my amazement, it occurred to me that some badass was lacking. It's probably due to my ignorance of W-space, so here are my doubts:


1. More tedious rage-rolling. I see CCP will also add more random connections. So why don't you guys just forget about rage-rolling and ask for even more random connections? If it truly is PVP that you're looking for, that is. Or is it about controlling your static in order to PVP only when and with whom you feel like it?

2. Committing caps. Are you seriously saying you want to jump a cap in only if you can hug the out-hole's 'instant gtfo' button? Because that's seriously un-badass.

3. Caps landing outside of rep/cap/refit range. This I understand, but how often do you guys jump in multiple caps? And when you do, how often do you fight on the hole instead of at a POS or at a sleeper site? And don't the major corps have an honorabu code that could say: 'multiple cap engagements shall take place at the sun'?


From an outside perspective, it seems that a lot of 'QQ I won't be able to PVP only when I feel like it anymore' is going on, disguised as 'the proposed changes will kill PVP content'.

Tell me this isn't so, badass WH people.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

MooMooDachshundCow
University of Caille
Gallente Federation
#2 - 2014-08-13 13:58:03 UTC
Gully Alex Foyle wrote:
Tell me this isn't so, badass WH people.


It ain't so.

1. There are plenty of groups that find PVP through chain scanning already. That said, for those who enjoy rage-rolling for pvp, these changes make it more annoying. Not impossible, just a bit slower. That means that instead of spending on average 2-3 hours in between finding something, perhaps you spend 3-4. It's not going to ruin rage rolling, just make an already slow tedious process even more so.

2/3. The problem here is that both can happen. It's quite common though to find someone peek through a WH with a triage carrier. This carrier can join the fight already underway as long as you can predict where it will land. Of course, if I have a 20km bubble in which the carrier may land, it's too much unknown. Sure, as long as you are assured to hold to field you can still commit, but 15km of boating in a capital that's probably being webbed means that if you intend to leave, you will not be able to.

Caps jumping through now can be assured that they're within a few km of refit range. After the patch not so much.

It's not that we're "not badass" or whatever it's more a case of less control in an expensive situation (well, I don't claim to be, but you get my point). Committing capitals is a major decision in a fight, and these changes would make that decision more permanent. This in turn would obviously lead to fewer people intentionally committing capitals, and thus fewer fights outside someone's home system.

On the other hand, we may see more people getting jumped rolling holes, but that will effect small groups MUCH more than large ones, because smaller groups may not have enough people to defend a capital under attack.

In fact, I would guess that this new mechanic is pretty likely to change the meta for WH's. It seems it's intended too. Instead of lots of rage-rolling might we see more cloakies camping and waiting to catch capitals when they go for the roll? We'll see.

Anyway, there's nothing "badass" about being reckless with expensive toys.

Yeah, well, it's just like my opinion, man.

TomyLobo
U2EZ
#3 - 2014-08-13 14:01:04 UTC
There are no badass wh space pvpers. Just blobers.
Rek Seven
University of Caille
Gallente Federation
#4 - 2014-08-13 14:03:44 UTC
Everything you say is pretty much spot on. Most of the crying is coming from isk farmers or so called pvp'er who are only looking for easy targets.
Rroff
Antagonistic Tendencies
#5 - 2014-08-13 14:15:22 UTC  |  Edited by: Rroff
#1 - If increased wandering connections fulfilled that requirement then it would be another story, but people generally organise an OP to look for PVP and then roll the static for the chance of immediate content rather than waiting around incase a new wandering connection happens and chances are when they do happen there won't be the numbers on to make proper use of them - depending a bit on the size of the corp/alliance. Most w-space entities don't operate CTAs for general PVP - though the bigger more organised ones may ping that a fight is about to happen.

#2 - its more about the fact that 9 times out of 10 its just an extra drag using a capital rather than the risk in that 1 time in 10 when there might be a concern - but also that the pressure is put more on the smaller entities who simply have no choice but to sacrifice the capital if they are faced with a larger entity (if they use a capital in that 1 time in 10 context).

#3 - Going all in happens not completely uncommonly - its pretty much 50/50 if it happens on the WH itself or on capitals caught in site but it does quite often happen on the WH itself - sometimes its in a mutual static with one side being more aggressive and bringing the fight to the other entity on their WH connector.


EDIT: Regarding #2 and as touched on above by MooMooDachshundCow - one thing we do now and again is drop a triage carrier out a null WH with a 10-15 man compliment of t3s and engage far bigger groups i.e. bored home defence fleets which can be quite fun as you can take on bigger foes than you could handle on an open battlefield. Long story short with this change its not so likely to happen as your carrier would get tackled 20km or so off the WH and supers or large dread compliment, etc. dropped on it whereas with the fairly high chance that it could coast out of triage and jump back if in danger they tend to commit larger sub-capital forces to prolong the fight.
O'nira
Science and Trade Institute
Caldari State
#6 - 2014-08-13 17:00:55 UTC  |  Edited by: O'nira
Rek Seven wrote:
Everything you say is pretty much spot on. Most of the crying is coming from isk farmers or so called pvp'er who are only looking for easy targets.



im tired of you, your killboard shows that you barely lose a billion a month(if you lose anything at all) with often 10s of billions in kills.
you have 100% efficiency some months.

pot meet kettle

the mass change change is obviously not gonna hurt ixtab that much with your 355 members either. you can just blob people when someone catches your caps rolling.

to op

it doesn't really matter anymore does it, change is already going through. time will tell who was right and who was wrong in all these whine threads. i will say this though, when you roll into another entity that either outnumbers you or can field similar numbers you are ****** for the day/night after this patch.
MooMooDachshundCow
University of Caille
Gallente Federation
#7 - 2014-08-13 18:03:27 UTC
Funny, i was just thinking back to the last fight I had with USYSC. We ended up meeting in the middle of our shared chain and brawling in tech 3's. USYSC brought a triage archon, so I went and got my moros. It was a great fight, with the archon and friend pulling back through the WH after a gudfite.

I mention this because this fight would not happen under the new mechanic. Maybe they would still have brought the T3's for the fight, but I doubt they would just jump an archon through the WH into an actively hostile grid if it would land 15+ km off the hole.

That was a good fight, and now similar fights in the future will be much less likely. Not impossible that someone would still YOLO through, but much less likely. This is a negative IMHO.

Yeah, well, it's just like my opinion, man.

Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-08-13 18:07:56 UTC
Thanks for your kind replies, guys.

This is probably a stupid question, but what's the advantage of jumping back a carrier? Wouldn't the hostiles just jump with it and tackle it on the other side?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ghaustyl Kathix
Rising Thunder
#9 - 2014-08-13 18:09:04 UTC  |  Edited by: Ghaustyl Kathix
Gully Alex Foyle wrote:
2. Committing caps. Are you seriously saying you want to jump a cap in only if you can hug the out-hole's 'instant gtfo' button? Because that's seriously un-badass.
There's being badass, and then there's self-destructing a carrier or dreadnought for literally no benefit.

Quote:
This is probably a stupid question, but what's the advantage of jumping back a carrier? Wouldn't the hostiles just jump with it and tackle it on the other side?
Then they jump into your home system where you hopefully have backup. Mass limits on wormholes are bottlenecks that allow both sides to control the engagement.
MooMooDachshundCow
University of Caille
Gallente Federation
#10 - 2014-08-13 18:24:03 UTC
Gully Alex Foyle wrote:
Wouldn't the hostiles just jump with it and tackle it on the other side?


A carrier jumping both directions totals a mass of over 2B kg. The largest holes are only 3B. As such, when the carrier jumps back the hole tends to either be VoC or closed entirely. My experience is that people are most likely to bring a carrier when they know it will collapse the hole behind it upon retreat.

Yeah, well, it's just like my opinion, man.

Klarion Sythis
Caldari Provisions
Caldari State
#11 - 2014-08-13 18:25:40 UTC
For a triage, jump in, align to hole, get up what speed you can, enter triage. Assuming you're not instantly webbed, you can probably drift back to jump range during the cycle anyway.

For dreads, not being able to refit is unpleasant, but maybe the Nestor has a use soon. Otherwise, yes, you're either in a good firing position, or within jump range.

I wouldn't mind seeing mobile depots either deploy faster or survive longer.
Gully Alex Foyle
The Scope
Gallente Federation
#12 - 2014-08-13 18:39:35 UTC
Much thanks, now it's clear:

1) Home systems give a huge advantage, since you can build all the ships you want. So you wouldn't want to bring expensive stuff to somebody else's home system without having your own system next door or close by

2) Wormhole's mass limit currently lets you almost play 'station games' with a carrier. Being within jump range = being within docking range, if nasty people can't follow you back


So yeah, I understand how Hyperion would disrupt the current metagame.


But maybe for the better, you never know. Maybe more fights in empty systems, where both parties would be on equal footing?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Cara Forelli
State War Academy
Caldari State
#13 - 2014-08-13 18:42:16 UTC
Main concern in cap pvp is mass limits affecting how many capitals you can bring through. This is important when jumping into another's home system because they can bring as many as they like. Manipulating your static is the only way to know for sure how much you can bring/get back because you spawned it so you know it is fresh. Casuals always have that random factor because you don't know how much mass has been through.

It gets even worse when you scan down a chain because you have any number of connections that could close at any time due to time or mass. For small groups this isn't a big deal - just avoid anything EOL or mass reduced and you're fine. For large groups, just bringing your fleet through the lower class connections will often crash the hole. You also KNOW that you can't bring capitals or even battleships in most cases if there are lower class holes between you and your targets. Nothing worse than finding ratting capitals 6 jumps down that you can't take because of mass limits. This makes rage-rolling a more reliable way to find fights for the larger groups - fights where everyone gets to participate and bring their shiny ships, rather than getting stuck on the wrong side of some collapsed C2 hole.

Personally, I much prefer the scanning method to rage-rolling, because it's much more active and engaging, at least for the scout. However, it's a logistical nightmare for large groups and nearly impossible to implement with any number of capital ships.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Rek Seven
University of Caille
Gallente Federation
#14 - 2014-08-13 21:33:16 UTC  |  Edited by: Rek Seven
O'nira wrote:
Rek Seven wrote:
Everything you say is pretty much spot on. Most of the crying is coming from isk farmers or so called pvp'er who are only looking for easy targets.



im tired of you, your killboard shows that you barely lose a billion a month(if you lose anything at all) with often 10s of billions in kills.
you have 100% efficiency some months.

pot meet kettle

the mass change change is obviously not gonna hurt ixtab that much with your 355 members either. you can just blob people when someone catches your caps rolling.


On the contrary, the corporations within Ixtab live in separate wormhole so that we don't become just another overwhelming force. We roam in small gangs taking fights wherever we can but we can't help our ruthless efficiency... seeing how half of the alliance is German. Blink

Personally I feel that wormholes have needed a shake up for quite a while. I would have been happy if the mechanics stayed the same but CCP added new content to revitalize wormhole space but if we can't have that now, i feel most of the changes are the next best thing to new content.

I came into wormhole space after pretty much everything had been discovered and gamed to death (eve survival etc.) but this change gives us all the opportunity to discover something new and hopefully, CCP will continue to work at keep wormhole space, the best space!
Klarion Sythis
Caldari Provisions
Caldari State
#15 - 2014-08-13 22:04:20 UTC
I can relate to Rek about coming into wormholes at a point where everything had basically been figured out. There are still innovations and improvements like BU making shield dreads what they are, but for the most part, we're playing by well known and well gamed rules.

Personally, I'd love some area of space to receive a major shake up that turns it on its head so there are things left to figure out and try. Based on the reaction to the mass based spawning idea, I'm in the minority and most people have a very set idea of what they want their space to be, which is fine; this game isn't about me.
Rek Seven
University of Caille
Gallente Federation
#16 - 2014-08-13 22:08:26 UTC  |  Edited by: Rek Seven
Gully Alex Foyle wrote:
Much thanks, now it's clear:

1) Home systems give a huge advantage, since you can build all the ships you want. So you wouldn't want to bring expensive stuff to somebody else's home system without having your own system next door or close by

2) Wormhole's mass limit currently lets you almost play 'station games' with a carrier. Being within jump range = being within docking range, if nasty people can't follow you back


So yeah, I understand how Hyperion would disrupt the current metagame.


But maybe for the better, you never know. Maybe more fights in empty systems, where both parties would be on equal footing?


Yeah it's basically a Mexican standoff where the guy who warps a carrier and bubbles up first, can pull out at anytime without being chased.

PVP wise, the home team does and always will have the advantage but that helps the smaller group more that the bigger guys (small gangs don't roll to fight HK). After the changes, if you are the instigator you have to take the initial risk but you can mitigate it with the right planning and being quick.
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2014-08-13 23:01:17 UTC
You are correct; You do not understand wspace.

There is no Bob.

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Glyndi
Doom Generation
Best Intentions.
#18 - 2014-08-14 00:01:07 UTC
We have committed to commiting when ever commitment is possible.

But I'm still not a fan of the mass changes.
Tim Nering
R3d Fire
#19 - 2014-08-14 16:46:22 UTC
Ixtab PLS. I was in ur one of ur holes against 3 of your ppl with only 2 of mine. Both of us out of our tz. My director was telling me u better be careful they will blob the **** out of you. It's ixtab. And nobody wanted to fight me in myrm. 1 myrm, 1zelot too spooky for the legions pos spinning.

Ixtab pls...

And btw I was informed that going into anyone's home and calling them all c--ts would get me fights. The hell happened top those days!? Lolol

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Samantha Elroy
Overload This
#20 - 2014-08-14 18:23:40 UTC
Tim Nering wrote:
Ixtab PLS. I was in ur one of ur holes against 3 of your ppl with only 2 of mine. Both of us out of our tz. My director was telling me u better be careful they will blob the **** out of you. It's ixtab. And nobody wanted to fight me in myrm. 1 myrm, 1zelot too spooky for the legions pos spinning.

Ixtab pls...

And btw I was informed that going into anyone's home and calling them all c--ts would get me fights. The hell happened top those days!? Lolol


Oh Hi,
first excuse me for my following bad english...
Yeah you're right, i was one of these who was not in the mood to fight you.
Possible it was because...um.. let me think... it was 02:00 in the morning for our timezone, all souls where sleeping. we where working all the day and after that had several fights and later on we where getting drunk because...we are germans.

I found it funnier to watch your provocative words from inside the cloaky t3, see you walking on the highsec like a men.
[ 2014.08.11 23:53:04 ] Tim Nering > i was told if i went into a wh and called ppl cunts i would get fights
No Tim, you where proved wrong.

Fly safe, sir.
http://i.imgur.com/ysxoHJH.gif

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