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Solo explorer: stay in NPC corp?

Jive Tanner
#1 - 2014-08-11 11:16:55 UTC
I enjoy exploring. Are there any benefits to be gained from leaving the NPC corp and either forming my own corp or joining another, other than 0% tax? Most corps I see are PvP/PvE/industry focused, and seeing as exploring is a solo activity I can't imagine a player corp wanting a new member who chooses to fly solo most of the time.
Belesia Velorea
The Fiendish Pixies
#2 - 2014-08-11 12:50:48 UTC
I'm not sure about being completely solo unless you perhaps have an alt to share a crop hangar with. That said i've found some ok uses...

- Being in corp with other explorers we use corp motd as a signature record to save each other time. Example I only run the DED sites so everything else is free game. Also nice for WH's that lead to null.
- Good for intel given I live in low it's always helpful having reports of site campers and gankers. Might not apply the same in high though.
- Corp Hangar comes in handy all the time.
- Fit sharing, advice, teaching and learning from each other, chatting, running combat sites together, and so on.

I think the overall reason is to join and be part of something more than just yourself. So long as you can find a corp that fits with your playstyle and complements it then there really isn't a reason not to join one. It might take you a while to find the one right for you but even as a predominantly solo player the rewards of community are well worth it in my eyes. Even if you don't fly together all that often.
Schmata Bastanold
In Boobiez We Trust
#3 - 2014-08-11 13:13:21 UTC
Belesia mentioned pros of being in player corp, I will add just this:

You don't join player corp to have +1 to charisma, you join player corp to have human connection to like minded people playing same game as you do. You can fly solo and be in a player corp and if anybody tells you otherwise tell him to frakk off and/or find better corp.

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Chinwe Rhei
Tribal Liberation Force
Minmatar Republic
#4 - 2014-08-11 13:21:24 UTC
Mostly just the 0% tax and chatting / intel if a buddy is close by.

That said, why wouldn't you, even just for the 0% tax ? Most highsec wardec corps know not to bother with dedicated explorers, explorers are paranoid scanner junkies who spend their time in lowsec, wormholes or NPC null, they're hard to pin down with locator agents since they move too much and even if you do they're probably in a cloaky ship and/or watching their local.

High sec PvPers look for miners and missioners not explorers. Everyone else in low and lower never bothers with wardecs they just shoot.
Marc Durant
#5 - 2014-08-11 13:23:38 UTC
Exploration isn't about bounties so there's no real reason to make your own 0% tax corp. Having said that the best way to advance in EVE is to join an active, knowledgeable group of folks who make stuff happen. then again, there's not too many of those.

Yes, yes I am. Thanks for noticing.

Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#6 - 2014-08-11 13:56:12 UTC
Echoing the above advice, finding a group to play with is very important. Most people find way more enjoyment being part of a corp, even if they primarily do solo activities like exploring. I myself am quite introverted and generally fly solo, but I would have quit the game long ago had I stayed in NPC corp.

Word of mouth is also the fastest way to learn a complex game like this one. Listen to your corpmates talk even if you have no interest in the subject - eventually it may be relevant and you'll be glad you learned it. Playing with others will also provide an easier transition for you if you become bored with exploration. EVE has a wide variety of things to do, but it can be difficult to single them out by yourself. Your corpmates will expose you to different options and give you a better idea what you want to pursue in the future, or at least what you want to avoid.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Mr Epeen
It's All About Me
#7 - 2014-08-11 14:23:52 UTC
Since the best exploration is in low/null, it's to your advantage to have a corp backing you up.

It's always fun to warp into a site and see someone else doing all your work for you. Call in some corpies and blow him up for fun and profit.

However, if you really want to get a handle on game mechanics fast, jump in the deep end and train up a stealth bomber for null solo exploration. It can be pretty harrowing but it's about the only way to get a decent adrenaline boost. Especially when you need to get out to market with a few hundred million worth of stuff in your paper thin hull.

You get really good at safe spotting, scanning, probing, using the map properly and choosing your battles carefully. As well as using that useless in game browser for intel rather than surfing dirty sites.

Mr Epeen Cool
Jive Tanner
#8 - 2014-08-11 14:28:19 UTC  |  Edited by: Jive Tanner
Thanks for the advice. Sounds like it's better for me to look for a player corp that will accept my chosen style of gameplay. Maybe it'll change my mind and make me want to do other things, which is not a bad thing.

Mr Epeen, I love the idea of stealth bombing. I definitely will give it a go when my skills allow me to Big smile
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#9 - 2014-08-11 16:45:33 UTC
Exploration or not, solo activities are for when your friends are not around.
EVE and mmos in general are so much more fun when you share adventures with like-minded people.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#10 - 2014-08-11 19:56:21 UTC
Well, WH exploration and combat sites can be group activities. I created a two-man corp for my alts at one point because it made it easier to share cash via the corp wallet, but it isn't hugely beneficial.

Still, if you just do exploration 24/7 you're not getting the most out of EVE. Joining a player corp will let you sample what EVE has to offer and get the most fun out of your subscription.
Trevor Dalech
Nobody in Local
Of Sound Mind
#11 - 2014-08-11 20:50:32 UTC
Assuming you join a like minded corp which explores in the same region, there are a few huge benefits:

1) Intel channels. It can be really useful to know which gate that guy with the smart bombing BS is camping.

2) shared bookmarks. If your corp has a habit of bookmarking sigs (and including the signature ID) you don't have to scan down all the sites anymore, you'll only need to focus on the new spawns.

3) safety. Join up with a pirate corp, suddenly half the people in local aren't hunting you anymore. Instead you get a share of the loot when you finally catch up with that annoying dude who always cleared all sigs one jump ahead of you, and you can provide a warp in for your buddies.

Last but not least, eventually you will get bored of running the same data/relic sites all the time and move up to combat sites. A good corp will provide you with fitting and skilling tips to make this transition. Furthermore, many DED sites are far more efficient to run in a group (not to mention the safety in numbers factor...)
DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2014-08-12 05:09:48 UTC  |  Edited by: DeMichael Crimson
Everyone posted very good reasons for joining a player corp and looking at their stats, they've obviously been in a few. Since I'm an explorer and still in NPC Corp, I'll state my reasons for NOT joining a player corp.

Freedom. Yes that's right, freedom.

Freedom to do whatever I want, whenever I want without having to answer to or take orders from anybody else. I use to include freedom from taxes but CCP changed that a few years ago.

Yes you can form your own player corp and have pretty much the same freedom as above along with no tax. However you're still open to WarDec by other player corps which could affect your game play. Depending on your viewpoint, that could be a positive or negative effect.

Having said that I will amend my earlier statement:

I'm an explorer and still in NPC Corp because of freedom. Freedom from WarDec. Freedom to do whatever I want, whenever I want without having to answer to or take orders from anybody else.

Course the cost of that freedom is 11% tax and no POS.

Yes this game is a MMORPG but that doesn't mean I have to be in a Player Corp to interact with other players. I have 7 different chat channels open all the time in which I interact with other players with different careers ranging from Null Sec Alliance PvP to High Sec Industrial PvE. I've participated in different Fleet Ops at various times and often get info / help from various players in those chat channels..

Granted there's always a chance of getting ganked but over time relationships will develop that's based on friendship and trust. That's where the contact list comes into play, setting good standings towards individuals as friendship develops and after a while setting excellent standings towards those who have earned trust.

Anyway, people in Player Corps will probably disagree with me and say I'm playing this game wrong. Doesn't matter to me what they think, I'm having fun and enjoying my freedom to play this game the way I want to play it.

Good luck to you, whatever you decide to do.

Inxentas Ultramar
Ultramar Independent Contracting
#13 - 2014-08-12 05:56:15 UTC
In our corp we have a seperate bookmark folder...

Corporate Locations > Lowsec Signatures

I guess you wouldn't be interested in sharing intel when playing 100% solo...?
Mr Epeen
It's All About Me
#14 - 2014-08-12 06:50:05 UTC  |  Edited by: Mr Epeen
DeMichael Crimson wrote:

Anyway, people in Player Corps will probably disagree with me and say I'm playing this game wrong.
And it would be them that are wrong.

That's what's great about this sandbox that CCP gave us. We are free to do what we want, when we want and how we want.

I have characters in NPC corps that rarely interact with anyone. I have characters in corps made up only of my characters but they are on friendly terms with the locals. And I have characters in large blob corps for those days I don't feel like thinking much when fighting. I've owned PVPers, PVEers, builders, miners, WHers etc. I play in high, low and null.

I truly feel sad for those narrow minded players that think their one play style should be the only play style.

Mr Epeen Cool
Schmata Bastanold
In Boobiez We Trust
#15 - 2014-08-12 07:43:20 UTC  |  Edited by: Schmata Bastanold
Honestly, the moment I apply to any corp I start to regret it because usually at this very moment I realize I will lose some of my independence. Even my beloved R1FTA is not exception from this which is strange because I love those bastards and I was really missing them when I left a year ago to look for whatever it was I was hoping to find. And I can't really complain about lack of freedom here :)

I cannot really explain it, it just how I feel. Don't get me wrong I still think player corp is the way to go in Eve but as always: choices and consequences.

I won't even touch wardec immunity of NPC corps, that's so against Eve core values that I am surprised it still exists. But that's an issue outside of a scope of this thread.

TLDR: OP, do what you want, listen to advice but make your own decisions. There are always pros and cons and it's your task to decide what is best for you at that moment.

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Toshiro Hasegawa
Roving Guns Inc.
Pandemic Legion
#16 - 2014-08-12 15:34:20 UTC
"freedom" is overatted. I think giving up a little "freedom" (which is so minimal in most corps to barely require mentioneing) in return for mutual support, comradship and extra content is well worth it.

In 10+ years of on and off again EvE-ing i have never felt that my "freedom" was somehow negatively impacted. But i think that says more about my personality than the nature of EvE corps. I beleive that some people, for whatever reason end up in a place where any loss of freedom is not worth it .. I think that is a shame .. losing a little gets you a lot in return.

I am curious is the "freedom" above all else people are of

History is the study of change.

Twilight Star Rangers
#17 - 2014-08-13 17:56:15 UTC
All of the above is true.

Pros - companionship, knowledge, efficiency (a team of explorers who know what they are doing is pretty impressive) and a few laughs are the bonuses for joining a corp. (The tax rate and the corp pos thing is kinda irrelevant - unless you want to try out the explore from a WH approach, which is interesting in its own fun way)

Cons - Loss of freedom in various ways.

Conclusion - look for a corp which is happy to have explorers around and which won't force you to give up your freedom. They are actually not so terribly hard to find. (Oh and the contract is not sealed in blood - if you don't like a group of players, just move on)

Brujo Loco
Brujeria Teologica
#18 - 2014-08-14 06:03:47 UTC
DeMichael Crimson wrote:

Anyway, people in Player Corps will probably disagree with me and say I'm playing this game wrong. Doesn't matter to me what they think, I'm having fun and enjoying my freedom to play this game the way I want to play it.

Good luck to you, whatever you decide to do.


I salute you sir, Freedom is something I enjoy severely from this game, Almost 10 years here and perhaps for a brief stint in a corp when I started I have been solo in this game for ages since all I do when i can log in and play these days is just roam around at my own pace doing whatever I want, which boils down to exploring, nothing beats my joy at roaming hi sec and finding that elusive null wormhole I have been looking around for some time or daring to explore that K162 that leads into Low that might have a surprise on the other side.

Exploration is sheer awesomeness when you just want a quiet no sound , no hassle evening (unless you jump in a bad spot hehe).

Just remember danger lurks everywhere and never let your guard down. Making friends along the way is just an amazing bonus, sadly most of my friends are gone, time does that here, but I still enjoy my solo romps into Null/low from Hi sec in a cheap disposable covert ops.

So I have to echo this, despite what others say, being a lone wolf here is doable and if it suits your personality and style is also quite gratifying, corps come and go, friends leave, but you alone remain after all these years. It´s an amazing feeling.

A big salute to all other solo players here that still have fun!


But remember, being solo is hard, specially at the start, and having the experience of a corp (at least once) can give you greater insights into the game, but remember, trust no one, specially with your assets and or API

Have fun! This game is to be played however you like it, don´t listen to the propaganda mongers, there´s a niche for everyone here, even for those that want to play the game quite differently to what the mainstream wants to tell you is the "right" way.

Cheers! o/

Inner Sayings of BrujoLoco:

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#19 - 2014-08-14 07:24:47 UTC
From my experience, i've been in quite a few corpos and have read quite a lot of recruitment posts (i play EVE since 2003).
It's mostly the PvP oriented corpos who will restrain your freedom. Because of killboard, strategy, fitting doctrines, politics, huge ego, etc...
You could join an industrial/PvE corpo and sell them your loot for example. There are tons of them who really don't ask you more than to have a honorable behavior.
Jive Tanner
#20 - 2014-08-15 08:58:39 UTC
I'm still reading the thread, thanks for some really great answers. I'm still in an NPC corp as the corps I looked at wanted access to my account to see all my details like mails and assets, which I'm not comfortable with. I'll keep on looking, but there are some cool people in my current corp so it's not urgent.
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